Works Like a charm Note : Watch Carefully and if your colored outline is the one appearing MAKE SURE TO ENABLE BACK FACE 0:46 (if you had issues and fixed them add to the replies for future ppl)
@darknessterra9953
10 ай бұрын
it only show pink color that indicate material not working, even when editin the shader the preview already show the pink color
@AsylumDWP
8 ай бұрын
@@darknessterra9953 you on urp?
@hambonetunes1988
5 ай бұрын
@@darknessterra9953 mine is doing the same, ever figure out why? it also just changes the material on the mesh to the last most material mapping.
@lilbigmask
3 ай бұрын
@@hambonetunes1988 Click on the material and go to edit then rendering then materials press convert selected built in materials to URP. Hope it helps
@MysteriousIceyChicken
6 күн бұрын
@@darknessterra9953 That works for me : Use Built-in Render Pipeline (shown as BulitIn) instead of URP, then do the same things in video.
@BeyondEyesight-eh1gn
5 ай бұрын
nice work thank you. maybe make a version where the outline is not on the objective edges of the object but rather on the visual edges of the object if that makes sense, like wherever you are looking at it from the outline adapts to stay on the limits of the object. that would be useful for interactive objects like objects you can pick up, it gives a visual clue
@Ghost_Paladin
2 ай бұрын
Very cool! Thank you
@MNenad
7 ай бұрын
Short and clear - well done, thx
@darzeon
3 ай бұрын
Under the fragment node, you should change the surface type to opaque so the material made from this shader graph doesn't overlap and combine with other materials made from other shader graphs
@zanagi
3 ай бұрын
I cant believe this is the only shader video that works for me
@renatusdev
Жыл бұрын
Does not work for objects with a pivot that is off the average center of the geometry
@oredi
9 ай бұрын
An amazing tutorial man... ty. I was wondering if I could make those outlines from blender, but the most I saw, was the solidify method.
@stormer268
9 ай бұрын
This is blender outline method :kzitem.info/news/bejne/k4CVvJ2Qm4eSgaA
@happyhippo757
8 ай бұрын
Could you make a tutorial on how to make the thickness of the outline consistent even when the object is scaled on only one axis for example?
@srstudioskerala1520
Жыл бұрын
Wow😍😍😍😍thanks a lot. Great work brother 🔥😎🤩
@y01cu_yt
Ай бұрын
Awesome, thanks!
@lorenzocgt1021
Ай бұрын
really dont like the 2 mùaterial on the same mesh method :(
@stormer268
Ай бұрын
Actually, me too~ It's just a simple method for beginner.
@emiliagozzano2427
3 ай бұрын
hi :) what if i want to make the inside transparent, and only have the outline glowing?
@CluelessGameDev
9 ай бұрын
Thanks it worked well!
@ajurthanrameskumar2721
10 ай бұрын
How can I make the square transparent but with a black edge? I have tried a few approaches and the problem at the moment is that as soon as I make it transparent, the edge also feels the square with colour, although the edge should only be affected.
@MrMorvar
Жыл бұрын
Nice! Got it working but I cannot seem to adjust the Scale and Color values as they are grayed out in the Inspector, even though the properties are Exposed. Any ideas? Adjusting only works via Shader Graph's editor
@dimmduh
Жыл бұрын
Try to click "Save asset" in top of shader editor window
@beshkekart3909
Жыл бұрын
Thank you! Amazing and easy
@narancia1538
7 ай бұрын
great work
@cgimadesimple
7 ай бұрын
cool video! simple ans easy!
@juicedup14
Жыл бұрын
Magic
@user-em9su3dd9y
7 ай бұрын
Thanks!
@OutOfNameIdeas2
11 ай бұрын
Unity really has screwed up with having 3 different pipelines that aren't interchangeable. They should have just made hdrp be the standard and just put a little effort into making old content supporting it. Unity has really taken a dump in quality and PR
@MaverickPlayer
Жыл бұрын
Thank you! I tried it in HDRP and the result was not perfect. If I set scale size 1, the outline color covered whole, if I set scale size smaller than 1, I couldn't see any outline. If I could do scale up and adjust y axis at the same time, it will fit outline of the objects shape I think.
@kubab9071
Жыл бұрын
same for me, did you manage to get that working?
@CrimOudin
Жыл бұрын
Graph settings probably need to be updated so Render Face = Back
@ukaszgrabski2811
7 ай бұрын
Works fine just on simple primitives.
@minithanos20
Жыл бұрын
Thank You
@wittugarow1954
Жыл бұрын
every time I add my shader graph material to an object it crashes unity. can anyone help?
@Xenoks_Dev
Жыл бұрын
really nice thanx, i just have a probleme how do you make the glow ?
@stormer268
Жыл бұрын
Add post process "Bloom", and the material should use emission color.
@Xenoks_Dev
Жыл бұрын
@@stormer268 thanks !
@alyson_lupo
6 ай бұрын
Multiple materials on the same submesh is not the right way to do it
@Hinkel84
7 ай бұрын
I have no Render Face option?
@pix_oficiall
Жыл бұрын
simple 💀💀
@cheese_puff
Жыл бұрын
At least it’s not a 30 min video
@TheArachnoBot
Жыл бұрын
Simplest doesnt mean simple
@Camilo16l
10 ай бұрын
Thanks!
@MDFerriit
Жыл бұрын
This just makes my cube into a slightly bigger and unlit cube. I don't think it has too do with my render priority since I made it 5000 and it was still rendered on top. Does anyone have a solution? Edit: Got it working.
@chandles683
Жыл бұрын
how
@MDFerriit
Жыл бұрын
@@chandles683 I forgot to set the render layer to behind.
Пікірлер: 51