⭐So cool for procedural blood or other kinds of liquids! Even made a package: assetstore.unity.com/packages/vfx/particles/vfx-graph-toon-liquids-vol-1-207535?aid=1100l3Jhu Learn more about VFX Graph with this course: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09
@EricDovergne
3 жыл бұрын
OMG lot of elements there, have to see it again to learn everything xD Very interesting, I'm currently inside learning Visual Effect Graph !
@capivara-sama3408
2 жыл бұрын
What we wouldn't dare to learn just for the gore, btw, thanks a lot! Awesome tutorial!
@josephwoodrell9922
3 жыл бұрын
Nice description and walkthrough, I look forward to playing with the collision and die effects like you setup
@ronigleydsonvilasnovas8067
3 жыл бұрын
I've always been waiting for this, thanks for the tutorial.
@androvictrayo-dy7eh
7 ай бұрын
this is a very epic, easy and splendid tutorial. well done 😄😄
@GabrielAguiarProd
7 ай бұрын
Thank you! Cheers!
@3bomb
Жыл бұрын
This effect is great, thanks for making this tutorial.
@Noob99-zzzz
Жыл бұрын
very good video really enjoyed it. love to see more videos
@masonmason22
2 жыл бұрын
Very impressive. Thanks for making this tutorial
@marianmarian8882
Жыл бұрын
Great game rabit tale looks very nice
@itay7884
3 жыл бұрын
Thank you so much for giving us this for free
@seanverom74719
3 жыл бұрын
This is awesome 👍👍
@chiperchiper1782
2 жыл бұрын
Nice finally good simple video.
@user-fj5cr5he1s
2 жыл бұрын
Awesome! Very useful.
@GabrielAguiarProd
2 жыл бұрын
Glad you think so!
@ThatVrThing86943
Жыл бұрын
Thx I’ve been trying to figure this out and you helped me
@r.iyushofficial5318
3 жыл бұрын
Awesome
@MRL676
11 ай бұрын
the problem with this way of making blood is it cannot be to world it can only be local so it moves with your models thats bleeding.
@manolov4074
3 жыл бұрын
This is looking pretty dope when it touches the ground , but me , personally , don't really like how it looks at first. It is a bit "cheap" . Nice video and explanation tho :) Like++;
@vernoyakira3611
2 жыл бұрын
If you dont have trails and sparks on sealing, check if you deleted the whole update. You need to delete only turbulence, not update
@KRGraphicsCG
3 жыл бұрын
YESSSSSSS!!!!
@manolov4074
3 жыл бұрын
Hey I have an idea for something interesting I think. How about a dust shader ? That you can also wipe clean like the mud in BF5. I think that would be pretty neat ?
@sasquatchbgames
Жыл бұрын
this was fantastic, but am I missing something? I'm having trouble figuring out how to just make a visual effect graph that spawns particles for a certain duration and then stops. Do you know how to do this? (I'm not colliding my particles with anything as I'm working in 2d and that produced some pretty weird results)
@luisritod3620
2 жыл бұрын
You are greate.
@Hozgen
Жыл бұрын
i met a problem about use of vfx graph visualization on the preview map and i fix it using vfx support in normal shader graph property.
@MrShadow274
2 жыл бұрын
Very nice! Good Job on that. I have a quick question about it: So i spawn this VFX on enemy's where they are hit and if vfx is rotated this blood drops dont fall on ground but fall on air with angle. So how do i change it to always hit ground no matter the rotation ?
@darknside
9 ай бұрын
good bro
@staryx1447
Жыл бұрын
bro please help. I work in a team. How to use visual effects graph in universal rp?
@GabrielAguiarProd
Жыл бұрын
You can install it in the Package Manager.
@KRGraphicsCG
3 жыл бұрын
I just wish this would work with Amplify Shader Editor and HDRP...I do plan on using this with raytracing
@urbielatenightgamingadvent567
6 ай бұрын
your editor's resolution may be too high which makes the text and mouse pointer small and hard to follow.
@chillgang7447
9 ай бұрын
La multi ani Gabriel
@lentinant
Жыл бұрын
Is there virtually any way to detect collision in any way other than predetermined primitive? Am I screwed if I want this to be visual effect of when you hit an enemy, and the combat can happen when you are in corridor, so blood effect can hit the wall, rather than the floor (or, for example, you simply have multiple heights, and I don't want blood to go through the floor if I fight on elevation)? Should I stick to legacy particle system in this scenario just for its physics-based collision?
@Hana_UwU
2 жыл бұрын
Hi, cool Video and fancy trick with the Polar Coordinate, but i have the problem, that it looks normal, when i view it in the prefab-view but looks like red air in the game scene, do you have any idea, what could be the problem?
@KalponicGames
3 жыл бұрын
would you do a course on shader graphs?
@StarkTech47
2 жыл бұрын
Awesome video, I really like the cartoon effect with this. The only thing is, when I whant to add this blood to my player, when I move the player, particules follow it which is annoying. How to locate them into the world space ? (I already tried the Local and World button in the init and update node of the shader but there is an other problem with the AABox which changes its position)
@dougie119
Жыл бұрын
Hey, im having the same issue, did you ever resolve this?
@StarkTech47
Жыл бұрын
@@dougie119 Sadly no
@bugpfeife
Жыл бұрын
Just had the same problem. Fixed it by doing the following: Set the whole system to World and then adding some Nodes. Connect a Get Attribute (Position) -> Change Space (Position) -> Set Position (in the Initialize Block). Now you can drag around the Bloodsource or whatever, the particles wont follow and stay on the ground. Hope this helps :)
@tikal8746
Жыл бұрын
how to make the particle bigger? i can't find the way to make them bigger
@ilyaplekhanov2373
2 жыл бұрын
How can I stay on place these blood sparks on the earth when visual effect is moving?
@sesymek8518
2 жыл бұрын
How i can add this blood shader to zombie , I want to see blood when they got hit by shooting.
@ricmageyt
2 жыл бұрын
I reach easy make this blood without VFX graph? , just with the standar unity particle system? Thanks You!
@eternalgames9978
2 жыл бұрын
How did you get it to glow green?
@GabrielAguiarProd
2 жыл бұрын
Select green and increase the intensity of the color.
@RedVRCC
6 ай бұрын
Nice. Thanks. I'm trying to create a realistic FPS game and I also want to create an effect for blood in water, such as when you shoot an enemy and they fall in the water. How would this be achieved? Particles spreading out from the wound with a stencil shader to cut it off above the surface?
@PhilGathany1
11 ай бұрын
Effects work great! However, in WebGL I get this error in the browser's console log and the effects don't show up. "Invalid VFX Particle System. It is skipped."
@GabrielAguiarProd
11 ай бұрын
Not sure why, but try googling why WebGL skips some particle systems.
@PhilGathany1
11 ай бұрын
@@GabrielAguiarProd from what I can tell. VFX graph is not supported on WebGL
@laym.glitched
11 ай бұрын
What? there is no system tab for me? please help!
@rot2450
4 ай бұрын
same here
@Moridagnir.G.P
Жыл бұрын
Does this have to be in URP ?
@ICEDRAGON994
2 жыл бұрын
when i create the vfx graph i don't see any particle spawning, there is only a lamp icon... help
@Hana_UwU
2 жыл бұрын
Could be that you dont have an "URP/HDRP - Asset" set under [ProjectSettings->Graphics->ScriptableRenderPipelineSettings]
@Hana_UwU
2 жыл бұрын
Could also be that your URP/HDRP has an internal Error (can happen when you copied settings from an oldProject)
@ICEDRAGON994
2 жыл бұрын
Yes, the project doesn't have urp, but now I'm wondering what can I do to have the same effect without urp... Thanks for answering
@Hana_UwU
2 жыл бұрын
@@ICEDRAGON994 The Shader-Graph is only Supported by URP/HDRP NOT the Standart-RP
@pkplonker
2 жыл бұрын
When I add the erosion to the alpha my particles disappear? Any ideas
@GabrielAguiarProd
2 жыл бұрын
Try to play with the alpha clip?
@gravyboi6041
2 жыл бұрын
i had this issue as well, you just need to look at erosion slider in the VFX graph and adjust it higher to somewhere around 0.80~ and it should begin to show up again.
@lapinouu9489
2 жыл бұрын
Is it considered as particle?
@GabrielAguiarProd
2 жыл бұрын
Yes it is. VFX Graph is a new particle system.
@lobster133
Жыл бұрын
Thanks, it is very beautiful!
@pfpf7835
3 жыл бұрын
This works with a 2D game?
@pfpf7835
3 жыл бұрын
Hey Mr Gabriel Aguiar there is a way to achieve the blood effect of the video using particles system?
@GabrielAguiarProd
3 жыл бұрын
Yes there is! I made a tutorial a while back on how to create blood with the particle system: kzitem.info/news/bejne/24R5nGmpnneSl34
@itsameoli
2 жыл бұрын
low intensity
@nicolasportu
Жыл бұрын
Hey man! Not realistic at all... :( I know that you can do it better.
@GabrielAguiarProd
Жыл бұрын
Well, that was not the scope, this isn't called Realistic Blood. :D But that's an interesting idea for a future video, thanks!
@snoutgames4940
Жыл бұрын
@@GabrielAguiarProd Seeing as you're still replying to comments, is there a tutorial you know of to teach staining on obstacles as well? I have a factory level and would love to know if it's possible to stain the walls and boxes.
@GabrielAguiarProd
Жыл бұрын
@@snoutgames4940 yes there is, you need decals for that! I’ve used decals in this video: kzitem.info/news/bejne/y4l_x6JnnHeKh34
@snoutgames4940
Жыл бұрын
@@GabrielAguiarProd Thank you! Saves me buying a volumetric blood pack :)
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