Oh boy, this was a tinny bit harder to get it right, but I think it was totally worth it! Btw, I made VFX Graph course for those who wanna know more about it: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
@genshian
3 күн бұрын
I'm getting into shader's and I never imaged how much creativity goes into the process. So cool! Happy I found your channel :D
@ArnavSingh-im5bj
Жыл бұрын
Those who can't find "trigger rate over time", enable experimental operators from edit -> preferences -> visual effects -> Experimental Operators/Blocks.
@rocksfire4390
2 жыл бұрын
honestly for 20 mins, that's pretty good. having a good base to branch off of is wonderful and helps add creativity to everyone's own version of this. thank you for doing this. thank you Unity for helping the community by paying the bills and enabling tutorials like this to more easily exist so people can learn.
@GabrielAguiarProd
2 жыл бұрын
Thank you! That's such a positive and comprehensive comment.
@cmdrgarbage1895
2 жыл бұрын
You are a god damn treasure for making all these tutorials
@venkeyrace
2 жыл бұрын
i am not able to fine trigger event rate(over time ) no worries found thank you awesome tutorials
@GabrielAguiarProd
2 жыл бұрын
Glad it helped
@okok-lh3hc
2 жыл бұрын
Thank you for the tutorial
@jasonwilliams8730
2 жыл бұрын
Amazing tutorial thanks for sharing:)
@munyunu
2 жыл бұрын
Blessed
@suicune2001
2 жыл бұрын
Awesome!
@dookcurruff9047
2 жыл бұрын
great tutorial
@Cobaya
2 жыл бұрын
So i did everything step by step twice and it looks really bad :/ I use unity 2021. After adding quick flames the main one disappeared, and the quick flames look way worse than in ur tutorial, any ideas why?
@eatdeliciouskids7965
2 жыл бұрын
How can I use a blank shader editor, when i use unity 2019.4 ??? Even when I add urp it doesnt show up
@GabrielAguiarProd
2 жыл бұрын
Use Unlit Graph or Lit Graph. In newer versions they switched it to Blank Shader Graph.
@anushkaanand9882
5 ай бұрын
visual effect option is not availabe in active target graph inspector area , I searched a lot but only build in and universal is available in latest version, whats the alternative for that
@PacoReer
3 ай бұрын
Below "Active targets", there's a checkmark called "Support VFX Graph". Checking it should allow you to select it via vfx
@psadicodes
2 жыл бұрын
Can you please make a shader like Spiderman new suit hand shader in Spiderman no way home movie
@lukdra
2 жыл бұрын
Wau que dragón xd
@junaidywijaya
2 жыл бұрын
Hey, can you make a tutorial on how to apply damage with the effect ? We know in game that if it hit something it will damage the thing, but i don't know how, please make a tutorial of it thanks
@BuddhaTrixie
2 жыл бұрын
Use triggers to approximate the shape of the particles -- adding collisions to each particle would be too expensive imo... unless your particles are in world space
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