Love how this one turned out, powerful stuff 💥 Made it all available on the Asset Store: assetstore.unity.com/packages/vfx/vfx-graph-vertical-beams-vol-1-276191?aid=1100l3Jhu Unreal Engine Version: kzitem.info/news/bejne/r5iYrK2qs197d6A
@kanee_mattsuki
8 ай бұрын
Do you know why Alpha Clipping isn't working in HDRP VFX Graph? It doesn't seem to change anything no matter what value I set it to, but it works correctly in the Shader Graph preview window.
@rizalardianto5846
4 ай бұрын
@@kanee_mattsuki you need to select the voronoi shader from vfx view, then it will focus to voronoi shader asset, select it then tick the alpha cliping from here.
@Damian_h
8 ай бұрын
dont hesitate to upload complex stuff bro because the way u explain step by step almost anyone can follow. Btw i wanna ask u something not related to VFX but for cell fracture structures. I made a columns in blender thats breakable by the enemy boss the problem is when i export the fbx with all their fragments every fragment in unity has its own animation any tip to export the FBX with only 1 animation that contains all the fragments already animated? I ended up doing it with rayfire but i want to know how to do it from blender with baked animations. EDIT1 - I tried to link all fragments to 1 empty object but when i play the animation it behaves like a one big piece of block and fragments dont explode all over the place.
@l101lVFX
8 ай бұрын
You post the best tutorials by far! I cannot thank you enough!
@monarchdrumandbass8700
8 ай бұрын
You genuinely have one of the best channels on all of KZitem! Great content, delivery, everything just so great!
@ciaxeresregio7694
3 ай бұрын
Melhor canal explicando VFX / Visual Effects sem dúvidas, muito obrigado!
@DerperDoing
8 ай бұрын
Brimstone's ult lessgooo! 🔥
@GabrielAguiarProd
8 ай бұрын
Indeed! Inspired by it.
@mojoGameDev
8 ай бұрын
LIFE SAVER I was actually searching for this one i also needed it to make something like a kamehameya VFX Thanks
@SawTrem
8 ай бұрын
UPD: Found a solution to the problem with Alpha Clipping! Down bellow. Yo, great tutorial! I needed that for my personal project on 3D Bomberman. Btw, I don't really understand, how you made Alpha clip threshold works: I've checked all the graph settings that you showed, but it's not working. If I'll put this shader material on, for example, cube object - it shows those holes, but there're no holes on the VFX... Changing the value does nothing on the VFX too. Can you help, please? UPD-Solution: On VFX graph select "Output particle unlit mesh" block and check in inspector "Alpha clipping".
@user-fy4eo6gs1q
5 ай бұрын
Thank you so much, mate)
@zhira5038
29 күн бұрын
Thanks
@KnightWhoSaysNi
8 ай бұрын
Amazing as always. Thank you
@ouroboss8401
8 ай бұрын
Wow,i really than kind of advance vfx, I hope you do more in futur ! Really great video like always !!
@BinaryLunar
7 ай бұрын
It looks awesome!
@GabrielAguiarProd
6 ай бұрын
Thanks man! 👍
@gruberick5590
8 ай бұрын
Thanks you for all videos... THANKS
@TREXYT
8 ай бұрын
Hi Gabriel, is it possible to use 1 particle system and emit it in multiple positions ? (Instantiating it multiple times kill performances) Awesome video btw!
@3DMVR
6 ай бұрын
best explainer on here fr, can you do more particle effects tutorial without vfx graph, it isnt supported by vrchat, enjoy doing gesture animations there like finger gun to spirit gun
@sinho113
8 ай бұрын
que efeito Irado!
@BLGamesChannel
8 ай бұрын
Unity!!! Like!
@WendellOttoni
8 ай бұрын
MUITO BOM!!!!
@evenskiped6135
8 ай бұрын
can you create this type of effect with unreal engine
@GabrielAguiarProd
8 ай бұрын
Yes I can. Next year there will be more Unreal tutorials.
@scriptsengineer
8 ай бұрын
Churrasquinho!
@rizalardianto5846
4 ай бұрын
this is fantastic effect! thanks man! but i have issue, voronoi clipping work on shader graph , but in VFX the clip property not work, so the voronoi layer just like circle with black dots on top beam
@rizalardianto5846
4 ай бұрын
ah its solved, alpha clipping check not saved in vfx, i need to delete and re-instance shader in vfx. thanks for the tutorial, will follow you on patreon soon!
@a0m1n3g4
7 ай бұрын
Hi Gabriel, what post processing are you using for this? My colors are not that brighter like yours
@astronautical.engineer
8 ай бұрын
Excellent video. Question though: I made an HDRP version. Everything works except my Voronoi Speed. I can see the Voronio Speed working in the Shader Preview, but its not visible in my Scene view. Any ideas?
@GabrielAguiarProd
8 ай бұрын
Make sure you have turned On Always Refresh in the scene (it's in a drop-down menu, a little icon near 2D, Light and Sound icons)
@astronautical.engineer
8 ай бұрын
Thank you! @@GabrielAguiarProd
@howechamaa6719
8 ай бұрын
Excuse me, I tried reproducing that in HDRP version. But I don't get how the override material thing works (6:53) by the way, are there maybe differences in the versions? i'm using 2022.3.14f1. Looking forward to your answer Thank you. (please excuse the typos)
@NightDrawn
3 ай бұрын
How did you taper the cylinder in Unity to have the cone shaping rather than the straight cylinder? Using Unity 2022.3 LTS and can't figure it out. Also can't preview VFX in Scene View but heard that's some odd convoluted bug unless I'm just doing something very wrong lol. Can preview the VFX in Game View with no issue
@trongtrivo2027
7 ай бұрын
Hi Gabriel, I have a question about why the Output Practical Quad in my project doesn't seem to have the option to ADD Shader Graph. Can you help me with this?
@GabrielAguiarProd
7 ай бұрын
Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects
@trongtrivo2027
7 ай бұрын
Thank you so much for your help
@VoltitanDev
5 ай бұрын
I wonder if a similar beam could be achieved in Godot 4.2?
@_kephir_4333
4 ай бұрын
how to make the same scene in the latest version
@TheBlackbirdii
8 ай бұрын
Pleased Upload on gumroad , i can't acess Patron in my country
@GabrielAguiarProd
8 ай бұрын
I will consider Gumroad. In the meantime it's also available on my website, maybe it works for you here: www.gabrielaguiarprod.com/product-page/unity-vfx-graph-vertical-beam-attack
@xyx6622
8 ай бұрын
hi bro can you make a tutorial of stylized fountain like genshin's
@Ipelachoi
8 ай бұрын
unreal version please...bro..
@GabrielAguiarProd
8 ай бұрын
Soon. Next year we have a few Unreal tutorials coming up.
@Algrymm
8 ай бұрын
this is sick looking, wonder if I can make it in Godot since Unity is not an option anymore
@Algrymm
8 ай бұрын
can't risk sinking more time into a software that has portrayed lack of understanding from it's users and that could implement outrageous and messed up monetization policies
@user-ez8cr8nb4h
6 ай бұрын
Hi Gabriel, after adding multiply scale over life it's not rendering.What can I do?
@xyx6622
8 ай бұрын
hi . do it work on URP
@GabrielAguiarProd
8 ай бұрын
Yes, this is done in URP.
@user-ce5xv2hb3g
8 ай бұрын
I have a problem with voronoi, it's gray. How to fix it?
@scriptsengineer
8 ай бұрын
Do I intend to do a godot tutorial?
@edlenjareta1206
8 ай бұрын
Hello? is it possible to have an updated Udemy course?
@midorayo1149
8 ай бұрын
can the vfx graph be used on mobile games ? ive done a test it works but i want to know if its reliable for an actual professional game
@F4kuBrO
18 күн бұрын
how did u guys made the cylinder glow? im so confused
@FriedNoodlee
18 күн бұрын
There was probably a post processing layer with bloom.
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