One extra-shiny-magical-sword please! 🗡️ Btw it's now available in the *Asset Store* : assetstore.unity.com/packages/vfx/particles/vfx-graph-weapon-effects-vol-1-206237?aid=1100l3Jhu *Learn more about VFX GRAPH* : www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09
@a3dadventure79
Жыл бұрын
this is super solid. thanks for making this for us. i would love to see this applied to other weapons such as sci fi guns
@deltasprey8784
Жыл бұрын
At 6:00, here is a workaround for people who don't have access to photoshop or any other texture editing applications: 1. Using the Main Texture (MainText) connect to a Sample Texture 2D node (make sure the preview is open). 2. Link the RGBA output to 3 separate Color Mask nodes. 3. Use the color picker tool and click the different colors of the blade on the texture preview. 4. Manually adjust the ranges until the Color Mask previews show the full blade area for each color. 5. Use 2 Add nodes to add the 3 Color Mask nodes. 6. Multiply by the Power node as shown in the video. 7. If you see any small bits of effect missing (along color edges for example), gradually add fuzziness in the Color Mask nodes until the edges are gone.
@SheeshMaster64
Жыл бұрын
Thank you! It was so hard to find a tutorial that wasnt just for explosions
@azoth9875
4 жыл бұрын
I... really don't get how I haven't found this channel sooner. This is great 🙂
@GabrielAguiarProd
4 жыл бұрын
Better late than never :D Welcome aboard!
@VanVuurenStudios0310
3 жыл бұрын
@@GabrielAguiarProd Nice to see you again, buddy.
@rubyrails2329
4 жыл бұрын
Thaaaaanks man !! There is not much tutorials with the visual effect graph, that's always with the particle effect.. So thanks a lot :)
@xanderbuyst1521
4 жыл бұрын
WOW, this is exactly what i needed, thx a lot!
@burakozcan4200
4 жыл бұрын
Yessss. Finally thats what im waiting for long time... Thanks you r best!!
@wellingtonipf
4 жыл бұрын
melhor canal do YT, super fã do seu trabalho cara!
@user-pt1tv9mo5x
2 ай бұрын
so cool bro!!
@focus9099
4 жыл бұрын
thx for the spiral motion explanation, really helped me :)
@GabrielAguiarProd
4 жыл бұрын
Glad it helped!
@ThePoinball
4 жыл бұрын
Cool Tuto ! it will help me get better visual for the legendary gear of my game ;)
@dmtuan
3 жыл бұрын
Incredible effects! More vfx graph videos please 🙏🏼
@Havie
2 жыл бұрын
Thank you - this guide is an amazing intro to VFX graph
@andresmicalizzi5420
4 жыл бұрын
Awesome FX!
@MaestroPivetta
3 жыл бұрын
You should use vertex colour instead of pushing another texture to mask a mesh like that. Texture sample and generally fragment shaders cost more on the gpu. I really enjoyed the video, thanks for the insights on the vfx graph
@GabrielAguiarProd
3 жыл бұрын
Thanks for the tip!
@seekuro6415
2 жыл бұрын
How would you use vertex color for this purpose? (I'm a total newbie on shaders and I can't make use of this tip as it is)
@MaestroPivetta
2 жыл бұрын
@@seekuro6415 with your 3d editor of choice using its vertex paint feature paint red (R channel) the desired faces. Then you can use as shader input the vertex colors using the VertexColor node. Split the vector4 (RGBA) and use the R channel as mask. Remember you have 4 channels you can use! In blender you can select the faces in vertex paint and assign them the current color using shift-K
@TedThomasTT
4 жыл бұрын
Amazing video
@Maetharannell
4 жыл бұрын
Amazing videos!!!
@teknikoscave
2 жыл бұрын
If anyone's Rotate 3D speed is different in-game than in the editor, use a multiply by deltatime.
@javieralonsoruiz3150
4 жыл бұрын
0 dislikes Me: Totally deserved
@spectre1312
2 жыл бұрын
Hey amazing work you've done there! Is it possible to add those effect to even basic objects like squares or cubes?
@GabrielAguiarProd
2 жыл бұрын
Yes it is, simply adjust the AABox.
@mezzanine510
4 жыл бұрын
I love your videos man, they are such a great resource for me and so many people. I bought your VFX Unity course on Udemy and am working through it right now, literally taking it on a Friday night to learn the Particle System better, lol.
@GabrielAguiarProd
3 жыл бұрын
Awesome, thank you!
@ressimin1056
3 жыл бұрын
Amazing
@Skylla54
3 жыл бұрын
Here from Udemy 🙌
@yacineyacine2951
4 жыл бұрын
Thanx for the toturial , it is awesoooome Can you do a toturial to optimize the shaders for Android?
@teknikoscave
2 жыл бұрын
Did Unity remove the Simple Systems from VFX graph? Experimental Blocks and Operators are enabled. Unity 2020.3.32f1 Edit: Weird, restarting or updating Unity to 2020.3.33f1 fixed it, lol.
@GabrielAguiarProd
2 жыл бұрын
Happened to me once too.
@vaelesalsorna8593
4 жыл бұрын
i just got into gamedevelopment and this seems so overwhelming any tips on how to get started with THIS? i didnt understand shit but good video have my like mister
@dragonrangeplay
4 жыл бұрын
Try to start learning about unity's particle system
@VanVuurenStudios0310
3 жыл бұрын
These effects look great if a character is charging a powerful attack where, for example, the chop the enemy into minced meat before they can react. Or if they perform one or three upward slashes that release powerful shockwaves meant to blow the enemy away and give you some breathing room.
@JAlexandre2635
4 жыл бұрын
nice video
@kingmarcoalessandro2680
4 жыл бұрын
i add an shader/material to a objekt, but the gradient of doesnt move on the objekt in scene ? PLS HELP ...
@GlenDespaux
4 жыл бұрын
I have the same issue! In HDRP, any ideas?
@dheerajmandal8491
3 жыл бұрын
It's working fine in my shader graph inspector but after applying it to my model it doesn't work, all effects are gone and I am using hdrp render pipeline
@dheerajmandal8491
3 жыл бұрын
Plz help me out!
@dheerajmandal8491
3 жыл бұрын
i can change the color from this custom material but the noise effect and other things are not working in the main scene!
@jhantudas6684
4 жыл бұрын
What version of unity have you use for this video?
@GabrielAguiarProd
4 жыл бұрын
It's on the video, right after the intro lol It's 2019.3.10f
@jaeyeonlee2294
11 ай бұрын
When working with a lit shader the lights are extremely bloated out
@AmreRyus
4 жыл бұрын
Can you show the lighting in your scene? on my primary I can't get such a good result
@r1pfake521
3 жыл бұрын
6:00 is there a way to do this based on the "position" instead of using a texture? So for example if position < condition add effect otherwise not
@shubhamshetkar4406
4 жыл бұрын
Hi, have you played Garena Freefire? have you seen character wukong, weapon he holds in hand appears to be coming always from behind screen, how they made it? and character Laura with AWM which appears from vfx or something?
@helenawilsena5821
4 жыл бұрын
May i can use this For Mobile Game? Or it will be heavy for mobile?
@RafaelSales55
4 жыл бұрын
Hii Gabriel, can I do it only using blender too?
@PanutatRatchatasuwan
2 жыл бұрын
In new version of Unity, there's no PBR graph or I can't find it, I don't know. Can anyone help me?
@GabrielAguiarProd
2 жыл бұрын
You can use a Blank Shader Graph, double-click to open it and then in the Graph Inspector/Settings say it's Lit.
@DantesryuChannel
4 жыл бұрын
Does it work with local space or world space? Imagine the particles go the wrong direction when the player swing it...
@hailelam4112
7 ай бұрын
Hi sir! Experimental Blocks and Operators are enabled. the Simple Systems from VFX graph => Not show Unity: 2023.2.0f How to fix? 13:20
@HaniSharif
2 жыл бұрын
Hi there. the smoke texture link isnt working. Great video btw. thanks
@akhiliyengar8865
2 ай бұрын
the shader is not working for me
@PhiVaGoo
3 жыл бұрын
The VFX - 'Set Size Random (Uniform)' doesn't work or do anything for me. I have 'Add Tex Index over Life' also
@GabrielAguiarProd
3 жыл бұрын
It should be "Set Tex Index over Life" instead and if your "Set Size" seems to do nothing, then make sure the "Set Size *over Life* " has the composition set to multiply.
@vincentdemers6066
4 жыл бұрын
When using LWRP with fog on, it affects the color of the particle. Is there any way to fix that?
@canberkbolucek7548
4 жыл бұрын
7.30 blend mode : Alpha doesn't working. How do i fix ???
@sonny-cw
4 жыл бұрын
Can you make tanjiro’s water breathing from demon slayer
@zackmercurys
3 жыл бұрын
just so you know, the entire sword is made out of metal. the "metal part" you're referring to is called blade.
@ulus2109
3 жыл бұрын
I cant see my custom mesh in mesh preview, also cant find the pbr graph. Seems outdated please make a new video.
@GabrielAguiarProd
3 жыл бұрын
For the PBR Graph, you can start with a Blank Shader Graph and set the target to Universal (if you are in URP) and select Lit.
@ALLRiGHTinc
3 жыл бұрын
How did he make the second color gradient?
@innomer
3 жыл бұрын
I am getting a white colour on the sword in the scene view and black in the game view. I have applied the material as well as the textures to that material. Please help.
@GabrielAguiarProd
3 жыл бұрын
Make sure the shader is transparent? Not sure what's the problem here...
@vaibhavkakkar2395
4 жыл бұрын
Can we use VFX for Unity 2D ? just like we can use particle effects and shader graph, since i see all the tutorials for VFX for 3D
@GabrielAguiarProd
4 жыл бұрын
If you are referring to VFX Graph. I don't think it's yet available in the 2D Renderer. :/
@vaibhavkakkar2395
4 жыл бұрын
@@GabrielAguiarProd Thanks a lot for response, yes i was referring to VFX graph, so in 2D to create effects i can use particle effects and shader graph only right ? these are the best combination to create effects in 2d?
@GabrielAguiarProd
4 жыл бұрын
Yes. It's even safe to say that the vast majority of games done in Unity use the particle system and a node-based shader creation tool.
@Sheepindisguise
4 жыл бұрын
The shader looks fine on the mesh in my Main Preview, but once I apply it to a Material and the Mesh itself it's very white. Any solution?
@GabrielAguiarProd
4 жыл бұрын
Make sure to apply the Textures to the Material created from the shader. And adjust the values of that Material. Sometimes people forget that.
@Cos3D
2 жыл бұрын
Can we add effects like these to rings or necklaces
@GabrielAguiarProd
2 жыл бұрын
Yes, very likely. Simply adjust the box (the area) where the effect is going to be.
@cheesepantsgaming1964
3 жыл бұрын
2021 and the shader graph has changed. The PBR shader is not available. Lit material is used now. But Can't find a metallic texture. Metallic only takes a float value. Any ideas?
@cheesepantsgaming1964
3 жыл бұрын
Ok found the answer. If anyone is blind like I am. You can just plug the individual value instead of all RGBA(4) into metallic.
@jetlixarts
Жыл бұрын
@@cheesepantsgaming1964 what should i do with the albedo in the beginning, its gone also
@georgegonzalez5322
Жыл бұрын
@@jetlixarts I haven’t seen the shader graph in a long time. Did you find the answer? What unity version do you have?
@daoviettuan2002
4 жыл бұрын
Like strongly. Only for URP and HDRP?
@VanVuurenStudios0310
3 жыл бұрын
Yep.
@shivamdas9895
2 жыл бұрын
No Shader graph field in Output Particle Mesh. Am I doing wrong ?
@GabrielAguiarProd
2 жыл бұрын
Make sure in Edit> Preferences > Visual Effects > you have Experimental Operators/Blocks turned On.
@shivamdas9895
2 жыл бұрын
@@GabrielAguiarProd Thank you.
@SheepYT
3 жыл бұрын
Where can I find the sword model?
@GabrielAguiarProd
3 жыл бұрын
It's available for free in the asset store: assetstore.unity.com/packages/3d/props/weapons/scifantasy-sword-pack-81202
@jhantudas6684
4 жыл бұрын
Hey bro, can u tell me how to install unity visual effect graph version 8.1? Please reply.
@GabrielAguiarProd
4 жыл бұрын
Go to Window > Packages Manager, scroll down until you see VFX Graph. Click on the install button and wait for it to finish installing.
@jhantudas6684
4 жыл бұрын
@@GabrielAguiarProd Is it for version 8.1?
@jhantudas6684
4 жыл бұрын
What is the latest version of unity visual effect graph??
@GabrielAguiarProd
4 жыл бұрын
Depends on what Unity version you are. If you are in the latest beta or alpha, then try to turn On "Show preview packages" in the Advanced drop-down menu, in the Package Manager.
@chrispinho
4 жыл бұрын
sorry, unity will always feel older than what we already have.
@crazyone5415
4 жыл бұрын
*Hello How can I tell the particles to use the UV map instead of the size of box ? Actually i want the particles to flow like the UV Emission in PBR Setup you did* and Thank you for the awesome tutorial. This the the time kzitem.info/news/bejne/qWuHwJx5oZiSZH4 slot where you talking about the size
@457Deniz457
4 жыл бұрын
My god. Is this channel about Unity or porn for my eyes ? 🤪😆 Thanks❗😊
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