You don't need audio for this, you can follow along with what's happening on the screen.
Worst case scenario evaluates to 10 total rotation constraints for this (metacarpals are technically running for 1.5⨯ given the dual source evaluation, so really 9), so the impact is fuck all, and still technically beats the old system. Practical difference is fuck all, though.
Some extra points to note:
• with this system you can actually revert back to plantigrade at runtime--just revert weights to 0 and disable the components;
• plantigrade proportions for the hips work best, as shorter hips will overshoot the angle (reverse of the old method);
• this method is less articulated than the old one, but its accuracy is generally better.
I'll update my avatars to this system some time later.
Негізгі бет [Unity/VRChat] Better digitigrade leg adapter tutorial
Пікірлер: 3