Wow, that Path finding node will be useful! Thank you so much for this tutorial.
@tijmdevries2222
3 күн бұрын
This is very useful. I already have a pcg graph for a road with individual mesh tiles, mud and plants between the tiles, trees next to the road etc. Now I can replace my handplaced spline points for this 🎉
@Digitalrogues
3 күн бұрын
This is a great spin on the standard pcg stuff, I have yet to see anything with the same start and end point pattern
@abhinavvarma9882
4 күн бұрын
That's really nice stuff right there. I can see that PCG is slowly becoming Houdini in the context of procedural placement. I would like to see more of this combined with terrain modification, such as terrain adjustments to place the mesh in the correct place. I can think of some blueprint stuff with landscape spline node but as far as I've tried it, it doesn't work very well at the moment
@williamlacrosse9389
4 күн бұрын
More tuts. This is so interesting!
@mic007129
4 күн бұрын
Looking great! I wonder, PCG now support GPU nodes in HLSL, that would be great if you would like to cover that too :)
@Coinduke
4 күн бұрын
Can you make a tutorial un making a city generator with pcg
@williamreid-u7z
4 күн бұрын
Instead of a fence, can this be done with a highway or road through the geography?
@renderbucket
4 күн бұрын
Definitely, you would have to do some extra PCG nodes and some Blueprints to modify the Terrain as well along the spline but its do able. Ill try to add a few more PCG videos in the near future. There's a lot of possibilities for complex world building with PCG.
@peterallely5417
4 күн бұрын
@@renderbucketyes please! More PCG!
@darmelli954
4 күн бұрын
@@renderbucket would also love to see a version of this done with roads too! the path generates while culling follage and semi modify the terrain, ( to not twist, but of coarse change with height) actually even crazier would be to have thresholds for how much the road can change in elevation and therfore dig in or raise the landscape.) ahaha getting carried away, but wow thats the dream!
@Digitalrogues
3 күн бұрын
this would be a great next step
@peterallely5417
3 күн бұрын
@@darmelli954 yeah dude, I’m here for that.
@emintaskirunreal
4 күн бұрын
Can we use PCG to paint landscapes? For example, could we paint a path on the landscape after pathfinding to visualize the road?
@MarioCola
3 күн бұрын
Not at the moment as landscape painting runtime is not supported as far as I know
@emintaskirunreal
3 күн бұрын
@@MarioCola Is landscape painting possible in the editor?
@MarioCola
3 күн бұрын
@@emintaskirunreal of course but its not runtime, let me know if you find a way
@phillipschmidt9232
3 күн бұрын
spawm spline mesh is only for 5.5? i am using 5.4.4 for and there is not option for it :(
@touristhawk
2 күн бұрын
how about the gpu powered pcg stuff?
@Hassan..Ali.
4 күн бұрын
using UE 5.4.4 I cannot find pathfinding node inside PCG graph is that node only in 5.5?
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