Well why don't you try to run this mod on a actual gaming PC or anything other than this netbook you're on because I promise the graphics and details in this Sim are out of this world just saying you've complained pretty much the entire video about something that is absolutely revolutionary and a work of art made by geniuses .. by the way this is all running on 4K if your PC wasn't such a trash you would see the difference and it's 60fps so your absolutely crazy for suggesting that it's res is running on 720 or 1024 come on man like that's insulting and not true I'm sure that those settings may be available if you're looking to use them but that is definitely not the default or standard that it operates on.. you are literally s******* on every single detail of their brilliant work people like you are such haters it's crazy I can't believe you have followers that watch you spew garbage out of your mouth and don't say s*** about it and continue to watch more of your videos I don't know how I found your video but definitely not someone I would subscribe to
@reimuhakurei3311
2 жыл бұрын
Cope
@its_fabled
2 жыл бұрын
It's fascinating how you can literally misunderstand/misinterpret every part of a 9 minute video.
@alkalkalk8152
2 жыл бұрын
Damn dude you acting like he committed a hate crime, chill out.
@krisztianholovecz3986
2 жыл бұрын
worship the Unreal5 gods, mere mortals. 🤘
@z483gk
2 жыл бұрын
@@its_fabled Dedication
@_flaksius_
2 жыл бұрын
0:53 Programmers are experts at setting up convoluted menu-systems, learn to work around it, and then don't understand why anyone has a problem with it.
@Brazman
2 жыл бұрын
They're always just "temporary debug menu/features" that we can "fix later", all the way up to the full release.
@Girvo747
2 жыл бұрын
@@BrazmanThat’s not our fault, that’s managements fault for forcing our debug shit out the door
@sd19delta16
2 жыл бұрын
I think it's because these menus were designed with a controller in mind since this was a console tech demo first and then they slapped on KB&M controls later.
@sety5591
2 жыл бұрын
a UI need to be designed and written in a document so that the programmers can implement it and can focus on the algorithms to make it work. The project managers must hire a proper UI experts & release a proper UI documentation for programmers to implement.
@DxBlack
2 жыл бұрын
Hell, they're usually fine with no menu's at all...the reason why so much of linux is a backwater some ~20 years after the problem was brought to light to their community.
@zakari_rai
2 жыл бұрын
It seems that developers are having trouble getting raytracing to work on transparent objects. This is also the case in Gran Turismo 7, where the raytracing effects do not appear in the car's windows.
@Danuxsy
2 жыл бұрын
there is no trouble of getting it to work, the problem is that the hardware isn't good enough to compute. Control 2019 have great RT reflections and transparency but those settings only exist for PC I believe.
@toluar76
2 жыл бұрын
Transparency is one of the biggest strengths of traditional game lighting, Raytracing requires multiple light bounces to calculate transparency correctly especially when there are multiple layers of it. Its usually much faster to have a high poly object in the scene instead of transparency
@Sergeeeek
2 жыл бұрын
The problem with transparent objects is caused by games using deferred rendering. Deferred rendering is when you first render all object data like normals, material id etc into 2d textures called g buffers. Then in another pass you use g buffers to render the final scene. This approach allows you to render a lot of different light sources because you don't have to redraw everything for each light source, but as you can imagine you can't render anything transparent into a g buffer because it would just overwrite whatever is behind it as it's a flat texture. So instead they render all opaque objects using deferred first and then render transparent objects using forward rendering, which is a totally different pipeline and therefore doesn't have access to data from g buffers. They cannot afford to implement the same effect in both pipelines, so they just simplify these effects a lot for the forward pipeline. Windows in this demo are a good example of that. Another good example is windows in Control without ray tracing enabled, they look pretty awful. Not to mention deferred is also generally slower than forward rendering and wastes a lot of memory bandwidth because you have to constantly read and write to g buffers. These days there are good alternatives to deferred like clustered forward rendering which can handle transparent objects and many light sources at the same time. Doom 2016 and Doom Eternal use a hybrid defferred + clustered forward approach with good results. Hopefully more game engines will adopt it and we'll get good support for transparent objects again like back in the old days.
@jjdilla9848
2 жыл бұрын
Remember Driveclub, yeah me too
@existentialselkath1264
2 жыл бұрын
The mod that enabled rt on forza did Windows fine and it looked great. Just like everything about raytracing, it's easy enough to do, it's the performance that's the issue
@emexrpg2462
2 жыл бұрын
im amazed to see how big the city is, yet so detailed. it feels like playing a 3d game for the first time again
@coolcat-nq4mj
2 жыл бұрын
no it's not detailed lmao
@jacobbachman4014
2 жыл бұрын
its uhh... procedurally generated. all they had to do was create a few presets and put them into an algorithm.
@xxedgelord420xx4
2 жыл бұрын
@@jacobbachman4014 does that make it bad? This is advanced procedural generation, not something like No Man's Sky.
@jacobbachman4014
2 жыл бұрын
@@xxedgelord420xx4 well the size doesn’t exactly mean anything, so it could be twice as large if they wanted it to be. Size doesn’t matter once stuff becomes procedural.
@canobenitez
2 жыл бұрын
@@jacobbachman4014 it does matter bud, we are no longer in half life world, we are big bois now.
@alflimin
2 жыл бұрын
i don't even know if you're ever going to read this but i just wanna say your voice was very relaxing during the times that i suffered from covid. when going through all those feverish nights having someone talking to my ears so enthusiastic about some graphics card comparison or minor details about csgo that i didn't care much somehow made my fever dreams less worrying and painful. just wanted to thank you for doing these type of content. also i don't know if anyone said this before but i always feel like the content you make is somewhat giving me vibes that i get while listening to aphex twin lol
@XFreeStyleZX
2 жыл бұрын
@@2kliksphilip Seconding that. Your voice is just so... calming, somehow. I could (and have) listen to you talk about supersampling of the teraflops for hours.
@omphya6229
2 жыл бұрын
@@2kliksphilip That CS:GO content is all fake, it's actually just supersampling.
@MrLachapell
2 жыл бұрын
@@2kliksphilip thirding that, did i meantion that you voice it's ...so ... calming, like Soo calming it calms me, I could sleep hearing your calming voice
@andyderp6473
2 жыл бұрын
I did the same with some stuff, the delusion and weird brain conversations were actually the worst parts, not the pain, fever, shakes, headaches, loss of feeling in legs lol
@SemperFine
2 жыл бұрын
That's actually kinda relatable. I remember having covid and watched him review DL2's graphics and it somehow made my day better.
@Ozaron
2 жыл бұрын
Unlike this city, you're visibly organic and high quality, and so are your videos.
@nikosv7230
2 жыл бұрын
Unlike this city, my computer doesn't want to consume more than 50 watts of electricity. I don't know why complex and hardware demanding has to be the future. Don't mean to sound like a broken record but climate change is real, why doesn't anyone get that we have to make real lifestyle changes if we want to have anything left in a hundred years?
@Meeminator
2 жыл бұрын
I think you’re gonna have to do a bit more than that to get in his pants
@nikosv7230
2 жыл бұрын
Okay sorry to pop off but why do gamers never talk about the environment? Just stick with PS2/PS3 levels of graphics, but get more complex/ carefully crafted experiences. Large games aren't the problem, it's graphics. And, y'know, this insane high-fidelity matrix stuff could easily stay a novelty experience, like going to the arcade, or the movie theater.
@headcase5729
2 жыл бұрын
@@nikosv7230 mfw all I have to do to save the environment is just turn my settings down to low 💀 Look up the term Adolescent Idealism. You'll learn a lot about yourself.
@SnoopCreature17
2 жыл бұрын
Simp
@BoyFromMa
2 жыл бұрын
I don't even kniw what Unreal Engine is and I don't play video games but this was interesting to watch while taking a 💩
@Ultimate_Power_
2 жыл бұрын
taking a chocolate Ice cream? I dont get it...
@presidentJameskpolk-rm8gl
2 жыл бұрын
@@Ultimate_Power_ Taking a sloppy joe
@Ultimate_Power_
2 жыл бұрын
@@presidentJameskpolk-rm8gl I don't like Sloppy Joe's, I prefer pulled pork sandwiches
@houstoner
2 жыл бұрын
Same, but I do play video games.
@Darkfitting
2 жыл бұрын
You take sooo much time to shit, maybe you need to see a doctor :X
@TheOneTrueHeavy
2 жыл бұрын
Actually phil, the "janky metal bumper" you mentioned is a plastic bumper cover. I have a crown vic, it is actually very pliable.
@frostbite1991
2 жыл бұрын
yea but what we saw was a wet noodle lol
@nand87
2 жыл бұрын
@@frostbite1991 That seems more accurate lmao.
@evansoutdoors4022
2 жыл бұрын
was very good seeing that vehicle destruction models have some plasticity
@HiCZoK
2 жыл бұрын
Keep in mind that console versions use 100% density for crowd, traffic etc by default. I played this on ps5 and it seems smoother/less stuttery there. Car damage was also very impressive and maybe is buggy in this build
@andi5943
2 жыл бұрын
Image looked sharper/more stable on console aswell.
@araghon007
2 жыл бұрын
I wonder if that also might be thanks to the direct storage stuff, or whatever it is called on consoles
@existentialselkath1264
2 жыл бұрын
I've commented this a few different times now but I highly suspect he was running the demo in the editor which is a lot heavier on performance than if it was a packaged game. Still, there are probably some console specific optimisations too
@Purturtur
2 жыл бұрын
@@existentialselkath1264 from what I've read the editor is all that's available on PC. The gameplay demo with Neo and Trinity is exclusive to consoles still.
@existentialselkath1264
2 жыл бұрын
@@Purturtur because its the editor you can do literally anything you want with it (hence why they removed neo and trinity). Nothing is stopping you from packaging the project into a proper game format if you know how to use ue5
@viper341
2 жыл бұрын
It's easy to sit back as a spoiled consumer and criticize and nitpick every little detail of something that you didn't have to create, but this is a massive breakthrough and achievement in technology that took decades of hard work from some of the smartest people in the world working as a team and is currently the tip of the spear as far as gaming tech is concerned. And none of the self appointed experts in the comment section could accomplish anything remotely close.
@Bunster
2 жыл бұрын
lol ok bro
@Jonathan_Wick
2 жыл бұрын
The controls for moving around are Unreal Engine default controls. So those are what you’d use if you were working in the editor. The collision and car destruction is next gen. It’s soft body physics driven deformation. They only swap from a Nanite mesh, to a non Nanite mesh that can dynamically deform. As currently Nanite only supports static meshes, not deformable or skeletal ones.
@kettenotter
2 жыл бұрын
I was surprised that he didn’t like it. Some deformations look really detailed and realistic. Sadly this video doesn’t show them
@cristianjuarez1086
2 жыл бұрын
@@kettenotter he just had bad fps and cant get over it, but he phil doesnt have to be technical tbh
@Shpoovy
2 жыл бұрын
@@cristianjuarez1086 a "tech demo" isn't nearly as useful as it could be if it isn't actually optimized to run on hardware outside of a development studio. it doesn't demonstrate what the engine is actually capable of in a practical situation. and it doesn't work as a demonstration to show to its target audience if you need a 10000 dollar GPU just to see it without motion sickess.
@sajuente8235
2 жыл бұрын
over 15 years ago there was engin called Agea Physx and it was as good as this ''jelly bumpers''. 15 years ago. Gamers live in such a bullshit world listening about next gen games and recieving...just a game year after year after year
@BumpTune8462
2 жыл бұрын
@@kettenotter because it’s incredibly inconsistent maybe? Did you play this? It sucked dick. Sure it’s cool tech, but we won’t see games using this for multiple years. Because ps5 and series x are still unobtainable for most people. And pcs are (as always) extremely expensive.
@nwesterbeckmaster
2 жыл бұрын
The most important highlight of this is the realistic shading and light interaction. Everything else, like textures, doesn't seem very "new".
@Rhodochrone
2 жыл бұрын
nanite is really significant, but its effect is limited by the low rendering resolution I think.
@LzysGraphics
2 жыл бұрын
@@Rhodochrone yeah, going close to objects and seeing them in great detail is awesome.
@existentialselkath1264
2 жыл бұрын
Ue5 does support hardware raytracing with lumen which would allow for accurate reflections that perfectly match the game world. I couldn't get it to work in this demo though, it works in any other ue5 project I try but there are probably some settings I don't know about that have been changed for this demo. Fyi, running this in the editor will always be slower than if its a proper packaged game, which is probably why the console demo runs fine but you're struggling with a high end pc.
@Jona69
2 жыл бұрын
Games that use hardware accellerated ray tracing still use lower quality proxies for the ray traced reflections.
@existentialselkath1264
2 жыл бұрын
@@Jona69 idk if links can be shared in comments but this is a dev talk about lumen it shows how to do accurate reflections. It's from the early access version but the point is, lumen is capable of accurate reflections kzitem.info/news/bejne/spqMxZljjmmQo4Y
@nogarder
2 жыл бұрын
i think hardware raytracing is not compatible with nanite mesh. so even if you turn on hardware raytracing, it'll still use the low poly version for any nanite object. the offical document of ue5 says this: For Static Meshes that have Nanite enabled, Hardware Ray Tracing can only operate on the Fallback Mesh. This is a mesh that is generated by Nanite's Fallback Relative Error property to be used when the full detail mesh cannot be. These fallback meshes can be visualized in the Level viewport under the Show > Advanced > Nanite Meshes. nanite is amazing but it got limits.
@existentialselkath1264
2 жыл бұрын
@@nogarder yes, with nanite it definitely uses a basic mesh. I was thinking about traditional geometry. Either way, it's still an improvement over the distance fields lumen normally uses.
@AtomBaenger
2 жыл бұрын
If you run the demo (uncompiled) on the unreal engine, you can test dlss since unreal 5 now supports dlss natively. Always happy to watch your videos and your technical point of view. edit1: dlss plugin has to be installed (marketplace, then type dlss). I misunderstood what was meant by ue5 dlss support and this misunderstanding was enforced by a ue5 video where someone already had the plugin installed. Almost done downloading, already excited for your follow up video. edit2: dlss plugin is outadated (ue5 preview 2) and we sadly have to wait till a new version releases.
@ruIIebrett
2 жыл бұрын
My brain keeps playing cat and mouse with every new generation of graphics card, I swear... I keep thinking, yeah this is it, this is as far as we've come, and it'll be stagnant for at least half a decade. And lo and behold, 2 years after the 3080 comes out, it's being brought to its knees by a new tech demo that I haven't heard of. I'm never surprised that we keep pushing the envelope each and every time, but I know that eventually it's going to have to come to a stop. The constant, significant one upping each generation does to the last. I wonder how Nvidia (or what ever company finally breaches that threshold) will market it once it does hit mainstream.
@slavi8433
2 жыл бұрын
dont sweat it man literally the gtx 1080 is still considered a good card and can play absolutely anything you dont have to buy a new one every 2 years and like you said this is just a demo
@milosstojanovic4623
2 жыл бұрын
Rtx 3080 is extremely powerful, and it should run anything in ue5 at 1080p or 2k without any issue and without any downscaling or compromises. If that's not the case than engine is terribly optimized and was not meant YET to be used with current gen GPUs, which is ridiculous if they made something for HW that does not exist so they would need to do downscaling or whatever technique they use to make a game in ue5 playable at higher fps and not like on consoles at 30fps.
@vmafarah9473
2 жыл бұрын
There won't be an end for graphics card raw power to be a complete,MCMs and SLIs .Because as the meshes become more and more complex ,moving , and more raytraced at the same time, that keeps graphics cards obsolete every time and this is not goin to end.
@armondtanz
2 жыл бұрын
The next breakthrough will be resolving the texture maps. The meshes dont eat up that much hard drive space but them 8k texture maps is a hell of a lot of the 100gb package.
@m8x425
2 жыл бұрын
I just came here to see comments from people that are freaking out because the demo doesn't run well on their 3080ti or whatnot...... keep up the good work!
@i_am_feenster
2 жыл бұрын
Thanks for the video, there is so much hype around the engine that these types of critical, in-depth reviews are a real refreshment, thanks!
@emanuelkozerski8331
2 жыл бұрын
Despite 3080 being a monster, it is really really easy to bring it to its knees. Any graphics cards, really. Being a graphics programmer myself, I've come across many algorithms that simply can't run in realtime even with 10 times the raw power of the latest hardware. Making a game run is always a matter of implementing tricks and approximations. CS:GO wouldn't run on a 3080 if wasn't for many of such tricks. We have now raytracing cores which allows GI in realtime, until rays have to march through transparent or volumetric objects (like clouds or smoke). Technology and our scientific knowledge of the world always evolve much faster than hardware, so when we think: Did we reach a technological end now? The answer will always be no. Today we "win" the battle of throwing rays against opaque non-deformable geometry, but tomorrow, along the decades, we will have to face volumetrics, large scale fluid simulation (eg. for oceans), more accurate hairs, and then NPCs AI will need to behave like real humans and maybe talk and listen, and then... well, humans never run out of tricks
@DeeOdzta
2 жыл бұрын
The car damage was originally done using unreal engine 4 by a guy called Dries Deryckere who completed this as a university project. look him up its a free project and he also explains in an article about the challenges when working it out. I tried to post the url but it keeps getting deleted. This is the first review of unreal 5 that is actually real and not blubbering hype. thanks.
@Thegamerfailer
2 жыл бұрын
One note is nanite can't be used on animated objects, they have to be static meshes
@sanji663
2 жыл бұрын
):
@rmr5044
2 жыл бұрын
Static meshes can be animated, they just can't be deformed. So that's why the cars are nanite up until they crash because the engine then swaps out the nanite mesh with a regular one
@armondtanz
2 жыл бұрын
Agree with PMR statement. You can attach the most detailed meshes to a skeleton. Check out the baddie in "Valley of kings Demo"... There are hacks you can use to be very creative ;)
@Navhkrin
2 жыл бұрын
Philip, there is one very very important aspect of the Nanite that is not being advertised as much - it also significantly increases the efficiency of asset file's on disk. This entire matrix city for example takes around 20-25gb when project is built for release target. The reason why this is possible is because Nanite does not rely on multiple LoD's saved to disk instead calculates lower detail assets at runtime, so we only store 1 asset instead of 1 source asset + 3-4 LoD versions. Also, despite being released we are not seeing the true potential of UE5 yet. UE5 needs more advanced DX12U features such as Sampler Feedback and DirectStorage to truly unleash its potential. Its trying its best but without those two technologies it can only do so much.
@araghon007
2 жыл бұрын
Oh huh, never heard about Sampler Feedback. What's that one for?
@Navhkrin
2 жыл бұрын
@@araghon007 It basically allows GPU to only store textures that are currently visible, which in turn significantly improves VRAM efficiency
@herculesus8877
2 жыл бұрын
Honestly when I first played this on my Series X console I was blown away by the tech. It was like being back in the 90s and seeing N64 Mario for the first time after years of 2d pixels. Its certainly no 'game', but it sure has me excited for the first batch of UE5 releases like Black Myth Wukong, Senua 2 etc
@crypticrunner1200
2 жыл бұрын
WOOOO YEAH BABY THAT'S WHAT I'VE BEEN WAITING FOR
@DrMcMoist
2 жыл бұрын
I think I've got the black lung, pop.
@eugkra33
2 жыл бұрын
After hours of testing using Intel VTune which is generally used to analyze CPU architectures and bottlenecks, I've found this demo is EXTREMELY CPU cache heavy. It hammers the L1 through L3 cache about 4x as hard as Cyberpunk with RT on high. My brothers Ryzen 3600 can play this at 35FPS no problems because of the 32 MB of cache. My 8600k with 9MB chocks to death at 18FPS with the same GPU in it. If you have a Zen2, Zen3, Rocket Lake, or Alder Lake CPU your CPU should be capable of at least 35 FPS with the right GPU. If you're on older stuff, you're likely screwed at max settings. EDIT: the effect is much worse if running and AMD GPU for some reason.
@MarioManTV
2 жыл бұрын
This explains why even the minimum resolution scaling setting wasn’t enough to improve performance in the video.
@menno763
2 жыл бұрын
So the new 5800X3D should do great?
@spectrobit5554
2 жыл бұрын
I wish they made the first demo, "Lumen in the Land of Nanite", available for all. It is by far the most impressive demo for UE5.
@sergsergesrgergseg
2 жыл бұрын
i don't think that one was even playable on average consumer hardware
@kaejuka6249
2 жыл бұрын
@@sergsergesrgergseg it was actually. They say in text at the bottom of the screen that it was running real time on a PS5. But I'm sure if we did get it it would have a few problems much like this that you just can't see in that trailer
@ludwigadelholm9639
2 жыл бұрын
Thanks for making such an informative video. As one that uses UE5 nearly every day, it's nice to have a youtuber like you to shed some light on the topic :)
@ludwigadelholm9639
2 жыл бұрын
Lumen isn't at a point where it handles transparency at all, therefore the engine is left with only the base cubemap and screenspace reflections.
@OsamaRana
2 жыл бұрын
Hehe "shed some light"
@HexDan
2 жыл бұрын
4:57 is mind shatteringly realistic looking
@_Xcaliber_
Жыл бұрын
Loved this.. while the whole world acts as if Unreal Engine 5 blown their mind .. You broke down neatly and told what unreal 5 made things good and bad
@Freezorgium
2 жыл бұрын
Parallax-mapped rooms already existed back in Trackmania Sunrise, from 2005. That's the first time I saw something like that and it blew me away at the time
@FOXYBINGOTEEF
2 жыл бұрын
Ray tracing existed back on the Amiga 500, just saying,
@feenux09
2 жыл бұрын
Raytracing and UE5 are actually NEW stuff, they're new things that are revolutionizing the way games are rendered in ways that haven't being done in decades, so of course it's going to take some time for hardware to "catch up" and developers to optimize the software. The future is bright!
@Neadly
2 жыл бұрын
The model quality is amazing! Shame that the image is so blurry
@henryjohnson-ville3834
2 жыл бұрын
Just give it time and you'll see this amazing tech perfected within five/ten years. That's when I hope more VR games will be made IN these graphics. I absolutely loved Boneworks, Half-Life Alyx and Lone Echo. 😍😍
@daveface69
2 жыл бұрын
02:54 you may already know and were simplifying for the explanation, but the Lumen scene is not 'low poly', since it isn't polygons. Each mesh is represented by a signed distance field which is a sort of 3d texture - it's not the same as voxels, but you could kind of imagine it that way. Performing light calculations on that is obviously much faster. That basic idea is nothing new and many games use that approach; Unreal Engine 4 used it for dynamic ambient occlusion for example.
@psyberdelicxp6042
2 жыл бұрын
"a better tribute to the Matrix, than the new movie was" PREACH!
@definitelyfunatparties
2 жыл бұрын
Is it just me, or did we manage to have GTA IV look like this over 10 years ago?
@JammieD
2 жыл бұрын
On PS5, reducing the traffic and pedestrians really helped the framerate. Try that on your PC
@PlutonianPrince
2 жыл бұрын
Not going to help, he's running in editor.
@t0m1337n
2 жыл бұрын
This was one of your best videos lately :D
@crit7514
2 жыл бұрын
Your videos like these have been my window into what the tech industry is working on and how things work. You always deliver in quality and make something interesting with good visuals
@219SilverChoc
2 жыл бұрын
considering how your PC is running this demo, I'm even more impressed with how it looks and runs on my Series S, despite the noise and grunge from temporal upscaling mixing with low sample count screen space and ray traced effects.
@spvrda
2 жыл бұрын
It's like way less than 1080p and drops under 30 on SeS
@beetheimmortal
2 жыл бұрын
It's probably because Phil didn't package the game and ran it from the editor, which kills performance and isn't supposed to be done extensively.
@HelloImCrimson
2 жыл бұрын
Yea, that was the point. They didn't release a packaged .exe for PC so it wouldn't destroy consoles FPS wise and show how consoles are a scam. Good scam marketing.
@beetheimmortal
2 жыл бұрын
@@HelloImCrimson They expect you to package the game yourself, which is an asshole move, since it screws people not familiar with UE.
@r.p5380
2 жыл бұрын
@@HelloImCrimson a 500 console competes with 1200+ PC so the PC is actually a scam
@andi5943
2 жыл бұрын
Considering how this struggles on your high end PC, the console performance is super impressive. I honestly think the console image looks a bit sharper too than your video.
@JudeTheYoutubePoopersubscribe
2 жыл бұрын
This demo even runs on the xbox series S quite well. Image quality is pretty low res yeah but I'm shocked it runs at all.
@PlutonianPrince
2 жыл бұрын
That's the difference from running it in Editor, it's the whole engine you can tweak/change everything making it CPU bound on 1 thread. Consoles aren't running in editor mode.
@laurensdesmet70
2 жыл бұрын
This demo made me question the settings of my new build (Ryzen 9 5950x, 3080ti). I was expecting my PC to run this demo as flawlessly as the PS5 did, but it really was pushing it all to it's limits, which I did not expect. The reason I found this video was because I wanted to see how other people experienced this sample and I'm relieved it isn't a personal issue. I also agree with many of the points you've shared, especially the about the controls. I have a question though for whoever is able to answer: why is it that when I go to Project Settings > Input, they aren't using the default space for keyboard/gamepad shortcuts? Is there a benefit to hide these in dedicated Blueprints over having one place to edit them? I found this to be extremely annoying, especially because the menu in the demo doesn't recognize my (azerty) keyboards keys for brackets. In any case, thanks for the review. It was very helpful to see how I could lower the quality in the project files. I'll give that a shot so my car doesn't collide with invisible object due to insane lag.
@dillonthomas5495
2 жыл бұрын
Aw, crap. I have had that threadripper for a couple years, and am about to upgrade my 1080ti to the 3080ti anticipating being able to run this demo at max. *grumble*
@WENDIGONEMAD
2 жыл бұрын
No benefits for that afaik and goes against every tutorial/good practice that Epic put out lol. Did you try to package the game and run it without the editor? As someone else mentionned, running a game in editor is always heavier on the computer than running it stand-alone.
@adriankoch964
2 жыл бұрын
Consoles have different APIs to access the data on their SSDs which save a TON load and internal bandwidth on CPU (and batch load large quantities of files, like textures efficiently) on PC such an API (DirectStorage) was just released and UE5 might not use it yet. So it might just be that this inefficiencies causes a bottleneck between CPU and GPU, sorta like the cache latency in 1st Gen Ryzen sees your CPU at
@laurensdesmet70
2 жыл бұрын
@@WENDIGONEMAD Not yet, might try that soon. It will most likely improve some things, but not sure if it will run smoothly.
@laurensdesmet70
2 жыл бұрын
@@adriankoch964 Makes sense. Benefit of having hardware and software work in tandem. Not sure why Apple isn't banking more on that one trait that sets them apart. I miss the careless flow and minimal approach I used to have because it all just worked. But I'm not paying double for a build I can't upgrade over time just to have it running so smoothly.
@theemulationportal
2 жыл бұрын
It's not your 3080 struggling... Use MSI afterburner GPU utilization sits @ about 75% on my 3070 @ 1440p. Some sort of CPU or IO/memory bandwidth bottleneck. Also you need to compile the project otherwise to get the true performance not just load it up in the UE5 editor mode.
@B8V88
2 жыл бұрын
It’ll be so cool when this stuff is in its later phases!
@Volkswagen_Yeetle
2 жыл бұрын
This tech demo is a lot better on game consoles, I didn’t experience any pop-in, barely any problems with the FPS dipping… It was all around a fine experience on my Series X
@TheFloodFourm
2 жыл бұрын
Ps5 felt good too although I feel like FPS was inconsistent anytime I controlled the character.
@wizzenberry
2 жыл бұрын
Ps5 looked better and ran smoother. Imagine a 350$ console performing better than a 800$ gpu lol so funny
@SweatyFeetGirl
2 жыл бұрын
@@wizzenberry 350$ console? nice bait.
@wizzenberry
2 жыл бұрын
@@SweatyFeetGirl ps5? may as well compare the diskless version as pc doesn't use disks anymore
@SweatyFeetGirl
2 жыл бұрын
@@wizzenberry ps5 doesn't cost 350$, the cheapest one you can order online is 700-800$ and that's from scalpers. retailers never have them in stock. and the diskless ps5 version msrp is 399$ not 350$.
@impointr
2 жыл бұрын
This tech demo is a perfect example of how graphics aren't all to immersion and realism. Environments need to look believable, AI behaviour needs to be spot-on, car damage/collision system also should be solid (why not use soft body physics at this point too, this demo has no licensed vehicles and that'd show off UE4.5's... I mean UE5's physics) Another of my pet peeves is how video games never properly emulate human vision or camera behaviour. Something that's way too comon with Unreal Engine games since UE4 is the overdone motion blur which never changes according to eye adaptation in dark places, or exposition duration for cameras. Also still waiting for Nanite to become useful. Not being able to use it on anything that isn't animated, and not being able to use it on forward rendering, kills the "feature". Plus performances still aren't good enough to quit using LODs imo.
@jondycz
2 жыл бұрын
That bus hitting the road barrier all the time was so frustrating
@AverageAlien
2 жыл бұрын
And that's why rockstar are kings of the industry. They can do all that without the best graphics
@existentialselkath1264
2 жыл бұрын
Performance isn't good enough to quit using lods? You've got to be kidding right? The performance for nanite is incredible. The main hit to performance is lumen and the insane amount of assets loaded into memory. Oh, and it can be animated, just not deformed, hence why the Valley of the ancient robot had no flexible parts. You don't have to use nanite for everything anyway, it's intended for environmental detail more than anything.
@AverageAlien
2 жыл бұрын
@@existentialselkath1264 damn bro I saw the word performance and thought I got a notification about some cool car shit, but then I see this nerdy nonsense instead. Disappointed 1/10
@Jonathan_Wick
2 жыл бұрын
The demo does use soft body physics deformation on the car destruction. This video is incorrect in saying it doesn’t.
@ChubbyTwiggy
2 жыл бұрын
Philip: *shows tech demo of Matrix City* KZitem: "Ah yes, GTA V. Game must have been updated recently huh."
@ShadonicX7543
2 жыл бұрын
I still think that when you take a step back and look at what the tech demo does it's still quite impressive. At face value you get some pretty gorgeous and immersive scenes and considering how early the tech is, I'm very curious to see how developers will try and take things and what the next gen "standard of quality" will end up looking like. At the end of the day, most things can always be done better somehow, the problem is that it takes far too long to do so. Ideally UE5 and other engines will help with that, but we'll have to see! "Next gen" always starts off slow but it ends up ending slow too because making a truly impressive and groundbreaking game visually and mechanically while also preserving performance and scalability seems to take up to a decade if not more. And as things get more complex it just seems to take longer which discourages the effort from taking place to begin with.
@Yggdrasil777
2 жыл бұрын
More than providing a glimpse into the Lumen and Nanite of the city, it provides something MUCH more interesting. All of those vehicles and people can be tracked and found. No matter what side of the city you are in.
@__aceofspades
2 жыл бұрын
The Matrix Unreal Engine 5 demo is CPU limited (single thread) when paired with a good GPU. I can get around 60 FPS with a 3080 and 12700k, both overclocked. Your 3700x is holding you back.
@kendokaaa
2 жыл бұрын
I guess it would've been interesting to know what kind of GPU usage he was getting Edit: It is indeed somewhat CPU limited. On my system (3900X, 3080, 1440P) at default settings I'm getting 75-80% GPU utilization on the ground
@unfa00
2 жыл бұрын
I am quite skeptic about Nanite and using movie quality assets in games directly. I treat that more like marketing blurb that a reasonable idea. Unless you're prepared to ship games on hard drives, or have people buy hard drives for each game and spending a month downloading each one. If they can develop automatic asset optimization that would reduce memory footprint giving comparable results to manual optimization - that would be a really neat thing.
@Deadener
2 жыл бұрын
People are constantly glossing over this. The Nanite mesh compression is really good, but there's only so much it can do with a mesh that has millions of polygons. The file sizes, even for the packaged read-to-play demos, are massive. The original demo was 20GB, and the complete Matrix demo was about 27GB. For how little gameplay and content they have, this is not even remotely reasonable. The documentation suggests that this problem is not likely to be solved in the near future. I can't help but think that Nanite was designed more for filmmakers than game developers, seeing as they don't have to ship game files.
@unfa00
2 жыл бұрын
@@Deadener Yeah, that makes sense, as a lot of virtual film production is using Unreal Engine 4 already. I guess they're testing the limits but if they want to use that in games like this, then a full-length experience will require 1~2 TB of storage. And it's gonna need to be an SSD as well, because there's going to be constant disk random disk reading to stream the geometry and textures as the player moves through the world. So an HDD may be unable to keep up especially with constant seeking. It'd just be unbearable disk thrashing while you play the game.
@flippy9133
2 жыл бұрын
i dont get why is everyone freaking out about this, it still looks vey much like a game to me.
@MohammedAli-oi3gx
2 жыл бұрын
you must be blind, i played this demo on my PS5 and its a huge graphical step and an insight on what future games could look like.
@Millenia3D
2 жыл бұрын
Nanite is super exciting from a production point of view since it cuts down on artist workload *massively* not having to hand optimise every single asset in your game - honestly a bigger holy grail to me than raytracing which is already obviously one of colossal proportions
@ocklyrajab7177
2 жыл бұрын
PS5: wow this great, it's so realistic PC: wtf is this
@GoTeamScotch
2 жыл бұрын
This demo has some of the best graphics I've seen rendered in real time. I was amazed when I first tried it. I'm sad to see that a majority of this video focuses on the negatives of the demo when it's only meant to be a proof of concept. And what is demonstrated is quite impressive.
@egretfx
2 жыл бұрын
he sucks!
@berkekadircelik6282
2 жыл бұрын
True
@araghon007
2 жыл бұрын
I believe it is important to bring out the negatives. Digital Foundry is still much better in regards of reporting on this sort of tech though
@Silverwidows
2 жыл бұрын
When gta 6 comes out and it looks something like this, it's going to be crazy
@badnewsbruner
2 жыл бұрын
UE5 really is a BIG jump. Lumen and nanite changed the game for visuals under UE. I can't wait to see what devs are able to do with this thing!!
@tamarinds
2 жыл бұрын
make more soulless trash for consumers to buy
@badnewsbruner
2 жыл бұрын
@@tamarinds Alrighty then....
@Bunster
2 жыл бұрын
@@tamarinds no u
@tamarinds
2 жыл бұрын
@@Bunster sneed
@raikohzx4323
2 жыл бұрын
The controls are a nightmare because it was made for consoles first and then I guess they just let PCs run it unabated thanks to coinciding with the engine release.
@PlutonianPrince
2 жыл бұрын
Nah, it's running in editor mode which only allows 1 CPU thread, you'd need a diesel single core CPU for high fps, which is a waste since you're just moving things around. When it's exported out it will use more than 1 Thread.
@matthallett4126
2 жыл бұрын
Your summary at the end is spot on mate!
@davidcauchi
2 жыл бұрын
Just a quick FYI This demo was mostly made to showcase world partition, nanite, and lumen. Epic devs (not marketing team) do not actually recommend using raw zbrush meshes, they suggest using current gen workflows and enabling nanite as an optimization. Lumen is nowhere near as good as the marketing leads you to think. the SSGI is full of leaks, distance is quite bad and the reflections are straight up terrible. I personally think CryEngine's tech is the future of rendering, that being SVOGI and their software raytracing. We should see that sometime this year. Their recent post about the engine suggests they are rewriting the core engine to be "next gen: on all fronts.
@davidcauchi
2 жыл бұрын
Not to mention ue5 is not really that big of a jump imo. The engine is still littered with 3 decade old systems that explode if you blow on it wrong haha. Also, this is from my perspective as a developer that uses unreal for work.
@araghon007
2 жыл бұрын
Lumen's software raytracing uses mesh distance fields, which are faster to march through, but not anywhere near close the original mesh, detail-wise. From my testing, hardware raytracing looks better, but has its own limitations. Oh, and as for decade old systems, I still can't believe it took them so long to re-implement planar reflections.
@avery2840
2 жыл бұрын
I think it would be really cool if they incorporated this ray tracing technique with real time ai upscaling so all the weird jagged lines and blurryness in reflections would be less apparent
@SoopaFlyism
2 жыл бұрын
We need more than the future. With a city like this I want every room accessible. No fake parallax interiors. What would it take, 10GHz 32-core cpu with 256GB RAM??
@Something_Disgusting
2 жыл бұрын
Yes. Yes it would.
@YoooitsSCARS
2 жыл бұрын
56 GHz 64 core cpu with 10TB of ram and an absolute shit ton of RTX3090TI's
@mtlnascarfan
2 жыл бұрын
@2:20 "The hit detection is janky as hell. The twisted metal bumpers..." Cars haven't had metal bumpers in 30 years. They're polymer plastics so in this video, they behave EXACTLY as they would in real life.
@culveyhouse
2 жыл бұрын
Thanks for the demo, philip! I'm using it now, and your vid made the nightmarish project a little less keyboard-smashy. Thanks for doing all the research too!
@jaju123456
2 жыл бұрын
Probably this is killing your cpu not the 3080, considering it runs poorly even at 2% scaling lol. And I won't be surprised because of the sheer density and size of the world.
@mduckernz
2 жыл бұрын
His CPU is little different to the console CPUs except that it will undoubtedly be at a higher frequency, so it's a bit weird that performance still suffers considering that
@AK-xi5vy
2 жыл бұрын
he's running it in the UE4 editor, if he packaged it and ran it as a . exe game, it would run far smoother than any console
@Movie_Games
2 жыл бұрын
It's probably KZitem, but it doesn't look that much more impressive than the first Division game. And that was 6 years ago.
@Toby-Wan-Kenobi
2 жыл бұрын
Some of it looks like drone footage. It’s amazing :D
@henryjohnson-ville3834
2 жыл бұрын
What I want is a in-depth city builder like SimsCity 2013 before Maxis got k!lled by EA. It just sucks it didn't allow modding or more land purchasing but that city-builder is my favorite. The music, the UI, sound effects, the addition upgrades to certain buildings, etc.
@DiabloFox
Жыл бұрын
Hey ! Unreal Engine 4/5 user and the "Dynamic Resolution" (DynRes) is not supported on PC if the demo is open to debug command using "~" or "²" you can use these commands to open the "performance view" : - stat fps - stat unitgraph - stat unitmax and you will se the differents measures for the game performances . But video overall is pretty solide, nice editing, love your videos !
@SLFSL
2 жыл бұрын
The fact that there are inconsistencies such as the same room in the windows or weirdly uncanny alleyways with ordinary steps that repeat to apartment buildings. They all might look like bugs and just lazy map design but it really creates the feeling that you're in a matrix so much more realistic and uncanny. It feels like liminal spaces, everything seems ordinary but it isn't...
@Yggdrasil777
2 жыл бұрын
You have to remember that the city was procedurally generated and then touched-up in certain sections.
@SLFSL
2 жыл бұрын
@@Yggdrasil777 Yeah. I think it really adds to the atmosphere. Makes it feel more like you're in the matrix, because of those inconsistencies and that it's procedural.
@Kitr0nic
2 жыл бұрын
KZitems algorithm thinks this is GTA V -.-
@willikins5095
2 жыл бұрын
Bro, this is truly the first time I have went: "BRO, ITS A GAME????"
@mark63424able
2 жыл бұрын
Interior mapping was the major effect that stood out to me when I first watched this demo, but I didn't know how it worked or even what it was called until now!
@Chrono-bo4zc
2 жыл бұрын
2:24 if you want realistic car destruction try beamng
@GravityTrash
2 жыл бұрын
I find it funny that setting the Quality to 1 is somehow more convincing than Quality 3. Reflections don't make good graphics, they do help with some immersion but it overall makes the world look too glossy and fake
@LaVaZ000
2 жыл бұрын
Is this a troll or are you serious?
@tysopiccaso8711
2 жыл бұрын
🤡
@FireJamUSA
2 жыл бұрын
Best review of unreal 5 engine yet! Thank you for saying how bad it's choking your 3080. I have been trying to decide whether or not to buy a new graphics card now or to wait until the next generation is released. I think I'd be much better served to wait.
@sptauto
2 жыл бұрын
This tech demo is what the full-release version of Cyberpunk 2077 looked like
@Aiyoros
2 жыл бұрын
Still bugs me that source engine had beautifull almost perfect water reflections without ray tracing (and in dx9!), and yet developers today insist on that kind of reflections can only be achieved with RT.
@araghon007
2 жыл бұрын
Planar reflections work great on a single flat surface, e.g. water, but try putting that on each face of a building and on curved surfaces. You can get realtime reflections on curved surfaces using realtime cubemap capture, which a lot of racing games do, but you can't put that everywhere either because you'll quickly lose performance
@-_wanderer
2 жыл бұрын
Developers prefer raytracing because it's physically accurate. And the one you are taking about is planer reflection which only works on flat surfaces and it's heavier than raytracing because it renders scene twice as reflection
@markkocsicska2590
2 жыл бұрын
I remember when Battlefield 3's separately installed HD textures looked like real life to us.
@kallemort
2 жыл бұрын
I love your upscaling videos. Never stop.
@ricksterdrummer2170
2 жыл бұрын
I love how every Unreal Engine fix their performance issues by the time the new engine comes out 👏 This will run like magic when the first UE6 trailer drops. haha
@TheRogueAdventurers
2 жыл бұрын
Alot of the "nanite" models will actually be 3d scans of real life objects.
@aggro_beat
2 жыл бұрын
Meh, I'm not impressed at all. I expected something mindblowing
@GurtMan100
2 жыл бұрын
Same. The carpark under the highway looked nice, and the fake 3d rooms were interesting, but nothing seemed like a major leap.
@zazay98
2 жыл бұрын
@@GurtMan100 this is a graphical tech demo not gameplay elements chill
@GurtMan100
2 жыл бұрын
@@zazay98 i'm cool as a cucumber, chill as can be
@modelwithme840
2 жыл бұрын
What is good is that gamers don't pay too much attention to detail like a professional would it's all abt faking it till you make it but gotta admit it's quite impressive like damn
@SurajSinghTomarArya
2 жыл бұрын
These graphics are better than many big studio level CGI.
@TideYT
2 жыл бұрын
Classic UE. Lighting is muddy, texture pop-in, runs like crap, and everything is covered in oil. Somebody please make a proper engine.
@4sstylz
2 жыл бұрын
Me at work, programming a Visa Application solution for states : Wow, what a game changer. Future is promising.
@VandergriftMoefies
2 жыл бұрын
This demo and the short cinematic mission in the beginning is a 1000x better than that recent 'Matrix'' film. Please let game look this good in the future, because I haven't been impressed by a game's graphics sine the ps3 era. Sure, technically games are better now, but there just hasn't been this giant leap where I was completely blown away. Also, I prefer this demo with the Matrix filter on, because personally I prefer atmosphere over realism.
@MrJerondo
2 жыл бұрын
Graphics at 5:03 is just, wow
@Vioxtar
2 жыл бұрын
Finally a grounded perspective that manages to hop off the hype train and see through the cracks!
@AntaresSQ01
2 жыл бұрын
3:20 I think the bonnet reflection is actually very accurate with how in irl, the imperfect paint and dirt on cars muddies reflections like that
@Jezzamezzamy
2 жыл бұрын
The control system is based on common Mode-2 drone control. It’s not terrible; you’re just not used to it.
@brandonkey181
2 жыл бұрын
This is like the perfect sandbox project for you. Upscaling, reflection mapping, etc
@crwth1337
2 жыл бұрын
I remember watching this demo release a few months ago on the bus going home from school (and was disappointed at home to find out it's console only lol). Today, It's friday, and I'm seeing that it has been released to pc, from school. I can't wait to get home and try it, I'm a bit concerned tho, because I saw those lags you had, now my slightly weaker pc (rtx 3060, i5 10400f) is probably going to shit out it's soul, but it's not stopping me.
@zingythelemon7949
2 жыл бұрын
Anyone remember when The Division first got announced the E3 demo? That looked so unreal for the time for 2013, And Ubisoft managed to make it run great on 8th gen consoles albeit with a unsatisfying downgrade.
@malthusg1115
2 жыл бұрын
I have watched plenty of videos of this tech demo and this was by far and away the best one. Really detailed and interesting. I like how yiu share my love for parallax interiors. The ones in watch dogs still impress me even now. Really do increase the immersion. Nothing new though. Just have to wait for graphics tech to catch up with this technology. Thanks.
@paibmnj3219
2 жыл бұрын
Yo you are a hater I'm not an expert in creating video games but I will tell you something this unreal engine 5 playground is not only the first of its kind but it is truly a piece of art and will go forward as a staple to creating video games and cities in the future I have seen four different video game concepts be slapped into this mod just to show its value and diversity from creating something so stunning this is gaming and graphics at a completely new level and your review of their work just in the first 2 minutes has been so mediocre that I don't even want to continue watching this movie however I felt that you should know you got to give credit to people when their credit is due, and these people deserve their credit this mod has been absolutely brilliant
@Doxxy0
2 жыл бұрын
6:10 that flicker i usually notice those when i turn on TXAA in games
@Ccodebits
2 жыл бұрын
Just a Tech Demo, were you expecting a full Tripple A game?
@i_fish6657
2 жыл бұрын
As far as I am aware this still doesn't use RT accelerated hardware which is the only reason why current games are even able to achieve ray tracing
@BennyCav1
2 жыл бұрын
Your videos have helped me heaps through covid ❤️
@Burnout3D
2 жыл бұрын
Brought your computer to it's knees? I tried the demo with a RTX 2060. That was brutal to see how much this computer struggled. Though I'll try the tip about settings and see if that helps any. It is indeed an amazing looking demo though. Just stinks knowing I really need to upgrade again for newer games.
@m_sedziwoj
2 жыл бұрын
Great information about how Lumen is working.
@apostlos
2 жыл бұрын
this looks awesome... even with the flaws you highlight. lots of great work has gone into this.
@TheLemonHeadIsReal
2 жыл бұрын
Those lumen low-quality reflections aren't entirely new. A similar (If not the same) method (minus the ray tracing) has been in use in RAGE since GTA IV, which makes building reflections... reflect, even when looking straight down. Not going to say it's bad or outdated, because it still has a major performance improvement over REAL raytracing, while still imitating a semi-real look.
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