I remember when this video was first released. Blew my mind back then, and it still looks impressive today.
@okaybutwhythough7456
3 жыл бұрын
Extremely few games released during the 7th generation(that had the consoles in mind, not something like Crysis or .S.T.A.L.K.E.R.)have actually reached this level of quality, excluding material quality.
@demasprojects
2 жыл бұрын
Back then,It was a giant leap in games rendering. Like now ue5
@sean8102
4 ай бұрын
Same here
@mitchsterling3266
4 ай бұрын
its a mythical game engine. better than any others. it's alien technology that's buried only to the blinded, blinded by choice, to the engine.
@Alexeljuapo
Ай бұрын
Haha you’re old
@McGregor43
7 ай бұрын
It's funny how much this demo emphasizes dynamic shadows when most UE3 games just used baked lighting.
@known3617
4 ай бұрын
Did any UE3 games use dynamic shadows? I certainly don’t remember any on top of UE3 games using per pixel light casting as with virtual displacement mapping.
@senhor6863
3 ай бұрын
@@known3617 virtual displacement mapping looks exactly like parallax occlusion mapping, which is used and abused by games for quite a while now
@LewdSCP1471A
2 ай бұрын
@@known3617 I believe some did make use of cascaded shadow maps but i believe any dynamic point lights would've been VERY limited.
@Marcusrafaelfet
2 ай бұрын
@@known3617 They removed many of those features from the engine as it was extremely demanding for hardware at the time.
@dungeonwallmeat2113
2 ай бұрын
Gotta wonder if it was taxing on the hardware or if it was an artistic decision
@davidnichol4735
2 жыл бұрын
2008: "this scene is made up of about one million total polygons of in-game assets" 2022: "this statue is made up of over 4 billion polygons... now here's a room with a thousand of those statues!"
@Freakingbean
2 жыл бұрын
If a game looked like this today it wouldn't look bad. People would complement the art style.
@polrusstomakriss9001
2 жыл бұрын
I agree
@eduardolobos7380
Жыл бұрын
360 games even early ones like lost planet still look impresive good looking, they didnt feel dated at all.
@DeniDevil
Жыл бұрын
@@eduardolobos7380 or Dead Rising. It's just amazing!
@docnotL
3 ай бұрын
I remember watching this and early teasers of Gears of War back in 2004-2005. I was so hyped for the Xbox 360 launch and Gears of War 1. I remember telling all my friends about this new upcoming game "Gears of War" before anyone had even heard about it. I've been hyped about many games over the years that turned out to be disappointments but that time I was right. I bought it on launch day in 2006 and it was amazing. It felt like a giant leap in graphics from the original Xbox/PS2, it was one of those games that truly felt "next-gen"
@msg360
Ай бұрын
agreed but whats funny is Crysis would supass this just one year later , which is crazy if you think about it, 1996-2007 was a crazy time and evolution of 3D real time graphics. we probably wont see a leap in real time graphics again like that in our life time.
@raimuteo
Жыл бұрын
crazy to think this engine was used for Arkham Knight, a 2016 game that can be compared with the greatest looking games nowadays.
@metro25production
Жыл бұрын
They just pushed the engine to the maximum with arkham knight, just like they did with unreal engine 2 in boishock and killing floor 2 games
@Joshua_N-A
Жыл бұрын
Also the engine for Injustice 2. Still looking impressive.
@DeniDevil
Жыл бұрын
@@metro25production Both Splinter Cell Conviction and Black List used heavy modified UE2! And it's looks great too!
@maximocapcom
2 ай бұрын
2015
@VITAS874
2 ай бұрын
@metro25productio *ahem* killing floor 1
@leeeinfield
2 ай бұрын
Wow even today this tech demo looks amazing
@freakencreeper1685
Жыл бұрын
Welp i found the only video with the locust dragon.
@VITAS874
2 ай бұрын
Demon dragon 5:11
@EpicAlanW
2 күн бұрын
I was the person running the PC during this demo :P Twenty years went by quick!
@LilMissMurder3409
3 жыл бұрын
It still looks better than most modern engines.
@Permaviolet
2 жыл бұрын
It's certainly impressive for the time, but that statement is just not true
@lgscteam
3 ай бұрын
Prove @@Permaviolet
@user-oi5nq5jt2c
3 ай бұрын
This engine didn't support PBR materials.
@known3617
4 ай бұрын
Im a bit shocked UE3 supported all of these graphically intensive technologies. Multi pass frame buffering, distortion based ambient occlusion, virtual displacement mapping, per pixle light casting, per object motion blur, dynamic shadows, realistic rag doll physics, i mean what games if any used any of these features? Took until halfway through UE4 development before these started to be used at any capacity.
@amd1055tify
6 ай бұрын
Dynamic shadows was stripped away from UE3 sadly thats shown here.
@alvaro7063
3 жыл бұрын
Uno de los grandes saltos gráficos de la historia de los videojuegos. Llega hasta nuestros días.
@eduardolobos7380
2 ай бұрын
y el frostbite que implementaron en fifa en el que representa el cabello de los jugadores de la manera mas realista posible que?
@unraveledultimatefate
7 күн бұрын
That's really during the time when john carmack introduced his doom 3 project at e3 2002 tokyo, with new bump mapping technology at a time, stencil shadows, and per pixel lighting.
@dotmbarricade3424
3 жыл бұрын
A legend was born
@LostHabit
7 ай бұрын
Page 152 of Control Freak
@420lildonn
3 жыл бұрын
Damn I feel old
@VioletPrism
3 жыл бұрын
Same :( I remember the PS1 trex tech demo rip. I'm basically already laying in my grave lmao
@perplexingperceptions8888
3 жыл бұрын
I'm already old at 44.
@KingLich451
3 жыл бұрын
@@VioletPrism R.I.P.
@4dillusions
2 ай бұрын
It's interesting that nowadays dynamic shadows and reflections can only be achieved with RTX, while 20 years ago it worked without it.
@Niosus
Ай бұрын
Dynamic shadows absolutely work without ray tracing. But it has issues. You either need stencil shadows, which are unrealistically sharp. Or you need shadow maps, which tend to pixelate and alias. With ray tracing you always have shadows which are actually physically correct. For the reflections: this demo actually isn't showing any. You're seeing light being cast combined with normal maps. Actual real reflections where you can see the world was 100% fake at this point in time, with either the entire world being copied (this can only work for a single flat surface), or the reflections you see come from cube maps which are static and not perspective correct. The first game that really moved this forward with Crysis 2 with screen space reflections. But that technique can't show anything off-screen being reflected. You need full ray tracing to have proper, correct reflections. In short: before ray tracing we faked a whole lot, but that takes a lot of work and limits what can be done in gameplay. With ray tracing we're doing what nature would do, so everything "just works" and can be as dynamic as gameplay would require. But it does cost performance.
@4dillusions
Ай бұрын
@@Niosus From a player's perspective, the difference between a fake effect and RTX is not noticeable; perhaps a specialist might notice it. The problem is that RTX is significantly slower than the fake effect that approximates it, and this is still a major disadvantage with the increasingly higher resolution screens we have today. In fact, whether it's necessary or not, RTX is used just so they can put the RTX label on the game, even if it's not justified for that particular game. It's similar to how fog or blur effects were once used in every game, whether needed or not, just because it was the trend.
@coreywallace8726
Жыл бұрын
It just baffles me how Gears of War 1 didn't hold up well (in terms of lighting, texture decals, shadows & overall visuals) when this tech demo, showed 2 years prior to Gears 1's release, still looks gorgeous to this day, and also looks far ahead of Gears 1 in every aspect. Even when compared to playing Gears 1 today on a high-end PC with your Graphics Card maxed out & all in-game settings maxed out, it still doesn't come anywhere near to this tech demo milestone.
@eduardolobos7380
Жыл бұрын
What are you talked about i just recently replayed the rainy factory level on gears of war 1 and still look so gorgeous today, very up to date engine no single bit outdated.
@coreywallace8726
Жыл бұрын
@@eduardolobos7380 Didn't say anything about the engine being outdated. You obviously didn't pay close enough attention to what I said.
@MrPink-fx3xw
Жыл бұрын
From what ive gathered from Digital Foundry. Gears 1 was heavily dialed back in terms of engine features used. Or if they were used, then a highly restricted or low rez version of itself. Such as the self shadows. Pre release screenshots of gears 1 look more in line with this tech demo and look gorgeous. Most of the cutbacks were due to its close release date from the xbox 360s launch. They ended up readding many engine features by the time gears 3 came out. Which is why its still visually pleasing to this day. Its a 12 year old game running 20 year old game tech. Pretty wild
@ethanwasme4307
Жыл бұрын
@@coreywallace8726 "in terms of lighting, texture decals, shadows & overall visuals" bruh
@coreywallace8726
Жыл бұрын
@@ethanwasme4307 on 360 I think it held up better. On PC, I have everything maxed out & it looks really rough in a lot of areas. I guess the Lighting isn't as bad as I initially stated, when I think back on it. However, compared to Splinter Cell: Chaos Theory's lighting & overall visuals, I'd say Gears 1 looks terrible today. Chaos Theory still looks great today on a modern OS, with all settings & Graphics Drivers maxed out.
@SiggsGBR
2 ай бұрын
I do adore Source engine, but that was demo'd the year before this; The differences between the two engines is huge
@elsnacko7922
3 жыл бұрын
Was this recorded at a military base? Lmao.
@LilMissMurder3409
3 жыл бұрын
It was recorded at E3
@ENNEN420
2 жыл бұрын
@@LilMissMurder3409 so a military base if its early e3
@spongebelt
3 жыл бұрын
He said excellent frame rates lol
@grandetrujilloivan956
3 жыл бұрын
Nice video
@omarglez154
Ай бұрын
C'mon, Karen Gillan for Anya Stroud and Alan Ritchson for Marcus Fenix, for tv series or movies, anyone agree??
@joeeljalapeno1816
Жыл бұрын
Locuts dragon Locuts dragon
@ethanwasme4307
Жыл бұрын
anyone else getting the urge to download UDK 😂😂
@dbstop9194
3 жыл бұрын
Este motor gráfico continuó el salto que vimos en doom3, far cry o half-life 2, las texturas empiezan a tener "relieve", ya no son planas y ya cuesta distinguir los polígonos. Y pensar que antes cada 2-3 años veíamos saltos gráficos de este estilo, ahora con tanto remaster, juego en 2d, pixel art, estilo anime y demás parece que ya no hay interés en evolucionar los gráficos.
@eduardolobos7380
Жыл бұрын
Ya no hay tanta necesidad de mejorar los graficos comparas un juego del 2007 como lost planet o bioshock se sigue viendo igual de bien que uno de ahora, en lo que deberian enfocarse es en la interactividad de los escenarios y un motor de fisicas mas creible.
@eduardolobos7380
Жыл бұрын
Veo lo que me ofrece una xbox 360, graficos en alta definicion, sonido surround mediante un home theater, la calidad de imagen no se diferencia tanto de una xbox one, ojo que estoy diciendo calidad de imagen no graficos y es simplemente sorprendente la experiencia que puedes obtener de una consola lanzada hace 15 años y tambien a un precio tan accequible, y personas quejandose diciendo que se ve como una porqueria, a veces la gente no aprecia lo que tiene o no se conforman con nada.
@PatrizzaEatsApizza
Ай бұрын
Does anyone know who is the narrator?
@LostHabit
7 ай бұрын
Anyone else reading Control Freak?
@anthonycarmine3063
3 жыл бұрын
4:46 Me hubiera encantado que saliera el dragón locuts Lastima que lo cancelaron
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