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@felixg2062
8 ай бұрын
It will be my go too tool for my road system that has more control then the ue5 landscape splines
@wobbledaggerfilms
Жыл бұрын
Thank you! you've got a subscribe. That was so clear.
@AaronFhd
Жыл бұрын
Thanks really appreciate it
@ianzander5057
Жыл бұрын
this is cool. thanks. do you know about Runtime Virtual Texture Blending? if you like this then you'll like RVT blending also. its where you blend the landscape material onto the static mesh. such as a rock. so it blends into the landscape even more.
@AaronFhd
Жыл бұрын
Yes I use RVT when it is needed
@ianzander5057
Жыл бұрын
@@AaronFhd i just learned how to use them. those with what I just learned from you should help a lot. thank you
@cult614
Жыл бұрын
I have a bug with RVT runetime textures. When i add the height mask into parent material and increase the height mask value i have just a white color where must be a landscape transition. Do you know how to solve this problem? UE version 5.2.
@FabricadeBoloGloria
10 күн бұрын
How can I blend material of the static mesh(brighter) with the landscape material(darker)?
@AaronFhd
10 күн бұрын
@@FabricadeBoloGloria you can use RVT material blends
@FabricadeBoloGloria
10 күн бұрын
@@AaronFhd Wow! thanks for the tip!
@istealpixel7371
Жыл бұрын
love it. Would it also work on slopes, for example for cliff placement? I hate cliffs ^^
@AaronFhd
Жыл бұрын
it will work anywhere on a terrain
@Andrew_L86
Жыл бұрын
Do you know a way to "apply" the landscape changes from the patches? This way once you have it in position you aren't actually using this 'beta' feature. IMO this feature doesn't need to keep existing once you are happy with the location.
@AaronFhd
Жыл бұрын
Not that I know of
@Andrew_L86
Жыл бұрын
@@AaronFhd Do you know if there is any documentation or a trello board somewhere regarding its continued development?
@AaronFhd
Жыл бұрын
@@Andrew_L86 unfortunately not
@captainfalcon498
3 ай бұрын
For me it crashes as soon as I add the landscape patch. Anyone else got these problems? I'm on unreal 5.1 with my Macbook M3
@AaronFhd
3 ай бұрын
Just tried and it’s working but that being said I am pc with a pretty good graphics card
@captainfalcon498
3 ай бұрын
@@AaronFhd Hi, thanks for looking into it. I get the following error: Fatal error: [File:./Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 411] Shader compilation failures are Fatal. I got a M3 Max, which is pretty powerful, but Apple so idk :D Any idea if I could've done sth. wrong?
@AaronFhd
3 ай бұрын
@@captainfalcon498 Don't know but I would report it to unreal engine through there bug tracker
@Andrew_L86
Жыл бұрын
Anyway to make these not instant based. For example put them into a BP and have it work from level to level?
@AaronFhd
Жыл бұрын
Unless its exposed in the blueprint would nee to check but I don't think it is
@DarkSession6208
Жыл бұрын
Does it work the other way around SOMEHOW? I got the problem that i have a ground plane which should follow the landscape.
@AaronFhd
Жыл бұрын
No it doesn’t work the other way unfortunately
@DarkSession6208
Жыл бұрын
@@AaronFhd Well that sucks. Im looking for something in UE5 that he did in that moment : kzitem.info/news/bejne/p6iisauknoakono
@mon-tnetwork1102
Жыл бұрын
3:17 deeeeeeyyuuuummmm
@Samuele_Lini_ARS
7 ай бұрын
Is it possible to do the same with 2 meshes instead 1 mesh and landscape? (it happens very often that the lanscape is just a mesh). I mean texture blend between meshes
@AaronFhd
7 ай бұрын
Not following but this is so the landscape will follow the mesh. If you want the textures to blend. That is RVT texture
@Luillopanto25
Жыл бұрын
can this be done at runtime? If you reposition the mesh at runtime, does it affect the terrain?
@AaronFhd
Жыл бұрын
Have not tried and don’t k ow if it’s accessible
@darkdevilone8613
Жыл бұрын
I suggest voxel terrain for doing something like this since its made to be deformed at runtime. Even if you get it working with normal landscape it would probably be really slow.
@AaronFhd
Жыл бұрын
@@darkdevilone8613 yup
@UriahGnu
Жыл бұрын
Hi, is this UE 5.1 Preview? I don't seem to have the Landscape Patch plugin in 5.0.3
@AaronFhd
Жыл бұрын
it's only in 5.1 and may not make it to final
@UriahGnu
Жыл бұрын
@@AaronFhd cheers thanks. I really hope it does, because this would be so incredibly useful for non-destructive placement of objects in large open worlds. Please please please make it happen Epic! :D
@AaronFhd
Жыл бұрын
@@UriahGnu yah it’s a great tool. I also hope they add more to follow the shape of the object as right now it’s just radial.
@fletchmane6075
Жыл бұрын
is this 5.1 exclusive?
@AaronFhd
Жыл бұрын
yes
@coffeediction
Жыл бұрын
how about conforming to the mesh? Cause right now its just a circle deformation while mesh is a cube :) basically cant blend splines in, because the landscape spline tool is bugged about its alignment, (it will always rotate mesh 90, so roads arent possible, even if you rotate the road, it just adapts. EDIT: For all who struggle with landscape spline tool for roads, use Select Segments instead of Control points (They have a mesh slot too for some reason) and + to Add a spline mesh array.
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