Awesome Keep em coming! I am having some instability spawning level instances(made a blueprint subclass) with pcg in 5.3.2. Would be cool to see a video if there are any best practices with this :) Have a wonderful day! - Chris Cole
@Yupiter1233
7 ай бұрын
PCG are still not working in the release version, which is frustrating
@adrienlogut3482
7 ай бұрын
Not working? How so?
@Yupiter1233
7 ай бұрын
@@adrienlogut3482 Try to compile the shipping version and spawn from class a new object that contains PCG. PCG will not be created.
@adrienlogut3482
7 ай бұрын
I did and it worked?
@Yupiter1233
7 ай бұрын
@@adrienlogut3482 Which version did you use? I tried 5.2, 5.3, even the test 5.4. In none of this, if you compile the shipping version, the "Mesh Sampler" does not work
@Yupiter1233
7 ай бұрын
It is necessary to dynamically create an Actor with the SpawnAcotrFromClass command
@legato3067
7 ай бұрын
hi thx you for all your tutorial . Do you know if there is way so pcg detect staticmesh placed manually on the landscape . so it doesnt spawn point there. it will prevent tree spawing inside it. THX
@adrienlogut3482
5 ай бұрын
Yes, you can have a look at the Episode 4 close to the end, I show how to exclude a house from the generation.
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