For whom the cutout around the masking mesh doesn't happen: (I am in UE 5.4) In the Material after the ParameterCollection node you need to put a ComponentMask and tick RGB
@RancorousGames
8 ай бұрын
If you like me have trouble getting an actual glow, go into the color options for emissive and change the V value to something high like 500 Also if you have an issue with the capsule disappearing after adding rotation, try restarting editor generally I had several steps that didn't initially work and I had to retrace steps, recompile things, move them etc but eventually got it to work Another trick i realized was that if you set the box data bounds to -100 in each direction then material previews will not have oppacity so previews in editor work properly
@ryh.6984
Жыл бұрын
great job man! love your videos... its like learning a new bag of tricks everytime!
@ermperson
Жыл бұрын
Cool idea at the end of the video to limit the influence of the sdf to a cube. Thanks
@flyingroads3498
10 ай бұрын
I love that. I use the same material and what I know and create another material. ❤
@Greenman4890
Жыл бұрын
very cool effect
@kylejames5926
9 ай бұрын
You are simply amazing, works like charm thankyou 🎉
@UnrealCG
9 ай бұрын
Thanks
@lucienbrandt111
11 ай бұрын
Soooooo cool..man I've been trying to do this forever
@JayGee1
5 ай бұрын
Cool effect 👍Will definitely try this
@UnrealCG
Жыл бұрын
Hey, So if you are having issues with this when playing, Connect everything from the construction script to begin play or an event that works during run time. Also if you are having issues with the mesh close to the box dissolving the mesh. You can set the edge fall of to 1. If the edge fall of is bigger value. Then the area of the box will be larger than what is shown. Since the values kind of blur together. Download the project files and help support the channel thanks. Link: www.patreon.com/posts/mesh-dissolve-79848177
@Peleias
Жыл бұрын
Never see a tutorial talking in use in runtime, for example, in the sequencer. Could you make a tutorial about it?
@boediparker8364
Жыл бұрын
@@Peleias If you want to run the construction script in the sequencer you can enable it in the blueprint class settings; 'Run Construction Script In Sequencer' is an option under blueprint options.
@bluewavesoverfuji
Жыл бұрын
@@boediparker8364 I wish it was that simple! Somehow there is more involved than this.. I watched on video where they add the BP_actor and the material to the level BP. I wonder is that needed?
@markguilard
Жыл бұрын
sorry but it doesn't work in play mode why?? i tried to copy everything in run mode but nothing, the object don't be cutted in play. please help me
@shady0808
10 ай бұрын
Got the same issue!@@markguilard
@ollybalboa848
Жыл бұрын
Thanks for the good tutorial. Is there a way to do it with a SplineMesh?
@user-tc7io2tu3m
9 ай бұрын
Great job! I'm searching for this type of shader for a house-building game. I need to install windows in my walls, so this seems like a suitable solution. However, I'm currently limited to placing only one window on each wall. What method should I use to overcome this limitation ?
@SKDyiyi
2 ай бұрын
omg, you are a great teather, thx a lot!
@Crovea
8 ай бұрын
(duplicated since my other account doesnt seem to show) If you like me have trouble getting an actual glow, go into the color options for emissive and change the V value to something high like 500 Also if you have an issue with the capsule disappearing after adding rotation, try restarting editor generally I had several steps that didn't initially work and I had to retrace steps, recompile things, move them etc but eventually got it to work
@doubybear6018
10 ай бұрын
Good idea. But the visual effect is not so exact. Is there any way to achieve an exact one.
@PavelLevin-zl8yd
3 ай бұрын
Great video, thank you very much! I am trying now to animate the position of the blueprint but the cube component can't be exposed to cinematic. May be you now how to fix this issue? Thanks in advance
@sayayuuki127
Жыл бұрын
Nice work! I was wondering if you know how to make an ink art effect. I would love to see a tutorial on that!
@UnrealCG
Жыл бұрын
I can try
@rlb1968able
Жыл бұрын
Can you do the same thing with water to create a pocket of air? And if possible is there a way that we could select certain objects we want to remain in the zone?
@bradf4303
Жыл бұрын
Great video, really helpful. I'm trying to do this with a translucent material and can't copy over the material effects in the same way. Anyone know a fix for this?
@veith3dclub
11 ай бұрын
have you solved this?
@bradf4303
11 ай бұрын
@@veith3dclub not really solved it. I just found another way of achieving the effect i wanted. I got the material to change colour and spawned a niagara there that made it look like a forcefield was being hit. Worked for what I needed.
@_goturtle4808
Ай бұрын
cool,thanks
@_goturtle4808
Ай бұрын
But after the window point is run, the effect is gone, how to solve it?thanks
@jennymcelligott3835
11 ай бұрын
So how do we render with this effect in sequencer? I can't get it to work.
@shermanwellons
6 ай бұрын
I having the same issue, please share if you find an answer. Thanks.
@virtualworx
Жыл бұрын
Great tutorial! Maybe you can help me with a question. Im looking for a similiar effect like this for a translucent water material, is there a way to achieve this? I have seen that effect in the game scarf and im questioning myself how they achieved this effect.
@Sworn973
3 ай бұрын
Would this work to make a hole trough the landscape? So we don't have to manually apply opacity mask to any building we wanto to have a underground passage, but the landscape just pass right trough the building
@FreeD00M
10 ай бұрын
It would be amazing if it updated the collision mesh, so you coulkd walk rhough the hole you creaated.
@a.baciste1733
9 ай бұрын
You probably can achieve this by deactivating the appropriate collision response of the character that needs to walk through this when he is inside the given volume?
@dongli8148
6 ай бұрын
Hello, I learned a lot from watching your tutorial, but I want to know, when I cut the model, only the displacement will be effective, scaling did not work, I watched your video many times, but did not find the problem, maybe you know the problem Thank you
@thenashus4
2 ай бұрын
Is there a way I can get this to work with multiple copies of the same blueprint? Say if I want to have multiple holes in the mesh using the box dissolve method?
@DavidAllenFarrell
4 ай бұрын
Thank you so much for this video. Is there a way to make the mask the exact size and shape of the meshes we bring in (ex: the cone, the box, the sphere, etc). With a box, for example, the edges are all curved. And so, my mask isn't creating a perfect "cut-out". Any ideas?
@UnrealCG
4 ай бұрын
Try changing the edge hardness
@AshT8524
8 ай бұрын
when I add these nodes to a material, objects with that material loose the shadow and I cant select those mesh. why is that ? EDIT: found the issue, "Bounds" value was too high reduced it to 100, removed and re added the Box BP. everything works as it should now. 🎉
@ADK___
4 ай бұрын
Hey! I bought this and how do I select and Object that should be dissolved? Like the house in the beginning? Putting the M_BoxMask_D and the other ones onto an objects removed all the colors and simply makes it black or gray
@UnrealCG
4 ай бұрын
So if you have a house, I assume. You have a parent material and bunch of instance that you have different parameters and texture with. So in this case you add the dissolve effect to the parent and all the instance will automatically have the dissolve effect applied. If you have separate material for each slot and not instance, This not a very optimal way to have material inside unreal engine. Since that will add a lot of draw calls. And if you have much of very different material. Then you will have to add the dissolve nodes to all of them. But I suggest you create all the material for a house from one parent and have child instance. Only place this won't work is for glass. So other than that all other material can be filled with one parent and it's instances. kzitem.info/news/bejne/0qupn4uggYplkmk
@ADK___
4 ай бұрын
@@UnrealCG I have many different master materials in this one. There is really no other way to do this? If not I'll make sure to use more material instances in the next project. Thank you very much !
@azagalplay5249
5 ай бұрын
How do you make it so the cutout shape is exactly around the dissolver's edges ?
@fran.fndz.techart
Жыл бұрын
cool. sad that in my project the programmer turn of distance field for performance...have to stuck with primitive shapes
@shermanwellons
6 ай бұрын
Great tutorial, thanks for creating this video. Has anyone tried to render this effect out using the Sequencer? If so, how did you get this effect to show up in the Movie Render Queue?
@UnrealCG
6 ай бұрын
Read the pinned comment
@shermanwellons
6 ай бұрын
awesome, putting the nodes from the construction script into the event graph in BP_BOX_YT and then using an event tick to fire the Set Vector Parameter Values works. I am glad a few others asked the same question. :) Thank you for responding........@CG
@patrickabroad
4 ай бұрын
@@shermanwellons Thank you!! I had the BP's setting their vector parameter values on begin play but that wasn't working. Even putting in a short delay didn't work. For some reason, the event needs to be called from within the Sequencer to get it to work. I'd be curious to know why that is, if anyone knows?
@Kyureable
Ай бұрын
@@UnrealCG Hey there! I can't seem to find the pinned comment? I'm trying to render out this nice FX as well in Sequencer and I'm getting different results. Do you have any pointers? Thanks!
@user-gw6eu5ry4n
5 ай бұрын
Hello, how can I put multiple actors like this on a house to cut?
@bobpouliotte6639
Жыл бұрын
@26:49 when you turn off "Affect Distance Field Lighting", the cylinder almost glow in the dark. When I replicate this, mine is only regular white. But me scene is having some light (the basic SunSky asset (actually, all the light that come when you do a simulation template scene) Would you know why ? (I know that it's hard without the actual scene and project setting, but you might have an answer maybe..)
@JasonKingMonkey
3 ай бұрын
Can't get this to work. Followed the steps but it never dissolves the pill at that first step
@TunedFM
10 ай бұрын
When I turn off “Affect distance field lighting” of the cube it doesn’t change anything
@Dafnstory
Жыл бұрын
I can get the material working, but not the intersecting bp box.
@rainbowcatcher
4 ай бұрын
Thanks @UnrealCG. Very nice. When I move the BP in the sequencer, the dissolve anim does not move. Would you have an idea how to make that? Sorry, I am really not expert in BP..... 😉
@UnrealCG
4 ай бұрын
You need to activate the blueprint event for updating the location parameter using sequencer events
@rainbowcatcher
4 ай бұрын
@@UnrealCG thanks a lot for your quick answer. However I don t know how to proceed.....if you could advise for a tuto on this......sorry for that. 🙏
@GMTechArt
Жыл бұрын
Missing shadows from masked materials when using DistanceToNearestSurface
@UnrealCG
Жыл бұрын
I did have shadows went I tested, maybe I am missing something
@charlietulip
Жыл бұрын
excellent video, I want to transfer this to a sequence of images but for some strange reason when I animate the box nothing happens
@UnrealCG
Жыл бұрын
That's because the blueprint is not updating, the construction script only works in editor. If you want it to work in sequencer you need to update the parameter collections using an event
@charlietulip
Жыл бұрын
@@UnrealCG Do you have a tutorial that explains that part? Or how could I ask for your help with examples? greetings
@UnrealCG
Жыл бұрын
@@charlietulip I had an unlisted tutorial for it, But can't find it anymore. Try this, not for this particle effect. But might give you some ideas. kzitem.info/news/bejne/2JiOx4V_on93d2U
@ThanhNguyen-cf5cc
Жыл бұрын
Nice tutorial. How can I create multiple boxes to apply the dissolve effect? When I add two or more boxes, the dissolve effect only works on one box
@xavierpistoresi3737
Жыл бұрын
Same question in case you have found a solution ^^
@UnrealCG
Жыл бұрын
Hi. For this you need to have multiple box mask in the material and combine them together, for the DF version if you extend box mask bigger and add more mesh into it then that might work, but this will also make the material react with other meshes in the world.
@ThanhNguyen-cf5cc
Жыл бұрын
@@UnrealCG Thank you, I make multiple box masks and they work well, but my project needs 30 more boxes. It will take a lot of time to create nodes in the material. Do you have a solution?
@UnrealCG
Жыл бұрын
Simple way is to use Many cube mesh and use the DF dissolve but with large box mask and make sure nothing with DF is near your mesh except the cubes. Since your might a unique cases and not like a game, this should be possible
@ThanhNguyen-cf5cc
Жыл бұрын
@@UnrealCG I have tried using many cubes with DF dissolve in sequence, but when I render the video, the animation is laggy and the dissolve is slow. Do you have a solution for that?
@pickphilips8271
10 ай бұрын
Would this guide work in ue4?
@marianeo900
Ай бұрын
how can i do the opposite? just see what is inside the sphere
@UnrealCG
Ай бұрын
Invert the opacity mask
@Racionalist
Ай бұрын
Attached the mesh dissolution material to the target mesh material. But it is now not visible during the simulation. Only in the editor. How to fix it?
@UnrealCG
Ай бұрын
You need to copy paste the stuff from construction script to begin play
@user-ys3tj7gk3i
Ай бұрын
@@UnrealCG I copied and applied the new material to the mesh. But now the mesh with the new material disappears during the game. The mesh is visible in the editor, but disappears during the simulation.
@UnrealCG
Ай бұрын
I meant from the blueprint not the material, like the part where we set the vector parameter using the cube etc inside the blueprint
@lucienbrandt111
11 ай бұрын
Can u do the dead island2/ deadspace version of this...wer they put a cube thing over the target and it peels away a layer if the "mesh"
@UnrealCG
11 ай бұрын
Do you have a video reference of that?
@MarcoCapelli74
8 ай бұрын
Very informative. Thank you! But, do you have any idea why it doesn't work in play mode? In editor mode it works, i can "cut" the meshes without any problem. But when i hit play, the dissolver blueprint doesn't work. No "cuts" are visible.
@UnrealCG
8 ай бұрын
Connect the construction script nodes to event tick
@MarcoCapelli74
8 ай бұрын
Thank you very much.
@ToriPham
11 ай бұрын
Hello UnrealCG Can we animation the dissolve mesh inside sequencer and make it work?
@shermanwellons
6 ай бұрын
I have been researching this and yes, you can get this effect to work in the sequencer. I am now trying to figure out how to render it using path tracer.
@MsZet-yt2qg
6 ай бұрын
@@shermanwellons CAN YOU PLEASE HELP ME DISASSEMBLY IN sequencer IT DOESN'T WORK, THAT IS, THE OBJECT REMAINS THE SAME I WILL BE VERY GRATEFUL
@ToriPham
5 ай бұрын
@@shermanwellons Can you show me how to do it?
@AbhishekSaxena-pj7xf
Жыл бұрын
is there a way to cap the masked area?
@shady0808
10 ай бұрын
Hi, thanks for a great tutorial, but when I play or simulate this effect doesn't happen in real time? Any ideas what's going wrong?
@arzigogolato82
10 ай бұрын
i ave the same problem!
@UnrealCG
10 ай бұрын
Hi, copy the stuff from construction script to event Graph and connect to an event that fires during game play, fast and easy way to test is to connect those nodes to the event tick
@shady0808
10 ай бұрын
@@UnrealCG I already tried this and it doesn't seem to want to work
9 ай бұрын
If you copy/paste all the nodes from the construction script of BP_Box and place them in the event graph with an event tick at the beginning, it will work in real-time. (worked for me) 😊
@pedroricojr
27 күн бұрын
Any idea on how to make this work during runtime?
@UnrealCG
27 күн бұрын
The code from construction script, connect it to event tick
@pedroricojr
27 күн бұрын
@@UnrealCG ty sir ❤️
@tayayoung6031
9 ай бұрын
I downloaded your sample project. how do you use the dissolve effect but keep the material of my house object? In the project there is the dissolve material applied to the big cubes, but I need my own material applied, not the dissolve. Thank you
@UnrealCG
9 ай бұрын
Just copy paste the material node group called box dissolve and connect to opacity mask and emissive of your original material and also set copy the parameter values.
@tayayoung6031
9 ай бұрын
thank you. I appreciate the help!@@UnrealCG
@ashleyhutchison3491
7 ай бұрын
How come I can only have one of these BP per scene? When I add another, the first one disappears.
@UnrealCG
7 ай бұрын
Because it's using material collection parameter, so they are like a global variable and when you add another one it over write the last one
@ashleyhutchison3491
7 ай бұрын
@@UnrealCG I got the static mesh one working now so I can have multiple within the box. Thank you so much for the tutorial! I'm playing around to get thicker flames around the edges
@VoltGraphics
Жыл бұрын
Hi, this seems fantastic. I'm trying this tomorrow for my project. Would this effect work in a sequencer and show up in render?
@UnrealCG
Жыл бұрын
This will work, but you need to make sure that the blueprint part updates when using the sequencer
@nu-beings
Жыл бұрын
How can this be done for character animation in Sequencer (not a game)?
@UnrealCG
Жыл бұрын
You need to update the node in construction script with an event that fires during the sequencer
@nu-beings
Жыл бұрын
@@UnrealCGThanks, does that allow me to apply it to multiple characters or is there another step for that?
Пікірлер: 118