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This is the 59th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to implement a mechanism to adjust the location of the character to properly land an attack on the enemy. earlier we used to manually set the location of the character through code to make sure the character will be close enough to land the attack on target enemy character. But this harms the realism of the combat system. So, as a solution for this, we are going to move the character quickly with a suitable animation before starting the attack. This will also support multiplayer replication too and will work for both player and NPC AI characters.
Animations are sponsored by: www.ramsterzanimations.com/
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Action RPG series with gameplay ability system:
• Unreal Engine Action R...
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Негізгі бет Unreal Engine 5 Melee Combat Adjust Location to Land the Attack - Action RPG #59
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