Hey there, it's Filip from EZ Unreal! Today, I'll guide you through mesh painting with Megascans materials in Unreal Engine 5.
First, grab some materials from Quixel Bridge, download, and add them to your project. Filter for material instances.
Now, create a material blend in Megascans. Remember, layer order matters! If you hit a 3-material limit error, don't worry-I've got a quick fix for you.
Create a mesh using the rectangle tool, add subdivisions, and position it in the level. To start painting, drag your blend material onto the plane.
In mesh paint editing mode, choose your brush size and strength. Toggle channels to paint different layers. Use SHIFT to erase and the blue channel for puddles.
Fine-tune by adjusting smoothness and blending in the material blend settings.
And there you go! Mesh painting with Megascans in UE5 made easy. Check out my other Unreal Engine 5 tutorials in the description.
Thanks for watching! Bye Bye!
#UnrealEngine5 #Megascans #GameDevelopment
► TIMESTAMPS:
00:00 Intro
00:12 Downloading materials
00:33 Sorting Material Instances
00:47 Creating Material Blend
01:50 Fixing Current Material Blending setup doesn't support more than 3 material instances Error
03:08 Creating Mesh
04:03 Painting With Materials
05:06 Changing Blending Properties
05:30 Outro
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