Have been a long time viewer, although always just lurking. I love how you go through these packs and go over the code/BP. Thanks for teaching, keep up the great work!
@DevEnabled
Жыл бұрын
Hey, thank you. I've never seen much use in videos that just read the store page info to you so it's great to hear people find the details useful.
@Carkoon
Жыл бұрын
I love that you make an actual review and don't just rattle down a list and show some screenshots.
@DevEnabled
Жыл бұрын
Thank you. I've always assumed my viewers would be able to read the descriptions themselves 😅. Felt that a bit more depth was needed.
@alexmomot6268
Жыл бұрын
Thank you very much Rob for the overview and tips. ;)
@DevEnabled
Жыл бұрын
Hope it was useful.
@messiah001
Жыл бұрын
I'm in love with stylized assets and this month there's 3 of them 🤩🥳🥳🥳
@DevEnabled
Жыл бұрын
I guess 4 if you include the permanently free content.
@plagiats
Жыл бұрын
As in-depth as can be!
@lista_devideos_cursoscompl1338
Жыл бұрын
Have been a long time , i want to create these game with a lot of assets ,thank very much and tips runs very nice
@coolguy-xb2yn
Жыл бұрын
that dynamic stylized nature runs at like 20fps
@DevEnabled
Жыл бұрын
I didn't download that one, but not surprised based on the general quality this month...
@v4143
Жыл бұрын
Hi. Do you know how to create simple grid-movement system? Can you explain it?
@DevEnabled
Жыл бұрын
sure. To create a simple grid-movement system, you can use a 2D array to represent the grid, and have each element of the array represent a cell on the grid. You can then use keyboard input or buttons to move a player character around the grid. Here is some pseudocode that outlines the basic steps for implementing a grid-movement system: # Set up the grid and player character grid_size = 10 grid = create_grid(grid_size) player_position = (0, 0) # start at the top-left corner of the grid # Main game loop while game_is_running: # Get input from the player input = get_input() # Update the player's position based on the input if input == "up": player_position = (player_position[0], player_position[1] - 1) elif input == "down": player_position = (player_position[0], player_position[1] + 1) elif input == "left": player_position = (player_position[0] - 1, player_position[1]) elif input == "right": player_position = (player_position[0] + 1, player_position[1]) # Make sure the player's position is within the bounds of the grid player_position = clamp(player_position, (0, 0), (grid_size - 1, grid_size - 1)) # Function to create a 2D grid def create_grid(size): grid = [] for i in range(size): grid.append([]) for j in range(size): grid[i].append(0) return grid # Function to clamp a value between a min and max def clamp(value, min, max): if value < min: return min elif value > max: return max else: return value
@tymalone1937
Жыл бұрын
Thanks a lot for this!! You desperately need *PromoSM*.
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