Great explanation. I've been struggling with this for a few days now and this is by far the most cohesive explanation I've seen. Thanks for the upload!
@SAArcher
3 жыл бұрын
So incredibly helpful! You should have a ton of subscribers! Well, at least today you gained one more. :D
@PixelsLaboratory
Жыл бұрын
Any idea how you can reflect a reflective material back and forth in UE 5.1? Like if you have 2 mirror globes standing next to each other. All I get is black reflections similar to how SSR works, the only difference being that with SSR if an object is not on the screen, it completely doesn't appear in the reflection, while with Lumen it does appear, but all the parts which are out of the screen will get pitch black instead of the mirror reflection back (it disables the material essentially). Thank you so much!!!
@kidrowgfx
2 жыл бұрын
Fantastic video! Thank you!
@mikeouwen
5 жыл бұрын
very well explained. Thanks.
@nicodela6854
5 жыл бұрын
Thanks for this video ! I finally understand how that works, I don't know if it will be still relevant for long to use those reflection captures now there's the whole raytracing/pathtracing thing coming but thanks for this nice video !
@jso19801980
5 жыл бұрын
have you seen the minimum specs for the raytracing option....
@martinpetersson4350
4 жыл бұрын
It will be it’s probably not coming for mobile devices any time soon.
@neotheoneandonly2
4 жыл бұрын
Good Explanation, but the keyboard clatter is quite horrible on a bassey headphone
@notverydarkmagic
4 жыл бұрын
So sorry about that. I will try to use a non-mechanical keyboard for recording in the future.
@talelefamily4873
3 жыл бұрын
Is their a way to put the reflection capture to an entire level or make it to follow your character. Can you please tell me.
@notverydarkmagic
3 жыл бұрын
Reflection captures are statically calculated during light baking. It can't move with your characters. One day we will probably all use ray traced reflections... one day.
@johndc7446
4 жыл бұрын
Hey man. Thanks for the lesson. Is there a way to avoid those self reflections? Or are these expected when using light probes?
@notverydarkmagic
4 жыл бұрын
Correct me if I am wrong about what you meant by self reflections, but I think it only happens when the object is between the observer and the probe and the range of the probe is too large that its radius penetrates the back of the object which the player is looking at. In short, you can avoid this problem by making sure the probe influence sphere does NOT penetrates the side of the object the probe is not supposed to see. In other words... Right: ( probe ) || wall ||
@johndc7446
4 жыл бұрын
@@notverydarkmagic Thank you for the taking the time to clarify. I get it now. thanks.
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