Love that you keep pumping out high end content like this! Great job Sam and team 🤙🏿
@thejabberwock3854
9 ай бұрын
Thanks Winbush - high praise hope it helps!!
@Louis-qh8dq
9 ай бұрын
OH!!!!!! Wait for this long time, thank you!!!!! I love ROKOKO
@michaelb1099
8 ай бұрын
I want to thank you for such a great tutorial it has helped me in many ways with understanding proper targeting for my custom character Thank you and look forward to more of your tutorials
@RokokoMotion
8 ай бұрын
Great to hear!
@Rizzi29
8 ай бұрын
Sam, Great video! What a huge help. Question: How would you go about saving the character, with the sword and updates you made, so that you can use it in another UE5 sequence? SK Mesh? Thanks so much!
@kedclam2401
6 ай бұрын
Are you able to retarget face mocap data from Rokoko to face-it plugin in blender ?
@RokokoMotion
5 ай бұрын
As long as it’s using Apple ARKit blendshapes, or any blendshapes using those naming conventions - it should work great!
@moorthirayadurai
9 ай бұрын
how to add rokoko animation to meta human character in ue 5.3 can u share details?
@RokokoMotion
9 ай бұрын
Check out this video! UE5 Metahuman Mocap Masterclass | Body, Fingers and Face Workflow | Rokoko Motion Capture kzitem.info/news/bejne/z4-d2myPcWKSnmU
@PolyRidge
9 ай бұрын
oh thank you for this! i have been smashing my head against a wall for some long trying to figure this out, thank you! I have a question though... why do you do everything around the UE4 mannequin? i understand that since UE5 is still new, most of the existing characters and resources are for UE4... but isnt that the old standard? moving forward more and more will be default UE5, and becomes less and less UE4 compatible... so why all this work for support UE4, while UE5, the future direction Epic and Unreal Engine is moving doesnt really get any recognition... Or will all this work on UE5 mannequin as well? idk... i guess im just a little confused why so much of it was focused on UE4 (like why your rokoko mocap is built out of the box for UE4, but not UE5... shouldnt it be the other way around where it works out of the box for UE5, and if you want it for UE4 mannequin, THEN you retarget...) Hope this makes sense, im redownloading UE5 on my laptop right now to try this all out!
@RokokoMotion
9 ай бұрын
Totally right on all counts - we just haven't had time to implement the UE5 skeleton. In the next hotfix or two we'll be adding a UE5 mannequin export skeleton option in addition to the UE4 one :)
@MrBradcerenzia
5 ай бұрын
@@RokokoMotion Hey there! Now that the UE5 skeleton export option is available in Rokoko Studio, how does that change the workflow in the "UE5 Metahuman Mocap Masterclass | Body, Fingers and Face Workflow | Rokoko Motion Capture"? When importing into UE 5.3, I'm unsure which skeleton to select ... Thanks for any insight you have!
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