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A Small Teaser of Some Updated Skills
I think it's time to talk about them in a bit more detail.
As you already know from previous posts (devlog), in version 1.37, skills will be significantly updated. Some have remained almost unchanged in their essence but have been improved (for example, the Warrior’s shield block now negates all damage at the moment of impact and doesn’t consume MP), while others have completely changed their operating principles.
In addition to interactions with new types of damage and defense, as well as new additional properties that unlock as you level up, some skills have gained entirely new gameplay mechanics in their application.
First and foremost, we’re talking about "chargeable" skills: now some skills can be charged by holding the button. Typically, this allows for a stronger version of the attack - you can use the skill as before or prepare it to make it more effective (however, while holding the button, the character cannot use other skills, and their movement speed and MP regeneration are reduced). For instance, a charged Scarlet Reaping has a larger attack radius, and a charged Crossbow Volley releases more projectiles.
There are also more exotic examples. For instance, Inferno (the Mage’s skill) has turned into "Force Wave" (a third fire damage skill seemed redundant): in normal use, the attack doesn’t deal damage but only knocks back enemies, and at higher levels, it slows and stuns them. The charged version has a significantly larger radius and deals damage - partly magical, partly physical. Usually, skills charge in less than a second, and leveling up agility speeds up this process. Some skills have multiple levels of charging.
Well, now I’m going to make Archers a bit unhappy, brace yourselves. So... Elven Shot will now be a power skill, not a quick attack, with corresponding animation and higher MP consumption. This was a tough decision, but as I mentioned before, the key idea of this update is to make the choice in each skill tree less obvious. And Elven Shot was just too good. In return, each of the regular shots has received unique features - one bounces off enemies, another reduces defense with each shot and applies bleeding, and the third slows them down. And that’s not all.
Another feature that some skills have acquired is alternative action when holding the button. This is not the same as charging, as the action can be anything, not just a stronger version of the attack. Previously, this feature was only available to the Necromancer, who could expel the weakest undead from their squad by holding the summoning button. Now, for example, the Mage can similarly remove Control, and the Archer's Smoke Bomb has gained an additional feature: it allows creating a special mark on the ground to which the character instantly teleports after using the skill.
I hope to share more details soon! There's still a lot of work to be done, but the update has turned out to be very extensive.
Негізгі бет Update 1.37 Teaser Trailer | Pocket Rogues
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