hello everyone, in the development of a game the part that I hate the most is that of modeling the environment, and that has not changed! Finding the method that suited me best for creating explosive pieces was easy.
The primary objective was to create modular parts that I could place almost anywhere on the other racing circuit parts which are also modular.
The pieces are broken in advance on a blender then I transform each piece into a rigidbody.
Негізгі бет Update on my arcade racing game | Explosive Trap (WIP) | GODOT 4
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