The Eagle Artillery is a powerful defense/offense structure that can launch 3 exploding shells at the target's location. Each shell can deal 50 damage to entities within a 5 radius of the target and will produce a shockwave that deals 5 damage within a 10 radius from the impact. The Eagle Artillery can target entities within its 50-radius.
This command creation was created in Minecraft 1.20.73
TimeLapse:
02:44 - Intro
04:06 - Commands
34:14 - Outro
Commands:
/tag @s add immune
1st - execute as @e[name=eagle_artillery] at @s unless entity @e[tag=target] unless entity @e[name=shell] run tag @e[tag=!immune,family=!inanimate,type=!item,r=50,c=1] add target
2nd - execute as @e[name=eagle_artillery] at @s run playsound beacon.activate @a[r=80]
3rd - execute as @e[tag=target] at @s unless entity @e[name=eagle_artillery,r=50] run tag @s remove target
4th - execute as @e[name=eagle_artillery] at @s run playsound beacon.deactivate @a[r=80]
5th - execute as @e[tag=target] at @s unless entity @e[name=indicator] run summon armor_stand indicator
6th - execute as @e[tag=target] at @s run tp @e[name=indicator] ~~~
7th - execute as @e[name=indicator] at @s run tp ~~~~10
8th - execute as @e[name=indicator] at @s run particle minecraft:endrod ^^1^2
9th - execute as @e[name=indicator] at @s unless entity @e[tag=target] unless entity @e[name=shell] unless entity @e[name=shockwave] run kill @s
10th - effect @e[name=indicator] invisibility 1 1 true
11th - execute as @e[name=eagle_artillery] at @s run tp ~~~~5
12th - execute as @e[name=particle] at @s run tp ~~~
13th - execute as @e[name=eagle_artillery] at @s positioned ^^8^15 unless entity @e[name=particle,r=0.5] unless entity @e[name=particle,tag=initiating] run summon armor_stand particle
14th - testfor @e[tag=target]
15th - execute unless entity @e[name=shell] run tag @e[name=particle] add initiating
16th - execute as @e[name=particle,tag=initiating] at @s run tp ^^^0.5 facing @e[name=eagle_artillery]
17th - execute as @e[name=eagle_artillery] at @s run kill @e[name=particle,r=1]
18th - execute as @e[name=eagle_artillery] at @s unless entity @e[name=shell] run playsound mob.warden.sonic_charge @a[r=80]
19th - execute as @e[name=eagle_artillery] at @s unless entity @e[name=shell] run summon armor_stand shell
20th - execute as @e[name=eagle_artillery] at @s run playsound mob.warden.sonic_boom @a[r=50]
21st - execute as @e[name=eagle_artillery] at @s run summon armor_stand shell
22nd - execute as @e[name=eagle_artillery] at @s run playsound mob.warden.sonic_boom @a[r=50]
23rd - execute as @e[name=eagle_artillery] at @s run summon armor_stand shell
24th - execute as @e[name=eagle_artillery] at @s run playsound mob.warden.sonic_boom @a[r=50]
25th - execute as @e[name=shell,tag=!aiming] at @s run tp ~~1.5~
26th - execute as @e[name=shell] at @s positioned ~~-100~ if entity @e[name=eagle_artillery,r=1] run tag @s add aiming
27th - execute as @e[name=shell,tag=aiming] at @s run tp ^^^1.5 facing @e[name=indicator]
28th - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run particle minecraft:knockback_roar_particle
29th - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run playsound random.explode @a[r=50]
30th - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run camerashake add @a[r=50] 1 1 positional
31st - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run structure load shockwave ~~~
32nd - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run damage @e[tag=!immune,family=!inanimate,r=5] 50 entity_explosion entity @e[name=eagle_artillery]
33rd - execute as @e[name=shell] at @s if entity @e[name=indicator,r=1] run kill @s
34th - execute as @e[name=shockwave] at @s run tp ^^^0.5
35th - execute as @e[name=indicator] at @s run kill @e[name=shockwave,rm=10]
36th - execute as @e[name=shockwave] at @s run damage @e[tag=!immune,family=!inanimate,r=1.5] 5 entity_explosion entity @s
37th - execute as @e[name=particle,tag=initiating] at @s run particle minecraft:sonic_explosion
38th - effect @e[name=particle] invisibility 1 1 true
39th - execute as @e[name=shell] at @s run particle minecraft:egg_destroy_emitter ~~-2~
40th - execute as @e[name=shell] at @s run particle minecraft:mobflame_single
41st - effect @e[name=shell] invisibility 1 1 true
42nd - execute as @e[name=shockwave] at @s run particle minecraft:water_evaporation_manual ~~1~
43rd - effect @e[name=shockwave] invisibility 1 1 true
Music:
Unity - The FatRat: kzitem.info/news/bejne/z26On5ODoHeVdpw
Track: ROY KNOX - Lost In Sound
Music Provided By: Magic Records
Listen To The Original: kzitem.info/news/bejne/w5ecyml5rICcY4I
Fanlink: fanlink.to/lis
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