Making a game requires creating lots of content - tons of cheap and disposable ideas while prototyping, and a vast (or infinite?) depth of content to explore while playing. But making content is hard, expensive, and slow. AI can help if you have the right processes. In this talk I share a number of workflows and tools I used while building out both a video game and a physical card game. I show lots of examples and share what worked well and what didn't. With these tools, making the content became one of the most fun parts of making the game.
Recorded & streamed live for the AI Engineer Summit 2023. See the full schedule of talks at ai.engineer/summit/schedule & join us at the AI Engineer World's Fair in 2024! Get your tickets today at ai.engineer/worlds-fair
About Jeff
Software engineer with a decade of experience and a passion for the intersection of games, narrative and AI.
Негізгі бет Ғылым және технология Using AI to Build an Infinite Game: Jeff Schomay
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