the technique with the "transparent" layer is called the inverted hull method, it works by having an extra layer of geometry with normals inward instead of outward, while only rendering faces that are visible to camera and that normals pointing in the direction of the camera. this creates an outline that is visible from every viewing angle. To see that in blender you have to click on the model to select it, then in the right bottom panel (properties) click on the red orb//ball (material properties) tab. in there under settings -> surface -> "backface culling" you enable camera and shadows to see the result you need to be in either render view or material preview (you change the view mode with the 4 orbs in the top right of the main panel, the ones you clicked on when you where confused by "top right corner") if that still does not work then either no material or the wrong material are assigned to the model backface culling is the setting that if enabled for a material renders only the faces with normals pointing to the camera
@polar3849
11 күн бұрын
😂😂😂tt🎉5reee😂gtt😢🎉😢rttawaaaârrr🎉😢t😢tded🎉
@lievenpetersen
11 күн бұрын
When you enable dark mode and webdevs can't C anymore...
@VersatilePanda
8 күн бұрын
I'm almost solely a JS developer, but I really appreciate your general outlook on programming and your videos have inspired me to start learning rust. I have no way to apply actual rust to any of my workflows (at least at the moment) but your general programming knowledge is something I aspire to have and I think learning a lower level language can help me get there. Thanks for the videos!
@believer-n3t
Күн бұрын
You win my heart whenever you talk. I love how you are encouraging people how awesome c is but companies seem to prefer experties in certain technologies I think. And I am amazed everytime you go through code and I realize my mistake of learning company specific technologies and not working on logic building. Thanks for help❤
@tamirhadash8648
11 күн бұрын
yoooo love the vods watch every last one of them continue with the uplode
@Doomslash741
11 күн бұрын
zozin sir, at the very end you were rebuilding teapot only - that's why you saw no difference
@TsodingDaily
11 күн бұрын
ah shi...
@kossboss
10 күн бұрын
3 hours of zozining needed a tea break
@channel11121
11 күн бұрын
.OBG - My favorite 3D format!
@mirastyle
11 күн бұрын
Quickly becoming my favorite coding channel! Keep up the recreational work
@MikhailAksenovV
11 күн бұрын
Fun fact: penger is money in Norwegian.
@maksymiliank5135
7 күн бұрын
1:42:18 Sometimes compilers can perform a tail call optimization essentially turning a recursive call into a loop which doesn't allocate any additional stack frames. For that you need to make the recursive call the last instruction in a function. The idea is that you don't need to return to the previous function if it doesn't have any code after the recursive call. So instead of calling a function (which stores a stack frame and the return address each time) and then returning, you can just jump at the start of that function each time and the base condition will return to the original return address skipping all the nested returns. You could also turn any recursive function into a loop with a stack data structure (which can be just a single dynamic array)
@mattanimation
10 күн бұрын
came for the code, stayed for the Penger anatomy 1:45:59
@rasulseidagul
8 күн бұрын
45:30, I write a game in C and I only use C + GLSL(shaders). So, my project is 99% C and 1% GLSL. The project is build using an auxiliary C program. Aside of building, my builder can pack assets, generate code, generate font atlas - capabilities are limitless.
@valley-artifact
11 күн бұрын
you don't need to check the component for every vertex of a face, they should all be the same so you only have to check one, if a face has vertices with conflicting components you know you fucked up!
@yoeman-zip
11 күн бұрын
1:31:23 de bait was not a bait, it was on line 413 The "++j" incident will live !
@lucyper8921
11 күн бұрын
A bunch of people mentioned but he just ignored and banned the guy, sadly
@jakoolaboo
11 күн бұрын
@@lucyper8921@yoeman-zip yeah that was me😂 On a serious note though, I will stop supporting and contributing if he doesn't unban me :/
@donkun3395
11 күн бұрын
@@lucyper8921 hes just an arrogant a**hole
@guimica3704
11 күн бұрын
@@lucyper8921 Not really unexpected since Tsoding hates backseating
@하람배-q5k
10 күн бұрын
he figured that out later
@rogo7330
11 күн бұрын
olive.c to Blender is like ffmpeg to Adobe Premiere
@VirtLands
11 күн бұрын
Fascinating. Looks like "Dark C" is better than "Dark Basic". ;)
@artemiasalina1860
10 күн бұрын
Glad I could help! LOL!
@znyd.
11 күн бұрын
ur thumbnails are sick man😻
@SiddheshPardeshi-mp9cr
10 күн бұрын
2:04:51 you can also do skeletal animation
@juanmacias5922
9 күн бұрын
49:49 I was thinking you'd try a union find to see which part wasn't connected.
@afterschool2594
11 күн бұрын
Hello Mr Azozin
@cooldude3010
11 күн бұрын
Javascript developer can write good C!
@theevilcottonball
11 күн бұрын
I want tsoding to put nob in a separate repo, so I can use it and spam him with a pull request.
@samarthpyati2855
11 күн бұрын
Mr Zozin, Make a game engine out of it 🎉
@hubstrangers3450
10 күн бұрын
Thank you...
@Odod4000
11 күн бұрын
I love your videos 😆
@DuckGia
11 күн бұрын
Ah yes! Geometry in its most optimized form. Maths goes along with this sort of thing.
@Sitris-h7q
8 күн бұрын
1:53:00 tsodingPhone
@danieltoth8007
7 күн бұрын
Webgl was sooner than webassembly, so these libraries don't have a higher compatibility.
@LBCreateSpace
11 күн бұрын
I had this exact experience with blender 😂
@Сергей-ч9н1ц
11 күн бұрын
9:15 - "v1 zooloo" боже, ты гений
@fishthefirst
11 күн бұрын
vi von zulul
@nachbait264
9 күн бұрын
more beatboxing plz
@ZiedAkremi
11 күн бұрын
Dude, haven't you heard about DRY !!!??
@bigmiraclewhips
11 күн бұрын
Dark C 😈
@DomenicoPezzullo-ib9bg
11 күн бұрын
deez dude changed the title
@LeaoMartelo
11 күн бұрын
this is so C-had
@jakoolaboo
11 күн бұрын
hey man. so uncool I literally told you about line 400 about the i++ instead of j++.first you called me a bot then you told me if i was wrong you'd ban me. then you corrected it and also banned me. check the footage if you want. 1:29:09 passed from the start of the stream unban grilledguest
@TsodingDaily
11 күн бұрын
Yeah, I unbanned you and apologized later in the video. Sorry, being in a state of hyper-focused intense cooding makes me agitated like that. :)
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