In this video, I will show you how to use a height map to build a landscape, some some techniques that I use to optimise the render. There are other ways that will slow you down dramatically, and they focus on creating still images in Blender. Not me. I am here for the pain. If you actually read the description which I don't normally, can you leave a comment saying "pelicans in Spain". Just kinda curious lol
By the way, I am going to have to create some custom shaders based off the height map to make higher quality materials.
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Негізгі бет Using Height map in Blender to create landscapes
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