Creating the maps that provide information about your world is one of the best parts of creating a homebrewed D&D campaign. Maps become a canvas for our imagination, whether it's a vast continent, an elaborate dungeon maze or a small hamlet. And they're a tool to facilitate gameplay, so in drawing maps we need to be aware of what they depict in terms of scale and how the players will navigate the spaces they represent.
In this video I look back on the paper and pen days of D&D when we used numbered hex sheets to create wilderness maps, and I suggest you can utilize those methods in your current game. I use my oldest surviving continent maps to show how the hex structure and boxed set rules influenced how I depicted my world. While this resulted in geography that was sometimes comically unrealistic, it was both easy for the players to map out on their own and lent itself to fast moving storylines and encounters.
Because a grid represent an exact distance when placed on a map, using that as a template for the symbols which represent the terrain features give you instant feedback on the distances between those features and their impact on the movement rates of the game. When you have numbers on that grid, you can easily link each hex to a description of what it contains, whether it's a city, keep, dungeon or monster's lair. These descriptions can be as simple or elaborate as you like, since they don't occupy any space on your map.
While I suggest you try the "old school" method of having your players create their own map as they move through your world, you can run a theater of the mind campaign with this style. The numbered hex map gives you as the GM both information about your world and an exact sense of where the players are in that world and what they are experiencing.
While I had promised in the video to provide links to numbered hex sheets, the Amazon link showed that they were out of stock with no idea when they would be refilled! The only one I could find was this blog site by Paul Gorman that provides maps 17 by 26 squares for download. I'll keep looking for large sheets and update this list.
"Quietly, Quietly, Carefully" Blog site with maps:
quicklyquietlyc...
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Here is the site I talked about which goes into why the six mile hex is more useful than the old style five mile hex:
steamtunnel.blo...
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Here are more products you can use to start playing D&D and create your own homebrewed campaign, including standard blank hex sheets.
1/4 Inch Hex Sheets
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Here are some of the products you can use to start playing D&D and create your own homebrewed campaign.
Player's Handbook 5e, Amazon Affiliate Website Link:
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Monster Manual 5e, Amazon Affiliate Website Link:
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Dungeon Master's Guide 5e, Amazon Affiliate Website Link:
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Tasha's Cauldron of Everything
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Mordenkainen Presents: Monsters of the Multiverse 5e
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Fizban's Treasury of Dragons 5e
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Xanathar's Guide To Everything 5e, Amazon Affiliate Website Link:
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Mordenkainen's Tome of Foes 5e, Amazon Affiliate Website Link:
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Volo's Guide To Monsters 5e, Amazon Affiliate Website Link:
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Dungeons and Dragons 5e Core Rulebooks Gift Set, Amazon Affiliate Website Link:
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Sword Coast Adventuring Guide, Amazon Affiliate Website Link:
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