This node was making me crazy! because nothing works as I expected. Thanks Arvid
@steveatherton3436
2 жыл бұрын
Thanks Arvid! You have helped me out on many occasions. Thank you!
@toddlawrimore3577
3 жыл бұрын
Thank you. That was the best explanation yet. Didn't know about the Normal map setting either.
@rubyrieke874
Жыл бұрын
Thanks for the explanation!
@mordecai1484
Жыл бұрын
What a strange Logic. Thanks for making it clear.
@eliellgvs1
11 ай бұрын
NOW, everything makes sense...lol thank you so much
@andrewwilkins3644
3 жыл бұрын
Another thing that adds to the confusion of this is that the layer order for Arnold's Layer Shader is the opposite of the Layer RGBA node, so that Layer 2 outputs over Layer 1.
@VFXTutors
3 жыл бұрын
Awesome!
@smaugthewyrm
3 жыл бұрын
nice and clear. good job. thanks much.
@TheMonuankit
3 жыл бұрын
As always nice stuff @Arvid
@dwiz_9336
2 жыл бұрын
Hey Arvid, How do I apply a mask for the displacement with the AirgbLayer node? I'm trying all sorts of things but it's not working :(
@MrSofazocker
3 жыл бұрын
Awesome, exactky at the right moment.
@skimskim
5 ай бұрын
you saved me.
@rohitsrivastava9471
3 жыл бұрын
Amazing work flow.
@dagobject
9 ай бұрын
OMG, this is cursed! Who on earth decided that this was a good idea?! At this point I don't even understand if numbers are reversed or not %) Like you need a freakin video tutorial to understand a layer node. Ridiculous. But thank you for the video! Otherwise I would've just gave up =)
@GralChufy
3 жыл бұрын
Thanks for the video! I'm not a huge fan of Maya's own layer node, but the operations are much more intuitive and you can reorder the layers just by dragging them around. Is there a reason why you would choose to work with this one instead? any advantage?
@arvidurs
3 жыл бұрын
It’s just part of Arnold and using native nodes is always recommended. But I agree it seems way too complicated
@psygameboy
2 жыл бұрын
At first i thought: now i got it thx Arvid.....then i opened Cinema 4d and you know what????.... the stack of the layer node is upside down. Layer 8 is the one at top. Now i just dont know nothing haha
@fn4957
3 жыл бұрын
How come when blending the Normal maps, you added the blending operation on the Layer1, instead of Layer2? (Since Layer2 is supposed to drive the belnding mode).
@eudymaverickmentor
2 жыл бұрын
Ok. Question. What if I want the multiply to affect only the layer above it but not the layer above that? It seems multiply effects all layers above a layer, not just the layer above it.
@Bitinukas1
3 жыл бұрын
Hey Arvid, great vid! What app did you use to draw annotations on videos which looks like shotgun review? Is it free?
@artbaccio
3 жыл бұрын
the name is epic pen, there is a free version and a paid version
@hariprasad1756
3 жыл бұрын
Thanks
@ankitbharti4616
3 жыл бұрын
i'm using maya 2020 and i can't find that node combine float? pls help
@anr3d
3 жыл бұрын
The UI Kinda looked like houdini.... also same thing in houdini next?
@arvidurs
3 жыл бұрын
The same thing applies to Houdini 1:1
@samsan4644
3 жыл бұрын
super
@rohithmn3753
3 жыл бұрын
I was curious, Is there a way to change the render tile color?
@arvidurs
3 жыл бұрын
nope, dont think so
@daddyoonematter8599
3 жыл бұрын
Am sorry I might be totally off topic because am new to the 3D world but can I do everything in maya and do all the simulation in Houdini then import them back to maya please. I will be glad if I get a reply with all respect please 🙏🙏🙏
@arvidurs
3 жыл бұрын
Sure, Maya is quite capable of simulations as well. Especially now with Bifrost. So there's no need to move to Houdini for simulation tasks.
@daddyoonematter8599
3 жыл бұрын
@@arvidurs I really appreciate your advise, if you do have a learning kind of platform please give it to me so that I can learn from you because I really do understand everything you post.
@ryancounts8131
2 жыл бұрын
Another great video. Great explanation. Proof yet again why Arnold sucks. Only through fighting with this node did I discover that it works the way you've explained. Evidence that the programmers of Arnold need to be collected in an air-tight room and have the oxygen removed. Everyone builds their layering set up the same as Photoshop. Why these morons felt the need to be different just boggles the mind.
3 жыл бұрын
So basically everything is reversed LOL
@arvidurs
3 жыл бұрын
yeah pretty much...
@papaBoogy
3 жыл бұрын
This is one of the badly designed layered texture node out of all renderers. I wonder what was the reason for this choice from Solid Angle side. layer 8 is the bottom layer? really? crazy
@arvidurs
3 жыл бұрын
Yeah, completely agree with you. It's very complicated and unintuitive
@thenakedtextureartist
Жыл бұрын
Which of the blend modes could be used to produce a value/luminosity effect?
@puchingballz
2 жыл бұрын
Can you place decals over a surface with it's own material, without having to deal with UVS?
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