I'm really glad to see more and more high quality VR tutorials for unreal engine such as this one. Well done looks awesome.
@QuinnKuslich
3 жыл бұрын
Wow, you have no idea how great it is to hear you say that. I’ve been a fan of your channel since I started VR development three years ago. You’re like a god to the virtual reality students here at Ringling. I’ve been meaning to go through your hand tracking series for a while now!
@Just2Devs
3 жыл бұрын
@@QuinnKuslich wow 😲 I truly didn't see that coming ahahah. I honestly can't express how flattering that is I'm absolutely blown away by your comment. I haven't realised I actually had people appreciating that much the work I do on youtube. Thanks for the incredibly kind words and a huge hug to you all 😁
@raydon3270
3 жыл бұрын
@@Just2Devs @Quinn Kuslich This is so wholesome. You are both absoulte life savers for us self teaching in this field. Keep up the excellent work!
@Shagrake1
3 жыл бұрын
All "how to'" videos should be like this one. Quick, detailed and clear. Great job!
@QuinnKuslich
2 жыл бұрын
I appreciate that!
@MrPunkerMcmetal
3 жыл бұрын
I'm a vr developer with limited programing experience whos moving from Unity to Unreal. This tutorial was a tremendous help! Efficient and clear communication of the necessary steps. The only other thing I'd like to see is a follow-up to this video going into the specifics of why some of the specific options were changed or ticked on.
@Fortnisphere
3 жыл бұрын
do you now prefer unreal to unity because im doing the same thing and want to know if its worth it
@QuinnKuslich
2 жыл бұрын
Great Idea, I am currently working on a new tutorial so I will get to that
@Schytheron
3 жыл бұрын
What a fantastic tutorial! You're like the first person on this topic that actually explains all of the practical "pre-setup" steps that are the most confusing! Most tutorials just start out by saying "Create a VR template in UE4", completely disregarding the requirement to use Android Studio and the required configs to make it optimal for Quest development etc.
@QuinnKuslich
3 жыл бұрын
I appreciate it, I don't know how familiar you are with the old Quest 1 Development pipeline, but it used to be a lot more complex and confusing. Android Studio makes it so much easier to configure your PC for Quest development and eliminates multiple steps from the process. I feel as though there are a lot fewer people developing for the quest with Unreal as compared to Unity (not that there is anything wrong with unity), I just use Unreal more often.
@Schytheron
3 жыл бұрын
@@QuinnKuslich This is my first time trying to develop for VR. In fact, the Quest 2 is my first ever VR headset.
@QuinnKuslich
3 жыл бұрын
@@Schytheron welcome to the club!
@QuinnKuslich
3 жыл бұрын
I just want to specify, this will work on both Quest 1 & 2.
@branflake
2 жыл бұрын
Oh that so much I was worried because I only have quest 1
@aaronmarcus6295
3 жыл бұрын
The most underrated video I have seen! I can finally start making vr games now, huge thanks!
@micah6635
3 жыл бұрын
Unreal Engine Version Required Android Studio Version 4.26.2 Android Studio 4.0 4.25 Android Studio 3.5.3
@QuinnKuslich
2 жыл бұрын
You are awesome, I am pinning this.
@wojciechmichalski
3 жыл бұрын
to anyone having "gradle-rungradle-bat-error" change your SDK from 31 to 30 in SKD Tool (Android Studio)
@QuinnKuslich
2 жыл бұрын
This is a super annoying bug, just install version 3.5.3 android studio and your project should package
@kurtholus
3 жыл бұрын
So there is a pretty major step you skip over when doing this tutorial that had me hung up for days haha. You don't mention the need to install a jdk version of Java. As someone who hasn't used Unreal before this is a very necessary step for this all to work. I finally got it working after scouring through a dozen other possible fixes for the error codes I was getting because of the oversight. I really appreciate what you're doing and the hype I have right now being able to take a step into VR development because of your videos can't be understated. Just some constructive criticism to help improve your videos. I'm definitely subscribing!
@QuinnKuslich
3 жыл бұрын
Thank you, I don’t remember having to install that but I’ll take a look
@elibowes539
3 жыл бұрын
Hi, How did you get around the issue, I think I have the same one. When running the 'SetupAndroid.bat' I get this message in the command window: "ERROR: JAVA_HOME is set to an invalid directory: D:\Programs\AndroidStudio\jre Please set the JAVA_HOME variable in your environment to match the location of your Java installation." Hope you can help, this is driving me nuts!
@elibowes539
3 жыл бұрын
If anyone else is having difficulty getting the android licence agreement to show up in the comand prompt - check the video below. essentially you need to open android studio and find the correct SDK in there and agree from within android studio itself. Then you're good to go! kzitem.info/news/bejne/0mOjp3mkqoyTY4I
@Badkitty24
3 жыл бұрын
@@elibowes539 i had this problem...with the JRE...i don't know what i downloaded the first time to get this error, but i dloaded java JDK again..and then i found the JDK folder, which unreal was pointed to the JDE folder. That solved that problem, i then had 2 more involving android settings...renaming android folder D8.bat to DX.bat . That was stupid and no idea why android named the file wrong, but that fixed another issue.
@Hugkan
2 жыл бұрын
This is perfect example of how tutorial should be. Thank you!
@dreamrender5587
2 жыл бұрын
I don't subscribe most of the time when people ask me to. You earned it!
@QuinnKuslich
2 жыл бұрын
Haha it’s an older video! I stopped doing it later down the line so dw. Check out my awesome hand tutorial though if you want more VR development
@Themultimediaguy
Жыл бұрын
You are a gift to the game developer society.
@grixxy_666
3 жыл бұрын
I keep getting a "Exception in thread "main" java.lang.NoClassDefFoundError:" everytime I try to run SetupAndroid.bat. This is a brand New machine idk whats causing the issue. Any ideas?
@jeffd4927
2 жыл бұрын
"I also chose not to share my data with google" haha lol!
Seriously, a big tanks! I can finally dev games on Quest! 🥰
@QuinnKuslich
3 жыл бұрын
Great! I'm glad I could help you out
@24pfilms
3 жыл бұрын
Great stuff Quinn! I just ordered my Q2 and just need to try to get good looking foliage working with it in UE ;)
@QuinnKuslich
3 жыл бұрын
That is great to hear! I looked at your channel earlier this morning and some of your tests are absolutely breathtaking. I have been experimenting with making things look good on the quest for a few months now, I struggle immensely with lighting and performance. It's kind of a give and take when it comes to VR development, a struggle between graphics and performance. I am excited to see how you handle these issues.
@24pfilms
3 жыл бұрын
@@QuinnKuslich Been researching this pretty hard. We see how it goes ;) Keep hammering on the great tuts!
@imakeitwhynot
2 жыл бұрын
This is a tutorial on how to make a tutorial video. Lol. I had a billion questions on this, and every single one of them was answered in about 12 minutes. Excellent video!
@QuinnKuslich
2 жыл бұрын
Thanks!
@srinivasyerraguntla3114
3 жыл бұрын
Lovely tutorial. The pace was spot on. I've started learning architecture visualizations using Lumian. Thinking about switching to unreal engine as it gives me greater scope to expand in the future. What are your thoughts on this? The goal is to create realistic looking architecture visualizations and deploy them on a VR headset like Oculus Quest 2
@QuinnKuslich
3 жыл бұрын
Its a great idea, our goal as developers is to push the medium beyond its capabilities. As for using Lumen/Nanite with UE5, the last time I checked those bombastic features arent supported for VR yet. We just gotta keep bothering Epic games until they make it work.
@Bubbleblowinbaby19
3 жыл бұрын
followed everything and im stuck at last part, oculus is plugged in and it still isnt appearing on the drop down arrow, trying to figure out what i did wrong but i have not found problem yet
@QuinnKuslich
3 жыл бұрын
I would check to see that your oculus is recognized in the oculus developer hub application, and if it isn’t make sure you unplug it and plug it back in again, maybe even restart your computer, and then I would make sure to restart on unreal and it should show up after that. One final thing is to go to project settings, and then target platforms, to make sure that you have android checked. I hope this helps
@blackcatanimations8396
3 жыл бұрын
I'm having the same issue. Restarted everything and ODH is working and Oculus is connected but still nothing in the launch tab
@blackcatanimations8396
3 жыл бұрын
Just figured it out. You have to make sure that you are in the Oculus Link Home inside your Quest, not your regular home for it to show up
@willhammann8318
2 жыл бұрын
knack is back baby
@Zarrar2802
2 жыл бұрын
That background music is from Zelda : >
@matthewisikhuemen8907
3 жыл бұрын
By far the best introductory tutorial I have seen on the internet. Thanks so much for this Bro, really appreciate it. God Bless man
@QuinnKuslich
3 жыл бұрын
Thanks!
@vaishnavisprakash6046
4 ай бұрын
Im so glad i found this. Thank you so much! Subscribed instantly ❤
@3oxisprimus848
3 жыл бұрын
This Video saved my frustration. I subbed.
@NextWorldVR
Жыл бұрын
@4:00 is hardly the last screen, NEXT is a confusing multiple license screen, and if you click Agree Finish stays grayed out, it took me 1/2 hour to figure out there are 3 licenses to scroll though and agree to...
@HamsterHearthstone
3 жыл бұрын
5:51 I'm getting "Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema ... Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema ... Update failed. Please check the Android Studio install." at this point. My Android Studio is newly installed. What gives?
@OGYZuko
3 жыл бұрын
same here
@VRGetaway
3 жыл бұрын
Same here…did you guys figure out the solution?
@lunarlouie
2 жыл бұрын
anyone find a solution this to this?
@HamsterHearthstone
2 жыл бұрын
@@lunarlouie This tutorial does not have enough details, better look for a different one. The issue is, you have to install specific compatible versions of the different software, not simply the newest ones.
@MAQUETEELETRONICA
Жыл бұрын
Helped and very friendly. Thanks.
@AaronCederberg
3 жыл бұрын
Could you do a video on your approach to learning all of this stuff? I appreciate the step by step instructions, but I'd also like to understand how you go about figuring out all the steps required to get a Oculus Quest build to work, especially when the procedures seem to be changing every few months. Like, for example, apparently you have to go into UE4>Engine>Extras>Android to install the SetupAndroid. How do you even learn that that's necessary? How do you know not to click on the other SetupAndroid file that is a Shell Script? I have lots of questions like this. I'm assuming that you can figure out what's missing based on the errors you get when compiling something that isn't fully ready to be compiled in UE4, and then somehow figure out based on that what needs to be installed (lots of googling), but is there some sort of checklist someplace that is constantly updated based on the evolving requirements?
@QuinnKuslich
3 жыл бұрын
I just read UE4 documentation on quest development and from there put this tutorial together
@QuinnKuslich
3 жыл бұрын
Trail and error is not a pipeline I would recommend for process like this one, the best thing to do when learning is figure out what you want to do first, and then finding resources in order to achieve that goal: hope this helps!
@AaronCederberg
3 жыл бұрын
@@QuinnKuslich You mean the Quick Start Guide? developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ I spent the past few hours following that, and your description deviates from it. Here are some examples: - You use a different version of Android Studio (Unreal specifically states that 4.25 is only compatible with Android Studio 3.5.3 here: docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/index.html) - The documentation doesn't mention anything about specifying Android and Windows 32 in the "supported platforms" tab (I could probably figure out Android, but why Windows 32?) - It doesn't mention anything about renaming the package name - It doesn't mention anything about unchecking the box for removing oculus signature files from distribution APK I'm also just generally seeing little inconsistencies between the options available to me on screen and what the instructions are saying. For example no matter what I do, I can't get any version of Android Studio (I've installed both 3.5.3 and 4.0) to create a folder for Android NDK where it's supposed to according to the documentation in section 3-6 in the unreal/Android setup instructions docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/index.html (C:/Users/[Username]/AppData/Local/Android/SDK/ndk/) When the whole thing can fall apart due to one little unchecked box, and when it seems like we're working with a system where everything breaks with every update to any given component of the software, I just have a hard time figuring out how to even approach this to get started, let along keep track of how procedures develop so that I can update my project to later versions without bricking it.
@AaronCederberg
3 жыл бұрын
@@QuinnKuslich (for what it’s worth, I got it to work following your instructions, so thanks. I’m just trying to learn more and actually understanding what I’m doing - you know, it’s a give a man a fish, feed him for a day, teach a man to fish, feed him for life kinda situation)
@ChrisBromley93
3 жыл бұрын
Great video and starter guide. I have just got a new laptop and oculus quest 2 so looking forward to seeing more videos on VR devel;opment and get a game out within the next 6months or so :)
@QuinnKuslich
3 жыл бұрын
Haha sounds great, Your channel is really interesting and I just Subbed, keep up the awesome work.
@sergeymars6974
Жыл бұрын
Hello colleague! I watched your video several times, and tried to do everything exactly the same, except that I have UE4 version 4:26. and so I downloaded and installed Android, registered a company and all that ... But for some reason my project does not compile under android. Throws epics with documentation onto the site and that's it. but for a PC under VR everything compiles without problems. But I need to compile in Quest 2 so that it is. I don't understand what I did wrong, could you help me?
@manulaatapattu9478
2 жыл бұрын
Great Video man! Keep up the good work!
@Dahvidownz
2 жыл бұрын
anyone know how to do this for ue5? I can't get working.. sdk gives errror verifying..
@QuinnKuslich
2 жыл бұрын
Currently working on a new tutorial for that
@claudiobeck3510
3 жыл бұрын
thank you very much for this awesome tutorial. quick question, is it necessary to disable the guardian system?
@QuinnKuslich
3 жыл бұрын
No, not at all. It’s just if you want to.
@adamvlux
2 жыл бұрын
Dude you are AWESOME! Great work, stoked to follow along and create with you. Adam
@QuinnKuslich
2 жыл бұрын
I appreciate that!
@Danyu91
2 жыл бұрын
11:29 what is this music from?? its so familiar. Octopath is my guess!
@QuinnKuslich
2 жыл бұрын
Its actually from Zelda BOTW, I love hiding game music in my tutorials.
@besniknuli
3 жыл бұрын
Can you please make a UE5 start up guide for VR development now that OpenXR is available for Unreal and live preview is available Thanks
@QuinnKuslich
3 жыл бұрын
I was going to wait for the full release in January, due to the amount of bugs currently with VR. Especially all the cool things in UE5( nanite, lumen) aren’t supported in vr yet.
@carrun0
2 жыл бұрын
i did all the steps in the video but the quest still isnt showing up on the play tab.
@QuinnKuslich
2 жыл бұрын
Try restarting everything, this happens from time to time and it took me one or two restarts the first time I did it.
@carrun0
2 жыл бұрын
@@QuinnKuslich I have no idea how, but one morning I just wanted to try it one last time to see if it worked and i did somehow, again no clue how but, not complaining, thanks for the reply anyway tho
@greengamerguy623
3 жыл бұрын
can you do unreal multiplayer matchmaking two headsets test user join session pool grabs wrong map, thank you.
@arturoarturo2570
2 жыл бұрын
I would not enable mobile HDR if you are concern with performance
@QuinnKuslich
2 жыл бұрын
From my experience, mobile HDR results in a massive performance increase.
@arturoarturo2570
2 жыл бұрын
@@QuinnKuslich increase?? I experience a clear drop in performance when mobile HDR is enabled
@kniveschow5754
3 жыл бұрын
Great tutorial hope to see more unreal/vr content from you!
@QuinnKuslich
3 жыл бұрын
Oh, I have so many cool tutorials coming out soon, VR hand poses, Blueprint Beginner tutorials, VR asset creation tutorials, VR design essays, VR friendly diegetic UI tuts.
@tzerland
3 жыл бұрын
This tut was soooo helpful ! Thanks a lot ! Looking forward for next ones.
@QuinnKuslich
3 жыл бұрын
Happy to hear that!
@levexe
29 күн бұрын
i don't have unknown sources on my oculus quest 3 and neither package for oculus quest option
@artmellowsculpts
3 жыл бұрын
i get this error - very frustrating :( ERROR: Android toolchain NDK r14b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended)
@QuinnKuslich
2 жыл бұрын
I am pretty sure that it has to do with your android studio version, you might need to update it to 3.53 if it isnt already. Also what version of UE4 are you using.
@nurmimika
2 жыл бұрын
Also stuck on this one. Got the most recent version of AS
@alexeyafanasyev7375
3 жыл бұрын
Subscribed. Super helpful. Thanks a lot!
@QuinnKuslich
3 жыл бұрын
Thanks for the sub!
@tonym114
2 жыл бұрын
Nice. Thanks. Subscribed
@QuinnKuslich
2 жыл бұрын
Thanks for the sub!
@jussing
2 жыл бұрын
Quinn, that's a fantastic tutorial, thanks! Please tell me, at @9:44, you need the cable in to transfer the game to the Oculus, but can you then play your own game wire-less? This is literally the last thing I need to know before I embark on this journey. Thanks :)
@QuinnKuslich
2 жыл бұрын
Yep, Once its transferred it will be on your quest, in the unkown sources section of your library
@jussing
2 жыл бұрын
@@QuinnKuslich Thanks! Gonna need to get 2 of these and tell wifey I won them through a SoMe quiz or something....
@jussing
2 жыл бұрын
Quinn, how about multiplayer? Can I create a custom multiplayer game in Unreal and play it simultaneously on two headsets? Thanks!
@kinggore5229
2 жыл бұрын
LogPlayLevel: Error: ERROR: cmd.exe failed with args /c "C:\UEProjects\Myproject\Intermediate\Android\armv7\gradle ungradle.bat" :app:assembleDebug Why this happened? I switched SDK build tool from 32 to 30.0.3 and it worked. But I don't understand...
@NextWorldVR
Жыл бұрын
WHY did we install Android studio, IF YOU DON'T EVEN NEED IT RUNNING to send stuff to the Quest 2?
@matebarkoczi9792
3 жыл бұрын
Hi Quinn, I really like your videos. However I just reinstalled my PC. I started with Unreal Engine 4.26.2 version which seemed to be really unstable at the moment to develop to Quest/other Android platforms. Now I installed Unreal 4.25.4 version and I get this error log message during the building : LogPlayLevel: Error: ERROR: cmd.exe failed with args /c "C:\Users\Máté\Documents\Unreal Projects\QuestExport\Intermediate\Android\armv7\gradle ungradle.bat" :app:assembleDebug May do you know or have any idea what am I missing? If anyone have any thoughts about it, please share it. Thank you in advance! (I have a Quest 1.)
@matebarkoczi9792
3 жыл бұрын
I have installed Codeworks previously and now android studio. Could it be that codeworks generates the error in the log? How can I uninstall completely codeworks? I made your tutorial before: kzitem.info/news/bejne/qp9-2aaPmnqDe6w&ab_channel=QuinnKuslich
@MotsGamingChannel
2 жыл бұрын
@@matebarkoczi9792 im getting the same error
@siete3d950
2 жыл бұрын
@@MotsGamingChannel I had that error and it was the windows defender doing that, I had to add the folder to the excluded folders in the defender's configuration
@joos3D
3 жыл бұрын
Unreal documentation specifies that Android studio 3.5.3 needs to be used, is there any issue with using the wrong version? Already got it all working the day before this tutorial came out so just asking out of curiosity
@QuinnKuslich
3 жыл бұрын
I mean I just downloaded the default version and everything worked out fine. So it’s possible that it doesn’t matter. When it comes down to that it’s best just to test things I’ll take a look at it.
@joos3D
3 жыл бұрын
@@QuinnKuslich I first ran into a bunch of issues and had to clear all traces of android studio/sdk/ndk (only because epic wants you to use their .bat to download ndk) and fix environment variables to get things to work, but it's all good now.
@JHOAN396
3 жыл бұрын
@@joos3D I delete the NVPACK folder because the unreal documentation suggests so, but when I install the android studio it comes back and creates the folder. help please
@coinstudiosmoviescartoonsa1978
Жыл бұрын
the launch for quest 2 doesn't appear even tho my headset is plugged in
@MEDIARUSS
3 жыл бұрын
This ia a GREAT video. Thank you for your clear explanation. All seems to work but I am having a problem when compiling shaders. When I choose my Quest to to build, UE seems to freeze when compiling shaders at around 3500 and does nothing. Any idea what may be the problem or do you think I should leave it for a while to see if it just needs more time? I even tried it with a default basic level and still the same thing.
@QuinnKuslich
2 жыл бұрын
Your PC might just be struggling to compile all of the shaders in your level. This may help. forums.unrealengine.com/t/unreal-engine-crashing-after-compiling-shaders/467277
@Glassbox3D
3 жыл бұрын
You are my hero!
@QuinnKuslich
3 жыл бұрын
Thank you! I'm glad I could help you.
@Glassbox3D
3 жыл бұрын
One question, In every other guide including oculus guides they suggest you turn mobile HDR off. Why do you keep it on and... What does it do anyway?
@Glassbox3D
3 жыл бұрын
@@QuinnKuslich BTW this video made my game go from 9fps to 60fps😂😂😂 I approached android all wrong.
@QuinnKuslich
3 жыл бұрын
@@Glassbox3D Yeah those rendering settings really make a diffrence.
@LOL1423derp92
3 жыл бұрын
wow excellent video!! you should make some more tutorials on how to make vr games!
@QuinnKuslich
3 жыл бұрын
Like what? Is there a specific kind of game/set of mechanics you want me to cover? I have been asked to make a survival horror game tutorial series before.
@LOL1423derp92
3 жыл бұрын
@@QuinnKuslich maybe just various mechanics. Start with the basics first like how to press a button / open doors. Various interactions (as simple as they seem) they can help build a foundation for noobs like me xD
@ChrisBromley93
3 жыл бұрын
@@LOL1423derp92 Yep i agree instead of a set genre just little mechanics here and there so we can build upon it would be great :) Awesome videos looking forward to seeing more
@andershjemdahl6547
3 жыл бұрын
@@QuinnKuslich Just a basic archviz type scene would be awesome!
@exileacid7627p
3 жыл бұрын
Hey man, awesome video. Your content has literally helped me out A LOT lately. I noticed you have the VRE plugin in your plugins list during the video. Have you been able to get it working on a quest 2 build to the headset. I've been getting issues with 3 loading dots then blackscreening back out to the home screen anytime either VRE or UVRF plugin is in the project, removing the plugin files completely from the project and re cooking seems to resolve the issue and allow building to the headset again, just can't seem to build anything with them in. Using 4.26.1, is there any kind of thing I am missing to enable the plugins to be included in the android build? I have been told both VRE and UVRF do work on quest, and have found multiple threads of people having the same issues as myself, and others saying they have no issues at all. But yet to find a solution or guide for their use with quest or quest 2. I am now downloading 4.25.4. This is my first time developing anything on unreal for the android platform so any pointers or tips on this would be legendary. :) keep up the great vids :)
@exileacid7627p
3 жыл бұрын
Also as a suggestion, no one has any vids on adding, setting up, and getting the plugins to work on a quest build, which is a shame as they would really help people have a better platform to develop from. Pretty sure such a video would be popular :P, hint hint ;)
@QuinnKuslich
3 жыл бұрын
@@exileacid7627p Haha you are awesome man. I'll get working on those. As for the VRE plugin, I am actively working on that issue.
@alpharhomedia9006
2 жыл бұрын
I can't find the oculus devices in the UE platform, can you help?
@alpharhomedia9006
2 жыл бұрын
same here, help please
@brazelabs8451
Жыл бұрын
Nice video! Do you have one for iOS as well?
@damnfail9316
3 жыл бұрын
What if i want to play it on pc? And the extention is.. Exe. Howto publish? And do you need to bake the light in order to play on quest?
@QuinnKuslich
2 жыл бұрын
Yeah you do, packaging for PC is super easy. Just go to package project>windows64
@madhumitachandrakanth6474
3 жыл бұрын
Hi! This is a great tutorial! When I launch the app on my Oculus Quest 2 from Ue4.26 it doesn't seem to work. I can only see a black screen with the loading dots. Followed all the settings as outlined in your video. Do you have any suggestions or thoughts on why this is happening? Thanks!
@QuinnKuslich
3 жыл бұрын
I mean, this is real I’m using 4.25, so that might be the issue is that it’s a completely different engine version. I will be releasing a tutorial from real 4.26 within the next few months. Keep in mind that unreal 4.26 is not fully stable yet. If I were you I would check your log file. See if there are any errors during the package. Another question I’d like to ask you is is there any chance that you’re using an asset Pack?
@AdvanceSpoon
3 жыл бұрын
@@QuinnKuslich it works for me on 4.26 through this tutorial. However, the changes I made to the scene in Unreal don't seem to happen when I test it with the Quest2. Do you have any idea how to fix this?
@QuinnKuslich
3 жыл бұрын
@@AdvanceSpoon Can I ask what changes you made?
@AdvanceSpoon
3 жыл бұрын
@@QuinnKuslich I added in some models, repositioned the vr pawn etc. It sounds really basic, but I cant seem to find a solution, besides constantly re-launching the scene but that requires at least 15minutes of loading each time.
@AndreasSippus
2 жыл бұрын
Awesome!!!
@davidvankeulen3400
3 жыл бұрын
Helo Quinn, great tutorial i love it. there is an error. mayby i did something wrong i dont know. inside the ouput log LogPlayLevel: Error: ERROR: Android toolchain NDK r18b not supported; please use NDK r21 to NDK r23 (NDK r21b recommended) LogPlayLevel: (see \\SBS2011\RedirectedFolders\David\Application Data\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 99.972690 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error is there a solution ? otherwise i need to try Unity. thank you in advance
@gamedeveloper4392
2 жыл бұрын
You are great man 😎
@tetsuoikari
2 жыл бұрын
Does this tutorial work with Unreal 5?
@QuinnKuslich
2 жыл бұрын
No I am researching how to make it in 4.27
@anthonysumner6460
2 жыл бұрын
extremely helpful tutorial thank you.
@QuinnKuslich
2 жыл бұрын
Glad it was helpful!
@Sillymonkeies
2 жыл бұрын
That was awesome! Thank you
@QuinnKuslich
2 жыл бұрын
You are welcome!
@TheJohnny3d
2 жыл бұрын
great video, learn a lot and nicely done! :)
@QuinnKuslich
2 жыл бұрын
Thank You!
@scamdune
2 жыл бұрын
dude you rock. thanks so much.
@facelessfan
2 жыл бұрын
Hello. Is there a way to DM you? I am a complete noob and looking to just make a basic Oculus Home. Do you know what I am talking about? The Oculus Home was a place that you could bring in and display 3d models, walk around in, visit other people's "Places". I have one specific question about walls.
@WoodysAR
Жыл бұрын
Is this relevant for 4.27 (with the new Oculus OpenVr plugin?) I can't ever get my Quest 2 to show up in UE4... Help? :)
@joeyyoung5691
2 жыл бұрын
Great Tutorial /easy peasy fast and easy\
@QuinnKuslich
2 жыл бұрын
Glad you like it!
@joeyyoung5691
2 жыл бұрын
@@QuinnKuslich keep up the good work !!:)
@Tilakbeatz
2 жыл бұрын
unpopular question is oculus quest 2 is good for making vr games or just a ok one ?
@QuinnKuslich
2 жыл бұрын
It is kind of a pain in the ass. But so is VR development, and the quest is one of, if not the most popular headset, so If you want your games to sell, make them run on quest.
@XxJNavxX
3 жыл бұрын
ive got an error when setint up the batch file for unreal. java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
@VRGetaway
2 жыл бұрын
Thanks for this video. I have probably watched it at least 10 times trying to set up Unreal. I was inspired my you to set up Unreal on a hard drive, but now that I am trying to download my plug ins it won't work because it does not see that Unreal is installed. Any help to get my plug ins?
@QuinnKuslich
2 жыл бұрын
Ok so I am assuming you are trying to use epic games to get your plugins? The launcher specifically.
@-tohar3479
3 жыл бұрын
thank you you are a king love from israel אחי היקר
@QuinnKuslich
3 жыл бұрын
Glad you got it working.
@Siddharth7297
3 жыл бұрын
LIFESAVER
@QuinnKuslich
2 жыл бұрын
God I hate the UMG system, I will need to consult with some other developers on how to do it, but I am planning on making a dialogue or menu system tutorial within the next few months.
@Siddharth7297
2 жыл бұрын
@@QuinnKuslich thank you so much ! This will be immensely helpful for doing anything 😁😁
@NotSoFamousOfficial
3 жыл бұрын
Great stuff, thanks dude!
@QuinnKuslich
2 жыл бұрын
No problem!
@saifff1
2 жыл бұрын
Hi, first of all thank you so much for the extremely descriptive and step by step explanation. I followed every step properly and everything worked like a charm. I am using unreal 4.26. I am unable to find my quest 2 in the drop down next to the Launch button. In the device manager in the drop down, it shows my quest 2 but not in the list for launch. In my headset, i can see the screen of unreal editor loading. But nothing beyond. Please help. Thank you
@QuinnKuslich
2 жыл бұрын
You need to take you Quest 2 out of quest link mode Rn you computer thinks your quest 2 is a rift S
@QuinnKuslich
2 жыл бұрын
Just unplug you headset and plug it back in and this time say no to the quest link prompt
@saifff1
2 жыл бұрын
Hello, thank you for the quick response. I tried both, disconnecting link software as well as the cable and reconnected ignoring the link enable. Restarted the unreal project, but still it diesnt show up in the launch drop down.
@QuinnKuslich
2 жыл бұрын
@@saifff1 is your quest in Dev mode?
@saifff1
2 жыл бұрын
Yes it is in dev mode. Also I checked later that the android studio wasnt configured with all the sdk and ndk suggested in another tut. So doing that. You think that might be the problem?
@markfisher7583
2 жыл бұрын
Does this work for Virtual Scouting? I’ve been trying to get it to work but there aren’t really any good tutorials for it
@QuinnKuslich
2 жыл бұрын
Note made, i will see !!!
@TylerHansenVideo
Жыл бұрын
What games exist now for the Quest that use Unreal?
@ninomancuso7021
2 жыл бұрын
Is this video still valid? 4.27 has incorporated a lot of new VR tools, but at a glance I am curious if this video is still relevant for developing a virtual scouting app in unreal with oculus 2
@QuinnKuslich
2 жыл бұрын
I need to make a new tutorial for 4.27, people have been having problems using this tutorial for that engine version
@outofthebox2369
2 жыл бұрын
Hello Quinn! When i try to package to my Vr I get this message. LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Users\orodriguez\Desktop\project2\Binaries\Android\project.target'. Check that this target has been built. when i check that adresss it doesnt exist. Im missing" \Binaries\Android\project.target'." in the project2 folder. Binaries folder is not created. I have no idea what to do no more lol
@QuinnKuslich
2 жыл бұрын
It looks like android studio is having trouble finding it to, I am not 100% what the issue is
@elianjomega
2 жыл бұрын
Hello thank you for the tutorial! Just a question: Is there any way to quickly see and test changes in the project ? Once is launched, the project is not updated. Help!
@QuinnKuslich
2 жыл бұрын
Unfortunately no, I would just test your project using quest link, then when you are ready for a quest test, package. It is annoying but the same thing would happen if you were developing for mobile/phone/tablet. Things just do be that way - Neil DeGrasse Tyson
@Klikksmedia
2 жыл бұрын
Hey brother, I couldn’t find the folder 5:50 on my MacBook so I can run the command like you did.Any idea where is it on the MacBook or if I need to do it on MacBook ?
@QuinnKuslich
2 жыл бұрын
I only use PC so I am not sure, there should be documentation on it though.
@seanlake7404
2 жыл бұрын
Can you do this with the new Airlink, vs using the cable for it to connect?
@QuinnKuslich
2 жыл бұрын
Air link is purely for streaming, to build onto the headset you will need a cable.
@lipbalmplease
2 жыл бұрын
Hi Quinn, thank you for this video..I am thinking of buying th Quest 2 to be able to showcase ArchViz projects to clients. Ideally I will want to bring the headset to site, or their home/office. Would this be possible without bringing my PC along with me? Essentially, am I able to download these projects directly to the headset? They are about 1gb in size usually.
@QuinnKuslich
2 жыл бұрын
Yes, you shouldn't have any trouble with that, as long as you load them onto your quest ahead of time. Make sure to test!
@lipbalmplease
2 жыл бұрын
@@QuinnKuslich wow that was a quick reply. Thank you so much. New sub for sure!
@TheRealCantFind
3 жыл бұрын
Hi once i done my project is it possible for me to upload it to steamvr too as a pc build?
@QuinnKuslich
2 жыл бұрын
Not totally sure, I haven't published any of my games yet.
@catac2047
2 жыл бұрын
Can I do this with unreal engine on a Mac?
@QuinnKuslich
2 жыл бұрын
Maybe, give it a try!
@HansLuijten
3 жыл бұрын
Great video!!! Thank you very much for all the work you've put into this. One question I have is this: how can I create a project suitable for Quest and OpenXR (eg Steam)? I've been tinkering with Unity for a bit, and it offers a very easy way to have one project for multiple VR platforms. Can this be done with Unreal Engine as well?
@QuinnKuslich
3 жыл бұрын
Thank you, as for open XR I am not sure, I haven't explored that yet.
@OTAKUBLOCKU
2 жыл бұрын
Thank you so much
@QuinnKuslich
2 жыл бұрын
Welcome!!
@jaydonwinger9869
2 жыл бұрын
Does this still work with the latest ue4 version?
@QuinnKuslich
2 жыл бұрын
It works with UE4.26
@hangetsu92
2 жыл бұрын
Thanks! I was able to build and install the apk on my oculus, but I have 2 issues: 1) I do see my scene but it's way darker than in the editor and seems like the skylight is black. 2) I do see my controllers but I cannot teleport anywhere. I used the VR template of 4.27 Do you have any suggestions?
@QuinnKuslich
2 жыл бұрын
I haven't tried the new VR template in UE4.27 yet. Once I get some time I will be able to take a deeper look into this and create a full tutorial
@hangetsu92
2 жыл бұрын
@@QuinnKuslich thanks! but what do you think went wrong with the sky? ahah If I do the VR preview (streaming through pc) works perfectly.... but when I do the apk, the sky is black and I cannot move anymore..... weird.
@AkramGhassan
Жыл бұрын
oculus developer page is not loading ,anyone know why?
@JoaoAguiar00
3 жыл бұрын
After everything you explain here do I need to have the headset connected to the pc to play the games?
@techboy04gaming44
3 жыл бұрын
You only need it plugged in when you "launch" it, which will then basically download the game onto the headset.
@TijnvanGimst
Жыл бұрын
That music in the intro? what is it from?
@TijnvanGimst
Жыл бұрын
Its Miltons tower isn't it? Edith Finch
@unrealdevop
2 жыл бұрын
If I already have Unreal Setup for Mobile Development is it safe to do this without breaking it for Mobile since Mobile requires specific versions of the Android Studio and SDK/NDK, and Java and all of that? Setting up Mobile development was a serious pain and It barely works even after trying like 10 different guides I ended up having to figure out how to hack it into working for me....I would hate to break it and have to do all that over again because I'm currently developing a game for Mobile.
@unrealdevop
2 жыл бұрын
So I figured out the issue I was having...Apparently there is something up with Windows 11 and paths because I was getting some \Microsoft Unexpected something or other error when running the AndroidSetup.bat file. I got a new Gen 4 SSD and installed Windows 10 on it and everything is working fine now.
@QuinnKuslich
2 жыл бұрын
oof, I haven't installed windows 11 yet, and hearing this I am glad I did not
@unrealdevop
2 жыл бұрын
@@QuinnKuslich Yeah so all that developer stuff isn't quite working up to par with Win11 quite yet so I don't think I'll upgrade again at least until a major update is released or it's confirmed it's all fixed.
@BumMcFluff
2 жыл бұрын
I don't see anything like that on my phone.
@user-cf3yl8uj4u
3 жыл бұрын
need moooore!
@user-pt1qf3ur4k
Жыл бұрын
9:38 My Project only have windows device... where is android devices? any advice?
@user-pt1qf3ur4k
Жыл бұрын
Solved this issue. I had to link Oculus Headset to Desktop with "USB C type". I didn't know this cause Oculus Quest 2 Box doesn't have any USB C type
@anthonysherman555
3 жыл бұрын
I keep getting an error when packaging to the Oculus Quest 2 using UE 4.27. LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'E:\Unreal Projects\New\Binaries\Android\New.target'. Check that this target has been built. LogPlayLevel: (see C:\Users\ADShe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Launcher+UE_4.27\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.753947 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000025 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game Any idea how to fix this? I installed everything to another drive besides C:\. Would that create the problem? Looking at my log file, somethings are compiling to my D:\ for some reason...
@QuinnKuslich
2 жыл бұрын
That looks like it has to do with your engine version not matching your android studio version.
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