✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@mikegentile13
2 жыл бұрын
Glad to see that Chaos sponsored this. Hopefully they will sponsor more videos in the future!
@F10F11hm
2 жыл бұрын
Congratulations on getting the sponsorship! Your hard work got the well-deserved appreciation at last, here's hoping that partnership continues!
@PS0103
2 жыл бұрын
Chaos sponsored! I'm really glad to see that :) And I'm not surprized, that they spotted you, your videos is really stand out. Congrats! p.s. still amazed how this clouds works, like a magic.
@JonasNoell
2 жыл бұрын
Yeah I’m quite surprised by the instant rendering time. Every time I tried to do some clouds using other methods it was basically unusable.
@3DRnD
2 жыл бұрын
Nicely done example of using these great new features in vray 6 👍
@MALZman
2 жыл бұрын
Nice Video! like the Ocean Mat it's so vibrant.
@scpk2246
2 жыл бұрын
Hi Jonas, please make a Vray Camera Lens tutorial, explaining the relationship of 1-Field of View, 2-Film Gate and 3-Focal Length -in a technical and proper way
@BL420vfx
2 жыл бұрын
Good short explanation! Thank you. 😁
@nbyriel
2 жыл бұрын
Great stuff Jonas! :)
@scpk2246
2 жыл бұрын
REQUEST: How to make "RAIN-SOAKED SCENE" in 3Ds Max -(in Lumion this is a super easy effect)
@filippopovic014
2 жыл бұрын
Thank you for all tutorials, they are really useful! I am really curious about how did you make water look this nice, and that shallow part so vibrant. Can you tell us a bit more about lighting and material you used to create this effect?
@JonasNoell
2 жыл бұрын
I will probably make a tutorial about thisl, so just keep an eye on this channel
@Mefu720
2 жыл бұрын
@@JonasNoell +1 from me, I also wonder how do you make your water look so good
@rainytsang8664
2 жыл бұрын
Love your videos, very informative.
@larv8930
2 жыл бұрын
Slick!
@Team_rk288
2 жыл бұрын
Can u do the ocean material and ocean toutiral with ships
@Team_rk288
2 жыл бұрын
It will helps to make a project for me
@JonasNoell
2 жыл бұрын
Yup, will add it on my list.
@Team_rk288
2 жыл бұрын
@@JonasNoell hope you do fast waiting for your upload ❤️
@KiseliOpanak
2 жыл бұрын
Pretty nice, keep it up !
@Radinian
2 жыл бұрын
To the point. Thanks man!
@nel.barroso83
2 жыл бұрын
Awesome!!!
@Soluna_y2k
2 жыл бұрын
Hey :) Thanks a lot for your videos! Can you maybe make another video about the finite dome or do you have any advice on how to use it if you have floor lines or infinitely long roads, etc.? I´m really having a hard time setting it up with my car renderings...In one of my scenes I´m using the "Derelict Highway Noon" from polyhaven. That´s one example for such an infinite road but I can´t set it up properly. Either the sides are stretched or the proportions look incorrect. I would´ve linked the HDRI but youtube keeps blocking my comments if I insert a link in the comment :/ Thanks a lot again! :)
@JonasNoell
2 жыл бұрын
You won't be able to get a 100% correct result because the spherical HDRI only looks correct from 1 point in space (where it was captured). The finite dome allows to project the HDRI on a very simplified geometry which improves on a lot of problems compared to the classical implementation. However if you have for example a distincive pattern, or lines, etc. on the floor it will be hard because you will always notice that those will become curved or angled due to the projection at one point. If you need a perfect result (that works only from one angle though) then use backplates. Or build custom projections by mapping everything on custom geometry that you build (timeconsuming and often times not possible if you have complicated vegetation and so on). The finite dome is an easy accessible tradeoff that will be never be perfect but often times good enough, depending on what you are trying to achieve :-)
@Soluna_y2k
2 жыл бұрын
@@JonasNoell Thanks so much for your answer! I first thought that this new finite dome method might be a full replacement for the "old" way to render cars but your explanation totally makes sense now that I think about it! Liebe Grüße :-)
@fadisoueidi4127
2 жыл бұрын
Hello. Your videos are great, the info and the pace are perfect. What is the best way to create that island. I mean rocks and mountains. Thank you.
@JonasNoell
2 жыл бұрын
You can use Quixel Megascans for that. I have a tutorial in my channel where you can find all the necessary information about how to set this up! 👍
@fadisoueidi4127
2 жыл бұрын
@@JonasNoell thank you. That is so kind of you. Cheers 🍻
@ESnet3D
2 жыл бұрын
I like the new Clouds feature - but i think i'm not going to use it soon. The Clouds always looking way to dark ( = rainy ) at the bottomside. Hope Chaos will fix this
@JonasNoell
2 жыл бұрын
Additional settings would be welcome, like to adjust the cloud contrast or some way to tint them
@F10F11hm
2 жыл бұрын
@@JonasNoell It's such a good feature we can only hope it'll get constant improvements and more options further down the line!
@jieliu6516
2 жыл бұрын
I recently watched ACES related videos in VRAY. I have a question. After ACES is applied correctly, how can I correctly use LUTS in Vray? Which linear, srgb, log? in the lut layer should I choose? Or go to Davinci or use LUTS in PS? Can you give me a solution or make a video. . thanks.
@JonasNoell
2 жыл бұрын
You normally would just use the ICIO profile and not use any additional luts. If you don't use ICIO and insist on using a LUT then I guess it should be for linear.
@scpk2246
2 жыл бұрын
Hi Jonas, please do make a video explaining "Proper Way of changing Vray Cosmos Path / Folder Location" -because changing its folder location with the already-downloaded assets, tends to give an asset error on the scene - it's not showing properly or asset becomes box only
@JonasNoell
2 жыл бұрын
I think you should post those kind of problems in the Chaos forums to get someone from their team to look into your problems
@cinurwe
2 жыл бұрын
How are you getting such a strong vignette like transition in the sky of brightness where the sun is to dark blue in the upper right corner further from the sun. I've been messing around with this and can't get the same effect. Do you have a curves adjustment or LUT applied in the frame buffer? I've seen this same effect in some of your other videos.
@JonasNoell
2 жыл бұрын
Yeah LUT is applied and also you can apply a color correction to the sky and play with the gamma or intensities.
@sayradow1029
2 жыл бұрын
Woww
@colortweaker6581
Жыл бұрын
nice tutorial....
@mikkokovasiipi
2 жыл бұрын
Thanks for another video! Do you know how to get fully clowdy sky?
@JonasNoell
2 жыл бұрын
You can set the density to the max value of 1 for the most amount of clouds.
@aakashghazu3253
2 жыл бұрын
👍👍👍👍👍👍❤❤❤
@stephenhibberd4309
2 жыл бұрын
Cant wait for the Maya version!
@makadi86
2 жыл бұрын
where can I find a tutorial for making this sea material?
@JonasNoell
2 жыл бұрын
I'm working on it, so subscribe to not miss it!
@scpk2246
2 жыл бұрын
Hi Jonas, can please tell us of your Computer Specs? (PROCESSOR | RAM | VIDEO CARD) thanks
@JonasNoell
2 жыл бұрын
I did so many times before: Threadripper 3990x, RTX 3060TI, 64GB
@scpk2246
2 жыл бұрын
@@JonasNoell WOW! that's so amazing! That's why your viewport seems not updating at all - but actually updating in milliseconds because of the Monster Specs that you have... I'm jealous hahaha
@sujitlasrado
2 ай бұрын
Could it be possible to purchase/download this scene?
@JonasNoell
2 ай бұрын
I have very similar scenes on my Patreon. This scene in particular is not available on Patreon as it was a sponsored video
@Team_rk288
Жыл бұрын
Did you do postproduction after render
@JonasNoell
Жыл бұрын
Only in VFB
@Team_rk288
Жыл бұрын
@@JonasNoell what format did you save final output jpeg or png
@JonasNoell
Жыл бұрын
Normally exr
@Team_rk288
Жыл бұрын
@@JonasNoell but after save in exr format vfb color correction is not matching
@JonasNoell
Жыл бұрын
@@Team_rk288 There are some vfb elements such as luts where you have to enable that the adjustments are saved into the image. Or the colors are not matching because your device or software tries to apply an automatic display correction because it assumes that the exr would need it to display correctly
@angrybadger2550
2 жыл бұрын
did u used a LUT in this scene ?
@JonasNoell
2 жыл бұрын
I always use LUTs or FilmicTonemaps
@angrybadger2550
2 жыл бұрын
@@JonasNoell what was the name the LUT ?
@minds4game
2 жыл бұрын
Guess I no longer need Forest Pack Pro.
@JonasNoell
2 жыл бұрын
Depends on how complicated scatters you require :-)
@grimmjowarrancar7649
Жыл бұрын
hello sir can you give us that scene?
@Team_rk288
2 жыл бұрын
u from which country bro
@JonasNoell
2 жыл бұрын
Germany
@Team_rk288
2 жыл бұрын
@@JonasNoell Germany is there any chance for work😁
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