Thanks for the video. I will say, the 'blank' characters is true to the source video game. I was super excited for this when it was announced as the video game is fun, and in theory it translates well, but the more videos I watch the more I worry every play will have the same base building flow, and the same harvest/craft flow. Might have to hold out and see if they announce anything during funding that seems to shake up the formula at all. That said, great video as always, thanks Mike!
@renmaster7319
Сағат бұрын
Yeah I think your right about the samey start as this type of game you always follow the same upgrade/craft path at the start so will be interested to see if they can introduce some more randomness to it
@OneStopCoopShop
Сағат бұрын
If it were me I would create some sort of randomization to your crafting options each game, like doubling the weapons and furniture but you only have half available each play. But of course that might stray too far from the source game and I don't know what their IP contract is like... it might restrict that.
@tonybowers9490
3 минут бұрын
thanks for sharing looks like my kinda game. Oathsworn-ish. :-) Would be neat if it had a story and leveling up went a bit slower. It seemed your characters got pretty powerful pretty fast. Oh yeah, and I want to be a Viking Wizard. Errrr.... did Vikings have wizards? He He
@noid3571
20 минут бұрын
There is def some game here but it obviously needs much more development. I don't know how to describe it but it feels like it plays a bit too fast progression-wise? Maybe because this scenario is about the elder and so the plains aren't really important. I think it would be much better for this game if we could randomize the map and progress through the bosses with a save system and have these one-off scenarios as a secondary focus of the game development
@OneStopCoopShop
11 минут бұрын
There is a campaign mode that lets you progress from one scenario to the next, I believe, but I didn’t get the chance to try it out
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