Today I go into detail about the Past and Present technology that allows Valve's Lighthouse tracking system to work
I do this so I can then share my research about a new Steam VR photodiode-based Tracking system Valve seems to be constantly iterating on within their labs
bradsmells.com/patreon
#Valve #Deckard #VR
0:00 I've Been Busy
2:12 The Beginnings of Lighthouse
4:26 Batman Prototype
5:09 IR Laser Rotors
6:08 The Past/Present Photodiodes
7:34 The Sync Blaster
8:47 The Sync Cable Problem
10:18 1.0 Play Space Limits
11:42 Lighthouse 2.0
14:29 New Promising Tracking System
17:06 ImagineOptix Strikes Again
18:39 Polarization Based Tracking
19:20 Base Stations Referenced
19:47 Why 1.0 Devices don't work with 2.0 Stations
20:12 Cameras?
22:19 Bradsmells.com/Patreon
Негізгі бет Ғылым және технология Valve's Lighthouse: Past, Present, and Future
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