Another mistake people make: assuming the tutorial will teach you the game.
@davey2487
Жыл бұрын
That's why I stopped playing the tutorial and just started a regular save. It's way better to watch videos like this one and playthroughs on youtube.
@TehKarmalizer
Жыл бұрын
There’s a tutorial. Kappa
@ScabbyBoi
Жыл бұрын
The tutorial gives you enough info to learn where all the buttons are and what they do, but to actually get a deeper understanding of the game’s underlying systems takes a lot more time messing around in-game and watching videos.
@EricChien95
Жыл бұрын
0.4% Global completion of "Learn the Game" Achievement.
@ruukinen
Жыл бұрын
@@davey2487 There's no point in not playing the tutorial for Vic3 as it's the same as the sandbox mode but with added information through objectives in the journal. @Jordan Randall "0.4% Global completion of "Learn the Game" Achievement." - To be fair it requires you play an entire campaign from 1835 to 1935. Similar achievements in other paradox games are also fairly rare.
@lexiouse5357
Жыл бұрын
playing vic 3 is like studying math for a test you have the next day and you understand nothing. i damn near started crying playing it for the first time
@root......
3 ай бұрын
It's exactly like Maths, feels complicated at the start but when you start to understand it, suddenly something clicks and fall in love with it.
@lexiouse5357
3 ай бұрын
@@root...... this, i can say after a year ive learned the game very well and now im enjoying it fully
@scooble_
3 ай бұрын
And then you hit rock bottom and pretend you understand everything so you can go to bed
@root......
3 ай бұрын
@@scooble_ 😭
@michaelcollins4534
Жыл бұрын
Nobody crashes economies when trying to fix the economy quite like I do. it's art really
@johnmurphy6928
Жыл бұрын
Me playing USA: *Expensive goods Timber* Heh easy fix (Builds a shit ton of wood factories) Also me playing USA: *Revenue goes from 15k to negative 38k within a week* sigh
@tobs7003
Жыл бұрын
@@johnmurphy6928 well you start needing more tools and those tools are now more expensive for EVERYONE and so on (for more tools more iron more iron even more tools and more dynamite so more sulfer and yeah) so what do is i first fix the Problem that is gonna happen befor i even build logging camps or you just build a few as a start or you just import it which can even be the best option ( in my germany game i make 250k by buying shit and having tarrifs on it xD)
@@tobs7003 Yea I'm doing a South Korea playthrough and it's going WAY better. Year is 1862 and I'm #9 GDP in the world, #20 in population, Quality of life is almost 15. Only issues I'm running into now is my literacy is declining despite the fact that I've built Universities in every region and have technologies that increase tech spread
@tobs7003
Жыл бұрын
@@johnmurphy6928 thats normal the Population rises so you get more and more people in my exp its not very important
@Alex-dp1bk
Жыл бұрын
Another good tip for war goals is not to overdo it. Sometimes the ai will give into demands if you put too many war goals and then you ONLY get the main war goal, the very first one you started the diplomatic play with. It’s frustrating to add so many war goals, get so much infamy, and then end up with only a single state added.
@tooeasyy5287
Жыл бұрын
Thanks, i kept getting frustrated by that
@JumboPixel
Жыл бұрын
Yup! Always a careful balance. Don’t get too greedy or you’ll get punished by: 1. What you mention (effectively being peace locked into the first demand) 2. A prolonged and expensive conflict where your goals were too ambitious
@martenkahr3365
Жыл бұрын
@@JumboPixel I'd add from my recent experience with Punjab a third consideration: 3. Going high on infamy makes everyone angry Your friends will be less willing to support you and your enemies will see a better opportunity to start their own plays against you as your infamy isolates you.
@GamingMasterOfficial
Жыл бұрын
It only gives you the infamy of the main war goal after they give in.
@dominges
Жыл бұрын
@@martenkahr3365 from time to time click on diplomacy map and just hover your mouse on the powers you are interested in and it will tell you, based on your relation, what do they what to do towards you and why. It's a very nice habit to develop so you can get a better grip on your world standing and what your opportunities are.
@sundayghost1
Жыл бұрын
I'm making way more than 7 mistakes in this game an untold number.
@Kingfiish
Жыл бұрын
Lol, same
@MrAJ1109
Жыл бұрын
Good point about Barracks vs Conscripts, however it's worth noting that a standing army gives you army projection, and in turn, prestige. A few Regulars are worth if they bring you up to the threshold of a new power ranking.
@ds2sofs
Жыл бұрын
I love to have a national militia solely because you can choose how much you want to conscript. It's great because you can still have a good army with puny 5 sized barracks. The only thing that sucks is that you can't turn off factories without destroying them.
@jeremiahkivi4256
Жыл бұрын
I tax liquor as the US, because that's what we did instead of income tax for quite some time. Also I found using a high quality professional army has worked great. Only got about 100 or so professional battalions but they take on easily 3x their number without even trying.
@dawnadmin8119
Жыл бұрын
Tip number one is good, and an even easier way to check it is to go to the Population button and see what percentage of your pops are peasants (or serfs). When you upgrade subsistence farms, the workers become laborers and farmers instead.
@hetzer5926
Жыл бұрын
This game has an intensely brutal learning curve. Spent the last few days learning what things do. And I just recently figured out how to colonize. So that’s fun.
@adamik2271
Жыл бұрын
It feels like everytime you focus on one thing, another thing is crashing in the meantime, I just started playing and the learning curve hurtsssss
@havoc989
10 ай бұрын
Tried to play on this free four days and man I am going good for three hours build up a nice nation then bam economy fails and I go to bankruptcy, I can deal with the political and war aspects from crusader kings 2 and 3 but I can’t handle the small parts of the economy that make or break it. And I’m no stranger to learning curves like I said crusader kings 2 and 3 but this was a new beast
@brocksamson3282
Жыл бұрын
With Chile, if the government faction (who gets government wages) gets mad at you, there is -10% penalty to your prestige, which can drop your country to a lower status level (insignificant). So, paying the govt workers average, or a step up, keeps them from penalizing you. had this happen with Japan too.
@JumboPixel
Жыл бұрын
I think every interest group in the game has penalties beyond -5 unhappiness, and benefits above +5.
@eveei
Жыл бұрын
why is prestige important?
@thegreatestfallout1794
Жыл бұрын
@@eveei Prestige is basically your score. The higher your prestige, the more powerful your country is. The more powerful your country is, the more other countries fall in line.
@brocksamson3282
Жыл бұрын
@@eveei helps with level of power of country, insignificant, minor, major. you get more diplomacy options like able to have multiple areas of interest. maybe other things, i'm new. downgrading to "insignificant" power seemed like a bad thing.
@andrasfogarasi5014
Жыл бұрын
There is actually some merit to low taxes and high government and military wages. Such a policy will cause consumption and thus prices to increase. This results in 3 things: 1. Lower taxes increase SoL. Whether this is useful to you depends on your situation. 2. Lower taxes increase GDP. This causes minting to increase. Yes, minting. That one mysterious entry in the balance tab. It's based primarily on GDP. 3. Lower taxes cause POPs to spend more money. This causes in increase to the tax base, thus resulting in more taxes. 4. Lower taxes causes factories to become more profitable. This causes capitalists to gain more dividends and thus contribute more to the investment pool. The last 3 effects combined mean that often times, decreasing taxes will actually increase the treasury balance and allow you to accomplish the primary goal of the game. Building more buildings.
@stormyprawn
Жыл бұрын
1. Consumption tax construction goods because they reduce the cost of construction. Construction is always paid for by the government so any money spent paying the tax for those goods goes right back to you. This blocks out poor people from buying, for example, wood because the costs are too high, increasing supply and decreasing the base cost of the good. 2. If there's an interest group you want to boost (e.g industrialists) put buildings which tend to employ people of those interests groups in your capital. For example, make your capital strictly filled with factories to boost industrialists. Or construction sectors for intelligentsia. Or (early game) government admin for clergy. Or farms for landowners. Pops in the capital get +25% influence boost. 3. Government wages aren't only there for approval. Wealth is power so if you increase the wages of armed forces, their influence will go up.
@happyslapsgiving5421
Жыл бұрын
I went into this thinking: "7? I only know of 2. What are the others?" Turns out my two mistakes were way too dumb and basic to be included in this video. 😅
@yaitskov1
Жыл бұрын
Personally gotta disagree with the tip about troops. When you conscript people, they stop working and your economy gets majorly impacted at a time when you need your economy outputting at its maximum. I think it's better to build a solid, if not massive, military with barracks and use alliances and defence pacts in the early game, when wars are less common. War isn't as necessary in Victoria 3 as it is in EU4 or CK3, and imo you're better off focusing on building a large economy than you are on building a large army of conscripts.
@HansenSWE
Жыл бұрын
Agree. A standing army will also give power projection score to help you gain influence points for diplomatic actions, and also prestige. That's too much to just give up.
@espenpettersen504
Жыл бұрын
A standing army can also keep your munitions/arms factories profitable while at peace - so they don't just sit there and soak up subsidies (or worse, hire nad fire constantly and build up radicalism) when you're at peace. I think militia is fine if you're a wide nation (many states) , but it's not enough for a smaller and taller nation.
@kierano8390
Жыл бұрын
id argue a professional army is more important because when you conscript, your arms goods demands increases, which if you only have like 1% of your total army as professional, means you'll definitely get input goods shortages with your army, and therefore it will lose like every fight. if you have a large professional army, you'll have the arms industry to support it, which means when war breaks out, even if you're fighting your trading partners, you'll still be able to get the arms goods, and therefore still have a competitive military to fight with. Id argue this is more of a significant issue than simply the conscripted brigades will the leave the economy and thus reduce output etc.
@kierano8390
Жыл бұрын
@@espenpettersen504 if you use laises fare, which you should because it gives more free money to spend on construction, you can't subsides arms industries, therefore having a professional army is essential for maintaining goods supply
@ruukinen
Жыл бұрын
@@kierano8390 Interventionism gives you more in the early game when you don't have that many capitalists.
@davidjames1993
Жыл бұрын
I prefer professional army cost a bit more while at peace but u can manage your supply lvs where its hard to suddenly need guns and ammo for an extra 200 more troops.
@BamBamGT1
Жыл бұрын
Yeah, I always go for professional army. You can build your economy to provide their goods, which means jobs are created as well. And the soldiers get paid, so they also spend their wages to buy things. I haven't tried it in a single campaign to be fair, but the militia routes seem stupid. In war you suddenly need supplies you're lacking, and you're taking people away from their jobs, further crashing your economy.
@Aendolin
Жыл бұрын
Your mouseover of Australia when you mentioned 'really minor nations' made me laugh :)
@dawnadmin8119
Жыл бұрын
Good advice on consumption taxes. I’d add: check the tooltips on each good, and you’ll see the category it falls into and at what standard of living your pops start buying it. You normally want to cover an entire category, rather than mix-and-match: if you tax all the luxury drinks, luxury items or intoxicants, you’ll get more revenue than if you taxed one of each and let your pops switch to cheaper goods in the same category. (Edit: I originally said something about buildings, but in fact buildings do not pay consumption taxes. Only pops do.) So, services are a solid choice, especially early on, when you might not have any pops with high enough income to pay luxury taxes. It’s a solid compromise that’s taxes your richer pops more, but still gets you some revenue from all income levels. But the most efficient consumption tax is when you produce only one kind of luxury drink (wine, coffee or tea) and can tax the entire category for only 100authority. Someone following your first tip and getting their peasants out of subsistence farms will also be making their liquor in food-industry buildings, so that becomes more viable, especially if you want to collect a larger share of taxes from your lower-income pops.
@myonline1985
Жыл бұрын
Consumption taxes are only applied when pops buy the goods in question, not your buildings. Putting a consumption tax on wood as an example will mean some of your pop won't buy wood making more available to your production chains
@dawnadmin8119
Жыл бұрын
@@myonline1985 You’re right; buildings are exempt.
@nordnord8141
Жыл бұрын
My understanding is that the amount of money an interest group has effects it's power so if you cut funds to the bureaucrats you weaken the intelligentsia which is a bad idea if you want to become a republic but maybe a good idea if you want to remain a monarchy. Also under the Journal don't forget to check the decisions tab for more fun stuff to do. Like exploring the American west as Japan.
@JumboPixel
Жыл бұрын
That’s right, you will weaken groups you cut funding for!
@HydroSnips
Жыл бұрын
Thanks for these vids - subscribed etc. Think the reason why I can’t get a handle on overpriced goods is being nervous about that negative weekly number, and forgetting about the big gold bar that’s full up underneath it. Am loving this game though, a few tweaks needed but a lot to keep coming back to even in vanilla. I will master this game dammit :D You thought about doing a whole playthrough series? Beginning to end etc sorta thing.
@stephenchurch1784
Жыл бұрын
Remember that shareholders pay for construction of non-government buildings. Their profits can grow much faster than yours can and, if you manage your growth to ensure all your building stay profitable, they will pay far more than you ever could to grow your economy. I'm in the 1890s with Persia right now and I literally cannot conquer quickly enough to add enough construction capacity to run a deficit despite the fact that I have never stopped building things since I hit unpause. As an added benefit, wars are super easy because I produce so much of the world's military goods that I can win wars by losing slowly enough to bankrupt whoever I'm fighting
@ds2sofs
Жыл бұрын
You won't master shit until you stop fearing the deficit.
@HydroSnips
Жыл бұрын
@@stephenchurch1784 Thanks for that, could you clarify the part about “managing your growth to ensure buildings stay profitable” a little, please? Is that where you ensure that goods needed for production aren’t massively overpriced and that you aren’t flooding the market with the final output (ie by having too many buildings making it)?
@stephenchurch1784
Жыл бұрын
@@HydroSnips That's pretty much it. You want goods to be cheap so that buildings using them pay less for imports but also expensive enough that you don't need to subsidize them to keep employees. If you want to expand an input industry proactively (like building up coal as you research railways) you can as long as there's someone you can export to to keep prices stable while you wait. If you want to simplify things to learn, try playing japan for a bit. Their isolationist trade policy allows you to play around with getting the right balance of cheap vs profitable without other countries setting up trade routes with you
@HydroSnips
Жыл бұрын
@@stephenchurch1784 Aha, that’s good advice, esp the bit about exports as a price modifier. I might give Japan a go, yes. Thankyou!
@heraissilly
Жыл бұрын
Out of curiosity, is it better to stack 3 buildings of the same type, lets say iron mines or lumber camps in the same province, or is it better to have them spread out across three separate provinces?
@ruukinen
Жыл бұрын
Depends on what you want to achieve. You get throughput bonuses from stacking and spreading instead keeps the wages low.
@icook1723
Жыл бұрын
The changed the wages. Civil wages now add authority if high, and cost prestige if low. And military wages impact your army performance, massivly.
@nomdeplume9590
Жыл бұрын
Low government wages could knock a weak GP down to a major power, or a major down to a minor, due to the loss of prestige. Make sure you're comfortably above the threshold before doing that.
@GruntGP
11 ай бұрын
14:45 You forgot the most important thing (imo): Lower your armies techlevel so they don't consume all the expensive military goods while idle. When attempting war you can switch back to the highest tier, wait for ~6months and you shoud be fine. Postive: Massive amount of money Negative: Loosing military power, prestige and you got to wait for around a year before the troop strength penalty goes away (don't know how it's called in english)
@6th_Army
4 ай бұрын
Looking for things to do with the portrait editor. I want to make a custom character for my nation. Instead I learnt how to not suffer an economic colaspe.
@Silverhand404
Жыл бұрын
Idk if I am wrong here, but coming out of a China campaign in which I had 1200 barracks, lowering their wages might affect your troop's living standards as civilians (when they are not deployed) and is subject to lifestyle changes
@JumboPixel
Жыл бұрын
It will naturally reduce their cash, the same as any other action that decreases a interest group’s income (laws, employment opportunities, building construction and funding methods, event outcomes, etc etc)
@Silverhand404
Жыл бұрын
@@JumboPixel Right, I think it is worth warning people when they go ffor a BIG proffesional army that lowering this will make their population poor (RP Prussia maybe?) . The worst part is that the more barracks you have the more pops lose living standards.
@dougfowler1368
Жыл бұрын
Thanks, my best friend had Russia become a democracy, much freedom, low taxes, very small army and no war, yet people kept being unhappy and he got overthrown in 1920 despite good economy. Sounds like he needed a bit higher taxes and more construction, plus shouldn’t have Just kept having a surplus all the time. He also said he didn'tknow how much building one railroa was - Is it one track, one mile tracks come or what? I tried game last week when I visited, I tried as Prussia to take Belgium in 1850 once I became the N. German Confederation - I quipped that I was 65 years ahead of my time - and only got reparations from them, and you showed me what I did wrong. I did get my budget back to surplus. I Found only focusing on a couple items was best in my 1st attempt at playing. That way. I wasn't too overwhelmed.
@kt3657
Жыл бұрын
Lowering the army wages will efferct the army's morale and set naval morale at 0. I would recommended that people leave the army expense alone where it should be if they plan on expansion.
@miraclemaker1418
Жыл бұрын
What's helpful is always calculating the shortages when you are actively constructing something. From my understanding, the game loop is building stuff, getting in negatives because of the construction costs, building stuff to decrease the cost of construction goods, making everyone richer in the process, getting positive or close to positive, expanding/upgrading construction sector. Also capitalists' investment funds save literal lives make them happy until you can afford not making them happy.
@WilliamSt.Clair1399
Жыл бұрын
Subsistence farms are outstanding for building pops if you can hold onto them however.
@LCRichardM
7 ай бұрын
Budget is not equal to economy. Lower General Taxes increases you standard of living as your pops have more money to spent. This is an awesome factor as it pulls or avoids pops leaving your regions towards other countries.
@VisElectra
Жыл бұрын
Hi JumboPixel, thanks for this very informative video. I have been grinding the game the past week and had a ton of fun doing so. But couldn't get past the 60ies with a game because I either went broke or my people were constantly rebelling... If I can swallow a neighbor in one campaign, should I go for it or conquer it piece by piece? Let's say for example I had this Belgium game where I really wanted Amsterdams harbor etc. I thought to myself "might as well take Gelre and Friesland". It worked, but I didn't really know what to do with those provinces and simply swallowing their GDP does not work in this game. Would love to see a follow-up video on warfare and incorporation of conquered territories. Keep up the great work! :)
@joshistitic
3 ай бұрын
I’ve got the opposite problems to that I’m playing Sweden and I’m trying to get people to work in the iron mines and rail systems but there’s not enough people in the country lmao I don’t know how to increase my population quickly
@JBXyooj
4 ай бұрын
Im on my 15th restart with Laos... I have yet to break the yoke of being a subject haha😊
@johnuthus
Жыл бұрын
if you fund all the other nations armies, might as well use those weapons for your own good
@JohnJackson-e9z
4 ай бұрын
With the new patch rice farms in Asia are great.
@567secret
Жыл бұрын
"Services, these are always in high demand" Me in my Sweden game with -60% services cost: :O
@cheeseofglass
Жыл бұрын
When you say there's 1 subsistence building for each unused arable land, does that mean I still have subsistence farmers in my industrialized state that has both 0 "available peasants" and 0 farms?
@arno_grnfld455
Жыл бұрын
I played Sardinia, allied with Austria and France and triggered two Europe wide war. It's was fun
@maxii2975
5 ай бұрын
Construction is my biggest money maker, a good part of my economy is steel, tool and glassworks...
@mrfloppydonkey7287
Жыл бұрын
saw the part about subsistence farms and immediately went and built hundreds of farms to erase them lol. im not sure it worked out because I am now missing several million workers
@riotdrone
Жыл бұрын
when you click on a building mouse over the resource it outputs, check how much need there is in your nation for that resource, check how much each level of the building provides of that resource at full employment. usually you only want to have as many levels of a building to supply the need of your nation. you can do more if you are rapidly expanding and know you will need more of that resource say fabric if you konw you're going to build a textile mill right after that will increase the need. or you can build more if you intend to export the good to make money off of trade tariffs
@eveei
Жыл бұрын
only build when peasants are there, bottom left when u click on a state. otherwise ur workforce might be divided also there’s no point unless there’s peasants/ migration
@lowercasehorse2363
Жыл бұрын
I have 1.5k production in 1900, is that OK? Also my investment pool is almost half of my gdp (gdp=1bill) kinda broken lol
@lioraselby5328
Жыл бұрын
What country are you playing as?
@schmeltg
Жыл бұрын
I watched some of the video, and I don't understand two parts. 1. I've gone to great lengths to fill out my farms and plantations within Japan in my current game. All of the subsistence farming is gone in my provinces, and I'm well into industrializing. However, my least valuable farms and plantations have no workforce, as they are being paid more to work in the factories. I'm fine with this, but by the logic of subsistence farming, why aren't these farms at full production? If just destroy these unproductive crops, give them back to the "people", the subsistence farming will start creating liquor and other goods. I think the video is mistaken. I don't think it's about getting rid of subsistence farming. I think it's entirely about getting rid of unemployment+peasants in a particular region, and balancing that labor into whatever gets the best returns. In colonies, it's tea/tobacco, and in the cities it's steel/motors/guns. This makes sense. Am I wrong? Making new farms becomes pointless exactly when my labor pool runs out, not when subsistence farming ends. 2. At 7:30 he states that building more construction costs more money. This is only true if you keep your construction queue 100% full at all times (or even more in the backlog). If you only keep it half full, you'll only pay half. Seriously, you can test this. Start a game, only build construction centers, but only build one at a time. Do it for an hour, but again, don't fill your queue and only build one at a time. Does it ever get more expensive to build them? Just be disciplined and keep the extra production in your "back pocket" when you really need it. Like, when you first get railroads, or find coal, or go to war.
@uncletimo6059
Жыл бұрын
Mistake number 1: BUYING THE GAME
@jonaswitt251
Жыл бұрын
This has been very illuminating for me, I thank you many times kind sir and wish you a lovely day.
@psycheisssdelic
Жыл бұрын
i tried to learn the game by starting with south africa/cape colony. tried 3 different times with games lasting over 8hrs each. fell into the economy death spiral each time, last game was the smoothest though. i was trying to figure out the construction sector and it just killed off my treasury. no idea how you are able to afford to build in this game. with so many options in this game, i still cant figure out how to see what is needed easily at a glance
@danielhaywood9695
17 күн бұрын
This is a year later but could be useful for someone else who comes across this; the key to South Africa is to get out of the British Market and produce your own goods and export them as soon as you can (kind of like what happened in real life after apartheid). Export things like tea and cotton, which you have access to. You also have access to Gold and Coal, which should help keep you afloat and help your industrial revolution. Build things slowly to begin with, and upgrade your construction sector to iron-frame immediately, as you're in the British Market and have access to those goods from the get go. This will increase your construction efficiency and allow you to start slowly building up cash crops like tea, cotton and fruit. Maybe tobacco as well I can't remember. You also want to expand in to Orange County as they have good population, infrastructure and discoverable resources, but no malaria.
@tomashidalgo5538
Жыл бұрын
I think there is also an advantage on barracks. They help maintain an arms industry
@wurstsalatplays523
Жыл бұрын
Mobilizing conscripts insted of your professional army is terrible advice. Thats not what he means. Alot of advice here adhers to a specific style of plying i feel. Having a standing army has its upsides compared to relying on conscripts. If youre fighting wars against proffesional armies with conscripts you will be at a disadvantage early on especially if you have poor infrastructure since it will take a while to mobilize. also if youre undeveloped your mobilization will drain your workforce and if alot of them die you might not have enough qualifications to replace them.
@Chadmlad
Жыл бұрын
I really wish Paradox made your infamy more apparent to the player. You can so easily become the most hated country if youre not careful. It just seems like a lot of information is hidden behind a tab somewhere that we shouldnt have to press. In Hoi IV we had world tension, which was perfect. I wish they brought back something similar for my specific issue.
@dake6844
Жыл бұрын
Yeah, I got a couple of wars with GB with a goal of cutting my fast growing empire. I have not found my infamy number, though I was not specifically looking for it.
@stoopidapples1596
Жыл бұрын
It is part of the nation info you can see from clicking on your flag in the top left.
@PortalOfKaden
Жыл бұрын
@@stoopidapples1596 thats not his point, he’s saying it’s to hidden.
@Chadmlad
Жыл бұрын
@@stoopidapples1596 Yeah I'm aware, but information like that should be clear to the player 100% of the time. I hate how often you have to switch tabs in this game. It gets exhausting
@101jir
Жыл бұрын
It is easier than Vic2 I think, but there is still a lot of information that needs to be checked, and it takes a while to learn
@ericmarvin1551
Жыл бұрын
Thx for the very good tips 👍 The game runs so smoothly on your computer! What CPU are you using?
@nostradamusofgames5508
Жыл бұрын
But wait! Some countries have to focus on agriculture as a whole to provide food for other nations. They're called "Breakbasket of (INSERT CONTINET HERE)" for a reason!
@JumboPixel
Жыл бұрын
You can still produce food :)
@bryangamarra3208
Жыл бұрын
You talked about formable nations at the end of the video, but what about Peru-Bolivia? It isn't a formable nation, however, you can "form" it as any of the two after conquering the other. Could you talk a little bit about that?
@ikkas00
Жыл бұрын
I would have added to be very careful before accepting trade agreements. If most of your economy as for example spain is exporting coal you can crash your economy instantly by not gaining any tariffs from those exports.
@ds2sofs
Жыл бұрын
That shouldn't matter because you want to rush free trade anyway
@ruukinen
Жыл бұрын
You get tax income from the people working in the trade centers. Tariffs are bad mmkay.
@fabriziocossio3336
Жыл бұрын
So how does one get rid of substance farms? Just build agriculture or is there another way?
@AlteryxGaming
Жыл бұрын
Building agriculture is pretty much the only way. Subsistence farms don’t really do anything though so ag buildings by comparison at least produce goods and cash
@rizzorepulsive7704
Жыл бұрын
im pretty sure peasants will take any laborer job so any mines or workshops where laborers are produced will get rid of peasants, and thus the subsistence farms. best to just focus on what will be best for your overall economy, although in the early game building up some additional agriculture helps because it's quick to construct
@AlteryxGaming
Жыл бұрын
@@rizzorepulsive7704 subsistence farms are a placeholder building in states that have arable land. Ag buildings replace them and fill up that same arable land slot. Peasants don’t necessarily correspond with subsistence farms 100%
@ruukinen
Жыл бұрын
Build literally anything and the peasants will rather work that then their own crappy plot of land.
@Blossomy77
Жыл бұрын
On my first game I played Sardinia peidmont and went overboard on rural and urban buildings having 150+ being built with only 7 construction sectors and I went bankrupt fast
@elicoole5028
Жыл бұрын
I created a wellfare state and it was all good at first but i went broke by the end lol
@TurtleShroom3
Жыл бұрын
Just like in real life!
@31337ification
Жыл бұрын
Woirth mentioning the lowing wages got a patch recently. probably dont want to do that anymore :)
@lewis123417
Жыл бұрын
Why doesnt anyone ever use the outliner to keep an active eye on interest groups?
@gfanikf
Жыл бұрын
Man was this useful, especially with how I handle(d) consumption taxes.
@Parmenides100
Жыл бұрын
Can you think of any good strategy to exploit the more traditional policies, such as Peasant levies, Traditionalism in economy and Serfdom and Slavery? The game seems to be focused on modernization, it does not seem that by staying with older policies you can make a good game.
@GruntGP
Жыл бұрын
Low taxes is boosting the living standards, which is boosting migration, which generates more pops - means you can build more and generate more taxes. Playing as Brazil whith lowest taxes, most pops worldwide ond biggest GDP worldwide - and enough money to keep the cycle going for ever.
@artemmayboroda5217
Жыл бұрын
Honestly, it’s difficult for me to realize how to play games of paradox before I start my campaign as France. Literally that’s how I studied how to play EU, and Victoria as well
@connorthomas2667
Жыл бұрын
im strugling so much i jsut keep hemorgaeing money even tho i cant tell waht i have done wrong its sucks so much learning and being incompentent
@barneythepurpledinosaur7002
Жыл бұрын
Thank you JumboPixel!
@MK-ev5rz
Жыл бұрын
What's better, building more construction or using tech to be more efficient?
@eveei
Жыл бұрын
tech
@IceNinja18
Жыл бұрын
I did both and it seemed fine. Only problem was I had to keep building things to keep some of my goods from losing all their value. I was spending about 100k on building materials, but constructing about 7 buildings at a time. My GDP graph went exponential.
@ds2sofs
Жыл бұрын
Build more if you are in a shit spot, then definitely swap the techs.
@Tetragrammaton22
Жыл бұрын
You'll need both. Using new tech, such as when you go from iron to steel construction, requires different input goods that you may not be able to provide so you'll be stuck with the previous tech level anyway.
@Ealdorman_of_Mercia
Жыл бұрын
If you close your eyes, it feels like JumboPixel is giving advice to our politician in terms of how to run the economy.
@jamesdetroit3791
Жыл бұрын
Do construction sectors just speed up production of urban, rural and military buildings and improvements?
@jeronimo486
Жыл бұрын
Every construction center basically gives you "construction points", and every building you construct costs "construction points" (and goods like wood and fabric, and most importantly money, of course). So the more construction centers you have, the more buildings you can construct simultaneously. The limiting factor is your government budget - you just can't afford to build a million construction centers and have them all construct buildings all the time, you'll run out of money. I haven't found the "perfect" number of construction centers for myself yet. I failed my first run as France miserably, so I started again as US and it works fine for me as far as I can tell, I have 95 "construction points" and my budget is balanced with reasonable taxes, so maybe I did it right by instinct, or maybe I'm missing out, I don't know yet.
@ruukinen
Жыл бұрын
@@jeronimo486 I mean just build more of them when you start building up cash reserves since having a surplus doesn't give you anything. Just move the construction centers up to the top of the line since they take a very short time to build and improve the build rate of everything else.
@TribuneAquila
9 ай бұрын
It was fascinating when I started using Keynesian economic theory to push my economy into overdrive and simultaneously industrialize, pay off a massive debt, and bring the peasantry into the greater economy. It was very cool to see how real theory can be simulated in a game rather than just simply abstracted by a stat change. I'm not sure I can think about any other game where real theory can be brought about not by a button click but the very mechanics of the game.
@ChevaliersEmeraude
Жыл бұрын
Ok, I'm still in the process of learning the game (also, question: Why do Paradox games have AWFUL tutorials and I always have to rely on KZitem videos to learn games? But that's another topic), but is it me or a bunch of your advices are "be a d**k to your people"? Raise the tax as high as possible, don't pay them a living wage, conscript the people into war rather than having a proper professional army. Not saying your advices are bad or good, but I don't want to not pay my people, and I certainly don't want to force them into wars! (And yeah, I know it's a video game, but to me that doesn't make it least true! :p )
@googleanti-speech7618
Жыл бұрын
By the way you should balance your spending and construction based on your tax income, however you should never go over middle taxes, instead apply consumption taxes, with all my studies consumption taxes only affect the market price of said good, which means if you're already positive in the markets and the prices are super low, this is also a method of raising the super low market costs on a isolated economy. Basically consumption taxes are EVERYTHING. And keeping construction going is very important, the cost of construction originally is totally dependent on the price of lumber on your market. Lumber and resource buildings are cheaper and faster to build, so basically you just start pumping lumber > then pump out a couple more construction > start adding buildings based on what is lacking on the market (it will be the most profitable as well) Rinse and repeat until you have a powerhouse. Every time your gold reserves are high and you're positive income, just build more construction sectors, barracks, universities, arts.
@kalcuthbert6829
Жыл бұрын
Crusader Kings/ Hearts of Iron player... will I pick this up quick? I bought the special edition out of spite against mixed reviews... the game is probably bashed because its new... like company of heroes 3,
@JPB180
Жыл бұрын
I played as brazil in my first game, never played victoria 2, and also never played these types of games, but i think im doing okay? I have a 23 million gdp in 1865 but still cant pass some laws because of bad luck..
@ariantes221
Жыл бұрын
Conscript armies suck really hard. They are good to stiffen the line of line battalions, but alone they will just lose and suffer horrendous losses. And because you have so many of them, you suffer a lot of attrition as well. Note that wounded soldiers, whether line or conscripted, have a high chance to becoming dependents and therefore become unproductive and need to be supported by either their family or by welfare.
@lollilo6030
Жыл бұрын
Personally I don't agree about national militia being the best army law, calling conscript it's slow. You might have the same numbers but if your enemy has a professional army it's going to deploy all of it immediately meanwhile you may get only a portion when the war starts and also I'm bad in keeping track of how much weapons I'm producing so usually causes me to don't have enough weapons when there's a need
@154Kilroy
Жыл бұрын
I kind of don't like how the reserves fill up so quick, and the extra money just dissapears. Why doesn't it go to improve the standard of living, or just let you collect indefinitely? It takes an awful lot of physical money to fill up an entire building that was designed for the task, and people don't just start throwing money away if the building somehow fills up. It's kind of a weird mechanic. I guess it's to make players spend money they might otherwise not. But why not just have a negative modifier if your reserves go too far past your GDP or something? People would get upset money is being hoarded and not invested I suppose. Something other than having a hard cap on reserves.
@dunning-kruger551
Жыл бұрын
Thank you. That was very handy.
@Caroleonus
Жыл бұрын
Fantastic video, thanks so much for this! Now I'm not flying blind lol
@dison1172
Жыл бұрын
Don’t want to shook Victoria, so I subscribed.
@popdartan7986
Жыл бұрын
Took my to long to understand that selecting war goals was not enough, they needed to be puched to
@boomerix
Жыл бұрын
I have only crashed 3 economies until I managed to have a good run with Belgium.......so far. (And I managed to do that while LOWERING taxes, I'm pretty proud of that actually.)
@HansenSWE
Жыл бұрын
Getting to lower taxes and still be in the green is a nice feeling
@JumboPixel
Жыл бұрын
A great success! Your pops will live better for it too
@McHobotheBobo
Жыл бұрын
I'm still stumped as to how one would form Aotearoa as United Tribes - New South Wales controls half of the North Island and I've no idea how to oust them....
@itztephen1031
Жыл бұрын
Its actually not recommended to increase taxes. Since it will mean the population will have less money, which means they cant improve their standard of living or buying goods from the market. Which will decrease tax income in the long run
@ruukinen
Жыл бұрын
Sure but early game that doesn't matter. It's much more important to get as much building capacity, or military strength if that's your preferred way, than it is to have your pops prosper.
@itztephen1031
Жыл бұрын
@@ruukinen fair enough, you're right on that front
@wafle7350
Жыл бұрын
"its the economy, stupid." should have been the tittle of the video. Appreaciate the advice from a noob just starting.
@makiavel2925
Жыл бұрын
hi, where could i found the list of formable nation in order to try the most challenging for me ?
@fgk6207
Жыл бұрын
Would be nice if you could make a video about how to be able to get out from a union :) For example Norway (Personal Union) :)
@ds2sofs
Жыл бұрын
Just play Sweden lmao
@fgk6207
Жыл бұрын
@@ds2sofs i could do that. But that is the easy way to make scandinavia. I want to try the hard way ;)
@ruukinen
Жыл бұрын
Diplomatic play to exit the union? Just be militarily stronger or have friends that will help you.
@albertgreene313
Жыл бұрын
Thanks. I do appreciate this vid. I've been hitting a wall, partially due to my own stubbornness. I have been playing Sweden in the "learn how" tab. Granted, when i try and get Iceland/Greenland from denmark, the game crashes every damn war. Anyhow, I have to questions. First, I keep running into a problem with pops. I find myself with one extra farm or factory absolutely destroying my worker pool. either i have a bunch of subsistence farm pops laying about or no qualified workers, and that's early game, with very few to no production changes. drives me nuts and my economy into the dirt. Where how do i strike the balance? Second, I constantly have an investment pool that I cannot exaust even if my economy is in the red, and with the above mentioned issue, I just cant use it. Is there a way for that fund to be used up?
@Zee3po
Жыл бұрын
To enable the Investment Pool to begin with, you will need to pass one of the following Economic System laws: Interventionism, Agrarianism, or Laissez-Faire. Each of these laws differ in the amount they let Aristocrats or Capitalists contribute to the Investment Pool, and they also change up which buildings can use the funds for construction. Take a careful look at each one, and decide what types of buildings you want to prioritize. If you open your budget menu, go to assets, and then hover over the investment pool amount. It'll tell you what buildings to build to lower the pool.
@Zee3po
Жыл бұрын
p.s. Once you start building the buildings that your economic law allows you to use the investment pool for, if you find that the pool still keeps going up, it means you need another construction center as that means that your investment pool is growing faster than your ability to construct the buildings which use it.
@infini_ryu9461
Жыл бұрын
Should we disperse our industry across the country as much as possible or stack things in a certain few states? Is there any bonuses for increasing the level of a building over just having another one? Will that get rid of unused arable land better?
@flintube2622
Жыл бұрын
I would cluster an industry in one in regions as long as there are peasants there to convert to workers. Also that’s kind of what had happened in history. for example the massive textile factories in Silesia. You can then give these states where your massive industry is buffs via the Authority tab? One of the tabs.
@infini_ryu9461
Жыл бұрын
@@flintube2622 That makes sense. But apart from province bonuses and population idk what to build in the rest of the smaller pop provinces. Kinda feel like they need something.
@flintube2622
Жыл бұрын
@@infini_ryu9461 true. Although I suppose realistically farms would’ve been build in these less industrialized regions. Especially later with fertilizer and farming equipment. I don’t quite know how well that would go in the game tho.
@kylekight581
Жыл бұрын
Absolutely, buildings work slightly better when stacked up opposed to spread out. The more you can stack an industry the more that industry produces, compared to if you had the same number of buildings spread out
@simplyafederalist
Жыл бұрын
There is never enough money to build what you need for most countries. Just don't go into to much debt. It takes forever to get out and the interest can kill your cashflow.
@ds2sofs
Жыл бұрын
That's such a shit advice, don't ever fear the red. Interest you pay on your debt isn't wasted it goes back to your pops. Just don't default and you will be fine.
@simplyafederalist
Жыл бұрын
@@ds2sofs what are you talking about. You cam get into so much debt taxes dont cover the intrest payments. If you are a great power your intrest is way less.And you get a full economy pretty easily so my advice would be diffrent. But having to declare bankruptcy and have a 50% in building speed sucks. Not building one year oe two every 10 to 15 years is better.i guess ome option to cheese I have not tried is just keep declairing bankrucpty. I might be able to build faster that way. I will have to try that. If I can run 3 or 4 times the number of construction building. if I dont have to fight any decent size wars I could win. Man thia game is so much worse than on so many mechanics compaired to when vic 2. 1.0 came out.
@ds2sofs
Жыл бұрын
@@simplyafederalist Yes you can, but that's on you because you mismanaged your investments. The economy is a hamster in a wheel, you shouldn't stop unless you absolutely have to. You do have to be more mindful on economies that are weaker, but if you upscale or downscale your construction and construction cost you can still have a healthy deficit without the fear of bankruptcy. If you don't ever want to stop building just force Free Trade on yourself, the investment pool you'll get is going to be absolutely massive and much bigger than the revenue you get from tariffs. Also, bankruptcy sucks so much I'd never go into it if I can, you're a sitting duck, get a fuckton of turmoil from cash reserves getting drained - no good business at all.
@simplyafederalist
Жыл бұрын
@@ds2sofs um again. I am talking third world nations not devopled nations. It takes 100s of millions to billions in construction cost to fully mobilze your pop. So that does not work. When you are recognized it becomes plausible. But 8 amd 10% intrest destorys you. Not enough burricates. But there is no point having enough burricates in a Providence if its mostly substance. They cost more than they collect. I tried the going bankrupt as china does not work. You only start out with 8 million in debt. When your economy is primary substance you cant due what you said. As china you need to have dozens of project being builts at the same time. It takes a while to get the tax bases so your heavy debt does not cost more than your construction cost. High intrest payments limit how many construction building you can keep going.
@ruukinen
Жыл бұрын
@@ds2sofs Yeah deficit spending is the way to go. Not only does spending the money now and paying it back later mean you grow faster so you can afford a larger debt, you also mint more and interest rates go down with tech over time anyway.
@adamsevcik7708
Жыл бұрын
my play as belgium: leave taxes on normal, don't set any consumer taxes wait for elections - set government inteligentsia + industrialists, everybody else opposition start building construction sectors, iron and coal mines, steel forges and tooling workshops, build motor factory in wallonia (as you expand most of stuff in wallonia, you will quickly run out of peasants and infrastructure) start researching nitroglycerine and then dynamite, right click wallonia and increase mining throughput - all countries will buy shit you make, just keep expanding you start running out of money but don't worry - as your GDP grows rapidly, "bankruptcy level" keeps increasing (my loan was something above 2.5 millions), increasing your taxes above normal is not necessary, it just causes more troubles later on keep buying stuff that your population needs - grain, furniture, clothes, luxury stuff - if you import too much, your factories will produce too cheap stuff and start losing money, play with those three buttons "protect domestic produce, intervention, prefer export" to balance how much you import (you can import and still prefer export, you just import less because for other country are those tarrifs improfitable, so your factory won't bankrupt and your population can buy normal priced stuff) prefer capitalists over anything else - when their factories prosper and are full of money, they invest in your "investment pool" which nulls your construction expenses (depends on laws, i kept intervention policy) build more universities and set them to get most technology points - focus on stuff you need (dynamite, electric energy, cranes to expand your ports, better infrastructure), don't spend your first 3 years to research some bullshit like steam donkey - you research stuff from neighbouring countries automatically as your income keeps increasing (30k+), lower your taxes - it gives you more legitimacy and leaves people more money, so they can increase their life quality level (i have over 1m loyalists and about 40k rebels) and your capitalists may spend more on investment pool - also prepare you will need to buy more everyday stuff like grain, furniture, meat, alcohol, services, etc. - but that's not bad thing as long as there are countries selling for right price - you will get more money from tarrifs, workers in your trade center will make more money, etc., trouble is when ex. you need furniture but no country sells any (even outside your interest zones) colonise africa for dyes, sulfate (stuff to create more dynamite) when you gain a lot of money, keep upgrading construction sectors - there is no gain in full stockpile of gold, once you hit maximum, all your income moves to waste - only stockpile gold in case you want to go to war, there is no other use for money
@tooeasyy5287
Жыл бұрын
After crashing my economy multiple times, i've now gotten to the point of having > 100m in both gold reserves and investments and idk what to do with it all....
@jeronimo486
Жыл бұрын
Lower your taxes, increase your government wages, pay off debts for other nations (for favours), construct more universities, military buidlings like barracks and naval bases. You don't want infinite stockpiles of gold either.
@ryszardmaciek4240
Жыл бұрын
How do you keep arms industry alive at peace (while also having enough for war) if you have tons of conscripts and can't export all of it? Also i believe pulling significant part of your workforce to war could "slightly" unbalance economy
@ryszardmaciek4240
Жыл бұрын
I am a noob tho so idk
@thegreatestfallout1794
Жыл бұрын
@@ryszardmaciek4240 nah, you're right. Pulling conscripts pulls workers from the work force that are of lower quality than a professional army. If they die in war, you just lost a worker of a factory or farmhand and not a soldier, which exasperates the economic damage done. You also have to raise *all* conscripts every war if you were to use that method, meaning you're constantly sending your workforce into a meatgrinder for a workforce that hates you and won't pay tax.
@JumboPixel
Жыл бұрын
The conscripts shouldn’t really be used aggressively and frequently, that’s not quite the idea. It’s more that they have no operational costs during peace times. So in the early game, when war isn’t advisable, it’s best to use you the funds to build up a stronger resource economy than fund excessive battalions & barracks that do little in the early game. Conscripts can be called in to defend.
@MisFellatio
Жыл бұрын
Shouldn’t you keep taxes low and wages high to improve standard of living? Sure you can knock them down or up to “fill a gap” for some time. But doesn’t it help your Standard of living to pay a living wage?
@jamielonsdale3018
Жыл бұрын
My guide, based on a successful boom to 132M GDP with no offensive wars and no colonial expansion (well chosen wars will boost this significantly, I was just testing what focusing on UKoGB&I could achieve. I built a university, railroad, and 3 ports in British Guayana, and maxed out Gibraltars Silk production. Beyond that, I've just fought rebellions that occured. 1: Construction is King. Any time your investment account cannot spend faster than it fills, build more construction. Its being paid for by the aristocrats and capitalists, not you. Don't over-do it though, because construction is extremely expensive to operate. Support this by getting coal, iron, and using the Improve Roads state doctrine. As soon as you complete tech 2, research Reinforced Concrete. 2: Skip nitroglycerin. The mortality isnt worth it in this era bause you are lacking Pops anyway. 3: Prepare for dynamite early. Build some spare ranches, sulfur mines, and chemical plants. 4: Switch ranches from Slaughterhouse to Butchering Tools until you have stabilised from the Dynamite mining revolution, as well as having researched Shift Work. Pre-build (unless you're going the import route) your vertical industry chains ready for the tech you're going to research next, so that when you can switch building modes to the new one you unlocked you're ready to absorb the price shock. In the meantime cheap goods means better quality of living, cheap resources means more Pops that can afford an education or become aristocrats and capitalists.
@Fuscao_Preto
Жыл бұрын
If you have gold reserves you are doing something wrong.
@alexmannen1991
Жыл бұрын
grain is a noob trap you get more from taxing services and clothes, my pick would be serices tobaco and liqour
@eveei
Жыл бұрын
not really it’s entirely dependent on local market because wine can be really profitable and taxed (secondary output from grain) it helps peasants stop being useless and increases sol. also fast to build and cheap
@Tetragrammaton22
Жыл бұрын
You want to place consumption taxes on things that most of your population can't access so that it doesn't affect their standard of living. If you are desperate for government funding then I suppose taxing one of the less important things, as in NOT taxing food, would be okay.
@alexmannen1991
Жыл бұрын
@@Tetragrammaton22 no its not the issue of standard of living but the drop in it. if u start the game with taxing basic goods it has less impact than u do it mid game when a base level have been set. u can very early about 5 years in boost services with coal lights and market stalls to boost services. the more u build the more urbanisation happens that boost it more too service tax is op
@FoundationAfro
Жыл бұрын
Be careful about taxes and wages in 1.2, lol
@isaacrubin9291
2 ай бұрын
Thanks boss
@morunaga
Жыл бұрын
"Don't rely on subsistance farming" My brother in christ, this atrociously slow construction queue refuses to build places of employment on a timely fashion, and when it does they are unable to hire anyone due to arcane Paradox mathematics.
@JumboPixel
Жыл бұрын
Definitely a mid-game ambition
@piper51786
Жыл бұрын
Qing just vibing with 23,000 Substance Farms
@HansenSWE
Жыл бұрын
Qing was in debt in my game. 900K gold. I figured I'd pay them out and get an Obligation for my self-defense eventually, but I forgot about it for a little bit and the next time I looked, they were 27 million in debt. I want to play as them next after this game I'm playing, as released Scania (Sweden).
@Bizza12345
Жыл бұрын
I have never played a victoria or paradox game before. im struggling to understand the education/qualifications and infrastructure systems. I have 100+ subsistence farms, but i am almost over all my infrastructure limits so building more farms or buildings cooks it. I also frequently "dont have the qualifications" to man basic buildings sometimes... is there any guidance on how to manage the micro systems like these? I truly dont understand why infrastructure is such a limiting factor in small nations, and how to educate people if i cant even build things to get them off subsistence farming??
@matts5959
Жыл бұрын
Sounds like u need to build railroads. You get capped at a certain point in the game if you don’t. An industrial directive from the start has to be to be get to a point where you can build and sustain railroads.
@Bizza12345
Жыл бұрын
@@matts5959 thanks man. i think this saves bricked because i dont have quals to staff it, ill try that next time.
@ruukinen
Жыл бұрын
@@Bizza12345 Build universities/university in your capital and aim for the private/public schools and set their investment level as high as you can get it.
@_-Wade-_
Жыл бұрын
Played as Belgium, leading in SoL and GDP. All parties approve of me, have police, and I still can't tamp down radicals....
@johnhobbes2268
Жыл бұрын
I have to disagree with the taxation tips. Taxation comes out of the pocket of the people. So having high taxes decreeses your standard of living. This can have an massive impact if you are reliant on your SoL (Using your pops as actual consumers and not just an exporting worforce.) If you have a massive overproduction of a certain good you can easily make a fortune of the consumption tax. In fact one of my most sucessfull strategies for small to medium empires is going for maximum agriculture bonuses (+70 or 80%) and have constantly -25 to 30 percantage lower price on that good and still be able to pay an average wage of 20. This reduces tha cost of living for your other population that they can effort a much higher SoL. Another thing are the governent wages. If you pay them below average, they constantly push down your average wealth. While paying them more than average (while getting your money from vasalls) creates a constant boon to your wealth (in most cases it is still better to just incease the number of universities.)
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