Progress through multiple ages
Start out empty-handed in the stone age and learn to survive by foraging, hunting, crafting, and fighting. Live through the four seasons and advance further by smelting copper for more powerful tools, creating bronze alloys, learning to work iron, mechanize common tasks and ultimately reach the steel age.
A wicked universe backed by original story elements
Take on the role of a lost being in the body of a tall blue creature and discover the remnants of civilization. There is no linear storytelling; it is up to you to piece together who you are and what has happened from the little evidence that remains. During your journey you will encounter wayward creatures, find old stories, battle temporal instability, and endure temporal storms.
One million square kilometers of procedurally generated landscapes
Enter a vast open world populated by a range of cute, strange, dangerous, and horrifying creatures. Vintage Story utilizes a great deal of procedural technology to create immensely diverse landscapes, climate conditions, and geological features to always keep exploration fresh and exciting.
Not just hardcore!
Vintage Story offers multiple playstyles and a huge amount of customization options when you create a new game world. You have the power to choose a creative experience, a peaceful world, balanced survival, hardcore wilderness survival or quite literally anything inbetween.
Unreal world simulation
Having undergone 6 years of continuous development the VS game engine now fully and believably simulates seasons, soil fertility, rock strata, localized weather patterns, rain, snowfall & snow accumulation, hail, realistic climate distributions, food spoilage, body temperature, animal husbandry, farming, block physics, inspiring sunsets and nightskies, mineralogy, knapping, clayforming, metallurgy, smithing, microblock editing and more
Inspired by Nature
Vintage Story is heavily inspired by natural processes of the real world and brings them into the game in a fun and enjoyable way. Our aim is to capture the beauty of the natural world and amplify the experience within our game.
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