Hey is there anyway to contact you? I wanna ask you about how you did something in rivals I love your rivals stuff
@ViviVinyaFP
Жыл бұрын
Thanks! I'm always accessible through my Tumblr DMs and asks, though you can also simply comment here too!
@FoxtrotterProject
Жыл бұрын
I don't use Tumblr but I was really wondering how you did your lsd stage and had it transition through the different forms like that! I love the stage and would like to do something similar
@ViviVinyaFP
Жыл бұрын
@@FoxtrotterProject Thanks! Feel free to look inside the stage's script files to reference how I made it! I don't recall if my comment code in there was very thorough though. Essentially, the "transition" *is* the actual stage, and there is an article that acts as a manager to tell the rest of the stage parts - other articles - to switch to corresponding "modes". "Modes" correlate to the different stage forms, and will change variables of the articles like their sprites, animation speeds, x and y coordinates, etc. The visual transition "fade" comes from a variable sent from the manager telling the article if it should or shouldn't be "active" then, and then adjusts the image_alpha variable on its own terms every frame. Ideally, you should use switch statements as much as you can for something like this, to save on resources, but it's to your best discretion what makes sense for any particular outcome.
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