oooh I wish you had done the dust in blender and not in post. It's been something I've been curious about doing, creating realistic floating dust in blender.
@xmrdee
7 жыл бұрын
particle system ( tiny dots made from plane , emission shader ) with some tweaks
@onisanya7975
7 жыл бұрын
or it could be better with subsurf?
@Trolleyfox
7 жыл бұрын
veggiet2009 how do you even do the dust
@coows
5 жыл бұрын
@@Trolleyfox You can try using the particle modifier and make a dust particle that will get spread.
@FrancescoPaggiaro
3 жыл бұрын
This video is a rare gold, thanks for all these tricks
@ROBBERCHIEF
7 жыл бұрын
You my friend, are an absolute god at volumetric lighting Gleb Alexandrov
@mrowczak1900
7 жыл бұрын
Gleb and Blender Guru, two best (IMHO) blender tutorial creators on KZitem, or even in entire internet. :D
@masterxeon1001
8 жыл бұрын
i have seen the light.
@VigneshNatarajanR
4 жыл бұрын
Imagine one of your machines(with a lit-up Hard Ops or Box Cutter logo) in volumetric light. Now that would be cool.
@Vipelez
8 жыл бұрын
Great tutorial, Gleb. Thank you very much for the amazing balance between brevity and content, with different values results compared on screen. And for promoting Open Source software!
@cac9131
3 жыл бұрын
For the people who are in the latest version in blender, use principled volume.
@SuperIceteapeach
3 жыл бұрын
i use volume scattering or so, is that wrong?
@cac9131
3 жыл бұрын
@@SuperIceteapeach volume scattering isn't bad, the best explanation would be that its basically borderless without being a material. I would use it for foggy outdoor scenes like a forrest or a night scene
@Villager_U
2 жыл бұрын
@@SuperIceteapeach late reply but, principled volume have more option than volume scatter
@amadhia
8 жыл бұрын
As one who used-to write How-To books on CGI... _great_ tutorial! Exceptionally well thought-out and produced! Well done!!!
@fullyleaded
2 жыл бұрын
Why did you stop writing them?
@amadhia
2 жыл бұрын
Many reasons big and small, but I suppose mostly my interests and passions led me elsewhere.
@daniel4647
8 жыл бұрын
Thanks a lot, helped me work out the volumetrics settings a little more, had been messing with them for days and they just wouldn't behave, those render settings were really usefull
@simonjpollard
8 жыл бұрын
I love your videos, Gleb, and the energetic, playful and fun way you present them. I look forward to every upload! Thank you for doing what you do :)
@wgalloPT
3 жыл бұрын
Men....this is so amazing...and you are so knowledgeable here...thank you so much for this and all the talented work you do!
@Jeepster3D
8 жыл бұрын
Great tutorial Gleb! There's some super useful stuff in here. Definitely going to be using this (and caffeine) for my next project!
@collectiflickthetoad
8 жыл бұрын
To reduce noise in volumetric light i render in separate layer and then compositing separately appling some de-noise/blur directly in blender compositor or in post.(Z-depth pass if needed) In case i use smoke as a volume for volume light in animation i tend to use volumetric light with blender internal(render is much faster) and mix with rest of the scene cycle render in compositing using Z depth pass. In case i need real color of the volumetric light according with cycle scene set up, i set very low res volume light in cycle and i color the blender internal layer with it and then mix all together with the final scene. BTW nice and sharp tutorial like always!
@TheSoundChronicles
3 жыл бұрын
Having a look back at these tutorials I usually say "Ahhh... How awesome is this nostalgia"
@andrewdjburke
6 жыл бұрын
Always a good teacher. Master Class on Eon Vue was great too. Good to see you still teaching
@alexanderleeart
8 жыл бұрын
dude these tutorials are the best
@uniworkhorse
4 жыл бұрын
I love your voice over, so engaging
@vornamenachname906
6 жыл бұрын
Guru/Gleb: 200 Samples, noise is ok Me: 2000 samples, still noisy.
@carnictus23
6 жыл бұрын
Me: denoiser
@abiyyupanggalih854
5 жыл бұрын
@@carnictus23 me : denoise node 😗, blender 2.81
@Cyanidedan
4 жыл бұрын
@@abiyyupanggalih854 me: denoiser, blender 2.7 😗
@123j4j
4 жыл бұрын
@@Cyanidedan me: ima head out blender 3.69420
@Cyanidedan
4 жыл бұрын
@@123j4j that's the mist powerful version! During it's release, eveeyone migrated to Blender because it's *N I C E*
@ThaMajesticWun
7 жыл бұрын
Thanks Gleb, wonderful tut!!!
@howtoblend772
8 жыл бұрын
Great stuff Gleb, thanks for your hard work, art, and entertaining personality!
@snedorez
8 жыл бұрын
Какие-же у тебя крутые работы! TNKS!
@Ruddy761
8 жыл бұрын
I can't seem to achieve these results. Can't get the sun lamp to behave the same way it does here. I'm using blender 2.76B. Even though the lamp is on the inside of my room i get shadows cast through the slats as if it is outside the room. An I don't get any sharp rays, the scene is kinda evenly foggy, no matter how I fiddle with the settings. Gleb calls a dun lap a directional light but it does not seem to behave that way.
@netrarajpun
7 жыл бұрын
I really love ur work. It gives me a strong feeling whenever I watch the render.
@erkkip8271
6 жыл бұрын
greatest tutorial I have seen
@peterrandall6761
2 жыл бұрын
is there a way to get the blender file used in this scene? its really cool and Id like to practice with it
@BaduffDisch
8 жыл бұрын
Very nice and informative video!!! What GPU do you use because it renders so fast in the viewport?
@Architector_4
7 жыл бұрын
In another comment asking the same question, the answer was "GTX 780, 16gb ram, Intel Core i7 4770, Vertex SSD 128 gb" by another person.
@GlebAlexandrov
7 жыл бұрын
That's right. Just changed a videocard to GTX 1080. But the difference in performance, compared to 780 is not something to die for, just 15-25% I'd say.
@qnaman
5 жыл бұрын
@@GlebAlexandrov does the perfomance changes in blender 2.79 ? because I have almost same scene . And I did exacl;y same setting like in vide, but my scene is still noisy even at 2000 samples.
@alexmuli
4 жыл бұрын
Ama digest this slowly.Good stuff!
@crea2000
8 жыл бұрын
Great job and a lot of help in rendering! Thank you!
@PeterM0911
8 жыл бұрын
The dust particles are bit too harsh for me. But I amazed again by Gleb! Wonderful work and tutorial again!
@billyjjackson
5 жыл бұрын
This dude is amazing, thank you for all of your tutorials!
@ReynanteMartinez
8 жыл бұрын
For some reason, Gleb, you've toned down and normalized your voice-which is really better, IMO. Keep up with the awesome content! :)
@DamienRivet
8 жыл бұрын
Wow ! Thanks a lot, brings a lot of intensity to a scene ^^ Can't wait to put it to good use.
@thegiantguy
4 жыл бұрын
THANK YOU GLEB
@thatsameguy956
2 жыл бұрын
Amazing tutorial! Thanks a lot!
@pawpotsRS
6 жыл бұрын
another freemium gleb ! thanks.
@ororaorn
8 жыл бұрын
Thank you!Your tutorial saved my life!
@waynehawkins654
6 жыл бұрын
Thank you. As always, your video are amazing.
@brunogmd6728
4 жыл бұрын
amazing explanation! nice job man
@blueinversion
8 жыл бұрын
Great look into volumetrics. The GIMP plugin was a great boost for me. Blender has evolved so much over a very little span of time. Nice tutorial, keep it up! -S
@emilherzenstiel6682
2 жыл бұрын
So funny reading this right now :D
@BigCityPalooka
4 жыл бұрын
Very helpful, lots of great information - thank you so much! Cheers.
@rixlayer
7 жыл бұрын
7:40 You're probably not gonna find that filter on the newer version of gmic, instead use the "Remove hot pixels" filter under "Repairs".
@mathyoooo2
5 жыл бұрын
Nah remove hot pixels isn't nearly as good as the filter shown in the video. But that's ok I had no trouble finding the filter in current versions of gimp (2.10)
@nadimaffani5010
8 жыл бұрын
Really, this is an unbelievably good tutorial. Keep up the good work! :)
@Ahmet_Koctar
8 жыл бұрын
Awesome tutorial as always! Thanks Gleb! :)
@drabofficial
8 жыл бұрын
How long did it take you to make this scene? (modelling and Texturing) ^^
@indexMemories
6 жыл бұрын
Correct me if I'm wrong but I feel like it's an imported asset from one of the popular 3dsmax libraries. Those are quite expensive.
@romeosorian1590
6 жыл бұрын
what video card do you have?i have an 1050ti and is very slow compared to yours
@kazenokize2
8 жыл бұрын
Gleb, this is a beautiful tutorial! It got me inspired to try something of the sort. I was wondering, those piles of trash around the attic, how did you make them? Also do you have any tips or tutorials for the beautiful textures you have? I haven't felt this inspired in a looong time!
@KittyVieWit
5 жыл бұрын
Are you GOD or something else Awesome tutorial
@LOCKSHADES
7 жыл бұрын
Hey Glen! I think you should update this video when denoiser is officially released in blender.
@TiredTaleTeller
3 жыл бұрын
Question... for the attic render why did you use an emissive plane instead of an area lamp?
@eviltwin2322
8 жыл бұрын
Wow, I love the image at 0:44!
@thesmartninja8235
8 жыл бұрын
Great, informative video as always !
@cory8242
5 жыл бұрын
bleb your the best!!
@esarchiart
8 жыл бұрын
потрясающие у вас туторы.
@TheKBrosTech
4 жыл бұрын
⚠️Quick Tip: Use the new Intel Denoiser in Blender 2.81+ for a much better way of getting rid of those annoying "fireflies" in your image. It's freaking magic and works better than the old blender Denoiser. Just check "Denoising data" in the passes, and add a Denoise node in the compositor and connect the appropriate parts. Boom. Better images with less samples and very little loss in quality.
@Bakantimo
8 жыл бұрын
Hello Gleb, i am going to buy a computer and wanted to know yours, but if you were into VFX like me and most of time needs to render videos, what do you think should my computer specs, according to how long your renders take, for a still
@FlojoArt
8 жыл бұрын
Thats awesome! Thank you Alex!
@BrianLindahl
6 жыл бұрын
Gleb, Gleb, Gleb... POW! AWESOME VIDEO!!!
@Khalidsrri
8 жыл бұрын
Thank you Gleb :) Just note that cycles had a UV Map Node ;)
@threedslider
8 жыл бұрын
it helps how to make this better, good sharing.
@MrBiswas123
7 жыл бұрын
I wish there was someone like you to teach Maya !
@armorlebihan6062
8 жыл бұрын
awsome look, nifty tuts as usual. thk s
@FoundationsofPause
8 жыл бұрын
Thanks Gleb!
@ryanhammerschmidt6049
8 жыл бұрын
Another great one friend! Keep it up!
@ronboprime
2 жыл бұрын
lol... "and coffee". Subscribed!
@josiahgarber3761
7 жыл бұрын
I tried this and it does make the light better, but if I have enough density to have light rays, then it won't line up with my sun lamp. Any help?
@505Legion
7 жыл бұрын
You just earned a new subsricber! I'll have to re-render everything tho after I finished Volumetric Lighting for every scene for a short movie... Well... better start it right now! :)
@mohamednedal
8 жыл бұрын
Hi, if you have a picture of someone taken by a prof. camera and you want to add it to that scene, for example, a man standing at the door, How would you do that?
@ballsandcokescokesandballs9888
5 жыл бұрын
Bro u are amazing teacher wow. I was suffering so much because of black noise thank u
@harshsrivastava5640
6 жыл бұрын
Can I use the volumetric lighting with HDR based lighting rather than lamps?
@noname-cp8ki
8 жыл бұрын
Hi. Do you render final pic on GPU? If so - what model GPU you use?
@rickcode13
8 жыл бұрын
love the new 'paper' presentation Gleb, very creative...shrimp. :D
@TheMintieMan
8 жыл бұрын
looks amazing!
@turbovelo
8 жыл бұрын
great tuto amigo, thank you.
@BrianLife
3 жыл бұрын
Im learning a lot but definitely not coming out similar. My settering must be wrong. Ugh. I enjoy the way you teach but, sometimes you go over things, and dont really show the exact thing your speaking of, and where, etc. its touch. Anyway, im learning still.
@adhidana5262
4 жыл бұрын
bruh, you save my life, thanks alot for this
@beatallmighty58
8 жыл бұрын
DUDDDDDDDDDDDDEEEEEEEE YOU"RE BRILLIANT!!!!!!!!!
@ShebanFPV
2 жыл бұрын
We need a new tutorials for the 3.3.0 Blender! Pleeeeeeease ^-^
@ShanjeiGuna
6 жыл бұрын
can we use the Filmic Blender color management to get rid of the noise and stuff?
@standingpad
2 жыл бұрын
I come from 2021. In Blender 3.0, volumetrics are so fast a noiseless that branched path tracing isn't needed. In fact, due to a rewrite of Cycles, branched path tracing is gone and reduced to atoms. The filter trick is also not needed since we have AI based denoisers built in Blender(as of 2.81)
@JulesL_82
4 жыл бұрын
Is a good tutorial, but I-m using the the version 2.9.1 of blender, I-m not getting the same result at all. If a place the sun light inside the room, with that values it hide the light from the window (done with the emmitive shader applied to the surface).
@Cudochi22
5 жыл бұрын
Couldn't do it in 2.79b Maybe i've done something wrong, but the fog is VERY tick and there is no volumetric shadow/light in sight regardless of how I play with the values.
@alexanderpukhalsky4374
8 жыл бұрын
How can you be that good, bro
@leaphymoon9881
7 жыл бұрын
Were the shafts of light the result of the volume scatter node? because I am not getting them
@K375DesignTeam
8 жыл бұрын
great as always. this working on video fx using this. just bad tried to do 3D volume by images, well little hard with 2d to 3d :)
@josejrinconm39
3 жыл бұрын
ohh man this is incredible, were are you from? greetings from venezuela
@nawafalrawachy394
7 жыл бұрын
Amazing tutorial, thanks alot for taking the time to provide this very educational content. Also, can you tell me the name of the music that plays at the beginning, I've searched everywhere but I don't know the name. Thank you.
@UnbornFamas
7 жыл бұрын
Hi Gleb' How did you model this design for this room? It intrigues me the way you designed this :0
@daviidranlv7964
7 жыл бұрын
Step 3 "Create a light pattern" dosent work for me. What is this wood material? I cant find it anywhere. Please help!
@bousri19
7 жыл бұрын
No it's not wood material U can make your own one inside paint or any other painting software
@UnbornFamas
7 жыл бұрын
Hi Gleb' Awesome video, I have a question, then you have my sub ;D where did you get the bedroom props from or did you make them?... I'm wondering because I find it super long having to model generic accessories that you see in every day to day environments' also the wallpaper textures with the cool post-it notes and paper hanging on them, basically everything you used on this bedroom scene to get it to look they way it does' I want to create something similar to this as it's got that awesome feel to it, do you also have a tutorial on how you created the awesome architecture of the room, thanks : )
@LostinSpacee
8 жыл бұрын
3:15 Volume scatter is love
@AnthonyRosbottom
8 жыл бұрын
Great video! Gleb, what app do you edit your videos in?
@Pulse2AM
7 жыл бұрын
My scene is always black, I have never been able to get volumetric to work using an HDRI and a Sun. Is it because of the HDRI?
@jasonroy2308
7 жыл бұрын
I had the same problem. Turns out I was plugging Volume Scatter to 'Surface' instead of 'Volume' in the node editor.
@Sandra-hc4vo
6 жыл бұрын
try using a spot light instead of the sun. no idea why, but scene went from black to having light in it.
@dargmuesli
8 жыл бұрын
Wow, that is the tutorial I was waiting for! :D
@vrfxrealtime
2 жыл бұрын
thanks for sharing!
@Tsukunami
4 жыл бұрын
When i render, My Effects don't show, even in Render viewport.
@沈煜詳
8 жыл бұрын
Is there a way of applying shortcuts used in game engines for volume fog in Blender? Even some Minecraft shaders have decent-looking godrays.
@sebastianmestre2145
7 жыл бұрын
shaders are programmed in shading languages, wich the blender game engine supports (GLSL, specifically wich is also what minecraft shaders are coded in, so maybe you can rip the code straight out?). However this kind of shaders are only supported in the game engine, in play mode so i don't think this applies to rendering. (unless you first get just volumetrics on the game engine and take a screenshot, then render in cycles or BI without volumetrics and composite the two images, wich sounds like a plausible thing to do, actually). Anyways, game engine volumetrics are usually screen-space based so you could just use the compositor in blender to fake stuff and get similar if not equal results.
@josephbrandenburg4373
6 жыл бұрын
Blender supports Open Shader Language or whatever it's called, but it's only CPU. Anyways, Cycles isn't meant to take shortcuts, so it's probably never going to without tweaks. Eevee will be a pbr realtime renderer, but it doesn't support volume yet. It is going to by 2.8, I think. Eevee is only available right now in Development builds.
@Rain_theGamer
7 жыл бұрын
you need to tone down your whites, like make them a little yellow , because there are no absolute white lights, but i like the tutorial thank you. And you could correct noise way easier
@Lolatronn
6 жыл бұрын
Or to get rid of noise use the built in denoiser with blender
@Rony_Portfolio
8 жыл бұрын
your solid mode view is cool. How do you get this solid view ?
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