Implemented some smoother transitions between different materials, some issues persist in corner cases which i need to fix.
Added some very basic water, currently without any transparency or reflections, however i will look into that in the future.
I have started working on my on collision and physics implementation, however it is not ready to be shows yet.
Apart from that, i added faint geometry color variations using additional noise maps which adds a bit of detail.
Lastly, i was playing around with the camera distance to player which i think might be a feature to stay.
That is it for the time being.
Негізгі бет Voxel Experiments 2024 #2
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