The "Dissolution of Eternity" expansion pack for Quake 1 running with vQuake under Dobos-Staging-Rendition/RReady.
This runs on actual Rendition cards without any problems.
For Dosbox/RReady, at least for now, a text file called quake.rc containing:
// load the base configuration
exec default.cfg
// load the last saved configuration
exec config.cfg
// run a user script file if present
exec autoexec.cfg
// stuff command line statements
stuffcmds
// start demos if not allready running a server
startdemos demo1 demo2 demo3
needs to be added. Then it will work. There's probably something in the pak contained quake.rc that dosox/RReady can't handle, yet.
You'll need to set r_surfacelookup "0:" in config.cfg or you'll end up with missing polygons every few frames. I suspect this is why anything older than beta 1.08 has the same issue. The older builds didn't support r_surfacelookup and behaved as though it's "1". When set to "1" the GPU does texture conversions from 8-bit to 16 bit (Quake engine specific paletted lookups). When "0" the CPU does it.
vQuake 2 has v1k_surfacelookup and vHexen II also has r_surfacelookup. Both games run better with this set to "0." Once RReady's fixed (this is mostly an RReady bug) it will be interesting to see if it's faster with it set to "1". Having the CPU doing the texture lookups ("1") might not be as fast as the later games because vQuake 1 is Dosbox virtual CPU constrained.
The console is slow in all 3 games because they enforce the setting "1" even when surfacelookup is "0." Maybe the setting "1" won't be faster even for vQuake 1.
Dissolution of Eternity doesn't currently run, but hopefully will soon.
#vquake #quake #dissolutionofeternity
Негізгі бет vQuake (vid #11, Dissolution of Eternity) with Dosbox-Rendition and RReady Rendition Verité @4k
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