Over the last few days I've been taking a break from VR locomotion to focus on physical interactions.
The current system uses physics handles and an extra scene component per MC, since weird transform issues occur when using the motion controller directly. Seems pretty good so far - fine-tuning and modification is needed, obviously.
Using UE4.27, Valve Index, pawn built from ground up using VR template assets.
Негізгі бет Ойындар VR Physics Interactions
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