Thank you so much. THERES NOTHING ELSE OUT THERE FOR THIS.
@malcolmosborne8686
10 ай бұрын
Thanks for such a clear and concise explanation!
@David_Fernandez
Жыл бұрын
So good! So simple and so straight ... other videos take 70 minutes for this, and still they make it confusing. Thank you!
@jacklewis129
5 жыл бұрын
Thanks a million for being concise, incremental and understated. No fuss. Straight to the point. Bang on the money. You saved me huge amounts of time fiddling and getting nowhere - for that I am very grateful. You are a legend among KZitem tutors. I salute you sir!
@wmka
3 жыл бұрын
Thank you and have a great day.
@thedog2320
8 ай бұрын
seriously great tutorial.
@Dkatz23
Жыл бұрын
Thank you so much you just saved me on this project !
@Utopia2023Game2
7 ай бұрын
yea exactly what i looked for ... tnx
@moshmoshpitpit
6 жыл бұрын
YOURE BACK!!! YAY!!! Please keep making videos. I’m thankful for your tutorials. They’re outside the box and really gets the creativity going.
@TheUnrealist
6 жыл бұрын
I love making these videos. It's always just a question of finding the time. But I think you'll see more frequent videos from me, even if they're a little shorter like this one. I'd love to know if you have a preference on video duration?
@moshmoshpitpit
6 жыл бұрын
The Unrealist I know everyone is different, but I think the way you presented this video was sufficient. Though length may be a factor in video creation/playability, because of the way you present the subject and your process behind what you’re doing, I’ve found that the videos of any length you’ve made have been great. If this length was easier to make, keep it going!
@eagletrail1
6 жыл бұрын
This is a life saver! Thank you for posting!
@KnowItsTrue
4 жыл бұрын
I really wish I didn't have to download that huge Boy and his Kite project just to get that face!
@TF2Coverop
6 жыл бұрын
Thanks for this helpful video!
@j.c.s5630
Жыл бұрын
i was hoping i could debug the VR Preview by using the spectator and the WASDL keys there on the PC while having the headset on my head. that way i could inspect things in the scene at runtime. even set breakpoints and look at blueprints debugging. in Editor Preferences the "Level Editor >> Play >> Play in Editor I checked "Viewport Gets HMDControl" and uncheck "Should Minimize Editor on VRPIE" But for HTC Vive Pro 2/SteamVR that doesnt result in movement in the editor. so then i press play in the editor and can tab to get the spectator camera and move around with WASDL but i didnt see the HMD present.
@RyanAndersonTechnical
6 жыл бұрын
Superb! Thank you!
@David_Fernandez
Жыл бұрын
Is it possilbe to use a feature like the "look at" from the cinemacamera? So the Scene Capture 2D will follow the VR headset character? Thanks in advance!
@Video-by6lp
5 жыл бұрын
THANK YOU !!!!!)
@rodrigohermocillo9969
5 жыл бұрын
hello, excellent work !! I would like to know how to make 360 views for the user in vr?
@magnum3d245
3 жыл бұрын
Hello, cool Tutorial. But my texture is always just Black. Even if i dont use a render Target and try any other texture. Do you know why? Thank you alot
@mouniryoussef2911
5 жыл бұрын
Hello, how do you get the VR viewport to cover your entire screen? mine only takes up a 1280*760 window in the middle
@KnowItsTrue
4 жыл бұрын
I just downloaded the Boy and his Kite project but I don't see the head in there. Could you direct me to where it is?
@TheSlyckx
6 жыл бұрын
Hey, thank you so much for the video! Could you please give me a hint on how to manually set the capture rate on the Scene Capture 2D Actor? I can't figure it out right now. :/
@TheUnrealist
6 жыл бұрын
Sven, I promise to reply in the next day or two with some details. I might even record a short video showing the process since I think others would find it useful.
@mariusandreelgs
6 жыл бұрын
Thats two long days!
@TheUnrealist
6 жыл бұрын
Ugh. I know. I know. I’ve been so busy with projects that I haven’t found the time. But I promise this will be my next video!
@davegaudet1855
3 жыл бұрын
Did you end up making a video about how to control the capture/frame rate? I looked in your list, but didn't see anything. Some hints how to do this would help me out too. There's almost nothing out there -- which tells me it's either super simple and I'm missing it, or...it's not a real popular technique.
@M4v3RicK99
6 жыл бұрын
any idea how you'd go about recording the actions a user performed in VR, and then play those back using the VR spectator? Sort of like a ghost car (used in racing games), except the ghost would be the VR hands/headset.
@TheUnrealist
6 жыл бұрын
Unreal Engine has a built-in record/replay system, but I haven't had the opportunity to try it. I'll add it to my list of video ideas!
@realadnoh
5 жыл бұрын
you can record with sequencer inside the engine. the recording can be played back, rendered out as anymation or as a movie
@JYTVSOC
5 жыл бұрын
How do you connect a HTC Vive tracker to the spectator camera? Can we have more than one spectator cameras (3)?
@dangerbill2793
4 жыл бұрын
in your player blueprint add a scene capture 2d component as a child of the motion controller, then you can set it's texture target as a new render target now modify the level blueprint to switch between the 3 views
@6r0m
6 жыл бұрын
can we use this feature for menu controlled by pc mouse?
@TheUnrealist
6 жыл бұрын
That's a great question. I'm not sure, but that's something I want to explore.
@yannmassard3970
4 жыл бұрын
@@TheUnrealist maybe should work with a custom made hud on top of the second camera ? But would require some mouse work I guess
@terrablader
4 жыл бұрын
I want to see a standard camera through a vive headset, with no tracking just display what the camera sees? the camera is on a socket skelton. the idea is to see what the avatar sees. no tracking to the vive just display through vive how can you help me with that? thanks!
@adleralonsozamoraruiz7909
4 жыл бұрын
That won't work. Its a headache to have a freeze camera that doesn't react according to the VR HMD rotation, location could work and be the animated one but never to that to a headset. Even less if its a head animation. That will get your user Sick AF. Still if you want to do that use the camera blend. wiki.unrealengine.com/Camera_Switching_in_Blueprints Here is how. Remember to set your camera tick of lock to HMD to false
@terrablader
4 жыл бұрын
@@adleralonsozamoraruiz7909 thanks my goal is to attach the camera to the head of a skelleton that character is being driven by a motion capture suit so would not need locomotion maybe the suit will have too much drift for this
@henrycooper8486
5 жыл бұрын
Hi:) I would love to do this to create content filming my own avatar with the spectator mode. Since I'm a complete noob, does the head of the avatar need to be rigged with bones to control it via vr? And is there a template that I could download with all of this already integrated and ready to go? I would love to do this but with my own 3d models...thank you so much:)
@realadnoh
5 жыл бұрын
if you mean to control it's motion - no, it can be a simple static mesh. if you mean the avatar should be animated like eyeblinks, smile, fingers (not the hand itself) which are moving - then yes, it needs to be rigged so you can animate the bones.
@henrycooper8486
5 жыл бұрын
@@realadnoh thank you so much! Would be great to have this in a ready to go file where you can replace the environment and avatar as you see fit. Would you be able to save this as an unreal project so we could download and play around with it? I just don't know how to get there :) thank you so much in advance! :)
@realadnoh
5 жыл бұрын
@@henrycooper8486 maybe I don't understand you. You can Just Start with The virtual reality template and just attach a static Mesh to the camera/hmd?
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