Walk through on how to sculpt semi realistic face.
I used to use the clay tool a lot for face sculpts, but this low-poly blocking process is much faster; also it requires fewer brush strokes, and creates a smoother face.
Insert low poly spheres - one for top of face, one for chin. Reshape
Add cube for nose, spheres for eyelids. (If you are not familiar with face proportions, references may help)
Prepare for Voxel merge by multires-subdividing twice, and fix any overly rounded parts like the nose
Voxel Remesh. No need to be too detailed, will multires later
Fix nose, crease eyelids and smooth. Repeat.
Multires-subdivide.
Crease mouth. (Crease with inverse for upper lip; crease between lips. Bottom lip - clay tool).
Add eyeballs and fix eyelid if needed.
Other changes - crease nostrils, chin, jawline; adjust cheeks.
(Optional) Voxel Remesh at the end. Further sculpting if more detail desired.
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