Well, I did it. I finally animated something within Unity. While the Door has no actual function yet, it is nice to look at. As for the Red and Blue (and even the white on the thin sides), that's to demonstrate having multiple Materials applied to each wall segment. A single piece of wall has 3 Materials, one for each large face and one for the 4 small faces together. This will allow wallpapering, or a similar process, to affect the opposing sides separately.
Next on the docket is to incorporate Walls and Doors into the pathfinding. This should be relatively simple based on past experiments, although this implementation will be slightly different.
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