We're now inside the Barrows Dens and are searching for the Barrows Deeps.
Druids of the Talon work well in tandem with Malfurion.
Their Cyclone ability can remove one enemy whilst you focus on the others and then Malfurion can Entangle that enemy whilst you range it. Works well for the spider Groups.
Clear up the first groups around you and then head Sout for another room with a lot of splits. South is the split again, so clear everything else up first. Trants can help, and there's a secret path to the NE by felling some trees. The LARGEST PANDA EVER can be slowed down easily with the Orbs, but it easy enough without slowing down. Treants can block its path whilst you pummel it with other units. The Necklace of Spell Immunity is one of the better items, and can be useful for preventing the Ultimates from being cancelled whilst channeling.
Further S you'll find more Spiders and sacs to destroy. Cyclone/Entangle helps quickly. Keep heading S for some Furbolgs and then NW for the Fountain of Life, which acts as a Health Fountain too.
Further S the Heroes split up, it's best to have the Furbolg tokens on Malfurion at this point, he can use them in a pinch. His Treants will help to tank whilst you head to a Circle of Power near the SE. To the NW there's a tree line to clear that Treants can take out a Sludge Monstrosity in, and you can drab Wands of Negation if you wish (or leave it until a spot frees up). Keep heading further in and Cyclone the biggest enemies in each group and use Treants to tank. You'll come across a Fountain of Mana so that you can more freely use Tranquility to heal now.
Head N and you'll have another cut scene. You can't kill any Druids of the Claw. It's easier to pay attention to their patrol cycle and lead with Malfurion to clear up some creeps and then bring the rest of your forces. At the second group there's another Fountain of Mana that's worth clearing up.
Through the Gate you'll find two Sleeping Bears. Cyclone them and head through. The last Bear is easy to avoid and the Sludge can be killed quickly to end this part of the level at the objective circle. Malfurion awakens the Druids and then it swaps to Tyrande.
Head SE through some gates and through the library and another small Gate for a Tome of Knowledge giving a permanent +1 to all stats. Clear up the crates and enemies on the way to the SW corner and then free up some Archers and a Huntress to add to your forces. Head N and take out the Owl Bears. There's some Healing Wards that you can use to replenish some health and then you'll find a button to open a Gate to the S. Head into the prison area and break through the gate to get the Glaive upgrade on Huntresses for some nice bonus AoE damage.
Head further N and free the units from the Spiders. I take Ring of Regeneration over the +1 Agility at this point. Taking the Periapt of Vitality was a hard choice at this point, but I planned ahead. I took it over the Orb of Fire. I probably wouldn't take it if you had earlier stat boosting items. There's some mines that you can nab, but they're totally not needed, before heading to the next area, you'll notice a small fence to the W. Head through to the large circle of Power and nab the Mantle of Intelligence +3 from the Shrine of the Uberfish. I just about took it over the Ring of Regeneration.
The enemies on the way to the N should fall easily enough through focused fire. The Hero should fall quick enough too and you'll find Illidan Stormrage and free him to help fight the Legion. Malfurion objects to his brothers involvement.
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