3:16 You see the square out of two AA sites, a sensor tower and a CB tower? Destroy the sensor tower, either with your combat group or with a BB VTOL 🤫 and your LZ is safe. Makes your life way more comfortable 6:17 So good unit micromnagement so far but the first Inferno is gone R.I.P 6:56 And now a Heavy Cannon 8:30 Now that you rebuilds your RR Batteries. It's helpful in my eyes to build the batteries first and the CB tower second. Reason: If you build your CB tower first you build your first batterie, the enemy shoots back, batterie destroyed. And the next too. And so on. When you build your batteries first, they don't shoot and the enemy doesn't shoot back. After you set up your batteries, build the CB tower and ALL your batteries will shoot at once. My personal view, maybe I'm wrong but that's what I do 9:18 And we lost a Heavy Machinegun. OK, I stop counting 😉 10:56 Due to the fact that you have over 50 minutes left on the timer you should have done this before you started the transporter
@amxhwvhmvawx2735
Ай бұрын
Very nice mission with a hard beginning. Enemy artillery and air strikes and a whopping 5 minutes of transport time for the player.😰 12:17 Personally, I find the ,,Assault Gun'' very weak and useless for me. In version 2.3.5. , this weapon was a real killer-saw.
@stepheneddington1667
Ай бұрын
For me the unit I always didn't like was the Flamer. In this new 4.* update, they actually made them useful. I've never played with them throughout a campaign till now.
@amxhwvhmvawx2735
Ай бұрын
@@stepheneddington1667 I only use Flamers in Alpha missions 1 to 4. Not at all in earlier versions.
Пікірлер: 4