I have a discord now!! Join so we can discuss the story in detail! Link: discord.gg/yuuKmTXJ
@mr.boldov3663
Ай бұрын
There is one part that i start to notice in Sumeru: The Story quest became the: "Go to point A - Talk to a character - Go to point B - Talk to a character - Go to point C - Talk to a character - ..." Sabzeruz was the best example, for 3 hour long quest we only have ONE fight with random bandits with Dehya
@Fuphu
Ай бұрын
It waslike that ever since inazuma but inazuma had such little actual story so it had more filler content that included dodging a literal machine and fighting randoms
@DragonMoth27
Ай бұрын
At least the long time loop in Sumeru was completely intentional, to show players the mystery and fatigue of the dreams, that it gave a lots of theories that the fandom still makes today. But there is a similar quest in the Fortress of Meropide that i find was really bad for me, it's a back and forth all the time to get crumbs of mysteries and rumors that were false and useless in the end. I like the Fontaine arc but this quest in particular was the only thing I didn't like.
@heinwastaken
Ай бұрын
Another interesting thing I’d like to add is that I think both quests utilise their length to build up hopelessness and confusion and ultimately make the player sympathise with the main character(traveller)’s emotions
@motemo8413
Ай бұрын
Fortress of meropide quest(act 3 specifically) is basically Furina's life simulator. there's this good video by Rainthority that explains this(one of her Furina videos not sure which one). basically it's us learning barely any info on Tartaglia(who is connected to the prophecy) just go through life, no actual freedom of choice and in the end someone else saves the day in both cases. Furina's inner world scenes(for example scene 1, scene 2 e.t.c) writing is also how someone would write on a prison cell to count days. it's still a slog to get through and sucks but it did have a purpose i guess.
@yuuya3639
Ай бұрын
A story quest that's too long for me is better than the ones that's too short. At least they can truly explore and actually pay off the idea that has been founded earlier. In fact as long as the story quest i was glad by the fact we always answering questions while also setting up to the finale. And they actually use all the set-up that has been planted before from the incense, time loop, heck even isaak? The pay off was worth all the set up thats being done there cause they took the time and actually used it
@kawaiibeans1128
Ай бұрын
I think the problem with Sumeru mostly came from feelings of burnout after Inazuma and all the drama with the lack of endgame and quality of life stuff we didn’t get until MUCH later. As for Sumerus story I do think it suffered a lot from how bloated the dialogue was, I remember feeling physically exhausted after completing one of the acts because of how the dialogue just seemed to go on and on and on lol.
@exo_eve7575
Ай бұрын
In my opinion, the thing that killed Sumeru in the mainstream player opinion wasnt really ever the content but the utter lack of and badly done quality of life. from what i remember people enjoyed the story quests and the narrative of Sumeru in general but everything surrounding it compiled together and made the whole experience worse, making people look back at Sumeru ( main story included with distaste). For example, the map was the largest it had ever been but it was a snore to traverse, no underground maps at release, multiple hour long unvoiced quests that also had terrible QOL, multiple new area specific mechanics that were slow and tidious ( also locked behind the unvoiced quests. ) I know it seems like this wouldnt affect player opinion on the Main Story quest but making players go thru that pain then forcing them to sit and watch a multiple 2+ hour long movies every few weeks is gonna affect how a player takes in that story.
@fatuusdottore
Ай бұрын
Idk, Sumeru was amazing for me.
@egglet8265
Ай бұрын
I think it definitely didn’t help that most of sumeru is dessert. Deserts are naturally hard to make interesting. Idk about most people but I unlocked the waypoints for the premogems and then never touched that place again unless there’s a character level up material I need.
@konyctg
Ай бұрын
Story quests were amazing, world quests were horrendous(especially the dessert ones), that’s why Sumer was hated. Afer V3.3, there were nothing but boring, dreadful world quests.
@jonangorman6341
22 күн бұрын
"Long dialog" funny how barely anyone in the community ever talk about it in Fountaine archon quest. Now, they will make world quests short for Natlan which is already happening since Remuria area. Remuria world quest was so short that we barely know anything about the characters in the quest nor the place itself unless you read the artifact set, weapon and book lore.
@user-Ud0ii_tKoVvA3
Ай бұрын
It’s kind of annoying for me playing Genshin Impact because the game doesn’t bother telling you how long each story section is going to be. I felt this in Fontaine’s first act because after you enter Lynsey’s show, you can’t leave until the end of the Act and I just kept wishing for the game to let me leave the building.
@spiritcomics5655
Ай бұрын
Sumeru was really long when it came to the Aranara quest line. Plus there was so much desert that i found it overwhelming.
@swantaleeswantaloo7718
Ай бұрын
i mentioned this in my yap session just now but i'm fairly sure the devs did that because khaenriah is hosted beneath sumeru. somewhere there. i think the reason the map is so big is because they had to plan a layout for two nations in the same area
@triplecatnip7413
Ай бұрын
Multiple POVs like in Star Rail can be a good solution for pacing problems. They can divide a single long quest into smaller parts which provide good stopping points. Especially if, for example, there's a unique loading screen which appears when switching POV.
@acceldown
Ай бұрын
As someone that left with a bad impression of sumeru, I can promise you it isn't the archon's quest fault. It's the fucking the boring exploration and even more about the quests that gate keep the exploration, full with npcs that don't shut the fuck up and at the same time they say nothing important. If it was voiced I could at least put it on auto and turn my brain off but no. Basically the opposite problem of inazuma's situation
@Klee3652
Ай бұрын
Putting my personal bias aside (sumeru being my favorite region, and story) I do think it was a little too long (btw your real voice is really nice)
@Extroditastic
Ай бұрын
brat Klee?
@Klee3652
Ай бұрын
@@Extroditasticbrat klee summer
@arbiterdream
Ай бұрын
Sumeru's Archon quest felt short for me, probably because I enjoyed it so much. So I was surprised to hear it was long.
@jellygish2007
Ай бұрын
I’ve done sumeru’s archon quest twice now and i still enjoyed it. Although Fontaine’s archon quest were longer but felt half has its time (we don’t talk about Act 3), but i think a longer quest is better then a short and rushed one *cough* cough* Inazuma *cough*.
@fireworksforme2
Ай бұрын
It was a bit long but I will always be sumeru’s #1 defender. The time loop sequence is genuinely my best memory from doing genshin story, I was so confused but so INTRIGUED AND INVESTED!! the whole story was so epic and fun to me so even though it was long I just didn’t mind :)
@atomicgrave4340
Ай бұрын
I love Sumeru's quest. I despise Sumeru's exploration though. As a person who has 3 accounts (don't ask) i had to do everything 3 times, including Sumeru. And i really liked the story overall. My favorite quest of all Archon quests. But i must admit, that playing it second and third time did take a toll on me. Specifically the end of Festival with repeating days (though i still find all texboxes saying "four" creepy af) and the desert part. The whole sitting through the plan thing was unnecessary. There were too many dialogs that were simply boring and nothing would've changed if they were just cut off. But still it was way better than what we got in Inazuma, so yeah. Though Sumeru's exploration kinda killed the game for me, i still liked the main quest. And Dunya is much better than Teppei. ;)
@leegunring
Ай бұрын
miHoYo is deliberate. They don't want players to have multiple accounts, because if players use free resources to pull different characters in different accounts, then miHoYo's monetization will be affected.
@alexliengsky6884
Ай бұрын
Sumeru did feel longer because of the pacing during certain acts, but because they split the acts between different plot points you can somewhat manage your time or take a break before continuing. Like that part of Act 3 where you escape to the desert, you can either stop at Pardis Dhyai or at Caravan Ribat before heading to the desert. However, I would argue that Fontaine's pacing was a little worse than Sumeru because of that same thing you said of focusing on one single plotline. Lyney's trial, our time in Meropide, and Furina's trial all felt like they dragged on for way longer than they should. Being locked to investigate the crime scene, then more yapping, and then the trial which was even more yapping really drained all life out of me that I began skipping dialogue that weren't from the main characters.
@nunobatista5822
Ай бұрын
But at least you dont lose any important information to the story, you can quickly catch up later, skip just a bit like that in Sumeru and you would not know what the hell you are doing there or why, and the thing is in Fontaine you usually have SOMETHING to do, not just stuck reading text
@Rebber
Ай бұрын
For someone who did Sumeru, I never once felt any issues with it and frankly thought it surpassed all chapters in previous regions, so I have a hypothesis why some people think it's "too long". A lot of comments mentioned of how tedious and long the world quests are and now that I think about it that's likely the cause of burnout, since I never bothered to do too much of Sumeru's world quests and only focused on the Archon Quest (which paired with well placed breaks, it becomes less of a chore and more of a compelling story to unravel.) Different experiences and playstyle vary, most tend to grind in Genshin at that time but it's when I stopped doing so, which made my experience of Sumeru so much better than anyone elses.
@andrewlin6189
Ай бұрын
Sumeru is by no means perfect, but still good in my opinion. Your new voice is a welcome additon!
@fatuusdottore
Ай бұрын
No, it wasn't long enough. Sumeru was peak.
@John_II
Ай бұрын
I think you're right about the parts of the story quest being individually too long. I have limited time to play and you notice when you're locked into a segment that is like 30+ minutes with no breaks. It's not bad design, but it's frustrating when I know I'm locked into a domain of undetermined length and if I turn off my device, I have to do the whole thing all over again. I think this has been fixed by 4.8 in part - the part with the dragon's domain in Simulanka: I had to stop halfway and then when I logged back in, I had to travel back to the domain, re-enter the domain and repeat some of it, but not all of it. I'm not saying there is a fix for this either, just that if you get interrupted, get ready to repeat activities.
@Gosuto444
Ай бұрын
Sumeru's archon quest was my favourite but it did feel too long for me, probably because i got used to the time the previous ones took. I remember it took me several days to finish the first 2 acts on 3.0 even though I used all of my free time to play it then bc I wanted to unlock the reputation thing as soon as I could. In the end I did like that they took more time to develop the story so that it wouldn't be rushed like Inazuma but for people who just play casually or don't have a lot of free time (like me when sumeru released) it could feel boring or like a neverending chore
@msvna1971
Ай бұрын
people like to shit on the timeloop and desert arc because of how long it is even tho i genuinely think these moment are what made sumeru amazing but yeah sumeru have alot of problem and i think you nail with the whole breaks thing because sumeru is actually when people started to lose interest in genshin story due to feeling very burnt out and feeling too long.
@BlackStartx
Ай бұрын
I feel so strange not realizing your voice in old video was AI~ D: Anyway, I'm glad you're going with your voice from now, and it sounds good~ ^-^ 🌺 Fontaine Act V Spoilers Bellow!!! By the way, I agree a way to define quest times would be great. Take Act V of Fontaine. It takes from 5 to 7 hours, and most of us started it unaware of it's duration, reached the trial in one play-trough and than it's too late to properly pause. The best part for taking a break in Act V would be before Isadora's intel on Furina's location in Poisson, cause pausing mid-trial can be annoying~
@adsfornothing3146
Ай бұрын
When I came to Sumeru I was in a sort of Genshin fatigue thanks to Inazumas archon quest and exploration, which I found tiring. But Sumerus archon quest was so good from the very start and I loved everything about it. I had heard all the bad things beforehand but I still really loved it. It felt like a political drama novel, not rushed but also not too slow. Yes, people needed to do a lot of stuff but to me it felt like all of that was neccesary.
@rowl3t968
Ай бұрын
I could so see a bar beside a quest saying short, average, detailed, indepth. This all on like a 4 bagr segment would look so cool, each incriment refering to an hour, and somtimes the quest is half a bar, so like 30min, or 15min, and if its like 10min it does not fill the bar. Somthing like this would be such a great feature
@motemo8413
Ай бұрын
the first time i experienced Sumeru act 2 it was so magical that i didn't even mind the pacing. i was genuinely fully engrossed and interested for the first time in the game's history and i hold it very dear to my heart. it's almost unrewatchable in its full course though...i tried to watch a full playthrough of the entire act and i just couldn't and started skipping stuff half-way lmao i still love the act very much(actually it's one of my favorites in the game) but it's rewatch/replay value is almost 0 imo.
@brunosanto3488
Ай бұрын
It would be nice to have a video focused on the Quests around each region (or just the ones that are present in Archon's Quests) I say this because there are Quests that look like they should have been in the Main Story or have more focus since they have important information or data that complements the general Plot. I have had cases of Quests that have information to fill or correct some errors/plot holes that Archon's Quests have.
@gotamibudou
Ай бұрын
it also adds the perception on the aranyaka questline
@maiaf1995
Ай бұрын
sumeru archon quest is the only quest I actually cried real tears by the end of it. the pay off was real. everything about sumeru was perfect 10/10 region from the city architecture and design to the contrast between the desert and the rainforest. the archon being a small child was hard to stomach at first but nahida story and character development made me love her the most she's so awesome and so well written , the sumeru cast is sooooo good the dynamic between different characters the friend group the roles! the fact that each character had a life and depth outside the main mc route and they were not just written to only to entertain us and F off to god know where no they each had a purpose and jobs and sometime they would interact with each other without the need for us to be there. the enemies are so versatile and omg don't even get me started on the desert folk designs *chef kiss* even the fatui plot was 10/10 dottore was a real evil threatening villain that actually did horrible things to ppl and I'm so glad hoyo didn't try to clear his image and make him a good guy by the end. (I absolutely hate when writers try to purify the villains by the end of the story and cleanse them of their awful doing to try to appeal to a wider audience). the lore dump was insane in sumeru we learned so much about teyvate world and actually progressed forward in the main-plot.
@thunder.311
Ай бұрын
i do love sumeru but i do think it was a little bit too long. i love the storyline a lot, but there was a whole lot of stuff that should have been cut from the quests.
@Melotaku
Ай бұрын
It should've been structured like this: Act 1: Gandharva Ville with Tighnari and Collei Act 2: Sumeru City with Dehya, Dunyarzad and Nilou and then to Port Ormos with Alhaitham Act 3: Sabzeruz Festival timeloop Act 4: Setaria and Dottore introduction Act 5: Desert Act 6: Current Act 5 The release schedule wouldn't need to change at all. Just how it was broken up.
@nyxsiren8403
Ай бұрын
I still love Sumeru plotline more than other nations. Every character had a role within the story also in terms of harbingers Dottore and Scaramouche were very present in the story as a threat but I didn't feel same way with Arlecchino in Fontaine, she's an amazing character but they couldn't utilize her in archon quest AT ALL. Tartaglia's role was very interesting but that was it. The narwhal was meant to be the main villain in the end but then Skirk was like oh that's just my master's pet 😭Furina's story was what made Fontaine so peak. She's one of the best written characters in Genshin. I hope hoyo learnt from their mistakes for Natlan. 🙌
@buttermanaws4693
Ай бұрын
I think it was also not helped by Sumeru as a whole having a lot of really long quest overall (side quest and world quest) and it not being helped with the miam quest not having many "break" points that you can just kinda calm down on made it feel much longer than it actually was as there was already a lot of burn out in general
@amersolihin
Ай бұрын
Many people like it bc the main story itself is good, just the pacing is long
@kirbydirby2003
Ай бұрын
Next video. Was the Aranara world quest too long? Jk, that quest was truly a slow burn ( still haven't finished it myself, planning to before Natlan comes out )
@dear_totheheart
Ай бұрын
As always, appreciate your nuance and analytical considerations and especially think this is valid and refreshing now that there is time and space separating initial feelings and thoughts I personally appreciate more (more more more! Can't get enough of Genshin lore and character development - their major fault is developing the NPCs so much and not our cast of characters we'd far more like to get to know more about and about the world through their perspective) than less, even if it becomes tedious, which Genshin surprisingly tends to do. I feel like the game suffers quite a bit from their almost bizarre approach of "tell, hardly show" so wish they would invest more in the actual cutsceens so it feels alive rather than us just reading copious amounts of text on and on and drown in detail overload, if we were watching/listening to it I bet people would enjoy it more. Main thing for me besides this fatigue...was endless, circular, lifeless desert and just how empty the map and point of the game can be in parts and I wish there were more functionality and things to do to liven the world and experience up while traveling. It became monotonous, on top of the heavy dialogue that usually I enjoy but the Sumeru arcs contained so much that I can see how it quickly became an exhausting trek for many Also, I am proud of you for challenging yourself with your voice - embracing yourself and identity is so important even if we struggle or find areas for improvement! Please kindly consider this as constructive feedback - I think it would help if the volume/clarity of your voice over was increased - one, so that when you speak the words don't merge together (perhaps slowing down a tad or enunciating a little more would be the trick) but to me the biggest area is the volume so we can better hear you, as sometimes your voice and volume of it drops or mumbles. Overall, you are excellent and please only incorporate this if you feel like its accurate/beneficial to you - keep up the amazing work!
@triplecatnip7413
Ай бұрын
Nothing in Sumeru was worse than Fortress of Meropide, that was awful
@kizxio1125
Ай бұрын
I really liked exploring Sumeru, but some world quests/parts of the Archon quest went on for waayyy too long. My biggest gripe when exploring was the underground sections before they added the multi-layer map feature. Tbh idk how I did it, but I had already 100% the desert before that quality of life change. I also despised being unable to enter some of the ruins because of the clearance levels
@DreamyAileen
Ай бұрын
Story-wise I thought the Sumeru Archon Quest was a fine length. My biggest problem with Sumeru was how fucking huge the map was. Sumeru was when I finally decided to give up completely on exploration and just focus on story, because I was already way behind (for reference, I started the Sumeru Archon Quest right around the time Fontaine released) and I didn't enjoy exploration enough to be worth the primogems. It's kind of funny seeing the exploration percentages on my map, it's like 90% for Mondstadt and Liyue and 100% for Dragonspine and Inazuma but then it drops down to like 15% for Sumeru lmao
@jonathan_byers_stan2416
Ай бұрын
the start was amazing. Dunyazard is one of my favorite npc's (althpugh I have a lot to say aboutnher fakeout death. i hate fakeouts and think her death would have been better than teppei's but here we are) and overall it was interesting. the dessert bit got me. i could not tell you what happened during that portion, other than deshret. it was maybe (probably) really interesting, but at that point it had gone on for so long that i was losing focus 😭 fontaine was not only amazingly written but never felt "boring" or too long. it balanced what i disliked and loved about sumeru,,, and all the characters were interesting, fun and had story quests that actually pertained to them and not some random NPC
@mariapazgonzalezlesme
Ай бұрын
As someone that doesn't play Genshin but loves lore and I tend to view the story plays out like a theatre. Sumeru story as a whole is good but it one those stories that could had been better in another areas. For example; The Samsara cycles, the Traveller starting notice that not only Dunyarzhad was starting to get tired but everyone else. Hell, even if the finally managed to break the cycle, the after effects would be still present in the real world, like how people suddenly sick or streets are empty than usual. Hell, even affecting people like Nilou or Dehya. And I think the nail in the coffin will be Dunyazard, either passing away in her sleep or falling into a coma, showing that despite winning, still feels like losing.
@PindaPeeler
Ай бұрын
I really liked this video 😊 Enjoyed your reasoning and analysis of the story, and I respect the time/research you put into it, it really shows. Also your voice is nice to listen to 👍
@amyamms
11 күн бұрын
to be honest the worst thing about sumeru is the desert. at first i genuinely really REALLY enjoyed exploring sumeru before the desert came out (or just when it's not as big as it is now). i do love the atmosphere of the desert, but i found it feeling very hollow? and on parts of the desert just needs you to walk miles just to get to a certain area. i know there are those teleportion thingys (i forgot what it's called) but dude the length to get from one place to another....just takes too long and gets boring. and don't even start with the quest, i haven't finished it till now lollll😭 and god BLESS they made fontaine VERY enjoyable with the explorations especially the underwater places it's just chef's kiss.
@karmajojosiwasversion
Ай бұрын
I think Sumeru is the best Archon Quest in the game so far, even more than Fontaine. Sumeru was the first five act AQ and they really took their time to flesh out the characters and the world and it REALLY paid off. Yes the quests are really long and while that may be a weakness where they don't allow you to take a break, but I personally think it's perfect. Each Act has a clear purpose to advance the story. Act 1 was for forbidden knowledge, Akasha, knowledge capsules; Act 2 was for dream harvesting, Nahida, vilifying the Akademiya; Act 3 was for Dottore, Scaramouche, urgency to rescue Nahida; Act 4 was for desert, the truth of forbidden knowledge, King Deshret; Act 5 was for rescuing Nahida, beating scaramouche, world altering lore. All of this was perfectly paced imo and the set ups and payoffs were wonderful, where all characters actually became an important part of the story. Previously characters would appear and disappear and only a few remained relevant in the end but in Sumeru every character had an actual functionality to the story and it really felt like a group effort rather than a Traveller solo (At least all 5 stars). The best part about Sumeru was that it delivered on all it promised- Inzauma promised gritty wars and tyranny of a god and the terror of making an ememy of the divine but failed massively, but Sumeru promised a complex tale and the Samsara quest genuinely upped the game's storytelling quality by SOOO much just because how well it manages to make the player think and discover the complex layers. Fontaine doubled down on the strengths of Sumeru and provided an honestly better written and layered story but the major weakness it has are Acts 3 and 4, which fell super flat and whose lore could all have been stuffed into one single AQ. Arlecchino, Wriothesly, Meropide, Sigewinne, Childe and the Narwhal and the urgency of the prophecy all could've easily wrapped up in one 60 minute AQ and the finale would've been just as great, but I understand that for marketing and player interest they had to move it to the next patch. The redundancy is the only problem with Fontaine's AQ imo which is why Sumeru is still the top dog for me cuz it held my interest throughout (Samsara AQ best AQ ever imo). Even the desert main storyline with Jeht was immaculate (and should've been an AQ of its own for how good it was but oh well) and I think most people's dislike comes from the surrounding circumstances rather than objective evaluation. Sumeru may have been burning some people out but it's storyline was incredibly good. Sorry for the yappery lmaoo
@arthartes
Ай бұрын
sumeru archon quest is my favorite, even above fontaine archon quest, and i agree the quest is more enjoyble when is done with pauses, and is like i did, i played in the launch playing the arcs that were released at once and waited to the next update
@otherwise9934
Ай бұрын
“sumeru quest wasnt dragged on” also: *complaints about being tortured for having to go through it again*
@yYSilverFoxYy
Ай бұрын
Sumeru is the peak of Genshin for me, still. I love long quests with lots of dialogue. But I can see that no one was paying attention to world quests there, even though they hide mind blowing lore. In my opinion, Fontaine was a step down, since the even better world quest npc’s only highlight how bland and flat the new playable characters were.
@PCVP4729
Ай бұрын
No valid argument for putting Inazuma above Sumeru for the story. Not biased, but an undeniable fact. People who think otherwise aren't the brightest, as there's no proof needed other than playing through it. It's not perfect, but beating Inazuma's story is a feat that is by no means impressive. If you need someone to explain why, go back to pre-school. Normally I don't insult intelligence for differing opinions, but when the opinion is this horrid, it's unavoidable.
@lorraineviruet8973
Ай бұрын
U can’t claim this as objective fact; it’s subjective no matter how you look at it. Don’t be close minded ..
@lorraineviruet8973
Ай бұрын
In my opinion inazuma
@lorraineviruet8973
Ай бұрын
My point being I enjoyed both nearly equally
@PCVP4729
Ай бұрын
@@lorraineviruet8973 Enjoyment is totally fair. Nothing wrong with liking them equally. Different from writing though. I tried to be open-minded and even rewatched a playthrough of Inazuma, trying to gain a new perspective. Safe to say it made an even worse impression on me than the first, as I noticed even more inconsistencies and poorly developed plot points.
@meestorpheesh
Ай бұрын
sumeru was (and still is) my favorite region in genshin. the sabzeruz festival was i think the most i've ever been engaged in genshin's main story. sumeru wasn't perfect, nothing is, but i, personally, absolutely loved it (although who knows, i may have just been spared as someone who loves reading and visual novels). i do agree with what you were talking about, however, in that it can be a bit long sometimes. it feels like that was kinda sumeru's thing, being a bit too much at times lol i feel like how they handled adding new areas onto sumeru (that being the never-ending desert), as well as the very long world quests (aranyaka) definitely added onto the perception that sumeru was just too long and may be where so many people got this opinion from.
@Kaiyox
Ай бұрын
Watched this video, checked out your profile, saw your description and had to subscribe 😭😭😭
@orangesoda330
Ай бұрын
I HATE HATE HATE how the tree where you deposit your dendro digits for rewards is locked behind an over four hour unvoiced side quest. My dendro sigils are literally rotting in my inventory because I refuse to finish that fucking quest.
@Jardrin
Ай бұрын
You only actually need to do the first act of the quest to unlock the tree. You know when you unlocked it when you get the aranara book. I did that and then ignored the rest.
@medamineg9014
Ай бұрын
I do know one thing for sure, Sumeru is my favourite nation in terms of quests (archon quests or even world quests) but also characters. Yeah Sumeru was a bit long, but as a player used to a 2-3h blabla in Honkai Impact 3rd for every chapter (knowing that there aren't that much animation, nor cutscenes compared to Genshin, I was used to this and didn't see the time pass) The thing is, people usually don't have that much patience sometimes, and it happens to me to. But still, even if the pacing wasn't that well handled, I would say that Sumeru is still the best story in the game so far. I love the idea of having a lot of plots that will inter-connect in the future, and the fact that every setup is used in the story. So even if Sumeru felt like forcing you to go through some long stories and quests (even world quests) the content is actually good, and it can be very enjoyable if you give it a chance ! So yeah, I've tried to stay objective, the region had its flaws that were somehow fixed in Fontaine, but it will forever be my favorite nation in the game.
@tetsupannn
28 күн бұрын
I loved the quest, but hated the dialogue, I think thats also the reason a lot of peoppe felt the quest to be lojng. A lot of the time it just felt like there was wayyyyy too much text. This could just be me being brainrotted and getting bored more easily, but I just feel like the plot points could've been executed just as well without as much dialogue as all the text started to overwhelm me after a while.
@sarcasticfury5478
27 күн бұрын
Sumeru (and Sabzeruz in particular) was what got me onboard thinking that Genshin needs a skip button
@realvanity_5671
Ай бұрын
its really good to see sumeru getting love because i lowkey hated it, it always felt like everything was uninteresting but then again i skipped a lot of genshin stuff because it didnt really grab my attention fontaine was peak for me and before that was inazuma i love itto and ei and yae miko and a lot of other inazuman characters while sumeru just felt like way too much during the aranara quest, archon quest it was a lot of yapping because genshin just does too much telling instead of showing but i very much loved the action in sumeru i wish i could like sumeru but it just sucked for me except the action which felt very little but more than other places i played in at the time and i also loved the desert and dehya but i hope natlan really fixes the pacing issues because it just feels overwhelming and all the dialogue reading is just driving me nuts, i respect this opinion tho and you did a great job explaining too
@user-gb7dh5jh8g
Ай бұрын
I should say, I was surprised to hear some people disliked Sumeru. Although it might be my personal bias covering my perception - and, also, love for Sumeru's cast (seriously, the best in-game), but not only I find Sumeru quite balanced (although covered problem "there is no breakouts" stays, I admit) in terms of required time, I'd personally liked its pace and, I'd say, place more than Fontaine's one (hello, random beginning at Romarin that has no logical reason whatsoever). Specifying the matter of place: we begin at the main Sumeru border (Gandharva) and move "in a natural way" which is also covering the structure of region, unlike coming to some unimportant Fontaine's port at the border of uninhabited desert. Desert part is also justified by in-game geography, although the Rahman's idea of dating place was pretty weird (like, why would you like to meet up not at temple's entry instead?) I remember I enjoyed the exploration of Sumeru map (especially those mazes in desert and in forest part, they were pretty challenging yet not too much), so it never gave feeling of being overwhelmed (only with aranara's names, but that's a personal problem). I recall, though, I was pretty bored with all "conscience ship travelling" after fighting Scaramouche. Yet, you've made a wonderful point about dividing archon quest furthermore - into seven-eight (?) parts instead of five. Prologue ends with Collei's farewell, Act 1 - with gathering of Knowledge capsule, Act 2 stays the same, Act 3 ends in Pardis Dhyai, Acts 4 and 5 covering the desert, Act 6 stays the same (being the longest one). Or, probably, divided by parts of "humans" and "gods", whereas first part ends at Surasthana temple (regarding the main first point of plan - Nahida's rescue). Definitely, this needs to be thought out properly, but this is just what I can come up with I guess. P. S. What did feel redundant to the story, though, were those random gaps with Fatui fabric. Like, we get it already, the Sages made sacred place of goddess of Nature into a mecha-stuff, awful, but you did it already. In Inazuma.
@darken2417
Ай бұрын
I would say definitely not, because it had two distinct biomes. Unfortunately the desert portion didn't receive much voiceacted quests despite having great locations and stories. Even the stuff with the Aranara was very interesting despite being extremely tedious, and sadly again, no voiceacted quests. By contrast spending more time in a larger Poisson or a larger Fortress of Meropide in Fontaine would be torturous despite these areas receiving a ton of voiceacting. The same could be said of Watatsumi in Inazuma, it just wasn't different enough from the rest of Inazuma, and again despite having voiceacting. There was a chance here with Enkanomiya but it had no voice acting and didn't tie into Watatsumi or Kokomi. That could have been really epic if Kokomi was trying to revive Orobashi or something, evil Kokomi would have been peak. Whereas Liyue is in a middle ground with moderately interesting new areas despite they being very similar to existing Liyue areas and also getting some voiceacting despite being side content.
@Memistical
Ай бұрын
I really enjoyed Sumeru, but I have one big problem with it: the ending. In short, the ending was bad. I’m mainly talking about the Dottore scene. First, I would like to say that I love Nahida. She’s my second favorite character in the game and I wasted no time pulling. I like how she’s clearly portrayed as very wise and kind, but is also childlike and innocent at heart. However, that part with Dottore did not make sense. After Rukkhadevata told her that she was going to wipe herself from everyone’s memories, Nahida experienced intense emotional distress and started crying and breaking down. After it happened, Nahida was still crying and said that she felt very sad. But when Dottore entered and knocked the traveler and Paimon out, Nahida just… switched it off. She suddenly went all serious mode as if she wasn’t crying 30 seconds ago. Even her voice stopped trembling. Generally, it takes about 20-30 minutes to recover from such intense emotions, so this whole section felt extremely forced as an excuse to get rid of the Gnosis. I think it also would’ve been better to showcase Nahida’s vulnerability after all the stuff she had done throughout the quest, which is a big part of her character. Instead, this scene just pushed the weird narrative that Nahida is actually a super intelligent god in a child’s body, which is, quite frankly, lame and boring. But wait, there’s more. Let’s give them the benefit of the doubt and say that Nahida started breaking back down after it happened. Although hard to believe, it’s better than her just shrugging it off. If this was the case, why was it not shown, and why did that entire Dottore scene just get brushed away like it never happened? We’re given no explanation for what happened to the traveler, Paimon, and Nahida, and it just randomly skips to a few days later, only for the characters to talk as if whatever happened was last night. Nahida also never questions why she was sad at the time, which is VERY out of character considering her curious nature. In all honesty, this sequence made me quite angry and confused, and is, in my opinion, the worst part of the quest. Also, this is more minor, but why did Dottore’s device not work on Nahida? He said that it forces people into a dream, but that it doesn’t work on gods. This doesn’t make much sense considering how Nahida has basically lived her entire life in dreams, so is very much capable of dreaming. This further supports the idea that this scene was just HoYoverse thinking “oh shoot, what do we do with The Doctor and the Gnosis? Eh, I guess we’ll just slap this random scene in and call it a day.” TLDR: Nahida’s character was heavily contradicted to force an ending that wasn’t good to begin with.
@user-vf6hv2bp8e
Ай бұрын
It was so exhausting and complicated it was so shit
@egglet8265
Ай бұрын
Honestly for me the festival arch just killed a lot of the momentum for me. It just felt so tedious. Like I get what they were going for but it got old fast. However the thing that really had me feeling sumeru fatigue was all the desert. It’s so big but ultimately pointless and you can see that in the main story quest of sumeru. The vast majority of it takes place in the rainforest and anytime we are made to go to the desert it kinda just feels like the writers being like “oh by the way this place exists” there must have been a better way to incorporate it into the main story, and personally I don’t think I would have loathed the desert so much if there was less of it. Also Genshin needs to stop doing long unvoiced quests. There’s a lot of them in the desert and ohhhh boy are they tedious.
@beababababa
Ай бұрын
nothing longer than dottore’s-
@antihmota4625
Ай бұрын
Who TF would say that Inazuma AQ was better than Sumeru AQ????
@Edahs_exists
Ай бұрын
@@antihmota4625 I’m just as confused bro
@antihmota4625
Ай бұрын
@@Edahs_exists Btw can I ask, because I am little bit confused, I looked at some of your older videos and you had different voice, is your channel multiple people or you use AI voice?
@Edahs_exists
Ай бұрын
@@antihmota4625 it was an Ai voice. But I recently got a mic so made the switch!
@jase4066
Ай бұрын
One freaking quest made me quit genshin (returned cuz of arlechino) ARANARAAAAAAAAAAS
@_Dark_Mage_
7 күн бұрын
YOUR VIDEOS ARE AMAZING BUT PLEASE USE MUSIC
@Mifofficialchannel
13 күн бұрын
to be fair, fontaine is the same length as sumeru, so Expect Natlan so be long too!
@dficwriter
Ай бұрын
When I do Genshin quests, I always feel tired and unable to do much of them one after another. Too much yapping, nonsense and unnecessary interactions, to the point where I stopped reading everything non-voiced and even then it’s hard for me to focus on plot. Sumeru was peak in that depart. I don’t even remember much of it, I remember nothing about the desert part or the whole plan just because it made me so tired. I did like act 2 in the first half but it dragged way too long for me and the answers weren’t really explaining much. I was disappointed that our Region NPC who-cares-about-her did not die and we were just drama-baited. I was disappointed that Scara was easily forgiven as if he did nothing wrong. I was disappointed by Nahida just giving up both gnosis. It was all just long, tiring and disappointing.
@SasakiKanata
Ай бұрын
I'm somewhere in the middle of liking and disliking Sumeru. Yes, there were great parts, but the ungodly amount of word vomitting was on another level. I completely forgot about the first act, although watching the summary, I feel like the first problem starts here. One hour for the mere introduction of the region and an introduction to two chars that are subjectively...alright. Could've been shortened by 10 minutes or such, what do I know. I remember absolutely hating the festival, though. Going through everything over and over again, no fights, you couldn't even leave the area, one cut-scene. I would lie if I said Nahida's yapping didn't make me dislike her for no reason. And don't get me started on that stupid thinking mini-game. I have no idea what they did in Sumeru, but it was a nightmare. The same minigame was a breeze in Fontaine and didn't feel remotely as annoying. As for part three to five...Again, I don't remember anything of it besides Dottore appearing and the epic Scara battle. So, while yes, the writing was much better than anything before, the sheer length, amount of useless or overcomplicated information and lack of meaningful battles/cut-scenes is probably why I personally didn't enjoy it as much as Fontaine.
@christa0026
Ай бұрын
this is a complaint a lot of players have but theres a lot of unnecessary dialogue (mostly from paimon 😭) that worsens player experience. its already one thing to be rushing trying to finish the quest while still understanding whats going on and another to hear paimon repeating what already just happened
@swantaleeswantaloo7718
Ай бұрын
the issue with sumeru is that players were already getting tired of genshin. inazuma peaked playerbase but with the fog island and the seirai island quest and the enkanomiya event players were TIRED. sumeru was already set to be a MASSIVE expansion though, seeing as its the midway point of the game, underneath it is khaenriah (which is likely the reason the map is so large) and it hosts SO much lore. genshin is a story-based game. i think the devs quest-locked major areas because of that, because those quests held important ideas travelers were meant to take with them for lore- the issue is most of the playerbase forgot or just didn't care for lore enough. furthermore, those quests were meant to be done over the course of a month which is WHY they were so long. players complained about lack of content and genshin assumed adding mroe to the story would ease that. i'd argue fontaine is worse for it, as some areas host hour long quests that just don't feel necessary. aranaras were important because they were the most major impact of rukkhadevata and they made constant mentions of our sibling. the golden oasis was important because the goddess of flowers and deshret have the likelihood of being EXTREMELY important in main lore. infact, its even more likely what with nihlou being in the new event, meant to foreshadow natlan's story and nihlou being based off of the goddess of flowers, but that's unconfirmed yet. The point is, sumeru was ALWAYS going to be the way that it was. the story devs wanted players to care, to get the information handed to them because most players don't theorise, that gives deeper context and impact for later engame story moments. but with inazuma being so poorly done, players were tired. players didn't want that anymore and inazuma created a major push for the combat element specifically. sumeru didn't focus on that so players got tired. I think it's less sumeru itself had an issue and more the reponse to sumeru was a long-time-coming and a consequence of everything else.
@azrielackerman4659
Ай бұрын
Oh I see, this video was born of comments from people who were probably too adhd to get through the Aranara. Of course 😭 Nicely caught that the end of act 3 was very absurdly placed. I don't think there's any explanation for this, it's just a completely dogwater decision I think that all of the pacing problems that Genshin has can be explained by limitations of the engine and limitations of the format. The same goes for Inazuma. Regarding the engine, scenes have only one pace dictated by the way the game delivers dialogue, and although the direction (camerawork) has been improved a tonne since launch there isn't anything they can do to fix simply how the game runs, short of a rework. And with the format, aka the live service model, it's sad to me, because a nation like Inazuma could never feel as intense, or it's plot as urgent as it should have been given a requirement for a certain amount of content each update, and a nation like Sumeru could not quite feel as grand as it needed to. What I mean by this is that the final part of the Archon Quest (the near ascension of Wanderer and the assault on the shrine) should have been far more intricate. Its also a failure of the game that it can only deliver its climaxes with cutscene, alas, but they were good at least. I liked your chapter comparison, but it did make me wonder whether there's an interesting point to be made on the format here of a live service game. These 'chapters' were separated by great lengths of time between game versions and that's an enforced break that doesn't exist when a player either rewatches, replays, or when a new player encounters the region for the first time. You were certainly very close to making the comparison when you mentioned that the first time you played through Sumeru you had no problems with the pacing. Then, maybe you were someone who played it when Sumeru was all out, but even if that is the case I do think it's a point worth mentioning. Live service games can inadvertently drag for later players--that's why Chasm Spelunkers was removed from the mandatory questline! Maybe something to think about when discussing pacing next 😉 But all of that aside, enjoyed the video. Glad to see you growing in confidence as a channel. If I might make a suggestion, I'd like to hear why The Chasm Delvers is the greatest questline in all of Genshin (second only to the Aranara). WHICH REMINDS ME there's a point I forgot to make. Where the grandness of godly ascension was lost to the flaws of Genshin's game engine, one part of the world that massively benefitted from it was the Aranara questline. Long? Yes. An absolutely incredible story for the visual-novel-esque Genshin mechanics? ABSOLUTELY. I fear that nothing in the future can ever suit the limitations of Genshin more so than the world of Aranara, but we'll see. Certainly, an attempt from Hoyo to replicate it in Natlan can only fail if they try. The Aranara and the Dreaming theme was so well placed I can't see any other angle for something like it.
@angrymidget4728
Ай бұрын
Fun fact: You can finish watching the entire Alabasta arc of One Piece in the time it takes to complete the Sumeru archon quest. Don't ask how I know.
@PrussiasChick
Ай бұрын
As much as love the characters in Sumeru, I feel like the main story does not give everyone enough time to develop. Like I know that's the reason behind the story quests but you're right; I can say after playing through Sumeru main story twice, the pacing is awful
@YokaiStudiosOffical
Ай бұрын
Can you do fontaine next and see if it deserves to be overrated and overloved?
@kineshashekhar1853
Ай бұрын
In my opinion, Sumeru felt a little too overlong and the Sabzeruz festival timeloop was a chore to complete. I actually quit genshin halfway through act 3 of Sumeru because I felt so exhausted at that point. I played Fontaine’s archon quest on my sister’s account and actually found it much more intruiging and easier to follow than Sumeru.
@TheGwilwileth
Ай бұрын
I loved Sumeru, for me it is not long enough…. Enjoyed all of it. My entire map is at 100% Love this game. Love exploration….. yes, even in the desert.
@andro5t
Ай бұрын
After playing 2.2 penacony quest for fucking 8 hours i stopped complaining about genshin stories being long at least the aranara quest have the decency to be segmented to multiple arcs that you can play over time The penacony quest was just long if I didn't enjoy the last part i would have call it bad
@Tovy
Ай бұрын
It was really good, but the desert part of the story was kinda filler-ish, same as the prison arc in Fontaine
@KazeMemaryu
Ай бұрын
From a narrative standpoint, Sumeru was really good. But the pacing was plain garbage. You do insane amounts of back-and-forth between talking point NPC's, you're constantly introduced to subplots that take up way more real estate than they need to, and the sheer hell that is the Sabzeruz Festival. It just goes on and on, but doesn't actually go anywhere half of the time. But I also find the resolution to be a terrible cop-out. This would've been a perfect opportunity to show the discrepancy between what the involved characters regard as just punishment, with Nahida's inexperience preventing the cast from finding a middle ground, and Azar actually getting killed/exposed to Forbidden Knowledge over his heinous actions. Instead, Nahida... kicks him out of the house. Dude brought unbelievable suffering over the populace and largely contributed to a horrible class divide, and she goes "touch grass and think about what you've done". That was bull, and I hate that everyone just goes along with it. That kinda ruined the whole story for me, and it's the same pullout game they did with Inazuma: "sorry about that, no hard feelings", and nobody points out how unfair this is to those who were at the receiving end of the conflict.
@winch2342
Ай бұрын
Imo i dont like time loop type quests/stories
@Fam98KK
Ай бұрын
nah Natlan,Shneznaya all Should/need to be Long or Longer than Sumeru people who love short once should just stay at Inazuma. Liyue and monsdat deserved better
@jewzetto9492
Ай бұрын
You thought Sumeru was long? HSR Penacony 2.3 patch is 9 hours long 🙃 Also curious, do you play HSR?
@Edahs_exists
Ай бұрын
@@jewzetto9492 No, I tried it but turn based isn’t my thing lol
@azrielackerman4659
Ай бұрын
@@jewzetto9492 9 hours? My brother how many toilet breaks did you take?
@birdiebancha910
Ай бұрын
the 2.3 patch for penaconys story was only 2 and a half hours tops; if youre talking about playing the entire story continuously then yeah i'd believe it was 9 hours lol
@Breedable__Bread
Ай бұрын
The answer is no
@WackyChu
Ай бұрын
I never did any exploration or story quest in sumeru bc it’s too long and tedious and overall unnecessary. Why is there so many underground’s and restricted areas? I think that killed sumeru for me. I also think in general the patches sucked, by lantern rite I was ready to go to the next region as those like last 6 patches were dreadful. With Fontaine the exploration was a lot easier and story quest was good as well. I never really got “burnt out” (a short bit last month tho), in Fontaine I’m just ready for more fun and new comps. Natlan seems to be fun as the characters seem to be tied to exploration which already is peaking in my interest in the game again. Sumeru was unnecessary long in everything it did. I am glad that desert fest is over, oh yeah, and there’s too much desert! Why is sumeru 80% Boring desert.
@nk30020
Ай бұрын
Inazuma : Sh*t Beginning, Sh*t middle, Sh*t Ending & Good cutscenes Sumeru: Sh*t Beginning, Sh*t middle, Good Ending & Good cutscenes
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