His name is Branislav but people call him Bane, I have no idea why. Had an interview with him once, I didn't get the job cuz I didn't have much graphics experience back then, but it was still the best interview I had. It's like if you go for general software developing roles, they ask you to play with strings, write out algorithms. But for graphics people, they talk about graphic effects, how to make those effects and how to optimize them. It's beautiful what they are doing there
@boleshuggah
4 жыл бұрын
During the time of war (1990 and onward), in our countries, where me and Branislav are from, there were many people looking to migrate to countries such as Germany, UK, USA, Canada and so on. I hear that he has no accent when speaking English so I assume his parents migrated when he was a youngster. Also, his parents gave him a quite common Slavic name. The customs of our people is mostly to name children after their grandpas or grandmas. Also, we like to make nicknames for ourselves when we like someone or want to befriend them so you will see people shortening your name like this Branislav - Bane, Nenad - Nele, Bogdan - Bole, Vladimir - Vlada, Aleksandar - Aca. It is used very commonly in our region.
@grujicbr
3 жыл бұрын
@@boleshuggah you are correct, I moved to canada when I was small but still speak both fluently
@KevinTan
4 жыл бұрын
*"8.5/10 Too Much Water"* *- IGN*
@MrtinVarela
4 жыл бұрын
Every GTA graphics mod video ever.
@ProtopopGames
4 жыл бұрын
That was really exciting. I love water in games - I usually walk all the way to the end of every river just to see where it starts. I was pleasantly surprised by Far cry 5 the game itself and the rivers and waterfalls. A lot of games just have tense sort of flat planes for river water but fc added a lot to the shape of the rivers and falls that made it feel more real. Congratulations to everyone involved and thank you for sharing all of this because it inspires people like me and helps move things forward 🙂
@zoran123456
4 жыл бұрын
I dont have a clue what any of those words means, im here just for the nice pictures
@mustafasaleem7468
4 жыл бұрын
same
@Spinnekk
4 жыл бұрын
Games have gotten so advanced it's crazy. I remember throughout the years when I was younger( 35 now) getting Atari, Sega Master System, Game Gear, Playstation, N64, Dreamcast, etc. And now, we're here... I'm just blown away on how good these games can look now and the technology that goes into them, very interesting.
@garryiglesias4074
4 жыл бұрын
You're one of those who bought a dreamcast ? The graphics hardware was IMPRESSIVE (PowerVR)... What did you play to on Dreamcast ? (Beside Soulcalibur :) )
@Spinnekk
4 жыл бұрын
@@garryiglesias4074 Yup! I actually traded in my Playstation and Nintendo 64 with about 20 games each at Funcoland (Does anyone remember that store?) As for the games; Power Stone, Resident Evil: Code Veronica, NFL2K series, Jet Set Radio, Crazy Taxi, Ready 2 Rumble and many others. The Dreamcast was a great system for its time.
@kiplup3803
4 жыл бұрын
Makes me wonder why the anisotropic filtering on the roads is bugged in every far cry game
@APhamx7
4 жыл бұрын
Different people work on different things.
@Stomach1488
4 жыл бұрын
force via control panel for every game
@Schnozinski
4 жыл бұрын
That issue stems from some distance-based texture LOD stuff hard coded into the game. It's not that the roads specifically are "bugged", that's just where it's the most noticeable because there's no foliage or grass to cover the lower-detail textures.
@Jacob_24
4 жыл бұрын
Agree or not but Far Cry 5 still looks damn good compared to new games 2018 - 2020.
@ozzun6789
4 жыл бұрын
crysis 1 looks much better and came out in 2007
@sidshekar
4 жыл бұрын
1:04 did he say 5? Think its 2? but still a very detailed presentation !!!
Far cry team, I would love some of the water making tools and features in the map editor such as the lake and river tool as well as the dynamic water falls!
@user-uk8tf4db4p
Ай бұрын
Great talk. I was here to know about water rendering, but this example with gpu profiling was incredibly useful
@MrFooFighter13
4 жыл бұрын
I have no idea why I was recommended this.
@m4r_art
4 жыл бұрын
This is the kind of person NASA wants to contact when doomsday asteroid heading for Earth and someone needs to do the math and simulation.
@theIpatix
4 жыл бұрын
Did I miss the explanation on what a VGPR is? Because I'd like to know.
@PampersRockaer
4 жыл бұрын
VGPR means Vector General Purpose Register, basically registers for the GPU, which stores 4 dimensional vectors. Reducing the used VGPR count lets the GPU runs more shader wavefronts in parallel, he describes the problems derive from that as register pressure. For example, using a lot of VGPRs can lead to only 3 of your 10 available SIMD units inside one Compute Unit inside your GPU running, only utilizing 30% of the compute power of the GPU.
@InvalidPointer
4 жыл бұрын
@@PampersRockaer Idea/advice is right but nobody's used "vector" registers since AMD Northern Islands. The vector bit is in reference to scalar variables across multiple shader invocations-- think individual floats in a specific pixel in a pixel shader (grouped by quad for ddx/ddy) or individual compute threads in a compute dispatch. This design is critical to how the wave ballot instructions mentioned in the presentation work. There is also a notion of 'scalar' registers but these get used for stuff that's uniform/shared across a whole wavefront like texture descriptors and certain kinds of transcendental instructions. You can do cool things with scalar registers and clustered shading, the concept is getting a lot of attention in recent memory. In CPU land you can check out Intel ISPC, it's basically the same programming model just using SSE instructions.
@dXXPacmanXXb
4 жыл бұрын
i know nothing
@PeterSvP
3 жыл бұрын
The problem with the water in this game are the screen space reflections and view angle and its really really annoying to the point that on some places it didn't had environmental map and relied on screen space reflections alone. Just try watching around horizon and tilt the camera down. It's the real issue with SSR
@CorkScrewDood
3 жыл бұрын
Late but I feel like if there were cubemaps placed, it would be a nightmare to create with the abundance of water bodies and the overhaul with water rendering techniques. And this is the same hardware since FC4 which had way less rendering capability. Cubemaps are cool but generating would take too long and would make the game size increase drastically. The point of this system was to create more dynamic water and make it easier to make complex bodies compared to past games. Cubemaps in an open world in general are very rare, especially in games released constantly like FC is. In Rockstar games for example, its easier to do so since they have more time to work on things and polish it up.
@d-d-i
Жыл бұрын
Still no way of disabling SSR either, it looks terrible on this game.
@Chris_t0
2 жыл бұрын
wow its crazy you can get water looking as good as this in 30 minutes, slight performance hit though, shaders are great
@xpgx1
4 жыл бұрын
That's actually super interesting stuff - sadly, the presenter took a nap the entire time. Weird
@danielsmeyer
4 жыл бұрын
Wow. This is cool.
@abdullahamrsobh
4 жыл бұрын
i wish ubisoft would share, how they simulate the ocean in the assassins creed series. i know there are a lot of papers out there but, i want to see how a AAA would do it
@cokeforever
4 жыл бұрын
AAA is a pr term, it means nothing
@kokorobertco
4 жыл бұрын
@@cokeforever AAA refers to big budget, big team. It means a lot
@cokeforever
4 жыл бұрын
@@kokorobertco no, large companies invented this automotive-metaphor-term to distance from indie-teams
@kokorobertco
4 жыл бұрын
@@cokeforever Still, there are some differences between how indie and large companies approach game development, that's what OP meant to say I think.
@abdullahamrsobh
4 жыл бұрын
i agree with @@kokorobertco, what i mean with AAA is a game with so large scope that require big budget
@Domarius64
4 жыл бұрын
Oh my god, 3/4, and I am done. Thanks for the talk, but really - high level concepts with pictures is what's needed, possibly a couple of essential technical details, we can work out the rest when we get in front of the keyboard. First half was the most beneficial.
@cokeforever
4 жыл бұрын
Did not really like the visible shoreline tiles loading (and unloading) when blending in screen-space. Also, plane dives in the water - no vertical sprites/uvs?! Shotgun firing at water and one vertical sprite? That reminds me of that institute, where they studied why throwing rectangular bricks in water causes round waves (c) anecdote :) p.s. how do you measure in ms rather than in drawcalls??
@ayush21399
4 жыл бұрын
Great info..
@Nemon891
4 жыл бұрын
While I don't like the final results that much (the screen space reflections have trouble with occlusion, meaning every moving object results in obvious artifacts, and it doesn't really work on big water planes. I'd rather they just used an environment map honestly) i appreciate the talent and effort that goes into this.
@StarFyodperor
4 жыл бұрын
and then again in the area where you fight Judge Moose, there is water that is piled up... The river just decides to make a bulge and go another way... Not to flood the swamp too much...
@Jacob_24
4 жыл бұрын
7:31 Is that real Montana or Far Cry 5?
@kocour.micash
4 жыл бұрын
Far Cry 5, its on the down-left map i think
@hongquiao
4 жыл бұрын
I played Far Cry 5 on PS4 pro. It's a gorgeous looking game, except for the water.... The water just looked wrong. Maybe it was just the PS4 version? I don't know...
@zoeysnow8451
4 жыл бұрын
Looked good on pc
@simon4581
4 жыл бұрын
How does it look wrong? Is it geometry? Or is it the optical looks? Or is it the displacement?
@hongquiao
4 жыл бұрын
@@simon4581 it looked flat. very few ripples.
@simon4581
4 жыл бұрын
I've been doing water myself for fun, and I can tell, water rendering is so dam hard! Especially when they have to render it on such large scale, also with tons of other stuff to render too, and in real-time. This has the most authentic looks of all large-scale heightmap water.
@longpinkytoes
4 жыл бұрын
i think he had to say 'FarCry5' a half-dozen times before i realised there's no 'Parkour5'
@longpinkytoes
4 жыл бұрын
also had to tab back in to find out what quatries were (quad. trees.)
@longpinkytoes
4 жыл бұрын
@4:25 this is how this looks. this is what this looks like. pick one.
@The_Viking12
4 жыл бұрын
FAR CRY 5?!?!?! 1:00
@mc.hammermc4389
2 жыл бұрын
if i remember watermods for Skryrim, Water in Farcry 5 is very shity, even distance more 8 m, extreme ugly blurred
@tyoyusuf8501
4 жыл бұрын
go to borneo
@quadpictures
4 жыл бұрын
Is there anything that Ubisoft can't mess up? "So just to get this started this is screenshot of FarCry 5" *shows picture of Far Cry 2*
@yanhu
4 жыл бұрын
lol, Ubi mess up everything but they still feel so damn good.
@CLNDSTNStudio
4 жыл бұрын
yes lets hate on ubisoft because this guy clearly represents the hundreds of people in that company. Lets also not realize that he made this talk while still being in active development of FC5 and probably says Farcry 5 dozens (if not hundreds) of times per day and has gotten used to saying it... so yes lets all blame this man for all of ubisoft's faults.
@garryiglesias4074
4 жыл бұрын
@quadpictures - Because you're perfect ? If you're think so you're inhumane... Because errare humanum est. But acting like you do, you are INDEED a beast, that's not the way we make a civilization with negative parasite behavior like you.
@quadpictures
4 жыл бұрын
@@garryiglesias4074 At least I've got hair
@garryiglesias4074
4 жыл бұрын
@quadpictures - That's because you're too weak to properly use a razor. You can't even use your brain so it's not surprising.
@MrSandwichk
4 жыл бұрын
far cry 5 had crappy water .
@bradhaines3142
4 жыл бұрын
far cry seems to have one of the worst engines ive ever seen. how a 10 year old game (far cry 3) can look that bad and run that hard on pc makes no sense to me
@HenryTownsmyth
4 жыл бұрын
The water sucks in all farcry games. Tell us about black flag or watch dogs 2 water. I think they used Nvidia water tech.
@dannym2918
4 жыл бұрын
Falling asleep.give me the history on the grass
@Berkay-xl4hu
4 жыл бұрын
I never had a girlfriendl
@Hard2hit94
4 жыл бұрын
sad life
@funtari7
4 жыл бұрын
See it as a blessing in disguise!
@dimomarkov8937
4 жыл бұрын
girlfriends are overrated :D
@Marco-ds6oj
4 жыл бұрын
well that could be good or could be bad, it only matters how it ends. for now just learn about the water in games.
@AnecProductions
4 жыл бұрын
That's because you had boyfriends?
@josiahfennell
4 жыл бұрын
nice. except the water in FC5 looks like trash
@SourceMan808
4 жыл бұрын
water in RDR 2 is way more detailed and advanced - when the guy showed the benchmark video at the end, notice all the pop-ins and stuttering? 🤣🤣
@garryiglesias4074
4 жыл бұрын
And what can YOU do? Easy to laugh... Show me... Mister "blabla"...
@SourceMan808
4 жыл бұрын
@@garryiglesias4074 you high on meth or something lol? Calm your panties
@samw2670
4 жыл бұрын
Water is awful in this game lol
@arielscorpion68
4 жыл бұрын
yep
@Xspurr
4 жыл бұрын
Compared to..?
@simon4581
4 жыл бұрын
Another clueless gamer doesn't know what he's talking about
@lavendervonstaro4004
4 жыл бұрын
*W H Y*
@geraldballesteros3839
4 жыл бұрын
B E C A U S E . . .
@Schytheron
4 жыл бұрын
W H Y N O T?
@Wanderlauch
4 жыл бұрын
Why are you here?
@mr.marshal9
4 жыл бұрын
H O W
@justinward3679
4 жыл бұрын
WHO
@izzyosman8323
4 жыл бұрын
Pcworld reported far cry 5 works better on Intel tho 😂
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