A MASSIVE thank you to Neon and GGG for setting this talk up and delivering multiple wonderful segments. Drop a ♥ below for Neon!👇
@blockbuster2987
5 ай бұрын
❤
@Nuxithetarnished
5 ай бұрын
❤
@junkie7367
5 ай бұрын
🫀
@Barleymagroo
5 ай бұрын
@sublimelistna
5 ай бұрын
❤
@myriad3622
5 ай бұрын
Mark is so invested in the game that he zooms between packs in GGG headquarters.
@Sporrik
5 ай бұрын
the ultimate blaster
@Deadman2480
4 ай бұрын
Not fast enough to fix 3.24
@reneil8958
5 ай бұрын
Man Mark so based, and entire GGG team too. Im so glad we have this game
@feluto7172
5 ай бұрын
I’m so glad he is one of the important directors at GGG it’s such a relief to hear him talk
@DS-nv2ni
5 ай бұрын
I bet this man didn't play the game at all. Looks like the typical fake dev.
@Baraxal1
5 ай бұрын
@@DS-nv2ni hes a hardcore ssf racer.....
@roeldevries5411
5 ай бұрын
Don’t feed the troll ;)
@frostyiv1509
5 ай бұрын
@@DS-nv2nitypical rage bait 🤡
@narutopatel123
5 ай бұрын
Shoutout to OCTAVIAN for designing and spearheading Scarab rework!!!
@madhatten5123
5 ай бұрын
The hero we need
@Covertghost
5 ай бұрын
first thing I was thinking during the reveal livestream was "somebody just let mark talk for 3 hours" and you did best poe interview all time, thank you ziz and thank you mark
@nolansvitak6326
5 ай бұрын
16:45 Hello Random GGG member we love you!
@ramus9555
5 ай бұрын
I have so much faith in this company I think they could even pull off an Exile Kart. instead of Rainbow Road you'd have a Shaper influenced area and instead of animals crossing the road there'd be rhoahs. I'd play the shit out of that
@OMGulator
5 ай бұрын
Trackmania-style track creation! 😍
@Skjaldetjald
5 ай бұрын
blood aquaduct is my favorite track
@CCSplinters
5 ай бұрын
Fighting game would be awesome where you can customize your own character and choose ascendancies as a preloaded setup for you.
@vroomzoom4206
5 ай бұрын
Now I want this so fucking bad lmao.
@ramus9555
5 ай бұрын
@@OMGulator item boxes could give u a weapon or skill too. Lots of options, and yes, playermade tracks too, but there'd be official ones for places in the game
@rezmobile793
5 ай бұрын
I'm not going to lie. Affliction was the first league I actually went hard on this game and ended with around 6+ complete builds. I only played leagues before this for a little bit here and there and couldn't get into it. I'm still very much so a baby in PoE but it's been so much fun. I've never and I mean NEVER seen a development team soooo committed to their game and community and that alone makes me want to play. This team has captured my hearts and the community is one of the most welcoming, excusing some trolls and scammers, that I have ever experienced. Much love to you Zizaran, GGG, and you guys in the comments and community. Wish you guys the best of luck in this next league with all your drops!!! ❤️❤️❤️
@kliersheed
5 ай бұрын
you too, stay sane exile!
@davidgirardgonthier2147
5 ай бұрын
if you ever have an issue/problem most streamers will gladly answer them on stream
@LadySimonie
5 ай бұрын
What a great podcast. One of the best Ziz did but it's almost all because of how Mark was so generous. He gave us a chance to understand his views of the game and showed us how passionnate he his about the game which is very very refreshing in the gaming industry. What a great listening. I'm hoping it's going to be a regular thing, we need this podacast at the start of each league please!
50%? I need what you're smoking fr@@alexanderg9670
@HeatIIEXTEND
5 ай бұрын
lal
@terradraco1312
5 ай бұрын
They could announcement on April 1st that they are adding door opening gem lol
@ArnoldsKtm
5 ай бұрын
That should not waste a gem slot.
@mac8011
5 ай бұрын
After watching and hearing Mark talk about the thought process that is involved in creating new leagues and progressing the game for the better future, I'm happy to support the company though MTX bundle purchases and that is a refreshing feeling in modern day gaming
@antonego9581
5 ай бұрын
Seriously. MTX generally just get shit on, and for good reason. but POE and GGG is one of the few examples of it actually being a great model. I'm happy to support devs like this who even after 10 years continued to challenge themselves improving and iterating on the game. I'd rather just buy a supporter pack than most AAA games ill play for 10 hours and get bored of. It's a better use of my money. Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business and game any way they want and this is what we get. Maybe the American and European mega publishers should take notice.
@anathema1828
5 ай бұрын
BASED
@ninetailedfox579121
5 ай бұрын
GGG is to free to play games what FromSoft and Larian are to pay to play games.
@charpad6690
5 ай бұрын
GGG putting that mtx money back into their game, based 🎉
@realmothbuterfli
5 ай бұрын
@@antonego9581 "Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business" Not that ironic tbh, tencent is one of the few "investment" company that has a hands off approach to their investing, they want to buy the world, not control it.
@arvid479
5 ай бұрын
Just as small critique. As someone who likes to listen podcasts audio only and I'm sure there's quite a few who listens podcasts audio only. During the scarab segment there was few points where you went just "Oh woooow" and didn't read how the scarab works. Other than that very good podcast.
@xeryl_
5 ай бұрын
I wish more developers had the confidence to have open conversations with their playerbase like this, it really opens our eyes to see the perspective of the developers themselves, it makes me think about things completely differently after seeing how mark sees it. Great vid!
@TheTripleJski
5 ай бұрын
There's BIG obstacles to this. For one thing, many devs have lots to hide and really don't have the answers to the hard questions that GGG will stand and answer. That's often because the devs are on strings being pulled by greedy corporate execs. That's also often because they're not necessarily as talented or passionate (or both) as GGG has in their building. The OTHER big thing is...EVEN with the open, cordial, and transparent discourse GGG brings, they're human and make mistakes. When they do, people overreact, especially with the anonymity of the internet. Looking back at the reaction to the Archnemesis fiasco, people were understandably frustrated and annoyed with the way the game was at the time. HOWEVER, they took things WAY too far on social media (reddit in particular from what I understand). Unwarranted anger and threats (this is just wrong) toward GGG, Chris Wilson, and Bex (the community manager who was really fantastic at her job imo) just caused them to get off of social media for an extended period of time. Recently, we saw Helldivers 2 devs going back at players that were being antagonistic. These people are only human, and so it makes sense why some studios, EVEN those with the best intentions, do not subject their employees to the nonsensical overreactions of social media. There's no excuse for that kind of toxicity and threats of physical harm over a video game they're trying to make fun for us all. Hopefully we don't see history repeat itself with Jonathan and Mark being so gracious as to put themselves out there for the sake of their project and its fans with POE2.
@TalkativeTri
5 ай бұрын
What an ending. Great interview!
@Tryfe712
5 ай бұрын
Seeing GGG talk to player directly again feels so good ! :D I hope this trend continue with future releases
@Frostshokula
5 ай бұрын
❤ Thanks for the interview, Mark. Love how down to Earth the PoE team feels.
@stormstudioet
5 ай бұрын
We need more of Mark, I could listen to this man talk about the game forever.
@0cellusDS
5 ай бұрын
19:08 The Vaal were really just a couple of door-to-door merchants selling doors.
@711smb
5 ай бұрын
Low key the bingo sheet was an excellent forum to get feedback across to the devs, also helps that they are actually invested in a quality video game
@SkywalkerG1o
5 ай бұрын
We are so lucky to have main game lead by devs like Mark ,Jonathan and Chris ,also Mark II
@madhatten5123
5 ай бұрын
Neon is a gigachad I could listen to him talk about PoE all day
@_alex_y.not_
5 ай бұрын
Mark literally "running" the games lol. Jogging through the office to get more stuff done speaks to such a passion and dedication to do a good job. Seems like such a nice bloke.
@brucewagner8633
5 ай бұрын
awesome to hear about everything from the guys that make it, looking forward to the season!
@X_Woods
5 ай бұрын
I felt that "I'm 35... *sigh*" in every atom of my being.
@scottcampbell9456
5 ай бұрын
See where he is at 47😅 That's where I am and I just discovered this game, once a gamer..
@brunogssouza1
5 ай бұрын
People undermine how important Mark is, but i see in his way of speaking that he loves the game so much and has so much knowledge (In a dev aspect, as an director aspect). I dont know why, but he seems trustworthy (he is not trying to screw us all like everybody seems to believe). He cares about his community and what can impact in a good/bad way the game that we love. I wish to find something in life to be determined like this guy is with his job. In Mark we trust 👊
@MultiReptilian
5 ай бұрын
Ziz reactions are so tame, we need grimro going crazy over each scarab "YOOOO THATS INSAAAAANE" 😂😂😂
@mazahaka818
5 ай бұрын
zoomer brainrot lingo
@catsoffon
5 ай бұрын
Did grimro take a break from content creation / poe?
@Chris-rt8kc
5 ай бұрын
@@catsoffon also interested to hear from someone who's got more info
@baam25th31
5 ай бұрын
@@catsoffoncheck his youtube channel community posts, he listed his decision to step back from content creation. He is going to return this league but its gonna be a hobby rather than a content creator career mindset
@HA-zq6kt
5 ай бұрын
@@catsoffonyeah he did take a break, he said in a community post he will be back this league but he will take it easy and not post a lot.
@Vengix93
5 ай бұрын
I love that we have Neon as a game director. You can see and hear his passion about the game in these interviews. Thank you so much for your time for doing these Q&A podcasts Mark and Ziz.
@moresnacc
5 ай бұрын
I truly think we are a very lucky community to have developers who care so much and are willing to meet with content creators so much. They are truly invested in doing right by the players and if any staff from GGG sees this I just wanna say thank you .
@ImsLoWsPoon
5 ай бұрын
This interview was amazing. I’ve never had more faith in a games longevity I have 9000+ hours and still love this game immensely and it’s because the developers love for this game far exceeds mine. Thank you to GGG as well as the POE community!
@TypingHazard
5 ай бұрын
Wait Ziz is 35? Forget the build guides, we need Zizaran's Path of Skincare
@TheOriginalDuckley
4 ай бұрын
That’s easy - don’t go outside and the sun can’t fuck up your skin!
@emarbeats6896
5 ай бұрын
Were lucky to have people like Mark working on this game
@KezAaron18
5 ай бұрын
Blowing up a door is technically opening it
@runfonkey
5 ай бұрын
Great interview!! Let the age of questioning original philosophies flourish!! White gems is a genius idea. Unpopular opinion: If you are a new/ultra-casual player you don’t “need” any special stash tabs. If you play the game often enough that you feel that you need these stash tabs, toss GGG $10 and buy them. At that point they deserve it.
@efg-smca
5 ай бұрын
Exactly what i did!
@miguelbarreto791
5 ай бұрын
Not having tabs can be hard if you reach maps, but probably at that point you like the game enough to drop some money on the tabs, 30 bucks worth of tabs is enough to most people, especially if you buy them on sale and get the points on bundles to get some mtx's
@ByMoqa
5 ай бұрын
Was such a cool interview ! You did a great job Ziz
@MCgulliien
5 ай бұрын
Mark! Lots of respect and love to you man! Having this openness with the people who play the game, it just makes me feel happy ☺❤
@Carrylikemariah
5 ай бұрын
I'm super impressed how well mark interviewed given the fact he's only done one other 121 interview in 12 years of working for GGG. Fucking nailed it bro. All the insight and discussion was incredibly interesting. I've felt for the longest time that where other games seems to fall short PoE excels, and it's more obvious now than ever that the sentiment extends to their communication with their players/streamers.
@bretthuston4727
4 ай бұрын
Really funny watching Mark talk about T17s from pre-league perspective. Idk how they were so completely oblivious to how much more significantly difficult they were compared to Ubers.
@bidondhuile2740
Ай бұрын
they dont care, they play with aurabots. ez plz
@Zaral7
5 ай бұрын
This was one of my favorite game/dev interviews I've watched - this was fantastic, thanks gents!
@mafiotzi
5 ай бұрын
@ 2:11:02 For someone like me with 4.5k hours I agree that endgame crafting is the most complex. So many moving parts that it's overwhelming. I always get the feeling I'm doing it wrong if I'm not following a guide on how to do it.
@Arrythmic798
5 ай бұрын
Have to say, GGG's dedication to the playerbase is the reason why I love the game and still keep on supporting them every league. I'm baffled how all the "aaa" companies can't figure this simple function out... You NEVER want to get in a situation where it's the players vs the publisher. This is what GGG does phenomenally, keep playing the game you develop yourself 😊
@MunkMunk
5 ай бұрын
Last Epoch's color coding for their t6/t7 affixes is really nice. If poe just had a color code that covered t1/t2 affixes would make it much easier to quickly identify if you would potentially want to keep an item.
@HeatIIEXTEND
5 ай бұрын
Now that's a dev interview, will throw more money.
@TrayShade
5 ай бұрын
On the door thing, i understand his argument on the game feeling grounded and not having immersion breaking and internally inconsistent things in the game. For the annoying jail doors that you have to open a trillion times a map though. Why can we use our cataclysmic nuking skills to disintegrate monsters from existence that were on the other side of the door even, but the door is just chilling there. That to me is immersion breaking and inconsistent. Obviously if theres the occational big important door that i have to open myself thats not an issue.
@DKannji
5 ай бұрын
I think a good compromise would be in form of, if your character is next to a door, can't it be inferred that the character is opening the door on their own? Our characters can figure out how to breathe on their own, can't we assume that they know how to do other basic things? The thing many of these devs don't realize from the old days of ARPGs was that, in most cases, the doors were there to hide the inside of them with fog-of-war. But no doors in POE work like that. Also, most players are already teleporting and jumping past every grated door, so I would say, at least make those doors give way to the character when they approach.
@1wntv
5 ай бұрын
@@DKannji 100% agree with you
@Merguin
5 ай бұрын
Note on the combat dummy: I love to experiment with builds from guides, but because of the lack of any target practice, I actually dont do that anymore. As I have to test in a map and waste time and resources on a modification that might not have been good for my build, dps wise. If I had a dummy I could test what my dps is and what change (item, skill point, etc) does actually increase-lower my damage. There could even be a dummy that damages you with a certain damage type in setable intervals (hit dmg, dot dmg etc). To test out how tanky you can be.
@julianolotero6600
4 ай бұрын
I think the thing no one is talking about regarding the veiled chaos is how important having access to a veiled mod is in the current crafting meta. Many crafts have 3 guaranteed mods: a fracture, a veiled mod, and a bench mod. They removed easier access to a leg of the trinity of budget crafts.
@julianolotero6600
4 ай бұрын
Like most tainted currency is "crafting bloat" that never gets used. It just has a better thematic tie-in, so it feels more fundamental. Veiled chaos never really had a "spot" to go in.
@pinksnake7584
5 ай бұрын
Mark and Jonathan are the best thing that could have happened to PoE since ever
@LittleRedRubberDuck
5 ай бұрын
Mark seems like a fantastic guy to have working on the game, and just like Jonathan he seems so passionate and invested into making it the best version possible. Love that they are doing more things like this, where they talk about the context of certain things and show teasers more often. I've been playing the game for years and I keep getting more and more excited about GGG and the future of PoE.
@TheTuttle99
5 ай бұрын
Watching these dev talks after watching Bliz's and it's INSANE the difference. These guys know their shit
@OLApplin
5 ай бұрын
Mark "Deal with it" Roberts 😎
@WitherAndrot
5 ай бұрын
I am very hardcore and demanding gamer and I am so happy that ggg exist in this world, it's almost a miracle that there are developers who genuinely want to make their game good for the gamers and gamers reciprocate with buying support packs. It's love!
@troyrarehale2517
5 ай бұрын
2:47:05 "Cheers" now there is some good old Kiwi slang.
@satibel
5 ай бұрын
imo having a stash for maps and scarabs on the map device basically solves the inventory space issue.
@Phant0m51
5 ай бұрын
I'm not sure of Neon will see this but with the Feared you could have a single "boss" health bar that has individual segments for each boss with their icon under each segment. So the one big bar across the screen but made up of smaller parts. Then after each one dies that segment can go away and make the others wider, or it can go to the far-right and be empty. I'm imagining like League of Legends health bars where 1K life has a defined line to break them up into 1K segments. I also paused right here to type this so if it's already discussed then ignore me lol
@Gid-J
5 ай бұрын
Too much time on scarabs in my opinion
@WhiteWolfsRai
5 ай бұрын
I think a gem "prestige" system where you can reset it back to lvl1 But its gets stronger base stats every prestige would be a cool idea to check out
@eliassantistevan7001
5 ай бұрын
Give Mark a Segway so that he can silently appear behind his minions at light speed. I'm sure everyone at the office would LOVE it.
@xXDEUC35Xx
5 ай бұрын
I love that his intent is to ALSO involve the new player experience in their decisions. It's something that was not there a few years back when I started. I also love the fact that he's so involved with everything as a decision maker and bases his decision off of personal experience. Because he's experiencing what we're all experiencing. It takes a lot of experience and skill to do what he does and it gives me an even higher respect for what they do at GGG.
@mafiotzi
5 ай бұрын
@2:26:35 If you get multiple bosses near you, you could split the static bar into how many bosses there are (bar appears or disappears based on range). If 1 Boss = 1 Big bar. If 4 bosses = That same length bar split into 4, etc. You can even put little arrows underneath to show in which direction they are.
@KingOfBlades27
5 ай бұрын
If Mark is reading these comments: Your rants are great. Really insightful. Keep them coming 😂👍
@voswouter87
5 ай бұрын
Yes, that death recap proposal would be a great improvement. We don't need perfection. The current league providing information about the mobs is already a huge improvement that will likely reduce the desire for a death recap.
@Hukas01
5 ай бұрын
Going to dump my idea on this here. I instantly pictured death recap in LoL when he was talking about it and imho that would be perfect. Here is the debuffs, and bar graph on dmg type. I don’t think mob or skill ever matters because I’m looking at where my defense it lacking.
@cloudnaeris7
5 ай бұрын
The training dummy would massively increase my creativity in building my character, not stifle it. The fact that I can't really observe incremental changes or directly compare large alterations just makes me throw my arms up in the air and say what's the point? It's like being in a room with 1,000 levers but the only way to see what any of them did was to step outside in the middle of a hectic chaotic warzone. I wish the focus wasn't on ziz using the word bug but emphasis was placed more on the rest of his phrasing. The ability to test if interactions are occurring, regardless if it's a bug or my misunderstanding of the mechanics, is the point to have a training dummy! The longer you've played and the more you know/understand the less impact this has but for new players especially it would be so helpful if they could just test an idea for a possible interaction and see it in real time in a controlled test environment. It's really not a big ask.
@Stentron
4 ай бұрын
I would like the removal of PoB and addition of a training dummy myself. Less perfect builds all mathed out, more experimentations with real existing gear. I enjoyed the old build videos where the creator would still have some doubt about what is best in slot and talk about testing it in real maps.
@Furiouss38
5 ай бұрын
Thanks Mark, and thanks Ziz, I was unable to see it live, but the replay was awesome !
@bystander85
5 ай бұрын
It's such a treat to hear all the behind the scenes and design philosophy for PoE. Much appreciated GGG.
@BaalZepar
5 ай бұрын
Here is a "realistic view" of doors within the game context. We are exiles who struggle through Wraeclast eventually evolving, finding powerful items, unlocking our true potential, fighting and killing the most dangerous creatures in Wraeclast, fake gods, and eventually true gods. There is no reason why all the tools in our arsenal can't at some point blow open a door in a dungeon without the need of pressing the door handle. Some doors like the heist ones are protected by strong magic and can't be blown up, (or you need so much damage that you prefer to use the skills of the rogues, at least until some point).
@bystander85
5 ай бұрын
The door health idea is interesting. The first time I realized I could smash through doors in Dead Cells was a pretty awesome moment and it's almost a mini game in itself. It'd probably be hard to pull off that similar feel in PoE tho
@OMFGcataFAN1
5 ай бұрын
my suggestion for the whole nearby discussion would be when you hover an item with an effect or aura that works within a range. have it show a circle around the player to indicate its range. that way it isnt the end all, be all if it says nearby or something else. since you can see the range anyway.
@proxas9878
5 ай бұрын
it'll be another 3 hours of wholesome conversation
@geronimo5515
5 ай бұрын
Happy to hear scarabs being more plentiful rather than "go low, than too high". A lot of issues fixed with that change, and the Limit makes it quite intruiging to experiment. On the topic of doors: i do wish they would telepathicly open, since we dont exactly do any animation to open them in the first place. I dont see them being more realistic to me, due to having to click on them. Immersion wise, its no diffrent for me, whether I open it, standing 2 meters away, clicking it, IT HIGHLIGHTING (as doors IRL do) and then opening without a single motion of my body. Or whether it just opens by its own, because some goblin trapped in the door mechanism opens it for me. But ay, its his decision, im happy incursion got automatic doors, thats already a blessing. the proposed div card solution by Mark was quite good. I do like to just pick a card pool, and run my prefered layout. this also allows you to swap to another map, if say you get bored of your prefered map after a week. then you swap the div cards again, and just carry on with your new prefered map. i think the point that matters in this topic is: Choice. If people do wanna run just 1 map, this fixes it. if people do wanna run diffrent maps (at least occasionally) its fixed. If people wanna run random map every time, the scarab fixes it. great upcoming change, would love that! the maven vs eldritch topic, i too think it'd be nice to run maven AND either of the other big guys. But as mark said, for the time being, I am beyond happy to just have seperate atlas trees to swap between, when I get tired of one grind type
@Hoowwwww
5 ай бұрын
i love Neon, he sound very articulate, eloquent and very passionate about the game we all love, Path of Exile the fact that he managed to handle a 2.5 hour 1to1 interview is insane, not many people can do that this league sounds like it's going to be a great one, can't wait to play tomorrow!
@spacecaadet95
5 ай бұрын
the more i watch these interviews the more i realize why i love the game so much, Jonathan was saying that he doesn't want to remove the human element from trade, and now the doors in this interview. Yeah it's a video game, but it has a social aspect, and at the end of the day its a Role Playing Game, if everything is automated I might as well have a giant red AUTO PLAY button and leave it be. It might seem silly, but I love having to go to a town to buy supplies for crafting and I don't have a vendor in my hideout, is it annoying when i try to craft? fuck yeah, but i wouldn't want to change it.
@spacecaadet95
5 ай бұрын
@@Sindamsci had no idea! that's sweet.
@mcgruber
5 ай бұрын
Yeah, as much as I sometimes bitch and moan about people not responding to trade, overall it is a good system and makes the game seem somewhat multiplayer. Without trading with others, I'd literally never leave my hideout which makes the game feel tiny and disconnected.
@Killboyy-kx2bo
4 ай бұрын
Imagine having a large gaming company developer say "I'm happy to double or triple my hours because I enjoy it"
@Tensooni
4 ай бұрын
I don't know if I can say Mark 2 is my favorite mark. I was told its rude to say which is your favorite parent. But damn, he nailed this. Incredible job, one of the best examples I've seen of representing your company or product, giving customers access to their *spookyhands* vision. Really made me want to play this league, the next league, next game, and get some supporter packs along the way.
@Casevil669
5 ай бұрын
On the map affixes topic - if the main concern for implementation is the looks just give us the ability to prioritize the mods so that the item mods will be sorted based on the criteria, this way UI stays identical but you will just see the mods you're afraid of or are aiming for at the top or bottom of the mod list or however you'd choose to sort them.
@yurf0
5 ай бұрын
It finally feels like the passion is back from the team. SO EXCITED for all these new changes. Love when the core game gets so juiced it doesn't even matter how the league mechanic goes.
@yurf0
5 ай бұрын
I am now gay for Mark
@jrbulk
4 ай бұрын
Ending made me so excited for Gauntlet in a couple months!!!
@theshadowcult
5 ай бұрын
Speaking of Fixing problems. Shout out to whoever did the quality of life in the campaign this patch. Thank you so much! EDIT: Its great to see everyone getting their time in the spotlight, but i miss chris!
@Stentron
4 ай бұрын
I like all the devs but I adore Chris. Every time he says “philosophically…” my ears perk up. No memes.
@theshadowcult
4 ай бұрын
@@Stentron agree completely.
@mrbodine9393
5 ай бұрын
Replace the very outdated and most times unpicked bandit system with the wildwood ascendancy system
@JellyJonesey
5 ай бұрын
The new scarabs are essentially the return of Legacy League and I love it.
@krinniv7898
5 ай бұрын
"...ever?" 🤣I know Ziz, I was crushed too.
@Alveneb
5 ай бұрын
I love how GGG devs sound like people/gamers, also the passion they show for the game and developing something FUN. Never once heard one interview of these guys that was "PR talk". Thanks GGG and Ziz for bringing such amazing content always!
@JanPapiezGaming
5 ай бұрын
Last of the few "real" devs and game studios
@LukeK9
5 ай бұрын
The passion they still have for a game when they have been working like demons for 10 years now is unreal. I was just comparing steam achievements with my battle buddy and we have a ton from 2013. So rare that a live service game 10 years in is in such a brilliant state.
@keithwinget6521
5 ай бұрын
Easy doors solution: Make them destructibles. There, done. Oh, they got to that right as I was typing it. Well, how about make enemies open doors, too? If you're having huge stone doors...Have LESS of them. Then make other door types destructible. It's still pretty simple.
@Lost.Yeti.315
5 ай бұрын
I'm so happy the Death Recap is a yes. I'd love a detailed recap but I understand the issues with that.
@dushnozel6261
5 ай бұрын
I could listen to him talk about poe for hours, oh wait I already did.
@wolfshire8622
5 ай бұрын
WTB instant buyout for trade site.
@fredmiller906
5 ай бұрын
Mark is so down to earth. Love his Dev talks the most!
@intergalacticspacewizard1966
5 ай бұрын
2:10:37 I am happy he knows this, crafting is the biggest barrier for me
@whorhaydelfuego7190
5 ай бұрын
Wow, everyone was thinking essences would be more pricey this league. With that calcification scarab they might be far cheaper than ever before.
@ufcraig21
5 ай бұрын
What is it about GGG that allows them to experiment so much, to risk an idea completely failing, to think so far outside of the box when so many other games are scared of its own shadow? Is it the the talent? the culture? the leadership? GGG is just a different breed and I don't understand why (or how) they are able to be so different when so many others cannot.
@Chronor007
4 ай бұрын
Love the thoughts of Mark to stuf and Zizs interesting perspective! I currently still strongly miss the leftclick automation for guard skills and feel like there is room for both. Left Click is only one skill and if you use anything else instant aswell, automation has its place...
@Fade2GrayOG
5 ай бұрын
Gauntlet idea; All SE ball phase all the time
@ADVGuiltyParty
5 ай бұрын
Legend. Making sound yes/no decisions and we love what you do
@phrazz
5 ай бұрын
As much as I like Mark, it's kinda strange hearing him say that they don't want to pushe the melee problem down the line again and again, when they have been pushing it down the line for several years now. Hint: Start with actually balancing melee on par with other archetypes in term of investment and power, and people would react positively. I agree; you can't have "tru melee" in a game this fast and dense, but you can balance it to be on par with other archetypes. We've had it before.
@ryanscuderi5488
5 ай бұрын
It is extremely refreshing to see this sort of attitude - I don't know if it was former leadership or they've just changed their minds on things, but you'd never have seen this sort of thoughtful and future-looking during the Archnemesis league.
@prosamis
5 ай бұрын
What a cool guy!!! I feel so relieved knowing Im putting my trust in Mark now that he's communicated like this
@lifelovelittlethings
5 ай бұрын
Please communicate to Mark that fewer incubators is not the solution! Some of us (there are dozens of us I swear!) just really enjoy incubators even if some of the rewards are "less valuable" because the bar filling up and something dropping when you were killing monsters is fun. It seems silly, but this illusion of multitasking - furthering multiple small goals - is fun
@uroboros4428
4 ай бұрын
This aged like fine milk
@user-gg7gk2ed9g
5 ай бұрын
This guy is a legend. What a great interview by Ziz as well.
@TheTripleJski
5 ай бұрын
If Every game Dev embodied 1/2 the passion and knowledge that Neon does for gaming and how it's supposed to be, gaming would be the near perfect. GGG's got some really talented/passionate people working over there in New Zealand, cheers to you all! Ty for the video/interview Ziz, Neon, GGG! The fact that after the community overreactions (not frustration, but unwarranted nastiness from people on social media) of the past STILL doesn't stop people like Chris, Jonathan, and Mark from giving the players (and their customers...something so many game devs sorta ignore) their time and attention BETWEEN what is no doubt some long workdays is truly commendable. As long as this sort of thing continues, it's hard not to support a company that does things like this in today's climate of gaming. Also, there's a team of great talent working with them (Octavian, the other Mark who spoke at exilecon...the musical team, animators, artists, programmers) that are excellent at their jobs. Kudos to all those hard working individuals who give us such inspired entertainment. It's one reason why when something goes "wrong" like the automation controversy, or even bigger things like Archnemesis or potential issues with POE2 (which has a LOT of time to improve and gain polish) ; I just feel like these things are a drop in the bucket overall and trust that GGG will fix/improve upon what it is that is lacking while recognizing they're human and are allowed to make mistakes (even if those "mistakes" are just disagreements between them and their player base about in game philosophy). They've earned that respect and wiggle room in my opinion with all the great free content.
@rosco3
5 ай бұрын
2:21:00 If we could get a timeline of recent damage taken by type it would be already top tier. Grouped by second probably? Just X damage from fire hit, Y damage from ignite, Z damage from phys hit, etc. As for the debuffs a list of debuffs you had at that timeline as well, start and finish of the debuff. No messing with monsters or who inflicted what. Just info on your own character. If that is possible it would solve 99.9% of issues with death recap
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