What Can Vulkan do for You? - Jason Ekstrand, Intel
Vulkan is a new 3D graphics and compute API from the Khronos group, the same industry working group that has maintains OpenGL, OpenGL ES, OpenCL, and many other graphics-related APIs. In this presentation, Jason Ekstrand will discuss some of the key differences between Vulkan and it's predecessors and some of the advantages that Vulkan can bring to embedded graphics development. Rather than simply being another OpenGL iteration, Vulkan has been designed from scratch to better match modern hardware, be leaner and more efficient, and support modern software programming practices such as multithreaded rendering. Jason will also give an overview of the efforts that are going on in the open-source graphics community and within Intel to support Vulkan with open-source applications, tools, and drivers.
About Jason Ekstrand
Jason Ekstrand is a software engineer at Intel developing open-source 3D graphics drivers as part of the mesa project. He got his start in open-source software in 2013 a Wayland community developer. Since joining Intel in 2014, he has worked on a variety of projects including a new internal representation in the shader compiler (NIR) and helping to develop the open-source Vulkan driver for Intel hardware. He currently leads Intel's open-source Vulkan driver development efforts.
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