Train of Thought: What do YOU think would be an interesting gameplay complexity to the game? To an EGO, ID, or even gamemode/event?
@zensolomonhikuyami9973
Жыл бұрын
Prescripts or using different Sin Resonances to gain benefits. Not just like "Sanity" or "Power" but a mix of good or bad results for using a specific Sin Resonance at the time.
@YokumiTenma
Жыл бұрын
Oh god I'd LOVE Prescripts or a set of "On Play" abilities... If Dante could actually have a bonus action as a manager (cough, FGO Mystic Codes skills) that'd be SO COOL
@tonreporch
Жыл бұрын
It'd be neat to see a unit like Yujin in game, where they start with low HP, but gain stupid strong skills. They'd be cool for stuff like mirror dungeon and refraction railway, but overall bad for story dungeons. Probably only a mid-tier idea, but I used the hell out of Yujin's Page in Ruina.
@DuskNeko
Жыл бұрын
I'd like to see future WAW or ALEPH EGOs bring back the synchronization thing, even if like limited for a few turns (or just WAW and ALEPH EGO in general)
@semi_default7526
Жыл бұрын
I think it would be interesting if they added EGOs that would change things like the characters defensive skill, like if the ID you were using had a per say a counter skill you didn't like you could use the EGO and it would be replaced with a dodge or block skill.
@mightythorn2347
Жыл бұрын
EGO synchronization would be a cool idea to come back
@crazyknight5474
Жыл бұрын
yes yes PM, it's ok keep up the [300] and [1000] Lunacy and also the legendary [1300] Lunacy, it's all ok keep pumping those 👍
@FreyCheqama
Жыл бұрын
EGO that only does damage if that exact attack kills, but generates sin resources based on the damage it either does, or would have done
@mikmin2.0
Жыл бұрын
A fun and useful ability that could be added to limbus is some sort of "taunt" ability, making all the enemy attacks focus only on the unit that "taunted" unless certain conditions (ex: ability attacks lowest hp), itd add alot of stratagy to limbus and make a tank really viable in alot of cool situations, Other then that, maybe a character/ego that acts sorta like the "overburn" mechanic from wildfrost? where the character does no/minimal damage but applies a status effect that once the target hits a certain hp number/percentage depending on the status count, dies and deals a equivalent/large amount of damage to all other enemies, itd be a fun mechanic to stratagize around
@LuckyMrAsHat
Жыл бұрын
Funny enough, in LCB beta there *was* a taunted status effect that Seven section Yi sang could inflict with Fleche.
@nakoamechi
Жыл бұрын
i was about to mention Seven Section Yi Sang also had the taunt status effect in their beta, but it seems they removed it.
@Mirn_atom
Жыл бұрын
I have theory why all Sinclair’s skills are blunt, his weapon hasn’t got any restoration for a while, to the point it doesn’t cut anymore, just break bones of his owner opponents. Even in the trailer he tossed his weapon on the floor a lot
@celtickawaii57
Жыл бұрын
NClair more like the One Who Bonks
@MantaRain
Жыл бұрын
What would be an interesting gameplay complexity? Well, I could just throw out my easy answer and say some equivalent of LoR EGO synchronization for Limbus EGO(I know corrosion is kinda like that, but I'm thinking something like EGO that functions like an ID when active). But for a more original answer, how about an ID where the Sin/Damage types of their skills change, or skills that are multiple sin types at once
@joho4430
Жыл бұрын
I’m waiting for smoke ID’s. It just makes sense and wouldn’t be hard to add conceptually. Just do what ruina did
@rodd_boward
Жыл бұрын
heres an update: he's absolutely busted
@darkthepunster4157
Жыл бұрын
Personally, I think a mechanic for a K Corp Officer could be neat, I made an identity for my one Pm Oc that was a K Corp guard from the wave 3 of RR’s K Corp level, the main gimmick for that one was healing hp to self at on clash lose (skill 1 and 2) and on use (skill 3) at the cost of Sanity So, I’d love to see passives that spend hp or sp instead of Sin resources to trigger, as it would lead into more interesting situation
@gravestone8393
Жыл бұрын
Ok so this might sound insane but hear thee out: "Sinking" support For context, Sinking deals SP damage equal to the number of Sinking per attack taken and deals normal gloom damage to abnorm targets If Tremor is deemed as needing dire support, then Sinking by it's self is so bad that it's not even classified as a playstyle. Due to how Sinking works, it's either extra damage per hit or SP damage that decreases the time needed to get generic enemies to panic status Jefe de Los Mariachis Sinclair and R Corp. 4th Pack Reindeer Ishmael are the only supports we have for Sinking Sinclair is more of a oneshot build then sinking support and we don't talk about R Corp. Ishmael and what happened on 4/2/2023 We also have some side support like Rime Shank Rodion who. . .Gives targets with +5 Sinking, inflict 1 Bind, 1Attack Power Down, 1Power Down (3 times per unit.) . . .The Problem is that her attacks, along with anyone attempting to stack "sinking", is going to end up removing the status effect before it properly triggers My idea for supporting "Sinking" is for an ID that gives a *helfty* amount of sinking count on a weak single coin skill. Around 5-7 due to how quickly those stacks can go away. (R. Corp Ishmael and J corp Sinclair both have multi coin coin skills that can quickly use up the sinking count) This would enable easy stacks of "Sinking" to be applied. While the other skills allow for Sinking to be applied with low coin counts so sinking isn't removed by the time any other unit is able to benefit off of sinking. As much as I would want to create support based around the SP damage it does, this only works half the time due to abnors not having SP. And normal fights can easily go by rather quickly unless more human bosses like Aida or Guido become more challenging and won't turn into Abnor styled fights. Finally, I would want "Sinking" support ids would be IDeal for Yi-sang (who has Sinking in his base kit along with Hong Lu, but should become the Sinking poster boy like Ishmael is for tremor builds (Also he really needs more diversity with his IDs other then Pose)) and Rodion (who has the EGO that benefits from attacking enemies with Sinking but will most likely be used up by the time it becomes her turn). Maybe some support for Don so her Fluid sac ego can plus off of them. Maybe the ids can be themed around the 8 'o clock circus from LoR who are haven't turned into terribly deformed actors. (Also Yi Sang in a clown suit attempting to be funny, you can't argue with me that it won't be something you wouldn't like to see despite it being unusual from his normal character dynamic)
@reeseo537
Жыл бұрын
This was an amazing video, you rekindled my love for this game with the grind of the chicken event. Thank you again and keep up the good work.
@FreyCheqama
Жыл бұрын
Hey you, viewer. You're not first. Hope your get good pulls
@ClaireCrayon
4 ай бұрын
i find it hilarious how, even without knowing nclair's now ridiculously infamous power stats, people still thought he was going to be an amazing ID
@tcherlesonravel9117
Жыл бұрын
An EGO that have corrosion on max sanity
@RainySideUp
Жыл бұрын
0:34 HOLY SHIT THAT'S MY ART!! LMFAO
@YokumiTenma
Жыл бұрын
I put the reddit post with your art in it in the description! It was super cute, great work :}
@RainySideUp
Жыл бұрын
@@YokumiTenma AAAH! Thank you!!
@blorimarukl3652
Жыл бұрын
I hope i get lucky in my sinclair pulls, anyways nice video!
@spagettitree175
Жыл бұрын
This man so underrated wow Subbed
@neo6695
Жыл бұрын
Smash?
@Shiyay350
Жыл бұрын
who did that to gregor man he is best malewife sooo
@arificiallemon3640
Жыл бұрын
Its crazy how kromer got cucked so hard that she gets staggered 😭 also this means that identites are not just added for the gacha but they have actual story weight aswell
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