Enemy camera shots are slightly inaccurate but the player camera shots were sped up 100% accurately. Everything was sped up based on bullet movement, not timer (the timer still counts down even when everything is still).
Player camera shots are exactly one fourth of 100% speed (25% speed), while enemy camera shots start at an unknown low speed and gradually rise in speed to a speed less than 100%, then jumps back to 100% speed in one frame. Enemy camera shots last for approximately a bit less than 28 frames. My video editor doesn't allow me to edit or create my own curves for speed so I had to pick the preset for the one that closely matched (or rather neutralized) the enemy camera shot slowdown's curve.
Негізгі бет What Double Spoiler would look like if all camera shots were realtime
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