I've been programming game development stuff in Unity and have been especially interested in procedural generation. It has helped me learn to code by following tutorials from @SebastianLague and by finding inspiring subjects.
I've created tools to generate 2D maps with monuments and a copy of the map generation system from the game Slay The Spire. These projects have helped me learn great lessons that will help me with my future projects.
In the future, I plan to use these lessons to create a successful Wave Function Collapse generation tool for my 3D Pixel Art.
Music:
kukko_lofi - Nosfer
lofi_design - Nosfer
funk_song - Nosfer and friends
Born on the Bayou cover - me and bro
Chapters:
0:00 Intro
0:54 2D Map Generation
2:15 Slay The Spire Map
3:58 3D Worlds With Wave Function Collapse
6:30 Outro
Негізгі бет Ғылым және технология What I Learned From 100+ Hours of Procedural Generation
Пікірлер: 32