May the gods protect and preserve you Lord Mortismal; your dedication and devotion to RPGs is awe inspiring!
@derrickbonsell
3 жыл бұрын
Who knows what Lae'zel's path will be but her portrayal in the beginning of the game makes perfect sense. There's not much personality aside from stubborn arrogance sure, but it's perfectly in line with the values instilled in her cresh. I can't imagine there was ever much room for individuality, everyone was raised for a common purpose. She's basically just a bratty sheltered teenager when it comes down to it.
@Mike55690
3 жыл бұрын
It's genuinely criminal that you do not have a lot more subs, being new to the whole CRPG genre (a sentiment i echoed in a previous video of yours) you always deliver information in such a digestible and easy to follow way that is both entertaining and enjoyable as well ! You never use terminology in a way that just makes it more confusing than it needs to be rather just understandable and being someone new to the genre it makes it even more appealing. Thanks to you i'll be enjoying Divinity Original Sin 2, Pathfinder, Baldurs Gate 3 and more ! Stellar work Mortismal !
@JuanMercado91
3 жыл бұрын
I've played a lot of BG3 recently and was reluctant to pick up original sin 2 because of how similar it looked. Didn't want to get burnt out because I was loving BG3. However you are right, BG3 is distinct and feels like a completely different game to me. Most things work a lot differently in the two games.
@ns7495
3 жыл бұрын
Highly disagree whit addition of Real time combat being good idea, looking at larians original sin 2s combat encounters they utilize highly interactible enviorment, where precice movment can decide wheter your party member shoots an enemy from an elevated position or steps into lava or burning oil or other enviormental hazard and in Real time party based combat system you need to be able to trust your parties ai to not get itself killed. Think of encounter design in well of ascencion fight at the end of act 3 in original sin 2, if the fight was in Real time and each turn was 6 seconds and a random lava pool apears each round while you have to kill 4 gods and the Titan they combine into, it would be a hazzle trying to keep your 3 companions from standing in instant death zones while also trying to kill 5 powerful enemies after which you have to make it to the end of the zone. Its a kind of combat encounter that requires the control of turn based combat system to be double, extreme examble but all the elemental interaction in baldurs gate 3 and original sin 2 are designed whit the intent that player has the complete control over party and baldurs gate 3 extends this by adding destructible enviorment that might at the moments notice change the battle field by blunging half the party down from a collapsing roof. Also since turn based game means enemies cant move from the way of your aoes and items it inherantly puts greater emphasis on such spells and items while Real time whit pause lessens their usefulness, basically game would have to be rebalanced for both mode and be limited in how much larian can take advantage of it being turn based game and also the added verticality would be a hinderence for Real time combat while a boon on the turn based.
@DJ-yo9oi
3 жыл бұрын
RTWP doesn't lessen spell worth at all....you just have to be more strategic with them. All of the things you describe can be done in RTWP, as just as in TB, you have complete control over your party (you can have them hold position, switch to ranged weapons, etc. in your example about the oil). There's actually a section in Dragon Age where you can use oil and fire to hold off a skeleton invasion in Redcliffe.
@ns7495
3 жыл бұрын
@@DJ-yo9oi if spell has a cast time, during which enemies and party members can move altering aoes effectivness. Same whit destructible enviorment and how often is the ai smart enogh to avoid those zones, especially when things are in motion. Verticallity makes eavrything more heptic and thus harder to control in Real time. It can even lead to fight getting dividead into multiple fights on diferent levels and whit showing it becomes more likly to become so. While each thing can be done in Real time too their usefullness can change in an instance, thus they are better suited for turn based game.
@DJ-yo9oi
3 жыл бұрын
@@ns7495 They are easier in turn-based, not better suited. If a spell has a cast time and party members are moving, you as a player, need to consider those things and strategically aim/time your spell.
@DJ-yo9oi
3 жыл бұрын
@@NickStrife No, "mate." That's not all there is to it. The original point was that certain things were worth less or impossible in RTWP, which isn't true. And you saying placing a spell is not harder in RTWP is directly contradicting the person you originally responded to. Lack aesthetic and "tactic?" You can pause at any time if you need to see things clearer. And I prefer for a battle to look like....you know....a battle. I'm no military buff, but I would think most fights aren't conducted one at a time.
@DJ-yo9oi
3 жыл бұрын
@@NickStrife Yeah! Why pause when you can have everyone just stand around anyway? :p I like both (depending on how they're implemented), but I don't have to get used to anything since there are games for both and games that offer both. You have no power over that. So sorry.
@alexanderschoneberg8610
3 жыл бұрын
The map aspect is also my main complaint too. BG1 and 2 felt so open an real, BG3 while looking nice, feels almost a bit like a Theme Park. Especially BG1 got the Feeling of the Swordcoast so right, where you had entire maps consisting just of Forest. And the Feeling when you got to the Friendly Arms Inn at Night while a Thunderstorm is raging.... you were actually glad to book a Bed for the night after some drinks. In BG3 you stumble onto something like every few steps and you cozy camp is always 1 click away, for me that kills so much immersion.
@mduckernz
3 жыл бұрын
I suspect that BG3's Act 2 will be a LOT larger - just as DOS2's was. Plus all of the hidden and underground and extra-dimensional (mage towers etc) areas.
@emilnagl
3 жыл бұрын
I also hope that'll be the case
@ThePaciorr
3 жыл бұрын
@@mduckernz If it's actually similar case to DOS2 then we can treat act 1 like basically a tutorial.
@Bemused247
3 жыл бұрын
At the end of the BG3 early access you get to see a bigger over-world map that looks a lot more similar to the old BG games. Fingers crossed that means there will be more areas to explore in an open fashion. Even if fewer maps “screens” than the old games be of the size of the spaces.
@mduckernz
3 жыл бұрын
@@ThePaciorr Yes. And I think it mostly is!
@ungeimpfterrusslandtroll7155
3 жыл бұрын
What i don't like about these Larian games is that it always looks like you are on some caribbean Island resort everywhere. There is always the sea, beaches, the fauna and everything also seems too bright. Especially here combined with the scences when you speak with characters who have these perfect appearances and tightly fit, clean clothes it feels completey unimmersive to me. There is no grittiness to anything. These games are also always too packed and don't give any feeling of vastness, travel or that there is an actual world. The different events and spots are just not seperated correctly. It gives me more the feeling that this is an fantasy adventure theme park with very good cosplayers where you work yourself from station to station.
@Nickulator
3 жыл бұрын
I totally get where you're coming from and I agree with some of it. The game should feel more dark, gritty and bloody and Larian has already shown that they are capable of that (refer to act 4 of Divinity Original Sin 2). The map size and density of it is s balancing act though. You don't want it to be too small to feel like a themepark but also not too big to make it feel like a barren wasteland of nothing. In the end, I'd rather it be smaller and more dense than bigger and more barren.
@TheDovahkinia
3 жыл бұрын
Compare how cliffs look in BG1 and then take a peak how they look in BG3. It's clear as sky the general style of landscape in third game is modeled after first game.
@dudeguybro
3 жыл бұрын
You know, I have been trying to put my finger on what "the look" of the DOS games are and holy shit, boom. Right here LOL. I wonder if a darker color pallet would work? I think they could pull a little style from Pathfinder: Wrath of the Righteous for a little inspiration. Though their game engine for BG3 is beautiful (character models and faces, holy shit), I feel nothing feels very tall? In Baldur's Gate (though I know painted backgrounds and such) you had these big, beautiful castle cities and such. It made you feel small like you were in a real, big city. I liked that. I think if they can pull something like that off, that would be cool. I like the map traversal in BG1, BG2, and Pathfinder games.
@DuctTapeJake
3 жыл бұрын
I think my issue with the game so far is that it tries to throw you into high level stuff too early. I understand a lot of people want an explosive beginning, but the thing I love so much about Baldur's Gate 1 was that it was a relatively low level adventure where at the start you were dealing with bandits, wolves and hobgoblins, and they were a real threat. You were dealing with a local bandit gang putting economic strain on a region by controlling the supply of iron. It wasn't until near the end that you were dealing with more powerful enemies. If your character faced a demon in BG1 you would just straight up die, which is what made facing them later on in BG2 feel like you had come so far. In BG3 you're just dealing with mindflayers and devils right off the bat, literally in the tutorial, then traipse off into the Underdark after a couple of hours of exploring. It feels like we skipped a step because the game wanted to get to the cool stuff right away, so your character just levels up super fast and none of it feels earned. It reminds me of how the DC films really wanted to skip all the introductory films and get right to the big team up movie, but noone cared because we weren't invested yet.
@MortismalGaming
3 жыл бұрын
I agree with you, I'd say thats kind of DnD these days though as well. Lot of their source books have you doing things like going to Avernus at like level 5.
@DuctTapeJake
3 жыл бұрын
@@MortismalGaming Sort of yeah, except that they basically condensed all their levels as well. A level 10 character is actually quite a renowned hero now, instead of just starting to get good. So I think the idea is that level 5 still takes a while to get to, not the couple of hours of playtime BG3 currently has it at. I've been playing DnD with some friends for the past couple of years, over a couple of different campaigns with the same characters, and we're only just level 6 now...
@frant1ck
3 жыл бұрын
with the datamined information we have so far on the game: i'm not worried at all about the compagions POSSIBLE SPOILERS: datamined information we have so far on the game: They are many dialogues options that are not triggering yet in Early Acces. For example, at one point two of them get into a fight at camp and its up to you how to resolve it... if you do nothing one of them ends up murdering the other! I think companions story lines are gonna be awesome!
@mduckernz
3 жыл бұрын
Also, we mostly only have the evil to neutral companions so far, I think the ones yet to come will be less "edgy" - which I will be thankful for lol. Agree that the best is yet to come. The data mined voice lines have been very interesting...
@Yoids
3 жыл бұрын
I am almost certain that I experienced that during my early access run, are you sure it's not included?
@frant1ck
3 жыл бұрын
@@Yoids I dont think so but i might be wrong
@Blablaprimus
3 жыл бұрын
I like how measured you are in your feedback, I hope Larian sees your video. This game is generating a lot of passion and not necessarily in the best way (see developer-trashing on BG3 forums...). It's nice to have someone express opinions as such, instead of facts, for a change. I feel like you're short-changing the companions. I think a lot of their story arcs are merely being set-up in the first act. Lae'zel is the obedient Githyanki, sure, but we can already see her starting to rebel after her confrontation with the Gith patrol. Same thing with Shadowheart, Gale, Wyll, Astarion. Almost all of their story arcs have some mysterious element to it. The companions in DOS2 weren't especially compelling in the first act either. Overall though, agree with everything you say. I haven't played BG1 and 2 and feel like I've missed out on great games (I tried BG2 about a month ago but modern graphics have turned me into somewhat of a snob towards older games. Will probably try again very soon), so I probably won't miss the connection between 1, 2 and 3 TOO much, but I definitely get how that could be important for other people. Say what you will about Larian, but they actually listen to the feedback from players, and they're using EA effectively from that perspective.
@RansomMemoryAccess
3 жыл бұрын
To call the companions bland makes me wonder. These are the most detailed and interesting cast of characters I've yet to encounter with 20 years of RPG experience. I suspect this view is based on comparing BG3 with the original using extra thick rose-colored glasses. Hard to compete with the first love in a way...even though those characters really wasn't complex at all. They were largely one dimensional clichés/tropes.
@samithonjames370
2 жыл бұрын
@@RansomMemoryAccess Except mortismal didn't play the originals until he 100%'d them and made those videos on them and thoroughly expressed baldur's gate not being his favorite rpg franchise. The companions in bg3 suck ass, they're all edgy, snarky larian try hards just like in divinity.
@Saturn2888
3 жыл бұрын
I agree the tone is a lot darker and more serious in Baldur's Gate 3. I like how they've kept the tone of the game similar to the older BG games.
@zeckul
3 жыл бұрын
I want turn-based combat for high-level, tactical encounters (most of BG2 and ToB). I want RTwP for trash mobs (most of BG1). Not every fight should be a difficult one, it's enjoyable to just smash stuff and not overthink it. As for BG3, it is what BG would be if it was done in 2021 by Larian Studios. It'll be very different technologically and stylistically because it's written and designed by completely different people living 20 years later. What it'll hopefully deliver is a great implementation of Dungeons & Dragons on PC, which was one of the fundamental goals for BG. As a D&D game I think it's set to be much better than BG1 or 2. Several D&D concepts that made it in the Infinity Engine weren't implemented in a super fun way - trap detection and removal for instance, or many weaker spells that would have been useful in pen and paper but just weren't very effective without a Dungeon Master. There's so much to improve on and make a game that feels more like real D&D, and that's where BG3 will deliver. If you're expecting a modern game in the style of BG1 or 2, Pillars of Eternity is where you should look.
@soku890
3 жыл бұрын
I'm pretty sure there won't be any trash mobs in BG3. Larian said that every combat encounter will be unique and challenging, like in D:OS2 (and God bless them for that)
@javvyjavvy
2 жыл бұрын
Bg3 doesnt deliver like bg1, bg2, icewindale, and planescape. It just doesnt. Its good but doesnt hold a candle to the old titles. Divine divinity is amazing btw but a different game. They fucked bg3 in my opinion. Dnd is also fucked in my opinion. Each revision gets worse and worse.
@soku890
2 жыл бұрын
@@javvyjavvy this is just your nostalgia speaking
@javvyjavvy
2 жыл бұрын
@@soku890 no its truth unfortunetly. This is why we cant have nice things anymore. Luckily we can go back and play real titles from back in the day. Im not dogging divinity by any means but its turn based. Baldurs gate is not supposed to be turn based. Trash mobs are also ok. Trash mobs are the bread and butter of almost every rpg . They are important.
@soku890
2 жыл бұрын
@@javvyjavvy dude take a nap you're hallucinating
@desmondm728
3 жыл бұрын
Thanx for the video Sir. Seeing as I agree with every position you've taken, especially having both real-time-pause and turn-base, I can only hope that "the powers that be" hear our concerns.
@Crimmo877
3 жыл бұрын
I don't often see the argument for RTwP put forward very well. Turn based fans, however, are very good at explaining why it is superior - usually with an agreeable position that it increases the level of control of the battlefield and a greater scope for tactical prowess. Yet I very much prefer RTwP, so here is my take. Firstly, immersion is of critical importance to me. Recently with Pillars 2, I have seen how well RTwP can be done, particularly when supplemented with a fantastic party AI system. You step into a massive 5v10 battle, pause the game, line up all your opening abilities, and hit unpause. Chaos breaks loose - a fireball flies across the battlefield and detonates in their backline, chain lightning crackles amongst the front line warriors, your tanks charge into battle knocking down their targets, assassins turn mages into chunks of flesh. Its all happening at once, a feast for the eyes and ears on screen. It feels like a battle, you are never entirely in control. Minor abilities such as knockdown attacks and self heals have been set up by you in the AI system and will happen automatically and instantly, while your attention is reserved for the bigger picture. When something challenging needs to be dealt with, your hand hovers with excitement over the pause button ready to avoid catastrophe. Compare this to something like Divinity 2, a game I have now played through twice. For myself, battles are an unengaging, mind numbing slog. Using single abilities while you watch all the models passively bob about taking whatever is coming at them. Repositioning a character and shooting an arrow is his contribution for 2 minutes, with small but essential abilities take your time and attention to activate. A simple trash clear battle can take upwards of 5 minutes to complete. Maybe I lack imagination, but the whole experience leaves me disconnected and uninterested. I feel like I am being asked to watch a game of chess, and imagine that a knight taking a pawn is a fair substitute for watching a real life cavalry charge against a line of levy soldiers. It's just not exciting. In short, I won't be playing BG3 if it does not have RTwP. It is not the only consideration, as I also have several problems with Larians presentation of characters and atmosphere, but it is definitely the largest impediment to my enjoyment of the game.
@theangriestpigeon4403
3 жыл бұрын
The inventory system upsets me so much because Pathfinder Kingmaker does it so well. Want to find a scroll quickly? Here's a standard scroll background and the spell symbol on it Want to find a potion? There's a little tag on it, as well as colors to help identify which is which All this painstaking effort. Meanwhile, D:OS2 is like, "Here's fifty green books, now you try to find that skill you wanted to learn"
@Fresch_K
3 жыл бұрын
I disagree with your view on the companions. Rather than calling them bland, I would call them unlikable. I actually think Lae'Zel is one of he more interesting companions I have ever encountered in an RPG, but BG 3 companions are not written to be likable from the get go. I think they are going for the slow run, you get to form your "party" in the first act, pick your favourites and see them develop in the course of the events. Lae'Zel for example is following the Githyanki dictrine atrictly and in every aspect. She seems very aggressive and confident but you can feel that she is insecure behind that fassade and during the course of the game, she will probably start to question the teachings of Vlaakith and therefore her own role in the world.
@ccgandy1095
3 жыл бұрын
Love the take. Love the videos. Can’t wait for wrath of the righteous content
@ben5056
3 жыл бұрын
The problem with the games doing both RTwP and turn based is that compromises to gameplay have to be made. PoE2 and pathfinder turn based mode is not all that good.
@caseyrice768
3 жыл бұрын
Right? I tried PoE2 w/ turn based once they released it and it did not work for me in the slightest.
@ben5056
3 жыл бұрын
@@caseyrice768 makes dex into a dump stat
@Wachalpharoh
2 жыл бұрын
The companions is my biggest thing in this game, and why I am so curious as to Larian's comments on making a full custom party game more or just as enthralling as when we use origin characters. I hope they can pull it off in the full game, as I would prefer to have my own adventurers to roleplay.
@tommydpk
3 жыл бұрын
Holy cow, that track record though. Hats off to you. Glad I found your channel.
@Saturn2888
3 жыл бұрын
In terms of the 4 Acts and non-open world of Divnity: Original Sin 2, this comes from the fact that Larian was planning a much larger, open-world game, but had to cut tons and tons of content to ship the game which is why it plays in 4 Acts and why the late game isn't as fun as the first act. It's also most-likely because they spent most of their time tweaking Act 1 in early access that it plays so good. Taking what they know and having an insane amount of money to throw at BG3, I'm actually thinking it's gonna be the scale they wanted from DoS2. You can see this in just how large the world-map is if you see one of those secret BG-style screenshots of it in-game.
@IMBREISGAU
3 жыл бұрын
It's hard to satisfy *everyone* in this case lol. Baldur's Gate 3 fans seems *will* be divided come release day. Those who think BG = RTwP will bash this game just for not having it and praise to sky high other mediocre games *just* for having it. I say having both system will be great, but as you may know, unlikely, simply because I don't think Divinity engine was built to support it, perhaps they will add it, but it will took a long time to balance the game for respective mode Fortunately for me, I can do both TB and RTwP. Newer RPG fans adjust faster and more willingly to new game mode as long as the story are engaging enough to follow.
@jeois411
3 жыл бұрын
@Novem's Natural Roll I agree. Freiburg is right that it would be hard to balance for both, and Novem's right about the 3D vision and pathing issues. RTwP is the worst combat timing system, IMO. I think it's a primary reason the PIllars series isn't more popular. It has all the confusion and chaos of action games, without many of their benefits, while also having to control more characters. Its instruction macros are either too effective and become like programming automation, or it's incompetent and combat feels out of control. Personally, I prefer the incremental turn system from rogue-likes, where it acts like real time but there's turns ticking in the background which stop when the player isn't taking actions. It's a much smoother combination of action and tactics. However, I know it's only my pipe dream, and I wouldn't ask Larian to implement that in BG3 since it doesn't have mass appeal. TBH, I think a fully turn-based combat system is the only practical choice given everything we know about DnD and Larian. I've never actually enjoyed Real-Time with Pause itself, and that includes during the old BGs... I really don't get why folks are so nostalgic about this particular mechanic.
@javvyjavvy
2 жыл бұрын
The problem is the real time element made bg1,bg2,icewindale, and planescape the powerhouses they were. Bg3 is just a rip off of divinity. 5e also doesnt translate well to the pc. Its overall dnds weakest system so far. Its getting a complete overhaul next year. That says something when they are gutting the ruleset. Offcourse this is just my opinion. Wish i could get my money back on bg3 though. Ill never play it again. Cant even tell you how many times i have replayed the previous games. Bg3 is just mediocre like most of the other newer turn based titles.
@Flamberion
3 жыл бұрын
Pillars of eternity 2 and pathfinder kingmaker started with real time combat only. Both games added turn based long after release and with extensive testing of that. Yes, it'd be best to have both, but pretty sure it's not an easy task. I'm a fan of turn based mode myself as it is how pen and paper dnd is played and it gives you more control over individual actions.
@Lo-Kag
3 жыл бұрын
And, while I have not played either game myself, as far as I've understood, it's far from a perfect solution. Some reviews mentioned that it feels all too slow to play on turn-based, and of course it does, it wasnt handcrafted for that experience. Same thing with BG3, if you were to add realtime with pause, it would straight up defeat the purpose of having fewer combats with more thought put to it. There's no random encounters because they dont need more mindless combat. Rtwp is faster, so it can work there. It is best to choose one and stick to it, really.
@mduckernz
3 жыл бұрын
@@Lo-Kag Agreed, or you have to spend a lot of effort on re-balancing encounters (remove excess HP for example, so each fight takes less time/rounds). Turn based takes more time to complete an encounter so they need to be balanced differently. They can be more challenging sometimes, too, as the types of errors you make in turn based are very different to those in real time... it's basically exclusively tactical blunders in turn-based.
@malkie2682
3 жыл бұрын
@@Lo-Kag Also worth noting that 5e doesn't translate into RTwP as easily as 3.5e or AD&D purely thanks to how abilities are balanced (action, bonus action and reaction, the latter being the most problematic for an RTwP implementation). Although I disagree with your statement on "fewer combats with more thought put to it" turn based requires fewer combats with smaller scale, RTwP allows for any amount of combat and much larger scale but has no impact whatsoever on whether those encounters have more or less thought put into them. It simply allows for the use of canon fodder in those encounters which means more ways to create variation and thus more room to put thought into encounters, whether devs choose to make use of it or just throw hordes at the player is another matter.
@malkie2682
3 жыл бұрын
@Boyan Karkovski The notion that turn based gives you more control than RTwP is a fallacy, you can easily have just as much control with RTwP by making adequate use of the pause button and auto-pause settings.
@Flamberion
3 жыл бұрын
@@malkie2682 you do you, i do me.
@Dracobyte
Жыл бұрын
Watching this Baldur's Gate 3 playlist in honor of the game upcoming launch!
@michaelcullinane3924
3 жыл бұрын
I get all of your points. My opinion is I wish more modding would exist on the Infinity engine for more storylines. Kind of like how there are over 1,200 ROM Hacks for Super Mario World. I get that gaming will go on, and I hope new generations can enjoy BG3 and hopefully still appreciate its roots.
@sydneydunaway5618
3 жыл бұрын
Every time people say Baldur's Gate 1 doesn't have absurd humor I wonder if we played the same game. You can literally head north after Gorion is murdered and find a dude melodramatically talking about how he's going to commit suicide. (Yikes, and also, absolutely played for a laugh.) There are tons of joke npcs in BG1. You spend the whole game walking around with golden pantaloons for god's sake. BG3 companions are interesting except for Astarion, imo. Astarion is like every vampire cliche rolled into one character. His voice actor does a great job, though. Lae'zel is quite insecure and has no idea what she's talking about, reading her mind/taking her to fight the githyanki patrol does a lot for her character. There's also tons of very interesting interactions with Wyll at the goblin camp, I honestly think his writing is incredible and super underrated. Bhaal is all but confirmed given how much they're hinting at the dead three being behind the main plot. I'll be surprised if the Bhaalspawn are brought back outside of a few brief mentions (and they added a lore book recently about the Bhaalspawn). RTwP seems unlikely and if it is implemented it would probably be badly implemented. There's a ton of production values outside of the gameplay going into BG3 (VAs, cutscenes, graphics, character and environment interactions) as it is. That said, I wouldn't be against it, more options are never a bad thing. My biggest complaint is the way time functions within the narrative. There's no day/night cycle but still a progression of time. It's very bizarre.
@mduckernz
3 жыл бұрын
As much as I agree with your point about RTWP addition and to "just make it both!" (again, as you said, Pathfinder Kingmaker now has both, as does Wrath), I believe that this is extremely unlikely given the partnership with Wizards of the Coast - they want a computer based 5e implementation. If they put RTWP in, it would no longer be a 5e implementation (although it would have the rest of the rules, and be very similar). RTWP changes the action economy and combat planning quite significantly - you (A) can "aggro" an enemy caster (B) into starting to cast an AoE spell that would include their target (A) within the area at time of starting the cast, but if you (A) aggro and then run away, or even run towards and then past or directly to (melee engagement range) the caster (B), you can cause them to waste their spell. This would be impossible in turn based...
@Thorpal
3 жыл бұрын
That's why RWTP is better in my opinion, it's not less tactical because you just need to micro manage more especially when you use spells or fight caster. That's way more engaging. Also the spell casting time was what made high level spells a double edge sword with the Infinity Engine games - except Planescape Torment where it took less than 2 in game seconds. I only know D&D through the EI games, but I suppose with 5E there are still many high level spells that take several turns to cast no ? So the strategy you describe could be implemented just as well in turn base as in RTWP. And sure, Larian shoud have picked both style. Or at least say that they'll implement that later in a dlc or whatever. But they prefer saving money ripping off their own tiedious DOS logic, spitting on the legacy of a great franchise. As if Crusader King 3 had adopted the gameplay of an Age of Empires game...
@mduckernz
3 жыл бұрын
@@Thorpal In 5e there are not that many multiple round spells. Most of them are divination or summoning (often many creatures at once; spells that summon a single creature are usually single action in length). You tend to get the following groups of length : [bonus action, single action, 1 minute (6 rounds), 10 minutes (60 rounds)]. There are also some 1 hour length ones but they are very rare and tend to be high level (7 and higher) resurrection spells, or something like Simulacrum (copies the character, including all their spell slots! Cannot regain spent slots... but still obviously extremely powerful given it DOUBLES your slots, and your action economy!) or Clone (if you die, your soul goes into a new body that is identical to your current one, preventing your death. Favourite of necromancers everywhere. Kinda like being a Lich, but without the gross decaying part) ... And damn, you're angry about BG3 lol. Have you even played it?! It's pretty good. I don't get this superiority vibe that people give off about it. It's okay to like stuff like Torment, PFKM, BG2 etc - AND stuff like BG3, yaknow. They're just different styles, emphasising different things. It's really nothing like DOS2 stylistically, imo only people with no actual experience of BG3 say thie kind of thing.
@cernunnos_lives
2 жыл бұрын
I absolutely love your coverage. And I hope Larian has heard the points you brought up. Don't be afraid to make longer videos, if it takes a long time, then so be it. I don't mind. I really like your opinion and work.
@YouTubdotCub
3 жыл бұрын
As a wee lass in the 90s, my elementary schooler ass was glued to my dad's computer chair when he brought home the first Fallout from the store, thinking it looked like something I'd be into. This was shortly before Fallout 2 came out and by the time I was finished my 2nd playthrough of Fallout I was chomping at the bit for Fallout 2 to come out. I played every Black Isle/early Bioware game rght at launch from F2 onwards, the BG games were no exception. All that to say: as an OG Baldur's Gate fan who has played those games countless times, including the EE content and SoD, as well as having played but never beaten nearly every Divinity game (except Dragon Commander, I beat that one lmao), you'd think falling off of Divinity games and playing BG games and expansions as they released in the days before digital distribution that I'd be one of the RTwP whiners or "it feels too much like Divinity!!" people but...truly? I like the turn based combat better (feels more D&D honestly) and think that so far the tone and feel is both different from Divinity AND different in a good way from the original games. I agree that the characters could be more interesting like the ones we got in BG2 but overall I've enjoyed their 5e take on a century later on the Sword Coast. Even more controversially, I'm hopeful they tie the game to the now-concluded Bhaalspawn saga in minor ways but to be quite honest I hope the BG3 story is part 1 of a new 2 or 3 part story arc in a new multi-game arc in the Baldur's Gate saga. To me, starting an arc in the city of BG proper (after a Candlekeep/crash landing intro and investigation chapter) and having a sequel game follow the same characters (and some new ones! and maybe minus a few if your choices led to an exploding mage and a vampire turning to dust, etc) but in a totally different locale? THAT is Baldur's Gate, not the Bhaalspawn saga. Plot necromancy on the Bhaalspawn saga isn't what I want out of new BG games, I want a brand new story that takes us to some wild new locale in BG 4 (and maybe 5 is yet another Realms locale we haven't seen in game yet!) only to return to the city of Baldur's Gate with an all-new cast of charaters and a brand new story in the next entry in the series. The Bhaalspan saga has been milked to the last drop, not looking for blood from that teat! I know other classic BG fans might tar and feather me and set me alight for it, but I hope they give minor tie-ins to the previous saga and let this one stand on its own. I trust Larian to show us something new that kicks ass!
@jjs5229
3 жыл бұрын
Agree with everything you said. I’m especially with you on the story plot. Please, don’t jump back into the Bhaalspawn stuff. That story played out. No need to revive it. Drop some more and history and head nods here and there but no more. I want a new adventure in the world and city.
@YouTubdotCub
3 жыл бұрын
@renideo mood! I really vibe with all of this
@disturbancecontrol
3 жыл бұрын
It wouldn’t surprise me if WotC used the name “Baldurs Gate” to promote their game, that being said I’m torn... I want it to connect to the previous games, though I’m not really it will and if it’s just set on the Sword Coast around the City of Baldurs Gate, I think I’ll be ok with it, just not as happy. It’s still set on the Forgotten Realms and if you look to the setting they had to work with “inheriting” the first two game after buying out the rights to everting TSR, they only had two options for marketing it was either going to be a BG game or Icewindale, sad but true. So if it connects, I’ll be amazed.
@Sp4mMe
3 жыл бұрын
The "3" here is the problem for me. If you do something like the (not exactly great) Mass Effect: Andromeda ("Baldur's Gate: XYZ") then I instinctively go, "okay, same universe, different story". The connection can be as large or small as they want. But if you say "this is the THIRD part of the Baldur's Gate story ..." and then all it's got to do with BG is the location ... I can't imagine them doing that. It'd be very unconventional.
@disturbancecontrol
3 жыл бұрын
@@Sp4mMe I agree, but would you be surprised?
@Sp4mMe
3 жыл бұрын
@@disturbancecontrol Well, yes, because Larian literally said so in an AMA ;) "We really don't want to spoil anything but we wouldn't call it Baldur’s Gate 3 if there wouldn't be a link. Let me just say that we touch upon the story of BG 1 & 2 in a meaningful way, there are returning characters and what happened in BG 1/2/tob leads to what happens into BG3. You won't necessarily see that at the start of the adventure but you will understand once you get further into the game." Will it be enough? Will it be done well? That I don't know. But I would be surprised if such a statement were carelessly made and the game named as it is and then not followed up on ...
@Tridentus
3 жыл бұрын
I think I'm more looking for nostalgia from locations/lore than the story. That's most important to me personally, to see some locations that are updated versions of locations from the original/s, and let's say some family names of descendents being the same, i.e. maybe some character was annoying and evil in 1 and their descendent is surprisingly nice in 3, but you meet them in the same town house, etc. Importing audio files for ambience/environment would also be a big one though there's no doubt someone would mod it if not.
@SiKaHe
3 жыл бұрын
It is haveily hinted at in the EA that the Dead Three plays a significant role in the larger storyline of the game. I haven't played BG1/BG2, but from what I have heard the plot in those two games are centered around Bhaal. So there is at least some connection
@_Dingu
3 жыл бұрын
I think a good way to sum up your last point is that BG3 "feeling like" DOS2 is a logistical/technological choice, not a stylistic choice.
@wormerine8029
3 жыл бұрын
Here are some wishes of mine. Not what I wish BG3 game would be, but best Larian made BG3 could be: 1) cut D:OS2 cheese. Barrels, surfaces, powerful bonus push - I don’t mind modifications to DND5 combat, but what we have at the moment is bad. There is a big clash between DND mechanics and Larian homebrew. They need to rein those in - those addition overwhelm and contradict core systems too much. 2) proper reactions - after playing Solasta I understood better how gutted reactions are. I think they are in danger of missing an integral part of action economy. 3) hate hate origins. Needs of a good companion are different then a good playable character. I get that Larian loves their coop, but expect Baldur’s Gate3 to be great adventure with enjoyable NPCs first, coop sandbox playground second. 4) I hope cinematics will get major boost in quality before 1.0. Right now it’s distracting junk town. 5) proper UI. I hate character chaining system, I hate hotbar. There is so much tedium in making characters go, and do what you need to do. Hotbar is messy and requires constant management. On a side note it is not Baldur’s Gate game to me. Bioware games were always about worldbuilding, story and characters. Larian is about multiplayer systemic playground. I would be happier if it didn’t have “3” in title. That said, I don’t want direct Baldur’s Gate sequel - Bhaal’s Spawn saga is finished and I would rather have it left alone. DND Larian game is actually something I was quite excited about, though I am somewhat worried how not DnD like BG3 feels.
@HArrais
3 жыл бұрын
I couldn't agree more with the #1, please cut the cheese!!!
@fenderslasher5538
3 жыл бұрын
The Dead Three are absolutely in BG3 so I am sure we will at least be made aware of the bhaalspawn even if they are not entirely relevant to the story. I think we can absolutely get a great BG3 even if it doesn't rehash all that stuff though.
@williamchristy9463
3 жыл бұрын
I actually think it may be to BG3's advantage if they lean away from the Bhaalspawn saga. Having just finished BG2 (and knowing precious little about 3), I think there's plenty of setup for the Drow and the Illithids that could turn them into really effective villains. Between the secret passage tunnel encounter, and the Illithid tunnels, there's some evidence that they're trying to actively expand (at least into Amn). I do hope, however, that the next game is set around Baldur's gate. Amn is an absolutely dreadful location.
@lagbait3076
2 жыл бұрын
Depending on what you know of the three and the deal, this game is at the very least intertwined. How much further it goes into that not sure but the connection is there even in the playable demo. Also the timeline of events would be a factor, I would assume. To our knowledge it is assumed there will be dragonborn, that was an event that occurred at a specific time and would explain why they were not in the first two games. So maybe a lot of the bhaalspawn saga has been forgotten or covered up since then, that might be one of the events to sort out. All speculation though.
@jude1352
3 жыл бұрын
I’m curious who is everybody’s favorite and least favorite bg3 party member me personally my favorite is Gale and least favorite is lae’zel
@Hrafnskald
3 жыл бұрын
My least is Shadowheart. Favorite is hard...but I would say Astarion :)
@djseggrighfscu1616
Жыл бұрын
I’m pretty excited for this. I never got into divinity or Baldur’s gate. I hope it’s good
@FrostyThundertrod
3 жыл бұрын
I think what makes BG3 look the most like dos2 is the art stile and color palette. Along with the barrels of oil and acid every where
@mduckernz
3 жыл бұрын
The barrels everywhere was enraging and dumb (it fit in DOS2 mechanically, of course, but plot wise... lol, nope) in BG3. Fortunately, Larian heard the outcry and have really toned them down now, there are WAY less of them in current builds
@SiKaHe
3 жыл бұрын
At least for the connection to the previous games, it is already heavily hinted at in the EA that the Dead Three is heavily involved with the plot (the Dead Three being Bane, Bhaal, and Myurkul).
@reveneth
3 жыл бұрын
My main gripe with BG3 is the combat. Larian is trying to mesh its Divinity-esque approach to combat, which is totally diferent from the strict rules/structure of D&D. Divinity's combat is rewarded by applying several tactics, whether buffing/debuffing, repositioning. These tactics feel rewarding, because the combat itself allows you to do multiple actions. They are trying to apply that in the strictness of D&D(movement, action), while maintaining some elements of divinity's combat, such as higher ground. And i really don't think these 2 things mesh well together imo. Water and oil. About the map, although they say its bigger than divinity, actually seems smaller to me. Seems like big chunks of background "land" glued together to create the illusion of distance. (druid city to goblin camp seems too close for example) Companion wise, most people complain about vanilla characters in rpgs. Having vanilla characters isnt necessarily bad imo, if well done( subjective..what is well done?). I think BG3 has too much edgy characters. Either they want to kill you, or kill your companions...seems too much I dunno. My 2 cents. Cheers!
@mduckernz
3 жыл бұрын
Re: edgy companions, it's because Larian wanted more feedback on their evil story paths, so they restricted the companions available to more of the inclined to or at least tolerant of evil of them. The full release will have more "good" characters, which I have to imagine will be less edgt
@noukan42
3 жыл бұрын
@@mduckernz 5e is wholly unsuited to PC games because whit a computer doing the calculations in the backgrounds the main benefit of 5e is gone. Changing it is a necessity imo.
@mduckernz
3 жыл бұрын
@@noukan42 That's fair, but thing is, 5e is very popular these days so it has big name recognition. Most people haven't heard of "Pathfinder" for example.
@Viper3220
3 жыл бұрын
@@noukan42 5e is just as suited to crpg as 2e was
@Viper3220
3 жыл бұрын
I prefer the UI and inventory and looting of bg games to DoS and bg3 By A LOT. There aren't enough keyboard shortcuts
@ganjiblobflankis6581
3 жыл бұрын
What I have seen so far makes the game seem more like a BG game than if current Bioware were making it. I got DOS2 on sale and it just did not resonate with me. I got bored and overwhelmed within an hour and left it alone. The same thing happened with Pillars of Eternity, although I went back to that and really got into it until near the end. For a heavy CRPG to make me commit to it, it has to grab me early on (no idea how this works, but it either does or does not). The BG3 EA does make me want to play more. In that regard it is like BG 1 and 2. It is also quite like NWN2, especially that expansion with the soul eater in terms of character motivation. CRPGs are complex, convoluted and seemingly impenetrable and I love them for that, but there has to be some kind of intangible hook to draw me in far enough that I am invested to "solve" them. Balder's Gate, for all its flaws, was the first to do that for me and I will be happy enough to have another game that scratches that itch.
@RomRPG
3 жыл бұрын
I have no attachment to the original BG games. I just hope the story is engaging and the gameplay loop is fun.
@smurphsFTW
2 жыл бұрын
I agree with everything except for one thing in this video, with something this touchy thats really impressive! I personally really like all the bg3 companions, especially Lae'zel,. I think theres a lot of layers to her character, that her attitude is just surface deep. Beneath is a lot of feelings of being lost, not living up to standards, and being afraid.
@lucasbrant9856
3 жыл бұрын
I feel like having having the 2 game types (real time with pause and turn based) is a lot easier when you start with the real time with pause version already implemented. There were mods that added turn based mode to kingmaker before Owlcat implemented it themselves. Since BG3 has started with turn based mode, it seems like it'd be hard to add the real time version on top of it afterwards.
@cernunnos_lives
2 жыл бұрын
This game certainly has a good foundation. Perhaps it could be balanced later for real time combat. Like the later reverse they've done before. But yeah you brought up some good points. Shadowhearts backstory has the potential to be very interesting.
@cptvtd-gg
2 жыл бұрын
I like your content so much even though I only play like 20% of the games your talking about.
@Hrafnskald
3 жыл бұрын
Great breakdown. For me, as a seriously hardcore BG fan from back in the day (used to spend hours installing mods to stitch the 2 games together), there's one thing that will make or break BG3: The Companions. BG 1 and 2 had awesome, interesting, quirky companions. Heck, it had Minsc, who is so iconic they brought him back for a Magic card 20 odd years later. At the beginning of Early Access BG3, I hated the companions in that game, especially Shadowheart. Everyone was standoffish, everyone was hostile even when they didn't need to be, and it felt like you were being forced to play with people who most of us would rather murderhobo kill. They've improved. They've started to make the characters human, interesting, and less tempting to off. The test will be whether they can move beyond the Destiny Engine's limitation of companions who only talk at a very few number of events, and are otherwise silent followers. If they can't add in party banter and make the companions interesting, than it's not Baldur's Gate. I can take turn based, and the engine changes, and the combat changes, and even an unconnected plot, but if they don't nail the companions, then it's a Destiny game, not a BG title.
@ancientartrevived
3 жыл бұрын
Same boat here my friend.... I have not played any games since BG1 & BG2, I'm 29 years old and was super exited when BGEE came out - think I have bought 3 times on different platforms. My big problem with BG3 is they seem to be playing up to the 'wokeism' of today. Ughhh (puking) - put a good selection of characters in there - hardcore masculine machines who don't give a s**t, and the woke pathetic idiots (who I will kill - all of them mwahaha) - at the moment it looks like they have just made sad pathetic idiots.
@Auxik
3 жыл бұрын
There was plenty of jokes in BG.. Minsc and Boo had plenty of corny lines. So far with patch 5 of BG3 EA I am really enjoying it so far. The scope of options via dialog is just mind blowing.
@Tridentus
3 жыл бұрын
That's not really the same though- Minsc and Boo isn't a *nudge nudge wink wink* joke that the devs are telling the player, he's just a funny character.
@lukeit7949
3 жыл бұрын
Yeah but not the entire world is jar Jar binks
@davidfischer6630
Жыл бұрын
Hey Mortismal, love your stuff as always! Appreciate your take on BG3 :) OOC, have you considered a video or series with an entire play through of a game? I know you have your streams, but I’d love to see you play a game from 0 to 100%
@MortismalGaming
Жыл бұрын
It's a lot of work to do that with either having to manage colossal amounts of footage and editing/uploading or potentially being on camera for 12 hours a day every day. There is a reason channels that do that, do almost exclusively that. I've streamed playthroughs of this early access, and of Pathfinder: WotR in full before though.
@masterofthelyokianmonsters2886
3 жыл бұрын
I’m getting somewhat Sebille vibes from Lazel, really curious to see if she mellows out, or even becomes sorta adorable as our favorite elf does, so I’m somewhat optimistic of the companion stories.
@Jaysquiddler
3 жыл бұрын
everytime a game does turn based and real time with pause one of them suffers larian addressed this specifically in a panel from hell. Pillars for instance, the way the game is built, feels like it is built around rt/p and that is fine but, there are multiple instances where turn based just feels bad to use.
@hucklebk
3 жыл бұрын
Baulders gate is a serious game.... Giant man with an invisible space hamster shouting go for the eyes boo 😬
@RansomMemoryAccess
3 жыл бұрын
The over all tenor of the game was serious. What you describe is comic relief. NO ONE wants the game to have only one speed and one direction.
@Rudepetsclub
2 жыл бұрын
This video is over a year old and I’m sure someone has already brought it up, but; they released a D&D adventure module called Descent Into Avernus that serves as a prequel to BG3. I haven’t played it personally, but the direction they seem to be going with BG as a setting is making it focused on hell and demons. Which, js a fine compromise I guess.
@thereluctanthireling
3 жыл бұрын
Huge fan of the first two games, honestly afraid for WoTC to even touch this game as an avid D&D dungeon master, but we'll see how it goes.
@Gregorovitch144
3 жыл бұрын
I confess that I cannot and never have understood why folks think that BG3 needs to have anything whatever to do with the Bhallspawn story. That's over, man, it's complete. It just doesn't make sense. BG3 is a D&D game set on the Sword Coast and includes Baldur's Gate city. It's story is a sequel the the Descent into Avernum 5e module from what I understand. That's all it needs to be to be called BG3. Any further direct connection to BG1/2 is bonus I guess, but in no way necessary. As to RTwP vs TB the answer no, just no. cRPGs need to be designed as either TB or RTwP. Both attempts to make one both (Deadfire and Kingmaker) have failed miserably and predictably. The reason is very simple: TB is much, much easier than RTwP (about two levels of difficulty easier) therefore it is impossible to balance a game for both styles, end of. Using TB mode in Kingmaker or War of the Righteous is tantamount to cheating and really use of it to cheese tricky encounters should disable all achievements IMHO. BG3 is designed bottom up as TB. It would be impossibly difficult in RTwP mode because of that. As to the idea that BG3 should have been a RTwP game because BG1/2 were, er, what? Why? Does Civ 6 use exactly the same mechanics as Civ 4 say? PoE1 the same as PoE2? EU4 the same as EU3? DOS1 the same as DOS2? Of course not. Game series evolve.
@noukan42
3 жыл бұрын
Turn based is not much easier than RTWP if there is an option to autopause at every action taken, because very few encounters require the super careful positioning. In fact i think some elements are far easier to deal whit in RTWP(high initiative enemies for example). If KotC2 was RTWP it's hardest fights would have been a lot easier because many of their fight are "win initiative and kill/disable the overpowered casters, otherwise one of them cast a broken spell and kill/make uselless at least half of your party" and RTWP would allow you to move while they cast and possibly exit the aoe in time.
@chrispeng5502
3 жыл бұрын
I do admire people who get into Divinity Original Sin 2. I finished the game twice on Classic and Definitive version. Looking back, it was torture. The turn based combat and slow ass animations drag the game into unnecessary long hours. To this day, I am not aware of any option or mod to turn off the attack/cast/moving animation. It is like playing Heroes 3 with 50% combat speed or Civilization without quick move/quick combat. I can't imagine how to even play this game if you want an epic battle with six party members against dozen enemies, both sides can gate or summon fiend/planetar, simulacrum, misled, etc. If I get that much time, I would rather play chess honestly. I remembered quit play DOS2 for a year after a fight where you fought a zillion oil slimes then went back and played solo only just I had three less turns to wait.
@Crimmo877
3 жыл бұрын
Completely agree. I did a playthrough of DoS2 with mates online, because I could then fill the mind numbing combat sections with banter over mic. I've got 80 hours in that game and I don't have any fond memories.
@chrispeng5502
3 жыл бұрын
@@Crimmo877 I think I sounded too harsh in my comment. But What I was trying to say was that, DoS2 scaled very badly in large fights, and the devs never bothered to give you the option to make the combat faster. Because once I decided my next few moves(sometimes the entire fight) I don't need to watch the animation over and over again. This attitude worries me and I doubt they will give you the option of both real time pause and turn-based combat.
@royalrugby4869
3 жыл бұрын
I enjoy BG3 from what I played, and I love BG 1 and 2, but to me the main thing missing at the moment is the mystery. So I hope it does tie back or I am missing some crucial twist. BG1 after the scene with Gorrion you are kind of lost in woods and have only hints at what might be going on. Baldur's Gate 2 after the intro Jail scene you are lost, this time in a foreign city, and trying to figure out what is really going on. BG 3 you are stranded on a beach, but from the beginning it's just kind of you have a tadpole, let's get rid of tadpole. I have to keep hoping for some twist or some larger earth shattering plot element to arise.
@Saturn2888
3 жыл бұрын
Games are designed for a specific gameplay system in mind. You can't have both turn-based and realtime by keeping people happy. Think of if Age of Empires did that. Then it'd be Civilization. You need fundamentally different engines and ways of playing to satisfy each genre. When Pillars and Pathfinder added turn-based, it's not enough for me to wanna play those games. The combat needs to be fun, and the game needs to be designed around good turn-based combat. All it does in those games is make them take much much longer to play. It's not like they did huge changes to enemy variety and random encounters to make them play better (from my memory). I know the turn-based in those games did come with changes, but it's not the fundamental changes to make them work that way. I personally like turn-based for this particular game, and DnD is also turn-based. To me, that should make it pretty clear. The older Baldur's Gate games were realtime with pause because Diablo came out, was widely successful, and they wanted to compete. Divine Divinity suffered from this same change mid-development as well. Since the Infinity engine made games as realtime with pause, that's what people did going forward. It was only after Divinity: Original Sin 2 came out with full voice acting and widely-successful turn-based combat that the industry changed its mind on these systems. This is why Baldur's Gate 3 is also turn-based. It's what the market wants now. Larian found a formula that made realtime with pause seem dated. To me, that's an innovation; rather than putting in realtime with pause because of convention. Making BG3 realtime would be like making a new game today that's a first-person shooter without a second joystick (similar to the N64 and PlayStation).
@adeternitamn2859
3 жыл бұрын
IMO Larian shot themselves in the foot naming the game BG3. Had it been anything but that 3 number, ppl would be way more accepting of some things. However BG3 means direct descendant, and the game is not that at all. I honestly think had they named the game Baldur's Gate the Original Sin 3 it would have elicited les negative reactions. Good vid to point out the issues .
@vitruvius814
3 жыл бұрын
Wasn't it the wizards of the coast who commissioned them to make the game? I believe it wasn't a matter up for larian to debate.
@adeternitamn2859
3 жыл бұрын
@@vitruvius814 I am not aware of that. Perhaps it is as you say, I have no reason to doubt it . But even then it falls on Larian to deliver on sth named BG3. And by that I mean deliver a continuity. To me this game is like watching Lord of the rings 1 /2 and then going to Hobbit 3. Sure, same universe. But not quite Lord of the Rings, is it ? You can most definitely enjoy Hobbit 3 for what it is but if you go in expecting the last part of LoTR then chances are someone will get pissed. Thats what IMO BG3 is. And perhaps I will enjoy its game style very much, but I will most definitely not treat it as a successor to the previous 2 instalments as it is most certainly not.
@vitruvius814
3 жыл бұрын
@@adeternitamn2859 I honestly couldn't care less about the Baldur's Gate saga as I wasn't born neither in the era nor in the region where it was videly acknowledged and revered but we can't put (however silly it sounds) blame on Larian for making the next installment as it was probably more of a higher up decision. A lifetime opportunity if you will. I think that the Baldur's Gate 3 has to act as a bridge between old fans and the new generation of dnd players which is very difficult to get right.
@adeternitamn2859
3 жыл бұрын
@@vitruvius814 I am not blaming Larian, in fact love and have supported their work. I am saying they have responsibility though. New generation of dnd players do not need a bridge to anything ! We got so many GREAT cRPGs recently. Some arguably better than BG by a country mile. One of them came from Larian. The cRPG genre is already having a renaissance and players all over the world are loving it. So the new players do not need help to get into it. Absolutely none. You make a game named BG3, you are trying to cash in to nostalgia and love of the OG game. If you then think you are inventing the wheel all over again, then you are in the wrong as a company. If Wizards wanted this thing then Larian may have wanted to stay out of it, though I do get the allure of wanting to bring the OG back in the ring. Its just that had Larian announced DoS3 ppl would be salivating and begging them to take their money anyway. Larian does not even need Wizards.
@Saturn2888
3 жыл бұрын
There's more to Layzel as you can see after that whole fiasco with the kresch. While she's straightforward, it's clear she's gonna be different as the story goes along. You can even change that a bit in early access. She's pompous, but only if you let her. Without revealing any spoilers, her fate's tied with another character, and it'll be interesting to know how that plays out when she find out the truth about her queen.
@zelosjr
3 жыл бұрын
I think you hit the nail on the head. BG3 needs to keep the divinity/larian humor out of the game - it's not appropriate - and they need to do that while making the companions and story interesting. That will be their biggest challenge. I think we're seeing that with the flat companions. Larian is trying to write a more serious game, and they're stumbling a bit in the process likely due to a lack of experience.
@Welther47
Жыл бұрын
I agree with this. Im a bit worried that the whole thing is a bit to clean and lighthearted for me. Just like Divinity, it feels too much like tongue-in-cheek. A simple thing: look how clean and colourful it is... looks like Larp players in newly made get-ups.
@RyanofAndor
3 жыл бұрын
I always set auto pause to nearly everything in bg 1 and 2. WotC are the ones who wanted a 5th edition pc game. However to capture the combat and spell system I'm not sure how real time with pause would function. Let alone the resources to rebalance around it. Spoilers: A certain druid and ranger might have been datamined.
@Traitorman..Proverbs26.11
2 жыл бұрын
Just a side note. They can call it BG3 because it is set in the same area as BG1 and BG2, only at a later time. And of course because WotC have said to them, that Larian is chosen to make BG3.
@andrewg7482
2 жыл бұрын
Please make longer videos like this.
@superbit415
3 жыл бұрын
Let's face it this is Larian makes a D&D game and not Baldur's Gate 3. There is nothing wrong with that except the name which was probably insisted on by Wizards and Larian probably had no choice on it.
@yb-king_crow4418
2 жыл бұрын
As a fan of the originals and even currently replaying them all, I'm ok with getting rid of the real time with pause. It's outdated and tbh when following D&D rules turn based makes 10x more sense. RTP allows more battles and faster battles but imo less control overall than a turn base has. Also you need to balance separately for them and pace differently which is why for all games that do both, there is a huge preference for whatever the game was designed for. Also hoping for some returning characters to tie the games together.
@traiforse5777
3 жыл бұрын
2:50 Some people I talked to thinks that Baldur's Gate is already a completed trilogy (Throne of Bhaal being the "third"), and this BG would have no connections to the first two. But I would agree with you that it wouldn't be a "Baldur's Gate 3" without any connections to the first two.
@lukefrederiks5906
3 жыл бұрын
If the leaks are correct there's a VERY flavorful and charismatic companion being added to the game in the later acts!
@JuanMercado91
3 жыл бұрын
Wild. I find the BG3 characters very interesting or at least compelling, like I am speaking to an actual person but maybe that is the animations and voice actors. And after starting original sin 2, I definitely think BG3 is a more serious game. Not really a fan of the characters in OS2, just too cartoony for me.
@missinglink10001
3 жыл бұрын
What if...Jon Irenicus wasn't properly, irretrievably dead yet? That would be a kick in the Bhaals.
@re-birth8865
2 жыл бұрын
i would like to see them honor the first two games a little more than they are right now
@Sevatar_VIIIth
Жыл бұрын
Great content buddy, liked/subbed💯
@Lemurion287
3 жыл бұрын
Much of what they're doing with Baldur's Gate 3 I agree with our host on. I do think RTwP is a ship that's long since sailed, but that's okay. My biggest current gripes all revolve around the party... Four is too few characters for a Baldur's Gate party--I want six back; I also want a more traditional drag select system rather than the never sufficiently cursed chain system. So far though, it feels pretty good.
@avallonkao7764
3 жыл бұрын
I want the game to be focused on Baldur's gate the city. Give me the feeling of a real huge fantasy city like no other game has done before. maybe they can be able to do it. We need better companions, or the actual companions being reworked. Look, most fangirls that love twilight defend Astarion with their lives, but c'mon, make those characters actually interesting. The only thing saving them so far for me is their VA making an amazing job. I wished we didn't get the stupid origin system, this will diminish make almost pointless the custom characters, which should be the main focus of any RPG with character creation. I WANT my character to feel connected with me. If I get a pre-made character it's just like I'm reading a story, not actually making my own story. A final note. The ending, What I want to see is an ending not rushed defined by 5 min dialogue with the final boss/rival, etc. This seems to be a thing nowadays, even DOS2 had this, so please, makes a compelling and good ending.
@orarinnsnorrason4614
3 жыл бұрын
They only gave us a handful of characters, and mostly only the evil aligned ones. There are going to be many more once the full release comes. They only gave us these specific ones to get a reaction from people.
@johndeighan2495
3 жыл бұрын
The characters are mostly great. Couldn’t disagree more on that count. Origin characters are there as an option. Nobody has to play an origin character.
@avallonkao7764
3 жыл бұрын
@@johndeighan2495 great is an opinion, they are boring, it's my opinion, and if looked around, I'm not alone on this. As for the origin, yeah they are optional, except that they will get extra interaction with the story and work that make almost pointless playing a custom one, unless they in the end add more to the custom characters, which is doubtful since they never did anything in that regard for them on DOS.
@johndeighan2495
3 жыл бұрын
@@avallonkao7764 Not sure I get the point with custom characters. It's not a zero sum game. If origin characters are highly developed, that doesn't mean custom characters will be worse than they otherwise would have been. Of course it's an opinion. But opinions should usually be based on something. Since you didn't base your opinion on anything, but just stated it, I decided to do likewise.
@avallonkao7764
3 жыл бұрын
@@johndeighan2495 If you played DOS2 you'll see my fears. In there the Orgin characters have unique scenes, dialogues, and feel like part of the main story. When you play a custom character, even if it's nice to have the freedom that comes with it. It's like the character doesn't fit, there's no background, no reactions to many events like the Origin ones does. I just hope that they will do better with the custom characters here.
@sydhamelin1265
2 жыл бұрын
I don't really care about the RTWP vs. Turn, but one thing I'd LOVE to see, which I won't, is what Baldur's Gate 1 & 2 had - dynamic weather and a day/night cycle. With Larian's expertise at elemental manipulation, things like rain and snow, as randomly generated weather, would be fantastic. Same with temp differences from day and night. I don't know that their engine would let them do it, but it was something I loved about the first BG games.
@lalitendudas9401
3 жыл бұрын
I have purchased Dos2 but yet to play it..would u recommend to play dos1 def ed first? Even better if you'd consider doing a spoiler free review for divinity os1- I'm sure a lot of people would also be interested
@MortismalGaming
3 жыл бұрын
1&2 are pretty disconnected, you can jump into 2 no problem
@Para2normal
3 жыл бұрын
Strangely enough the thing I find most off-putting about BG3 is its appearance, everything I've seen is very bright and sharp, there doesn't appear to be weather (which affects visibility) and the area around BG is, I believe, a temperate zone.
@sydhamelin1265
2 жыл бұрын
I've heard "This is just DOS:3" which is ironic from anyone who's played Baldur's Gate. Because, let's take a look back at history - Icewind Dale (both 1 and 2) came out and used the exact same engine and mechanics, and no one called them BG3 and BG4. Now, with this not tying into the original Baldur's Gate story, I do get that the name is more of a name use than a real sequel, but I'd still say it's a D&D game, not a DOS game. Yes, they're using the same engine, but the mechanics are different, specifically combat and resting. So it looking the same is because Larian has a great, great grasp on isometric CRPG graphics, and they, just like Black Isle did, are going to use the engine they know and love.
@mr.whistler6114
3 жыл бұрын
While I agree about companions needing a good personality and an interesting story, I still like Lae'zel pretty much. She sure is one track mind and very straightfoward, but it do make sense in the situation we met her. We have a larva that'll transform us into a mind flayer any time soon. With her knowledge on the matter, she know there is no time to waste and that we need to get the sh*t done. She'll complain when we'll try to help others mainly because of that and again, why would she care for others when her Gyth gang could be waiting for her anywhere near. And she may sees us as a tool first, ally second, but it is possible to befriend her through dialogues. I think she is a good character for what we are shown of her, and she sticks to her personality, wich makes her reliable. Sorry for the long rant.
@reptiliancow
3 жыл бұрын
I didn't really care for the companions in Original sin 2 at first. It was only after I decided to play them as the my main character did I really get the full sense of what those characters were about, and absolutely fell in love with Loshe. Before playing her character, I thought she was such a boring companion.
@georgescott6620
3 жыл бұрын
@@reptiliancow Yeah Lohse is super good as a character to play, I'm hoping that the bg3 cast will have similar depth
@paullarman3666
3 жыл бұрын
I assume you are mentioning these things in early access, so Larian knows about your critiques as well as we, your humble followers....
@Norbert_Sattler
3 жыл бұрын
I hope the game will be modder friendly. I you take Neverwinter Nights 1 for example, that's a game I wouldn't even want to go back to playing in vanilla, thanks to so many amazing mods (shoutout to the PrC Project!). Divinity: Original Sin 2 also has a nice list of mods I like to play with, like extended crafting, more classes and spells, rebalance and more character models and colours. But there have been a couple of games in recent times who seem to go out of their way to actively make it harder to create mods... I really hope BG3 will not be one of them.
@MrGouldilocks
2 жыл бұрын
"The gift bag system they added in DOS2 somehow made The inventory system worse." Quoted for truth my man. Those "gift" bags were beyond awful. I accidentally clicking the auto organize button once and it rearranged all the stuff I had meticulously organized over the 50 or 60 hours of gameplay. It took me literally hours to get stuff back to where I wanted it. There were items I knew I had picked up at one point or another that I was never able to find after the auto organized ravaged my inventory. I've tried to replay DOS2 a handful of times and I never make it past fort Joy because I get so bogged down and frustrated with inventory management.
@malkie2682
3 жыл бұрын
The addition of a canon version of the story was the dumbest thing WotC could've done in regards to the Baldur's Gate story. When the book came out it was despised to the point where it was quickly made non canon again, then they did it again with the adventure module. What's worse is the canon they added for the module directly contradicts what's established in the BG2:ToB, where it's made clear that Bhaal couldn't be reborn without outside help from a trusted individual. Also both the good and evil choice at the end would make it literally impossible for Bhaal to ever return via the bhaalspawn plan, yet in the module Bhaal comes back when the last Bhaalspawn dies. There was no need to canonise a story for 5e at all, nevermind canonising Gorion's Ward as an overgrown, vanilla-flavoured warrior. As for BG3, personally I'd be more excited for it if it wasn't called Baldur's Gate 3, looks amazing but I'm instantly disappointed by it departing so much from the original games; RTwP, large party and huge choice of companions are integral to the BG series for me and the use of 5e rules inherently creates a different approach to party balance which feels contrary to the way encounter difficulty was intended in BG1 and 2. The idea of a party consisting of 4 people that are balanced against one another vs a party of 6 where individual roles result in balance of party vs the world encounters. These few differences have massive impact. It feels nothing like improvements in the genre being brought to the series, but rather a complete departure from series apart from the name and the area in which the game is set (its like if Bungie made halo 3 a third person game with companions and a full leveling system ala fallout or mass effect, its still a shooter because it has guns but the game's entirely different). It really is incredibly disappointing that this taints my enjoyment of BG3 which looks incredible but it isn't Baldur's Gate and it never will be unless the entire game is rebuilt and rebalanced by an incredibly ambitious mod team.
@mduckernz
3 жыл бұрын
I actually agree that the use of the BG3 name was a mis-step... it garnered them interest for sure, but it also pigeon-holed them into making a certain kind of game - and by then not making exactly that kind of game, they pissed off the BG1/2 fans and confused a bunch of others lol So many problems could have been avoided by simply using a different name!
@Regirs
3 жыл бұрын
Remember, Divine Divinity started as a 'double A' PARODY of all the RPG fantasy genre games & all, esp. ofc a tounge in cheek response to Infinity Engine games, it knew, and it was great for what it was, and did it well without pretending tonally that's it's a serious RPG. Now in Larian games you still have almost the same parody tone (massively scaled down in intensity ofc) as a vestige of where the series began (Swen Vinke is still a team lead designer) and it simply doesn't belong in smth pertaining more serious grand scale RPG, it didn't work for me in DOS 1/2 and it demonstrably doesn't in completely different tonally BG series. Ps. On top of that turn-based-real time with pause worked way better with more immersive tone in BG games and lack of it is quite a game breaker for me, probably gonna try it but having turn-based-real-time (even as a mod maybe, as Larian seems bit too arrogant nowadays to do that) would sway my decision massively.
@christopherr.561
2 жыл бұрын
Thanks for posting this. I dont agree with how crazy people get over the connection with the first two games. I loved them but Baldurs Gate is a city, not an event, so to me you could have a completely different game set in the city that has nothing to do with the first two games and I would be fine with it. As long as it’s in the D&D universe and is set in or around Baldurs Gate. But that’s me. However with that said I am excited to see how they are going to connect it and what older characters might show up.
@Saturn2888
3 жыл бұрын
There's definitely a connection to the past games. We already know familiar characters are in the game. I'm assuming you don't like the current set of characters because they're the evil ones. They're meant to be unlikable, and I think Larian did a great job making you hate them over time: "this guy's nice... OMG, he what?". It's surprising everyone likes Astarion so much considering he's almost a carbon-copy of Sebille, one of the most-hated characters from DoS2 (from Steam forums). I think it's partly because of his voice actor and party because he's a vampire.
@Morden97
3 жыл бұрын
Great video... I think you did a great job in taking the more "old BG" crowd's concerns and validating them (I myself share many of these concerns, especially the story thing, I agree 100% there) instead of just throwing them under a "stop whining" label and dismissing them like most videos of this type do. All that said, I think BG3 is gonna be great, I trust larian.
@refoliation
2 жыл бұрын
I want the futuristic system of Turn-based with pause. (I usually like the animations quick but if there's ever a mechanic I'm curious about I want to be able to pause the game and read the log, not have to wait for 15 goblins to take their turn before you can go back and read what a spell or roll was.
@lazylautrec6933
3 жыл бұрын
The other thing people also forget is they tend to get mad when a game isn’t specifically made to their needs. I catch myself all the time acting this way. I was screaming at the top of my lungs about turning the assassin Asian for no reason or the amazon becoming the MANazon in Diablo 2 but at a certain point I had to tell myself to shut the hell up and be happy they are even making Diablo 2 again at all.
@markhammett6676
3 жыл бұрын
Just thought fodder here but anyone else let lazel run to the other gith then just leave?? She completely leaves the party until you return and if you attack a gith she turns on you immediately and I think that's actually really cool as a part of the game if you attack her people even though she's your "party member" she'll join combat against you and I love it
@dh7930
2 жыл бұрын
Real time with pause IS turn based. You're pausing the game to take a turn to make decisions. It's just a clunky mess when everything on screen takes their turns simultaneously. Then pause. Then unpause. Then watch for1.5sec. Then pause. Then unpause. You are essentially playing a dumbed down version of turn based.
@alecbetz1611
2 ай бұрын
Would love to see you revisit this video almost a year later to say what your thoughts were and how the game came out and your thoughts after like 12 runs ha
@MortismalGaming
2 ай бұрын
Kinda did in the 100% review, and some of the other videos I made about
@Alister222222
3 жыл бұрын
I think one thing the original BG games had that BG3 is just not going to have, is the fact that they asked you to use your imagination. This is something that too few games capture these days. One of the best examples would be Rimworld, in which you engage with this unfolding, randomly generated story with primarily your imagination - the graphics are utterly minimal, but anyone who has played Rimworld can tell you, the story is utterly engrossing. Another is Stellaris, which also acts as fuel for your imagination through its deep emergent story and pretty much minimal graphics. Owlcat's Pathfinder: Kingmaker pulled this off as well, with just enough graphics to tell you what is happening so your imagination could take over, but without trying to show you too much. BG3 is falling into the trap of trying to literally show you everything - every rock, every leaf, every spoken word, every gesture. The problem is that it might look great a couple, maybe a few times, until you've seen it all too many times. With BG3, I'm not someone exploring a world with a story in it, I am someone acting in their movie. Let me explore, and let the movie be in my head.
@shawngillogly6873
3 жыл бұрын
There is no way a sprawling game of any ambition is going to be perfectly implemented in every aspect. And if that was a realistic expectation, Roach on Rooftop memes would not be a staple of the Witcher 3 subreddit. I am skeptical of BG3 as a worthy inheritor of the title primarily because of the tonal issue in Larian's writing. Which you addressed. The real issue is that too often, it feels like it's breaking the 4th Wall in the wrong way. I've never been able to enjoy DOS2 because of the writing style. As a secondary issue, I've always felt like the environmental tricks in Larian's combat make it feel more like a puzzle than a CRPG. That's fine in a Divinity style game. But in a D&D based game, I'm less convinced of the efficacy of that aporoach.
@missinglink10001
2 жыл бұрын
And Neeber, cursed to do that for eternity.
@Viper3220
3 жыл бұрын
3:55 - This is exactly what turned me off of DoS. It was too.... Whimsical
@zyfryth
3 жыл бұрын
For me personally, I have two problems with BG3. Turn-based warps the time in a very nonsensical way, which hurts the immersion, but that is the lesser problem. At the end of the day it makes the gameplay more precise and it's not so bad. It's just that real-time with pause feels much better. The bigger problem that I have is the level cap at 12. One of the best things in all of the old cRPG-s was that high level powerhouse you could become. The crazy level 9 spells and all that stuff. I don't understand why they will devoid the game from that. I heard one argument, that says DnD 5e is very balanced and high levels make the content hard to balance. I think to myself, when did people develop this weird balance fetish? Why is balance in a single player game even a good thing? Who told You that? He lied to You lol. If I ask anyone to name me one single player rpg, which is quote: "balanced" I will shut up on that. I am positive that noone can do it... Is witcher 3 balanced? Is diablo balanced? What the hell does that even mean... We live in some weird times, man... It's a single player RPG game. Play what You find enjoyable. You will spent countless hours role-playing your character. It will be very stupid, to pick a class which You don't like, but suffer, just because you, perceive the class as overpowered. Pathfinder Kingmaker doesn't give 2 shits about balance and honestly I love that. You just have the freedom to build whatever You want... Besides nobody can define balance at all and yet for some reason everyone seems obssesed with it...
@Sirfortune881
2 жыл бұрын
I'm pritty happy its turn-based I can never play real time with pause effectively I like to micro manage to much and real time with pause messes with me hard I either can't keep up or waste all my good spells
@tonykirk8295
3 жыл бұрын
I haven't set aside the time to watch the video yet, but as far as people who think that BG3 needs to be connected to the events of the first two... There are some moments, even just in the EA content, that heavily implicate that the Dead 3 will be present in this story. I think there are a few videos theorizing this based on the symbol of the absolute - so I think reserve judgement on that front until we have the full game. We are after all only at the beginning of our adventure in the EA content.
@felicemastronzo8827
3 жыл бұрын
I agree about divinity series: I tried to play it and I found both too childish and goofy for my tastes (I still completed the first one but it wasn't worth my time). I really hope BG3 will be more serious like the predecessors
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