Nothing quite like the hype journey to a new MH generation.
@thedazzlingape2006
Жыл бұрын
after risebreak, my hype for MH is dead. until further notice im considering their next game the first in a line of "stream lined" "market easy" "consumer friendly" games that have made so many special series into something mundane and forgetable. ever since world...I feel like the love for money has trumped the love for the game. money and popularity do have a way of ruining everythig with time, dont they. except keanu reeves. maybe if they put keanu reeves in mh6 I'd be hyped again.
@WeeWeeJumbo
11 ай бұрын
@@thedazzlingape2006never gets invited to parties 😢
@ryean8212
Жыл бұрын
The whole endemic life mechanic from World, completely optional, really cool to just look at, but you can collect them and find rare versions of them and add them to your room, feed them play with them, I always found that in World extremely intuitive and immersive, just a good experience IMHO.
@Irsacfac
Жыл бұрын
The first thing that came to my mind when you mentioned the last point was: "Yes let's follows the steps of the ancient civilization its not like something bad could happen"
@srlopez875
Жыл бұрын
Fatalis: Bonjour
@Ryujin_IO
Жыл бұрын
Combat wise, I'm not liking the hectic, faster paced combat in RiseBreak. I personally like the slower, heavier, more deliberate combat in World. I feel that the mobility, utility and power provided by the wirebugs and palamutes resulted in an arms race vs. the monsters that also made them faster, stronger. I feel needs to tone down a bit.
@nyuszicsib
11 ай бұрын
Wirebugs were a fine, new feature in Rise, but honestly I don't want it back in 6. I like the free roam of World better too.
@NekomiyaTH
10 ай бұрын
They can let people use as style base on origin what people chose in character creation OG Old world(no fancy kit but all raw dmg x2) New world(Clutch claw) Rise(wire bug) If dev can make it happen xD
@peterduprey7286
7 ай бұрын
They’ll probably do that. Rise was designed to be fast because it was a portable game. You could play it on a commute to work or school. Also I personally like wirebugs a lot (especially the mobility they offer) but yeah you’re high if you think they’re coming back.
@peterduprey7286
7 ай бұрын
They’ll probably do that. Rise was designed to be fast because it was a portable game. You could play it on a commute to work or school. Also I personally like wirebugs a lot (especially the mobility they offer) but yeah you’re high if you think they’re coming back.
@Rockalanche
Жыл бұрын
I totally agree with your first point on the village building. We are going out and hunting these monsters that are supposedly a major threat to the village, yet we don't really see much in the way of expansion. I think a cool idea would be to have a big event were an elder dragon destroys the village and you need to hunt monsters to help rebuild.
@hunchbackhobbyist387
Жыл бұрын
I feel like they should definitely bring back the tracking system, i didn't like how rise just showed you the exact location of the monster. I also think they should remove wyvern riding, as it undermines the strength and threat of the monsters, and bring back a newer version of the old mounting mechanic. If they do those to things i feel like the immersion of role playing a hunter will be so much better
@ryean8212
Жыл бұрын
Yeah, the moment I had the option to turn off Wyvern Riding, I did
@kyril98741
Жыл бұрын
tracking only fun a couple of times and was a nuisance after a while. I prefer they tweak the rise mechanic by having the quest start with a question mark for all the monsters in the map and only turn the icon once you encounter the monster.
@IceZone27
Жыл бұрын
As long as they let you join in multiplayer hunts without having to wait for someone to watch the cut scene. Playing with my brother was so hard cause I had to navigate him through the entire map just so we could go on a single hunt.
@Black0ut6961
Жыл бұрын
I don't miss the tracking from world and the being able to ride and fight using the monster was part of what made rise fun and a huge improvement over world so I have to disagree.
@IceZone27
Жыл бұрын
@@Black0ut6961 let me still skip cutscenes!!!!
@elk3407
Жыл бұрын
If Monster Hunter goes open world, I'm out. Its the instanced structure that lets me play MH for hundreds of hours without burning out. With that removed, I don't think Id be able to enjoy my favorite game series anymore
@Atomic_Chef
Жыл бұрын
I want a huge open world map like Windwaker with a customizable ship that takes you from island to island. You get underwater combat with the support of your ship between islands and there can be different monsters on different islands and different biomes that require you to upgrade you ship to deal with ice floes or lava. I just think it would give you a reason to continue to hunt similar monsters to upgrade your boat and establish little bases on each island that could be turned into a trade network. I would play that game forever lol
@HeyJayOfficial
Жыл бұрын
Love this idea
@waderich9904
Жыл бұрын
That is a pretty cool idea. Maybe not all islands, like if some continents were bigger with multiple biomes and also some islands mixed in. If there’s a bunch of islands though, it would make it easy for them to keep adding more content like how in iceborne you literally go to a new ice island. They could do ocean battles like Jen Moran too which would be badass. Like Tri / Tri U island life moga village vibes plus going out on your own boat then getting attacked by a sea monster!
@Atomic_Chef
Жыл бұрын
@@waderich9904 exactly! I think there would be so much organic gameplay that could come out of it! Maybe even having the ability to expand your fleet to deal with more difficult threats? I could see them adding a new companion that’s like a seal or something to help you move underwater quickly 😂 I just think they could make an amazing world worth exploring and an open world like that would feel so alive
@xGravityONEx
Жыл бұрын
I feel that open world would not really improve nor deminish the game mechanics as they are in world/iceborne. As long as the maps are as complicated as in world open world doesnt really open up enough new things to validate the risk and time of implementation. I do like the idea of improving your village with certain monster parts and getting a visual change depending on the part
@kslayer55
Жыл бұрын
Man as a long time fan it's so awesome seeing you go from disliking the games a good amount to being a huge fan. 😊
@HeyJayOfficial
Жыл бұрын
thanks to all of you for showing me the way!
@Joeynator3000
Жыл бұрын
I just want freakin' Prowler Mode back....let me play the entire game as a cat, dammit. >:c
@heyimurchin6575
Жыл бұрын
A survival monster hunter where you gather resources and money to rebuild a village destroyed by a monster. Sounds neat. Can also lead to interesting storylines where you need to accept quest to increase your reputation so you can expand the village and maybe you get to increase your relationship with NPC and ask them to join you :) I'm only a Fiver but one thing I wish they keep is the option to select weapon moveset. I dont want to see switching scrolls but the ability to select your weapon moveset that matches your build and playstyle is what I love about Rise.
@perhaps4887
Жыл бұрын
Having a well designed large desert map where you'd have access to sand boat has been a long time dream. Imagine a 16 person hunt against a Jhen Moran (kinda like Safijiva) where a combination of large and small sand boat are used. Not only that, small sand boats could just be a means of getting around the map, with the threat of large monsters knocking you off.
@Z3Milesky
Жыл бұрын
Random mountain dragon encounters?? 😲👀🤨
@julianlegionare2467
Жыл бұрын
If gen 6 MH would see underwater combat returning, then I would hope they bring in something that could sorta innovate on the return of Underwater combat like being able to take on new kinds of quests called Voyage quests that sees you riding your own ship that you can customize/upgrade with monster materials just like crafting/upgrading gear. Then you can ride your ship to hunt sea monsters like Somnacanth, Royal Ludroth, lagiacrus, and even Ceadeus. And maybe even open skies to hunt monsters like Paolumu, Legiana, Bazelguese, and of course Amatsu (exploring open skies could be a expansion thing) maybe there could be some depth to voyage hunts where you have to use a couple of different ship weapons for various parts of a monster or even for different kinds of monsters you hunt each with their ways they can be beat with different gear like cannonballs for braking armor, binders for stopping monsters from doing very dangerous attacks, and ballista ammo possibly working as the sort of weapon that can exploit a monster’s Elemental weakness with Elemental ammo, it would be definitely awsome if such a mechanic was added On a side note I hope it brings in a few frontier monsters which would be cool. If my MH6 idea had a name, it would be called Monster Hunter Voyage, then the Master rank expansion could be called Monster Hunter Voyage Skyward. But Nontheless even if my idea doesn’t come true and come to life. I’ll be looking forward to what MH6 has cooked anyways (And cheers to those in the comments section who had a idea similar like mine)
@ryanjohnson1124
Жыл бұрын
I have actually thought a bit about how timers and quests could work in an open world mh game. One way that I personally think works well is by being able to accept multiple quests at one time and then when you accept one, it just makes that target monster always spawn in a given area. As far as the timer goes, once you actually start combat with a monster whether it be a target one or not, you would have 50 min unless otherwise specified to hunt it before it de-spawns and you fail the quest.
@mh-united
Жыл бұрын
It’s funny you mention village building, with Dos having a ton of the things you described. Adding shops, expanding facilities, upgrading your room, etc.
@NekoBatyx
Жыл бұрын
For open-world hunting, the Toukiden series had an interesting solution to timers. Toukiden 2's map is one big open-world with 6 distinct biomes (forest, snow, desert, volcano, floating isles, swamp) and each biome is a pretty huge area in itself. The whole world is covered in miasma that doesn't deplete health, but will corrupt the player if they stay out in it for too long, which serves as a ticking clock. Of course, there are safe areas dotted around the world that will reset the corruption so players can then continue exploring as they wish. Also some areas have stronger miasma which will corrupt the player even faster and stronger monsters tend to be in these stronger miasma, so that means you will have even less time to hunt them. The open-world progress is also gated behind some areas having too much miasma so you will have to find and purify all of the safe areas before being allowed to continue.
@lewa3910
Жыл бұрын
Also if they do truly make it openworld, I can see it taking much longer if they're gonna do it right, like how Tears of the Kingdom took 6 years alone despite using alot of assets from Breath of the Wild. MH6 would be building a whole world from the ground up unless it decided to literally just be World's map but made actually open world, which I wouldn't mind cuz I'd seriously love the Coral Highlands and Rotten Vale remade into a fully openworld game, but yeah, no idea how they're gonna go
@voxelheart
11 ай бұрын
Everything you said about open world and rebuilding a village is *exactly* what direction I want to see the MH series go, and what I wish Wild Hearts was. Being able to use knowledge of ecology of the world to lure out an elder dragon sounds amazing to me as well.
@srlopez875
Жыл бұрын
Hey Jay: I personally don't like the way Rise handles introducing monsters without having your hunter in them having a face to face interaction with the monster. Me staring awkwardly at Certain very loved somewhat "modern" Monster Hunter game: "sigh" Boy, do I have something you miiiiiight don't want to see. In regards of your idea of the new gimmick I personally think it kinda misses one of the points of Monster Hunter that is that the people seek to be in communion with nature, the idea of using what is in essence heavy artillery on a more daily basis or leaving defenses in the middle of the locales, which is literally interfering with the Monsters life's, it kinda goes against it, last time it happened, Fatalis decided to say "Bonjour". If the devs do go that way and manage to make sense and most importantly, fun. Then sure it can be interesting but I feel that like you pictured, it simply doesn't sound fun. It sounds kinda similar to the Rampage and I feel than none of us want to see that as the MH6 core mechanic. HOWEVER I'm quite on board of having palamutes or something similar as the new scout flies, It can be interesting
@flisboac
Жыл бұрын
The "palamutes as scoutflies" is actually a good idea! Extending it a little bit, maybe they could re-introduce MHW's Grimalkyne Unity mechanic, so that they could give some "tips" to your Palico or Palamute as to where the monster may be, or outright say where it is if you're friends enough with them, OR if you trained them (the Grimalkynes) to track a specific monster.
@ivertrionnicblazingwell1757
Жыл бұрын
"building a village" luckily for u thats the main focus of mh4u's village high rank in dundorna
@HeyJayOfficial
Жыл бұрын
story-wise it is but you don't really get to feel it as a player
@HareHeadGFX
Жыл бұрын
I want it to be as far from world or rise as possible, I started with world but the old games appeal to me so much more than anything from 5th gen.
@Soulmizu_thefrontierhunter
Жыл бұрын
well, your first point is kinda the focus around mh2dos offline, you help build a new village (jumbo) and it has you hunt specififc monsters to build the village. with the monsters with the most build up in the "story" being lunastra and kushala. i agree with wanting the idea of building a village back. but i think having so that it requires more time and effort liek you mentioned with the 20 diablos for the horns.
@ivertrionnicblazingwell1757
Жыл бұрын
Building a village in MH reminds me of dundorma in mh4u
@waderich9904
Жыл бұрын
I miss needing to gather meat, plants, berries for ammo, and ores. In old games there was always a point you’d get to the end game volcano area then need to go mine tons and tons of ore there. You’d sneak around the dark landscape with bright hot lava then suddenly get surprised by a large monster you were unprepared for. It’s also relaxing after some focused hunts just going out to do some gathering and enjoy the nature. Open world is ideal for me. Like the guiding lands but none of the region leveling stuff. Just like a big open world with full size biomes. You can wander from the wilderness into new hub villages or camps. Out in the wild is just free hunting like expeditions, then you have to find the hub towns to unlock bounty boards for each area. New paths to advanced ecosystems open up as you progress. The coral highlands and rotten vale were such awesome new biome ideas too. Usually we have forest, desert, volcano, ice area, etc., but not underwater coral area above land and rotten dead decay area. I want to see a couple new biomes that are something I’ve never even thought of yet. If there is open world, intermediate biomes could be awesome too like a sparse grassland between a desert area and forest area. Then there could be maybe more isolated areas like islands where you could see the truly unique biomes. Abandoned or destroyed forts could offer unique areas to discover too with tools like ballista and old dragonators. Then maybe inside the forts you could find unique mining nodes for like the ancient / rusted weapons or unique resources, but spending too much time in these areas draws out elder dragons or big threats.
@JeromeDoyle
Жыл бұрын
I just want a well developed story worth mentioning. I think that would be a game changer for a franchise.
@ZokariVirek21
Жыл бұрын
My favorite one here is the "setting up defenses in different areas to cull certain monsters while you're not there" because it sounds like a very believable expansion to the Meowcenaries mechanic that would feel more satisfying and purposeful
@Rusty_Spy
Жыл бұрын
I'm thinking have Meowcenaries function like the Grimalkynes from World, where they'll show up around the map and attack the monster when they're nearby.
@fly8414
Жыл бұрын
i never wanna see underwater fights again. however one thing i would love to see is a futuristic monster hunter
@adamjsher04
Жыл бұрын
I could not DISAGREE more with the Palamute opinion. This is for a few reasons: A. Making the Palamutes work like the Raider Ride in World would suck since the Raider Ride feature, at least in my opinion, became ultimately pointless after a while. Once you have your camps and know where Monsters are, whats the point? Just go to the nearest camp and run! Plus often times running would just be faster given that since the mounts would stop, look around, sniff, than go, and by the time their done looking you'd be half way there or even at the monster depending on the camp and area. I much prefer riding the Palamutes when and wherever, be it to get to the monster or simply zoom around the map and collect materials. B. I think utilising the Palamute ride in fights is very rewarding, but doesn't come without downsides, at LEAST in Multiplayer, which IS what Monster Hunter is all about. If you bring a Palamute, sure, you'll be quicker and healing/ sharpening becomes safer, but you LOSE the utility of the Palicos, which is a LOT. The various gadgets Palicos bring that the mutes don't I think more equalizes the utility of one or the other. C. Like half of the Palamutes utility bar riding for the purpose of heals/shapening gets lost in arena fights, and leaves them with the scrolls during fights IF you bring those on your palamutes kit. Assuming MH6 will be like World/borne, I am a fan of the idea of allowing the palamutes to track monsters though! Plenty disagree with this take I'm about to give but I personally like not knowing where a monster is located as soon as you set foot in an area. I liked tracking them, learning their habits and essentially building up the general knowledge of a monsters usual territory in a given map.
@seanboglio3605
Жыл бұрын
I want NO CAMP RESTOCKING.
@JustUsCrazyBoyz
Жыл бұрын
Mh World is a none seamless open world game. But a seamless one would be very much appreciated. Also I would like to have a darker and more mature story for MH6. The amatsu sequence is a good example of how a touching story can benefit the series.
@leonidasvonsparta
Жыл бұрын
Dodogama Village is ready for you
@rumotu
Жыл бұрын
So wild hearts. Building machines and open world
@HeyJayOfficial
Жыл бұрын
The machines in Wild Hearts are a bit too integrated for the MH world. I’m thinking something simpler
@AlexandredaRochaCelestino
Жыл бұрын
World still is the paradigm for Monster Hunter.
@flisboac
Жыл бұрын
Adding a bit to the topic of crazy pieces of lore... I agree that we shouldn't go too crazy with it, like mechanizing monsters and such, but I think we could add some more lore regarding the Hunter's Guild, or its relation to some monsters. I remember being impressed when Alatreon came to World, and how that Lady from the Third Fleet was suddenly called back to the Old World. She came back with some ominous vibes, and I thought we would get some juicy expansion to the lore, but no, it was just Fatalis coming back, I guess. I'm not even sure whether that was the plot point specifically, or if it was cut during development; regardless, I was expecting more. Maybe they could add some more environmental storytelling, or items that open new investigations into some monster or into the Hunter's Guild itself. Something along the lines of what we had with Rise, but with the need to contact some NPC for the full story to come through (either told by the NPC, or through some new mission). I think what I'm trying to say is: I want to unveil some fantastical mystery! I want more lore!
@HeyJayOfficial
Жыл бұрын
This would be great
@Zyckro
Жыл бұрын
I know open world games have become quite saturated again in the past few years, but that's just where I see Monster Hunter going. I hope for a seamless connection between being out in the field and in the village. Maybe you run along the shimmering blades of grass where giants stood. Maybe you hook yourself onto a wingdrake and look down at the beautiful land below. It's a long road back to the village, and your target is nowhere in sight as the sun sets. Perhaps it's time to set up camp. However it would be done, I want this series to focus back on what drew me and so many others in. Believable yet fantastical; living, and breathing ecosystems.
@Walt_Chocolate
Жыл бұрын
Hey look Ma, I'm on TV! 1:00 right there in the corner😲
@mohamowail1220
Жыл бұрын
Lol I still remember when I first saw the “I’m not playing monster hunter rise” video
@HeyJayOfficial
Жыл бұрын
hopefully I don't need to make a "Why I'm not playing MH6" video lol
@CakeofPokke
Жыл бұрын
Really well thoughtout & put together video, Jay❤! Some interesting wishes in your list. I like your thinking 🤓! Just discovered you & I'm already digging your content 😊👍
@HeyJayOfficial
Жыл бұрын
Awesome! Thank you!
@Juvenwastaken
Жыл бұрын
Hot take. bring back cold drink, hot drink, limited whestones. I find immersion when the hunt starts in the preparation phase
@bobisuncanny2760
Жыл бұрын
-Honeslty a cooler and more organic way to bringing back the wirebug (the mechanic not the bug themselves) would be to erase completely the invincible state lying on the ground. So each time your character is on the ground after an attack, you can still get hit afterward. BUT, in this state you can perform a wakeup-roll, a dodge, with very good i-frames, around the same lenght as a normal dodge, in any direction but which can also give you access to new attack animations. But in order not to make this mechanic OP, it would be nice to add a timing system, if you execute the wakeup-dodge and the attack that goes with it too soon, the invincibility frame that goes with the dodge will disappear and you will be sensitive to the next hit, like you could cancel a dodge (mid-air) to attack. -*Hot Take* : Seriously, Fuck underwater combat, it was certainly cool but it is far better to rework the current terrestrial monsters. Which represents about 90% of the roster. Apart if the next MH will have like 20 monsters that we can face underwater, I don't see the point. -I'd rather trade monsters with full interaction into their environment, like us in Rise, but this time it's the monsters having far more mobility.Having them move around on uneven terrain would open up locale design massively,also without destroying the pace of the hunt, as monsters could pursue you anywhere and not be stopped by any limits.The feeling of being tracked non-stop by monsters is seriously lacking in MH Rise for example -I think all monsters should have a true ragdoll, like having a physics that truly interact in the environment, the closest thing we have to that is Rajang animation when he got hit, is pushed back a few meters and if he is close to a wall, he will put one of his hands on his hands. That's not what's happening, but when that little animation happens, it looks like he's propelling himself from the wall. This tiny detail should be on all monsters on all environment on many different animations. I think i just want no more-clipping textures or "invisible walls" in monsters fight. -So that means that even when a monster doesn't want to attack you (imagine a duramboros fleeing a fight), he can still hurt you just by passing by. Like if you get in the way you'll be pushed back several meters. There can be infinite example like this : -If a monster is exhausted and is close to a ledge (a tall one tho), you can make him fall. You can double damage if you perfectly pin a monster on a wall or on the ground (imagine being a hammer main and seeing that your hammer slam bounced the monster's head against the wall, imagine that with a sick sound design, that shit would be neat) etc.
@kojisenpai1168
Жыл бұрын
i think pulling out incredibly rare monsters and rare variants would be an incredible way to get progression in an open world segmented into regions, make the area evolve make areas inaccessible until you "beat the monster guarding the entrance to a special khezu/giganox cave, make the parts from those cave dwellers the next way to get past another location. make monster parts used as crafts for tools and better tools to upgrade! Pickaxe> Mining jack > Auto drill. Idk, id like that fishing poles too make it hard to get later fish without better pole and bait to add to the collectivity again and bring back the little endemic life collection system.
@hottacos2975
Жыл бұрын
Make it so that armor spheres have highr spawn rates in mining spots, i miss having a good reason to just go on a expedition to get spme armor spheres. At least up to a certain level, maybe higher level spheres are quest only
@savexel7336
Жыл бұрын
Being able to do stuff on the palamute just allows the hunt to be faster. Im not sharpening in the middle of a fight and that just takes away the limited time in your life that you have to using one thing at a time. I get you want it but its not something worth bringing back to me personally
@ladiesman2138
11 ай бұрын
I hated that they slowed down our animations in rise compared to world where we could move out of some light animations and combo more stuff. Hopefully Capcom learns a little of everything from games like wildhearts and stuff into Monster hunter 6. They've built a gigantic world and I'd love that they'd connect old and new games so we can reuse assets.
@iJakku
Жыл бұрын
Bring back every craftable weopons. I miss my ravager variant great sword.
@pigsmacker213
Жыл бұрын
I completely agree with you on them nerfing the use of palemutes. To be honest, it should have only been possible to ride into a hunt, but once the hunt is properly started, you can't ride on the palemutes anymore until like a monster zone transition. As well as for the tracking point, I miss the feeling of being able to go into a hunt and actually having to explore the map to find a monster. It made it feel like I was more connected to the world I was in and ut made me remember locations better, as well as the monsters that frequent certain zones more for future hunts. Because I could immerse myself in the role of my hunter in a way that felt natural. Also, the point about the timer as well is something that I didn't really think too much about until someone brought it up. I 100% agree. I want the timer mechanic to stay in Monster Hunter. But it obviously needs some tweaking and rebalancing to feel like a more prevalent aspect of a hunt that feels natural and progressive with our hunter's progress/our own skill level increasing in the game. It's not even a hard fix, in all honesty. Really, all they have to do is lower the timer amount after every increase in your hunter rank status, by that I mean. You start the game with the 50 minutes we're used to currently in Low Rank because this is the period new hunters are still learning the game and its various mechanics. But then once you reach High Rank, you're more adept at the game mechanics, so in High Rank, that timer amount gets dropped down to 30 minutes, and finally, once you hit Master Rank. That timer amount drops down yet again to 20 minutes. While as for Elder Dragons, since they're supposed to be the highest echelon of challenge for our Hunter, their timers are actually different than normal specifically for them. In Low Rank for whatever Elder happens to be made into a Low Rank Elder, their hunt timer would be 30 minutes to reflect the challenge you're facing which at that point should be them and it'd be a nice way to show the transition from Low Rank hunting and High Rank. But then, moving into High Rank, the Elder hunt timers drop once again to 20 minutes, usually. not counting special hunts where they're supposed to be even tougher than they normally already are, their timers get dropped to 15 minutes. While in Master Rank the base "regular" elders start with a 15 minute timer; which again in special hunts meant to be even tougher that timer length drops down to the absolute lowest it can being 10 minutes. I know this sounds like It would make the game a lot harder, but that's the point of a timer mechanic in the first place. It's meant to make a scenario feel like a race to be as fast as possible or else. It should be more strict. Otherwise, there's no reason to have it. Yes, it'll be more frustrating, but it'll make hunts more memorable in the long term. Like we all remember some of the most satisfying moments in the beta of World/Rise, right? Does anyone remember how good it felt to beat the beta Nergigante hunt? Or Magnamalo? It was tough as fuck sure but it made the race against the clock feel way more impactful because of how strict it was. But that's how it should be, the timer is a test of skill for the player. Its constant reminder should be there to push you to do better. Not for it to just kinda exist but offer like basically nothing in the way of challenge.
@simonrockstream
Жыл бұрын
Jay my dude. Palamutes are absolutely not going to return lol.
@HeyJayOfficial
Жыл бұрын
I'm ok with this lol
@blackmamba2081
Жыл бұрын
I really hope they don't .
@magnus9446
Жыл бұрын
I'm not so sure, the Palamutes are too popular at this point that dropping them will just piss off a lot of fans, and even Capcom have been wanting to implement dog companions for some time now, for example they were almost introduced in Generations as a new weapon type. Granted Capcom have introduced features fans love and then dropped them next game like the Prowler mode, but I dunno I have a feeling the dogs will be different. Only the first reveal of MH6 will tell.
@flisboac
Жыл бұрын
That's great, actually!
@somedude2468
Жыл бұрын
I don’t like that modern mh games are fast paced and hunt focused. I want the preparation to play a major part of the hunt. Making consumable items scarce and actually valuable and important for specific situations, rewarding players greatly by bringing the item. That way also adds value in gathering during the hunt and combining to make items.
@extrajimified4557
Жыл бұрын
#6 is basically like what they did with TOTK's Ultra Hand
@KillerChairYT
11 ай бұрын
Touching on a few things you mentioned. I really like the idea of removing palamutes as ridable companions, but making them the tracking option. This could even be similar to the scoutflies from world, where the palamute finds the tracks, you confirm them, and then find the monster. For the machinery idea, this made me think of supply drops from GU, but instead you could drop a ballista/cannon or other such thing. (maybe even a healing station or whatever) I would not like any sort of vehicle really, but stationary things with a bit of risk/reward to them could be great. Good video, it tickled my imagination again for what's to come in the next game.
@Reymax164
Жыл бұрын
10:36 Well… I could see this happening after the events of a certain Monster Hunter… like… the guild started researching and engineering it after they hunted that monster.
@irateamatsu
Жыл бұрын
Let me get that sweet underwater combat back. With today's hardware I'm sure they could make it better than ever before.
@yiangaruga4928
Жыл бұрын
I really just want underwater to return. I don't care if the combat is good or bad, I just want to dive in and explore the waters of MH and discover all kinds of bizarre new monsters and endemic life there. I think that would be insanely cool
@danielkorrmann5467
Жыл бұрын
Also with gyro controller and better dualstick controlls a good underwater combat should be possible !
@joatencuevas8412
Жыл бұрын
I wish to see Akantor and the other big big boys again. Maybe some crosovers like in the old games would be cool.
@nargo9734
Жыл бұрын
Have a lot of the same thoughts like Jay especially about the Palamutes and gathering quests. Im not to keen on the Open world idea even though i can see the points but i think how world and rise implement it, a huge seamless map, is the best way to go. Other than that i really hope we are going to a more slower, methodical combat and that we get to see a story like in 4u where would visit diffrent villages in search of the main monster or whatever. Also underwater combat would be really nice to have.
@stormerjc9493
Жыл бұрын
So here's my wishlist for what I want monster hunter to do - no more item Restock at camp, replace with GU supply drop system - being back trading wyverian from 4U - Bring back pokke like farm, what we have now with just replicate 3 items ain't doing it for me - have more lively NPCs that have lives outside of you - mabye each village we go to from now on can have some kind of minigame tied to it - have a acutaly well written story - Bring back monster tracking like world, and built on it - give us more Intresting items to use like new types of bombs - Bring back hot/gold drinks period - Double down on the living breathing world aspect along with environmental traps And hazords and monster interactions - let the environment harm the player and let the monster use it's adaptations for the environment agienst the hunter, like in a desert sand storm your vision is obscured but diablos can still see you fine - Doubel down on monster ecology - improve turf war system and stop copy pasting turf wars like iceborne - improve on the day/night cycle - Bring back season mechanics from dos and expand on them - Bring back underwater combat and lagi - Bring back the fog dammit - make the game more difficult and make monsters genuinely intimating, 3 star monsters should be genuinely scary to go up against - treat monsters like puzzle boxes that you need to figure out the weakness off and exploit, like Gravious being a armoured tank that we get around with bombs and blast weapons to crack him like a nut - stop stuffing the game full of one of gimmicks, I want a true proper raw monster hunter experience without gimmicks - for new weapon types I want a punchy fist weapon, and some kind of whip/Flail weapon - let us inflict elemental blights on monsters - give monsters extreme blights from fronter, like Khezu should have extreme thunder blight - treat old school colour swap subspecies as shiny pokemon rather then a full monster, like pink Rathain would now just be a chance to find a rathian that happens to be pink - mabye have a couple different models, some brighter and some more dull to show these are different individual monsters - Bring deviljho back, I miss him - no more over designed crap monsters like magnamalo As far my monster wishlist, only counting ones that haven't had a go in post 5th gen - Yian kut ku - qurupeco - Malfestio - Monoblos - gigginox - Gravious - Akantor/ukanlos - Gammoth - Lagiacrus - Agnaktor - Duramboros - Najarala - Tetucabra - Zamtrios - Nerscyla - Seltes/Seltes Queen - Lao shen lung - Gogmazios - Yama tuskami - white fatalis - Gogomoa - Abiorugu - Pariapuria - Baruragaru - kamu/Nono orugaron - Pokaradon - Guanzorumu
@SirJerray
9 ай бұрын
*how I speculate a open world version for MH would look like* I imagine maps the size of the WorldBorne maps combined and interconnected. Want to go on a expedition? Just walk right out of the gate and go where ever you want to go hunt or gather or do other side activities like catching various sorts of endemic life/animals to show of in your own room/house. I imagine that you'd be getting quests (in order to raise ranks and/or progress the story)/investigations/bounties/delivery requests in the city hub, where you also find the other services such as the smithy and the canteen etc. I think eliminating expeditions by replacing it with a open world is the best fit for a mh themed open world setting imo.
@lubbo5261
Жыл бұрын
My hopes for MH6: Palamutes Switch skills Underwater combat Hunting styles Old Skill system Follower Quests Prowler Mode.
@akaSLAYER94
Жыл бұрын
I've always had the dream of an open world monster hunter and the guiding lands was the closest they got to what I had in mind but at a much larger scale. It's a mix of all the biomes on one map that transition into each other. With the monsters randomly appearing in each biome. Also a village centered somewhere on the map, or multiple would be cool. But there are a lot of factors to consider in an open world that I can't probably even think of that would make it a challenge to really get it right for MH.
@lilfuzzballa
Жыл бұрын
It's as simple as making the open world work kind of like expeditions do in World. To be even more precise, it could be like Guiding Lands. Just ask yourself, how far is Guiding Lands really away from practically being an open world? All it has to do is be way bigger, maybe add multiple towns, and fill the map with a bunch of interesting points of interest, events, side quests, NPCs, and unlockables. Your assigned quests on the quest board will have you go out into the open world, while the repeatable optional quests from the board will obviously be for monsters you've already discovered, and those optionals will work traditionally, where you are dropped off at the camp/zone where your monster target is.
@automato436
Жыл бұрын
Check wild hearts. It's open world monster hunter
@number1jirachifan
Жыл бұрын
@@automato436except it’s bad lmao
@nekrumzero8117
Жыл бұрын
@@automato436 It's not open world.
@MurdokEXTRA
11 ай бұрын
Combine the scoutfiles and the paintballs! Limit the scoutflies so they can only narrow the area where the monster could be to like 3 zones and have the player paintball the monster to get the full effect!
@razorlime3695
Жыл бұрын
I want hunting styles back
@reallargefungus4555
Жыл бұрын
Well the last point was definitely polarizing. I think vehicle customization could work but ONLY in siege fights. you could have a "vehicle" that you own in a workshop of some sort that you can work on/customize at a village. during a siege you can deploy it at the start and is utilized to the extent of the player (I:E you can use it as much or as little as you want and still be successful) I wouldnt want this vehicle to be allowed in normal quests at all
@alenezi989a3
Жыл бұрын
I hope they add a new weapons, adding the Tonfas and Magnets would be cool.
@MH3Raiser
Жыл бұрын
I think there's 2 types of hunters: Hunters who care more about how the action in combat feels as an action game and Hunters who care more about how the game delivers on the 'World' of Monster Hunter as an adventure game. Some people fight underwater and hate how it slows you down and makes combat cumbersome, but some love that being underwater makes you literally out of your depth, putting yourself on the monster's preferred terrain. And nobody is just one either, we just have different priorities in what we want from a new title. I'm definitely in the latter camp, what about you guys?
@Z3Milesky
Жыл бұрын
the village part is quite interesting...
@jockpackage1770
Жыл бұрын
with the gathering quests, MHW kind of did that already with the cantine quests, there weren't that many but you had to grab the map unique item drops or deliver eggs. the quests of gather normal crafting items are a bit unnecessary. sure, you can have them and maybe give rewards tied to them but, for the love of god, don't make story progression tied to too many of them. once or twice per game as a nod to that or a surprise for new players is fine to introduce a new map, remember how MHW had the assignments to visit new maps, they can just do those but say someone in the village knows of something important they want you to gather there while you explore it for the first time and you can have something like the early game gathering/intro to a map quest give you the first tigrex or lagi experience in their original games of either "we're throwing you into this and expect you to fight it" or "run for you life, you are not ready" respectively. it's also nice to have the map exploration and moments of going off the path, like when in the wildspire wastes i saw a diablos for the first time/got 1 shot before i knew what hit me and got killed again when i tried to take a closer look. i was cocky from easily driving off the rathian when they told me to run. that was a nice moment and when i fought him for real... um rathalos was a lot harder so it elt weird. yes, bring back MHW style research progression but give us the more detailed notes that Rise had with hit zones, status stats, and drop rates. it was such a nice quality of life thing. maps already have timers on the monsters in expeditions, that's already a thing but i would like it if the monster icons had timers so you know how long till that monster leaves.
@maliantt
Жыл бұрын
I feel if they were to go open world, I wouldn't want them to be too different with how quests are handled like you seemed to mention. I feel they should keep this distinct system of expeditions/tours and quest, where an expedition is now just letting you step outside of the village gates and explore the entire world openly, while leaving quests to still automatically bring you to the specified area and limit the map to that specific area for the quest. It's important to try and keep a game's identity with such a transition, as it's incredibly easy to just end up making an entirely different game that's just coated with an IP's paint.
@MrMisterMisterMr
Жыл бұрын
A couple of small things I want in Gen 6: -Bring back Rainbow Pigment. The fact that Rise/Sunbreak doesn't have it is an absolute sin. -More aggressive invaders. We need more surprise Bazelgeuse divebombs and Rajang appearances. -Bring back the little poses hunters make when they carve rare materials off a monster. -Rein in the crazy counterattacks and bring the focus back to dodging and intelligent sheathing. -Bring back Tri's bowgun customization system. -Gen 3 Rathalos/Rathian armor designs. I have no clue why they went back to the ugly ass gen 1 armors for them in gen 5.
@kbutta01
9 ай бұрын
I’d like one continuous open world about the size of LOZ: tears of the kingdom. Towns could be hubs to meet new players but when you leave town it’s like normal you alone or you and your crew. You can have mounts for faster traversal and of course fast travel. Of course there needs to be limits on mounts in battle etc.
@Hikaeme-od3zq
11 ай бұрын
Most gathering quests are optionable in all MH games though, but I do agree that for us veterans they are quite useless, they're _especially_ useless now that free, timeless exploration in all areas is available, which means that you can familiarize yourself with gathering points way, WAY more easily.
@EricWynne
Жыл бұрын
what's I want is the Survival GAME plus the OPEN WORLD, and attracting ppls to build a village afterward, make it more HARD but not Easy like MHR.
@diggysdungeon
11 ай бұрын
Definitely with you on building out the village. I'd love to build a house out of monster parts or at least decorate my village with them. Gameplay-wise I just want it to slow down a massive amount and lower the general power level. I want that slow, methodical gameplay from the 2nd or 3rd generation, and I want less powerful hunters - in World and Rise your hunter is basically a god so they had to give monsters one shot kills, or true combos, otherwise you'd never die. Let's go back to hunter with weapon, rather than hunter with magic wirebugs or hunter with magic autododging mantle. Also, give us back 3rd gen sword and shield, it felt so snappy and so fun. I wanna go back to a monster hunter where you're just pulling off basic combos against monsters that 2 or 3 shot you, and I want all the offensive skills deleted. When you have attack boost, crit boost, crit eye, weakness exploit, peak performance, agitator etc. you're incentivised to stack them all no matter the circumstances because more damage = more staggers = quicker kills. The developers have started to make monsters with an assumption that you'll use the meta skills, so if you use anything else it takes forever and a day to kill anything. If we remove them all, then you can actually counter build whatever you're fighting, whether that's by stacking an elemental resistance, or getting tremor res, or earplugs etc. Much more interesting than using the same set vs everything. I would also love to see them bring back underwater hunting, so long as they can polish it and make it feel a little less janky than it did in Tri. It was a really cool idea that just needed a little bit of optimisation to make it truly amazing, and I'd love to see them try again.
@Symb10nt
Жыл бұрын
Dah'ren Mohran fight is that machine fight you were talking about. The village building you are talking about is Monster extinction. Hunters guilds0 main purpose is preventing the ecosystem from being further damaged, in an attempt to prevent extant species from becoming extinct. This all sounds like a new game not a monster hunter. Monster hunter is best when it's focus is on hunting the monsters not building a city like some kinda mobile game, " sorry hunter you cant hunt the Rathalos until the town hall is Level 3"
@FaythRender
Жыл бұрын
The machine idea works cause as hunters we've been stuck in the stone age for a long time. We have to progress, we can't be cavemen forever.
@BlueNip
Жыл бұрын
If no new weapons then I want them to refine the current ones giving them their identity back. Rise stripped the weapons of their individuality by giving everything a counter of some sort. It would be nice to have some bleeding of styles with certain weapons but with the idea that one does it okay while the other does it as a full time job. It could lead to players trying new weapons as well. Elemental Blight was great in MH Rise but was a miss opportunity. If they applied the idea of blight to monsters they could really make elemental weapons shine in a unique way. Thinking cassette beasts way of elements causing other side effects other than it do more damage. Maybe applying fire blight to a water monster would cause a mist to create some cover. Some weapons can blight multiple parts, others can do more damage to blighted parts. Could bring more teamwork into the hunt instead of just everyone hits monster till dead.
@meglo03
Жыл бұрын
If I had one request for MH6. It would be to bring back dung bombs. Yes, I know they are in Rise but have never felt the need to use one when two monsters would encounter each other, immediately making one or the other wyvern-rideable, then just runs away. It's a big piece of tension in a hunt that made invasions that much more meaningful. Other than that, let the devs do whatever they want. I'll likely play it one way or another.
@Joeynator3000
Жыл бұрын
I love Rise/SB because it fixed tons of issues I had with World/IB...Wyvern Riding I also enjoyed, but...I don't know why after that point the monsters are basically scared of each other and run away instantly. Even Elder Dragons and Furious Rajang run away, wtf? lol
@R0_n_1n
Жыл бұрын
Not really keen on the idea of making another open world MH game, but a village building aspect would be nice. Another idea would be being able to visit all existing villages in the Old World, and being able to do quests from that location.
@carlostejeda4341
Жыл бұрын
That game already exists, mh generations & gen u, they have shown us that they are willing to do it, but only as an anniversary title.
@BalasielVOD
Жыл бұрын
I would love of they would slow down the combat again. Rise was fun, but I liked the combat flow in World better, Rise was too fast for my liking.
@V.KaiserX
Жыл бұрын
This is the safest list I watched 😂 but it’s pretty good though. The last 2 games was was open world so I know the next one mh game is gonna stay open world since all of the feedback was good about it so Ima be really surprised if they bring back loading screens. Really all he wants is another world and that’s not too bad 👍 but it’s nothing really new/risky as he just wants another World part 2 and we all know MH games don’t go like that, I thought he was gonna at least spout out a new gimmick that we all would say “whooaaa now that’s a cool idea” but as a game developer, I was kinda thinking he was gonna say some “ahead” stuff since the video name was what he wanted in the new MH but it was kinda actually “What I want to see back” lol I thought he was gonna dive into something new 😂 I’m just excited to see more at the Tokyo Game show
@HeyJayOfficial
Жыл бұрын
I like to stay grounded in some reality, based on the other comments though my list wasn't as safe as you might suggest :)
@benguerrero2805
Жыл бұрын
At the end of a hunt their should how much damage each player inflicted to the monsters that were hunted. A little competition among players. MVP etc.
@HeyJayOfficial
Жыл бұрын
Hmm I get the intention but I feel that could lead to some increased toxicity in the community
@benguerrero2805
Жыл бұрын
@@HeyJayOfficial it should at least be an option, me and my buddys are competitive and I would like to see who got the highest damage/ combos and also the monster killing strike. Remember that you can create a lobby with what ever parameters you choose.
@CrossfitWarrior
Жыл бұрын
They should take some clues from wild hearts
@rileymoore7025
Жыл бұрын
Ah yes, Mechs. Introducing the 15th Monster Hunter weapon: The Elder Dragon Fortress (EDF for short)
@maddo-hq9jr
Жыл бұрын
There is defenitely room for both. A World game that is more intense adventure and a Rise game that is more fast paced action and easy access.
@SmilePecoSmile
Жыл бұрын
Strangely enough, more than a new game, what I really want is ports of old games to PC with official servers.
@phakeout4035
Жыл бұрын
Id like them to take some inspiration from wild hearts, cause they’re innovation was actually pretty cool
@HeyJayOfficial
11 ай бұрын
yeah there are some good ideas in there!
@ahmadbugshan9603
Жыл бұрын
bro HOW did capcom not think of this when making palamutes instead of fighter dogs I WANT *HUNTING* DOGS the sniff out the monster, the more you hunt that monster the better they sniff it out and when you max it out you can ride on there back and they run into the monster! maybe you can also use them as bait to bait monsters into traps? like full on hunting dogs would be so cool for MH as a tracking system
@jenesisaquino2906
Жыл бұрын
I want to have a main melee weapon a secondary range weapon and vice versa, so a gamer could experience both
@jaynukem1929
Жыл бұрын
Hey Jay, how are people supposed to keep track of all the Trials that have been unlocked, and know when they will start?
@HeyJayOfficial
Жыл бұрын
I keep my top comment on the video updated as well as in discord annoucement. I’ve started streaming them last week. Still in trial 1, first 3 have been unlocked so far
@theweeb6343
Жыл бұрын
The riding and controlling of monsters was already so far away from monster hunter that it didnt even feel like monster hunter and machines would make that even worse. Almost sounds like you want wildhearts 2 with a base building mechanic rather then a monster hunter game
@theweeb6343
Жыл бұрын
Don't get me wrong I think the base building thing would be super cool and would maybe make you hunt monsters you typically wouldn't other then to progress in the story, but I just don't want machines and stuff to take away from the man vs monster of monster hunter which I already think rise did, but idk I'd still play and live the game regardless cause it's monster hunter 🤷
@cyclopboi883
Жыл бұрын
tracking system made me feel like i was actually hunting the monsters and the battles atcually took al long time unlike rise. im not dissing rise its a pretty good game but tracking was very fun for me.
@turbonigel713
Жыл бұрын
Bro you gotta try playing armored core , both the old ones and the new one comimg out in 26 days, just like you did with the monster hunter series. I mean at least in the meantime while the wait for monster hunter 6 ends.
@HeyJayOfficial
Жыл бұрын
I need to check that series out
@Flubbadon
Жыл бұрын
I agree with mostly everything, the vehicle idea is interesting but I feel it’d have to be done in a very specific and very small way where it might make it feel really unimportant if that makes sense? Really cool concept for sure though. As for the open world, yes, I want to have like most of the different locales available right off the bat but you have to actually go to them and discover them, I have personally always loved stumbling upon monsters that are far too strong for me in the moment so making things that free to explore could lead to some really cool and fun moments.
@manuelmontoya8839
Жыл бұрын
Lore wise you can't really just go anywhere you want, there's dedicated locations for hunting so unless it's the new world isn't ideal to do open world without some consequences like a bounty hunter guild to find poachers and the such.
@lukejacumin3967
Жыл бұрын
Keeping an eye on equipment you deploy in an open world region is just a game play mechanic to build off the guiding land’s region difficulty from end game world
@avery-mj3gl
9 ай бұрын
I very much want to see vehicles, maybe when hunting siege power monsters you could use it the entire fight but if you're just normally hunting the size,power and use times of it should be limited
@tielmaster7879
Жыл бұрын
A pause button in single player! I've had so many grinds ruined in world by a doorbell, phone call or just life in general.
@GojiraFan-in9oo
Жыл бұрын
I WANT MH6 TO RETURN TO SIMPLICITY for the love of God can we please get a normal monster hunter game with only the normal ordinary mechanics + mounting. I basically want MH6 to be the 2nd coming of World. A game that focuses on the story, the monsters, and the ecology
@kamilion1
Жыл бұрын
I kinda want that too BUT with switch skills (cause they're very cool and good)
@Spinexus
Жыл бұрын
Exactly my position aswell. Tho they can improve on mounting! Dragons Dogma style would be a good inspiration.
@Flimmertje
Жыл бұрын
Yeah back to the basics. Rise was so boring to me. They didnt update the monster moveset to counter the increased mobility and skills. Mh will lose me if they dont do something with the monster if combat will be increasingly vertical and fast paced.
@GojiraFan-in9oo
Жыл бұрын
@@kamilion1no. Too gimmicky. Just give the hunter a single moveset that can be customized with bonus option moves at the most for the sake of variety
@Spinexus
Жыл бұрын
@@Flimmertje The weapon movesets arent build for DMC style combat either. They are made for strategic action combat not for under 1sec reaction time moves. Half the basic weapon attacks cant even be used in sunbreak because the monsters dont even have an opening large enough to fit that weapon animation. xD
@Ramotttholl
Жыл бұрын
id love to see a difficulty select on your character creation. because outside of the new World itself (no loading screens and the way wildlife works now) i really miss the old stuff. like hard/classic difficulty = no refills on hunts. (outside of the 1 you get halve way in the hunt in the old games) Healing and moves required alot of time dedication.. and with that monsters cant really be hyper. and paintballs Normal Difficutly = more like world and Easy/reviewer difficulty = more like Rise. i know this is a wild one that is very inrealistic to expect but id love to see the data on how many ppl choose what style. as personally Rise dumbed the game down to much. and whilst i like World alot.. i dont like the powercreep that came with it. so if i had the option id love to play old style but on a new game.
@adgkadgk
Жыл бұрын
Wild Hearts also has a hunt timer
@coasteraddict10
11 ай бұрын
The timer 100% has to stay, people wouldn't have struggled on Fatalis as much if not for the 20 minute timer.
Пікірлер: 273